|  | 
| Functions | |
| template<typename genType > | |
| bool | intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType()) | 
| template<typename genType > | |
| bool | intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) | 
| template<typename genType > | |
| bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type &intersectionDistance) | 
| template<typename genType > | |
| bool | intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal) | 
| template<typename genType > | |
| bool | intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition) | 
Add intersection functions.
<glm/gtx/intersect.hpp> need to be included to use these functionalities.
| bool glm::intersectLineSphere | ( | genType const & | point0, | 
| genType const & | point1, | ||
| genType const & | sphereCenter, | ||
| typename genType::value_type | sphereRadius, | ||
| genType & | intersectionPosition1, | ||
| genType & | intersectionNormal1, | ||
| genType & | intersectionPosition2 = genType(), | ||
| genType & | intersectionNormal2 = genType() | ||
| ) | 
Compute the intersection of a line and a sphere.
From GLM_GTX_intersect extension
| bool glm::intersectLineTriangle | ( | genType const & | orig, | 
| genType const & | dir, | ||
| genType const & | vert0, | ||
| genType const & | vert1, | ||
| genType const & | vert2, | ||
| genType & | position | ||
| ) | 
Compute the intersection of a line and a triangle.
From GLM_GTX_intersect extension.
| bool glm::intersectRaySphere | ( | genType const & | rayStarting, | 
| genType const & | rayNormalizedDirection, | ||
| genType const & | sphereCenter, | ||
| const typename genType::value_type | sphereRadiusSquered, | ||
| typename genType::value_type & | intersectionDistance | ||
| ) | 
Compute the intersection distance of a ray and a sphere.
The ray direction vector is unit length. From GLM_GTX_intersect extension.
| bool glm::intersectRaySphere | ( | genType const & | rayStarting, | 
| genType const & | rayNormalizedDirection, | ||
| genType const & | sphereCenter, | ||
| const typename genType::value_type | sphereRadius, | ||
| genType & | intersectionPosition, | ||
| genType & | intersectionNormal | ||
| ) | 
Compute the intersection of a ray and a sphere.
From GLM_GTX_intersect extension.
| bool glm::intersectRayTriangle | ( | genType const & | orig, | 
| genType const & | dir, | ||
| genType const & | vert0, | ||
| genType const & | vert1, | ||
| genType const & | vert2, | ||
| genType & | baryPosition | ||
| ) | 
Compute the intersection of a ray and a triangle.
From GLM_GTX_intersect extension.
 1.8.2
 1.8.2