HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
@@ -2,59 +2,76 @@ hlsl.struct.split.assign.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (layout(location=0 ) in int)
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:11 Sequence
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0:11 Branch: Return
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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@@ -68,59 +85,76 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (layout(location=0 ) in int)
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 move second child to first child (temp float)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (layout(location=1 ) in structure{temp float f})
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0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 f: direct index for structure (temp float)
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0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 Constant:
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0:9 2 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:11 Sequence
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0:11 Branch: Return
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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@@ -129,68 +163,135 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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// Id's are bound by 85
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 35 37 40
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EntryPoint Fragment 4 "main" 58 64 76 84
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 7 "S"
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MemberName 7(S) 0 "f"
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Name 12 "input"
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Name 16 "S"
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MemberName 16(S) 0 "f"
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MemberName 16(S) 1 "pos"
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Name 19 "a"
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Name 35 "@entryPointOutput"
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Name 37 "i"
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Name 40 "input_pos"
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Decorate 12(input) Location 1
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Decorate 35(@entryPointOutput) Location 0
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Decorate 37(i) Location 0
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Decorate 40(input_pos) BuiltIn FragCoord
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Name 10 "S"
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MemberName 10(S) 0 "f"
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MemberName 10(S) 1 "pos"
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Name 18 "@main(i1;struct-S-f1-vf41[3];"
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Name 16 "i"
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Name 17 "input"
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Name 20 "S"
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MemberName 20(S) 0 "f"
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MemberName 20(S) 1 "pos"
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Name 23 "a"
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Name 56 "i"
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Name 58 "i"
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Name 60 "input"
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Name 61 "S"
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MemberName 61(S) 0 "f"
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Name 64 "input"
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Name 76 "@entryPointOutput"
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Name 77 "param"
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Name 79 "param"
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Name 84 "input_pos"
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MemberDecorate 10(S) 1 BuiltIn FragCoord
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Decorate 58(i) Location 0
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Decorate 64(input) Location 1
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Decorate 76(@entryPointOutput) Location 0
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Decorate 84(input_pos) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7(S): TypeStruct 6(float)
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8: TypeInt 32 0
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9: 8(int) Constant 3
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10: TypeArray 7(S) 9
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11: TypePointer Input 10
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12(input): 11(ptr) Variable Input
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||||
13: TypeInt 32 1
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14: 13(int) Constant 0
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||||
15: TypeVector 6(float) 4
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16(S): TypeStruct 6(float) 15(fvec4)
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17: TypeArray 16(S) 9
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18: TypePointer Function 17
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20: TypePointer Function 6(float)
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||||
23: TypePointer Input 6(float)
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25: 13(int) Constant 1
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29: 13(int) Constant 2
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34: TypePointer Output 15(fvec4)
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||||
35(@entryPointOutput): 34(ptr) Variable Output
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36: TypePointer Input 13(int)
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37(i): 36(ptr) Variable Input
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38: TypeArray 15(fvec4) 9
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39: TypePointer Input 38
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40(input_pos): 39(ptr) Variable Input
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||||
6: TypeInt 32 1
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||||
7: TypePointer Function 6(int)
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||||
8: TypeFloat 32
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||||
9: TypeVector 8(float) 4
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10(S): TypeStruct 8(float) 9(fvec4)
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11: TypeInt 32 0
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||||
12: 11(int) Constant 3
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||||
13: TypeArray 10(S) 12
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||||
14: TypePointer Function 13
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||||
15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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||||
20(S): TypeStruct 8(float) 9(fvec4)
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||||
21: TypeArray 20(S) 12
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||||
22: TypePointer Function 21
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||||
26: 6(int) Constant 0
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||||
27: TypePointer Function 10(S)
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||||
30: TypePointer Function 8(float)
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||||
33: 6(int) Constant 1
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||||
34: TypePointer Function 9(fvec4)
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||||
43: 6(int) Constant 2
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||||
49: TypeVector 8(float) 3
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||||
50: 8(float) Constant 1065353216
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||||
51: 49(fvec3) ConstantComposite 50 50 50
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||||
57: TypePointer Input 6(int)
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||||
58(i): 57(ptr) Variable Input
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||||
61(S): TypeStruct 8(float)
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||||
62: TypeArray 61(S) 12
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||||
63: TypePointer Input 62
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||||
64(input): 63(ptr) Variable Input
|
||||
65: TypePointer Input 8(float)
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||||
75: TypePointer Output 9(fvec4)
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||||
76(@entryPointOutput): 75(ptr) Variable Output
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||||
82: TypeArray 9(fvec4) 12
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||||
83: TypePointer Input 82
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||||
84(input_pos): 83(ptr) Variable Input
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||||
4(main): 2 Function None 3
|
||||
5: Label
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||||
19(a): 18(ptr) Variable Function
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||||
21: 20(ptr) AccessChain 19(a) 14 14
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||||
22: 6(float) Load 21
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||||
24: 23(ptr) AccessChain 12(input) 14 14
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||||
Store 24 22
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||||
26: 20(ptr) AccessChain 19(a) 25 14
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||||
27: 6(float) Load 26
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||||
28: 23(ptr) AccessChain 12(input) 25 14
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||||
Store 28 27
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||||
30: 20(ptr) AccessChain 19(a) 29 14
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||||
31: 6(float) Load 30
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||||
32: 23(ptr) AccessChain 12(input) 29 14
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||||
Store 32 31
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||||
56(i): 7(ptr) Variable Function
|
||||
60(input): 14(ptr) Variable Function
|
||||
77(param): 7(ptr) Variable Function
|
||||
79(param): 14(ptr) Variable Function
|
||||
59: 6(int) Load 58(i)
|
||||
Store 56(i) 59
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||||
66: 65(ptr) AccessChain 64(input) 26 26
|
||||
67: 8(float) Load 66
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||||
68: 30(ptr) AccessChain 60(input) 26 26
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||||
Store 68 67
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||||
69: 65(ptr) AccessChain 64(input) 33 26
|
||||
70: 8(float) Load 69
|
||||
71: 30(ptr) AccessChain 60(input) 33 26
|
||||
Store 71 70
|
||||
72: 65(ptr) AccessChain 64(input) 43 26
|
||||
73: 8(float) Load 72
|
||||
74: 30(ptr) AccessChain 60(input) 43 26
|
||||
Store 74 73
|
||||
78: 6(int) Load 56(i)
|
||||
Store 77(param) 78
|
||||
80: 13 Load 60(input)
|
||||
Store 79(param) 80
|
||||
81: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 77(param) 79(param)
|
||||
Store 76(@entryPointOutput) 81
|
||||
Return
|
||||
FunctionEnd
|
||||
18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
|
||||
16(i): 7(ptr) FunctionParameter
|
||||
17(input): 14(ptr) FunctionParameter
|
||||
19: Label
|
||||
23(a): 22(ptr) Variable Function
|
||||
52: 34(ptr) Variable Function
|
||||
24: 21 Load 23(a)
|
||||
25: 20(S) CompositeExtract 24 0
|
||||
28: 27(ptr) AccessChain 17(input) 26
|
||||
29: 8(float) CompositeExtract 25 0
|
||||
31: 30(ptr) AccessChain 28 26
|
||||
Store 31 29
|
||||
32: 9(fvec4) CompositeExtract 25 1
|
||||
35: 34(ptr) AccessChain 28 33
|
||||
Store 35 32
|
||||
36: 20(S) CompositeExtract 24 1
|
||||
37: 27(ptr) AccessChain 17(input) 33
|
||||
38: 8(float) CompositeExtract 36 0
|
||||
39: 30(ptr) AccessChain 37 26
|
||||
Store 39 38
|
||||
40: 9(fvec4) CompositeExtract 36 1
|
||||
41: 34(ptr) AccessChain 37 33
|
||||
Store 41 40
|
||||
42: 20(S) CompositeExtract 24 2
|
||||
44: 27(ptr) AccessChain 17(input) 43
|
||||
45: 8(float) CompositeExtract 42 0
|
||||
46: 30(ptr) AccessChain 44 26
|
||||
Store 46 45
|
||||
47: 9(fvec4) CompositeExtract 42 1
|
||||
48: 34(ptr) AccessChain 44 33
|
||||
Store 48 47
|
||||
Store 52 51
|
||||
53: 9(fvec4) Load 52
|
||||
ReturnValue 53
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user