HLSL: Add fall-back for opaque initializers to just generate long-term expected code.
This generated code needs an optimization pass to eliminate the assignments to the opaque members.
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@ -1,4 +1,6 @@
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hlsl.flattenOpaqueInit.vert
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WARNING: 0:20: '=' : cannot do member-wise aliasing for opaque members with this initializer
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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@ -14,19 +16,43 @@ Shader version: 500
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:10 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:12 'g_tInputTexture_sampler' ( uniform sampler)
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0:13 'g_tInputTexture' ( uniform texture2D)
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0:14 Branch: Return with expression
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0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:20 smpl: direct index for structure ( temp sampler)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:20 tex: direct index for structure ( temp texture2D)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:21 Branch: Return with expression
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0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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@ -51,19 +77,43 @@ Shader version: 500
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:10 Function Parameters:
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0:? Sequence
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:12 'g_tInputTexture_sampler' ( uniform sampler)
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0:13 'g_tInputTexture' ( uniform texture2D)
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0:14 Branch: Return with expression
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0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:18 Function Definition: @main( ( temp 4-component vector of float)
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0:18 Function Parameters:
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0:? Sequence
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:20 smpl: direct index for structure ( temp sampler)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:20 tex: direct index for structure ( temp texture2D)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:21 Branch: Return with expression
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0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:18 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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@ -71,24 +121,32 @@ Shader version: 500
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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// Id's are bound by 60
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 38
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EntryPoint Vertex 4 "main" 58
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Source HLSL 500
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Name 4 "main"
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Name 15 "lookUp(struct-FxaaTex-p1-t211;"
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Name 13 "tex.smpl"
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Name 14 "tex.tex"
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Name 18 "@main("
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Name 32 "g_tInputTexture_sampler"
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Name 33 "g_tInputTexture"
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Name 38 "@entryPointOutput"
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Decorate 32(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 33(g_tInputTexture) DescriptorSet 0
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Decorate 38(@entryPointOutput) Location 0
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Name 17 "FxaaTex"
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MemberName 17(FxaaTex) 0 "smpl"
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MemberName 17(FxaaTex) 1 "tex"
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Name 19 "fillOpaque("
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Name 22 "@main("
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Name 36 "g_tInputTexture_sampler"
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Name 37 "g_tInputTexture"
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Name 39 "t"
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Name 43 "flattenTemp"
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Name 45 "tex2.smpl"
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Name 50 "tex2.tex"
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Name 58 "@entryPointOutput"
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Decorate 36(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 37(g_tInputTexture) DescriptorSet 0
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Decorate 58(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -98,35 +156,58 @@ Shader version: 500
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10: TypePointer UniformConstant 9
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11: TypeVector 8(float) 4
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12: TypeFunction 11(fvec4) 7(ptr) 10(ptr)
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17: TypeFunction 11(fvec4)
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22: TypeSampledImage 9
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24: TypeVector 8(float) 2
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25: 8(float) Constant 1050253722
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26: 8(float) Constant 1053609165
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27: 24(fvec2) ConstantComposite 25 26
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28: 8(float) Constant 0
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32(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
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33(g_tInputTexture): 10(ptr) Variable UniformConstant
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37: TypePointer Output 11(fvec4)
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38(@entryPointOutput): 37(ptr) Variable Output
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17(FxaaTex): TypeStruct 6 9
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18: TypeFunction 17(FxaaTex)
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21: TypeFunction 11(fvec4)
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26: TypeSampledImage 9
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28: TypeVector 8(float) 2
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29: 8(float) Constant 1050253722
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30: 8(float) Constant 1053609165
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31: 28(fvec2) ConstantComposite 29 30
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32: 8(float) Constant 0
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36(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
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37(g_tInputTexture): 10(ptr) Variable UniformConstant
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38: TypePointer UniformConstant 17(FxaaTex)
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39(t): 38(ptr) Variable UniformConstant
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43(flattenTemp): 38(ptr) Variable UniformConstant
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45(tex2.smpl): 7(ptr) Variable UniformConstant
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46: TypeInt 32 1
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47: 46(int) Constant 0
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50(tex2.tex): 10(ptr) Variable UniformConstant
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51: 46(int) Constant 1
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57: TypePointer Output 11(fvec4)
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58(@entryPointOutput): 57(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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39: 11(fvec4) FunctionCall 18(@main()
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Store 38(@entryPointOutput) 39
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59: 11(fvec4) FunctionCall 22(@main()
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Store 58(@entryPointOutput) 59
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Return
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FunctionEnd
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15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
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13(tex.smpl): 7(ptr) FunctionParameter
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14(tex.tex): 10(ptr) FunctionParameter
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16: Label
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20: 9 Load 14(tex.tex)
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21: 6 Load 13(tex.smpl)
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23: 22 SampledImage 20 21
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29: 11(fvec4) ImageSampleExplicitLod 23 27 Lod 28
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ReturnValue 29
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24: 9 Load 14(tex.tex)
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25: 6 Load 13(tex.smpl)
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27: 26 SampledImage 24 25
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33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32
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ReturnValue 33
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FunctionEnd
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18(@main(): 11(fvec4) Function None 17
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19: Label
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34: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 32(g_tInputTexture_sampler) 33(g_tInputTexture)
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ReturnValue 34
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19(fillOpaque(): 17(FxaaTex) Function None 18
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20: Label
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40: 17(FxaaTex) Load 39(t)
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ReturnValue 40
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FunctionEnd
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22(@main(): 11(fvec4) Function None 21
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23: Label
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44: 17(FxaaTex) FunctionCall 19(fillOpaque()
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Store 43(flattenTemp) 44
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48: 7(ptr) AccessChain 43(flattenTemp) 47
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49: 6 Load 48
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Store 45(tex2.smpl) 49
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52: 10(ptr) AccessChain 43(flattenTemp) 51
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53: 9 Load 52
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Store 50(tex2.tex) 53
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54: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 36(g_tInputTexture_sampler) 37(g_tInputTexture)
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ReturnValue 54
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FunctionEnd
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@ -6,8 +6,17 @@ float4 lookUp(FxaaTex tex)
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return tex.tex.Sample(tex.smpl, float2(0.3, 0.4));
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}
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FxaaTex fillOpaque()
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{
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FxaaTex t;
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t.smpl = g_tInputTexture_sampler;
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t.tex = g_tInputTexture;
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return t;
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}
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float4 main() : SV_TARGET0
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{
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FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture };
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return lookUp(tex);
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FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture };
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FxaaTex tex2 = fillOpaque();
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return lookUp(tex1);
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}
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@ -2416,17 +2416,23 @@ TIntermAggregate* HlslParseContext::assignClipCullDistance(const TSourceLoc& loc
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// and possibly contains opaque values, such that the initializer should never exist
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// as emitted code, because even creating the initializer would write opaques.
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//
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// Decompose this into individual member-wise assignments, which themselves are
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// expected to then not exist for opaque types, because they will turn into aliases.
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// If possible, decompose this into individual member-wise assignments, which themselves
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// are expected to then not exist for opaque types, because they will turn into aliases.
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//
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// Return a node that contains the non-aliased assignments that must continue to exist.
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TIntermAggregate* HlslParseContext::executeFlattenedInitializer(const TSourceLoc& loc, TIntermSymbol* symbol,
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const TIntermAggregate& initializer)
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TIntermTyped* HlslParseContext::executeFlattenedInitializer(const TSourceLoc& loc, TIntermSymbol* symbol,
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TIntermAggregate& initializer)
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{
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// We need individual RHS initializers per member to do this
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const TTypeList* typeList = symbol->getType().getStruct();
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if (typeList == nullptr || initializer.getSequence().size() != typeList->size()) {
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warn(loc, "cannot do member-wise aliasing for opaque members with this initializer", "=", "");
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return handleAssign(loc, EOpAssign, symbol, &initializer);
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}
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TIntermAggregate* initList = nullptr;
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// synthesize an access to each member, and then an assignment to it
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const TTypeList& typeList = *symbol->getType().getStruct();
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for (int member = 0; member < (int)typeList.size(); ++member) {
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for (int member = 0; member < (int)typeList->size(); ++member) {
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TIntermTyped* memberInitializer = initializer.getSequence()[member]->getAsTyped();
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TIntermTyped* flattenedMember = flattenAccess(symbol, member);
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if (flattenedMember->getType().containsOpaque())
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@ -89,7 +89,7 @@ public:
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void remapNonEntryPointIO(TFunction& function);
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TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
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void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
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TIntermAggregate* executeFlattenedInitializer(const TSourceLoc&, TIntermSymbol*, const TIntermAggregate&);
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TIntermTyped* executeFlattenedInitializer(const TSourceLoc&, TIntermSymbol*, TIntermAggregate&);
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TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
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TIntermTyped* handleAssignToMatrixSwizzle(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
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TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermTyped*);
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