Merge pull request #696 from amdrexu/bugfix2

Semantics: Texture clamp functions are available for fragment shader only
This commit is contained in:
John Kessenich
2017-01-24 10:58:21 -07:00
committed by GitHub

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@@ -4203,7 +4203,7 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve
// Add to the per-language set of built-ins
if (bias)
if (bias || lodClamp)
stageBuiltins[EShLangFragment].append(s);
else
commonBuiltins.append(s);