Merge pull request #420 from steve-lunarg/uint-literal-fix

HLSL: allow uint literals, and add test for numeric suffixes
This commit is contained in:
John Kessenich 2016-07-28 16:51:33 -06:00 committed by GitHub
commit 080fbe9615
5 changed files with 205 additions and 1 deletions

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@ -0,0 +1,181 @@
hlsl.numericsuffixes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:19 Branch: Return with expression
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:19 Branch: Return with expression
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 8 "r00"
Name 12 "r01"
Name 14 "r02"
Name 16 "r03"
Name 18 "r04"
Name 21 "r05"
Name 23 "r06"
Name 25 "r07"
Name 27 "r08"
Name 30 "PS_OUTPUT"
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 1065353216
10: TypeInt 32 0
11: TypePointer Function 10(int)
13: 10(int) Constant 1
15: 10(int) Constant 2
17: 10(int) Constant 2748
19: TypeInt 32 1
20: TypePointer Function 19(int)
22: 19(int) Constant 5
24: 19(int) Constant 6
26: 19(int) Constant 57
28: 10(int) Constant 58
29: TypeVector 6(float) 4
30(PS_OUTPUT): TypeStruct 29(fvec4)
31: TypePointer Function 30(PS_OUTPUT)
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
12(r01): 11(ptr) Variable Function
14(r02): 11(ptr) Variable Function
16(r03): 11(ptr) Variable Function
18(r04): 11(ptr) Variable Function
21(r05): 20(ptr) Variable Function
23(r06): 20(ptr) Variable Function
25(r07): 20(ptr) Variable Function
27(r08): 11(ptr) Variable Function
32(ps_output): 31(ptr) Variable Function
Store 8(r00) 9
Store 12(r01) 13
Store 14(r02) 15
Store 16(r03) 17
Store 18(r04) 17
Store 21(r05) 22
Store 23(r06) 24
Store 25(r07) 26
Store 27(r08) 28
33:30(PS_OUTPUT) Load 32(ps_output)
ReturnValue 33
FunctionEnd

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@ -0,0 +1,20 @@
struct PS_OUTPUT { float4 color : SV_Target0; };
PS_OUTPUT main()
{
// Test numeric suffixes
float r00 = 1.0f; // float
uint r01 = 1u; // lower uint
uint r02 = 2U; // upper uint
uint r03 = 0xabcu; // lower hex uint
uint r04 = 0xABCU; // upper hex uint (upper 0X is not accepted)
int r05 = 5l; // lower long int
int r06 = 6L; // upper long int
int r07 = 071; // octal
uint r08 = 072u; // unsigned octal
PS_OUTPUT ps_output;
ps_output.color = r07; // gets 71 octal = 57 decimal
return ps_output;
}

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@ -112,6 +112,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.load.basic.dx10.vert", "main"},
{"hlsl.load.offset.dx10.frag", "main"},
{"hlsl.load.offsetarray.dx10.frag", "main"},
{"hlsl.numericsuffixes.frag", "main"},
{"hlsl.pp.line.frag", "main"},
{"hlsl.sample.array.dx10.frag", "main"},
{"hlsl.sample.basic.dx10.frag", "main"},

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@ -1960,6 +1960,9 @@ bool HlslGrammar::acceptLiteral(TIntermTyped*& node)
case EHTokIntConstant:
node = intermediate.addConstantUnion(token.i, token.loc, true);
break;
case EHTokUintConstant:
node = intermediate.addConstantUnion(token.u, token.loc, true);
break;
case EHTokFloatConstant:
node = intermediate.addConstantUnion(token.d, EbtFloat, token.loc, true);
break;

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@ -51,7 +51,6 @@ public:
void setLimits(const TBuiltInResource&);
bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false);
void getPreamble(std::string&);
void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken,
const char* szExtraInfoFormat, ...);