Merge pull request #420 from steve-lunarg/uint-literal-fix
HLSL: allow uint literals, and add test for numeric suffixes
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080fbe9615
181
Test/baseResults/hlsl.numericsuffixes.frag.out
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181
Test/baseResults/hlsl.numericsuffixes.frag.out
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hlsl.numericsuffixes.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'r00' (temp float)
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0:7 Constant:
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0:7 1.000000
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0:8 Sequence
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0:8 move second child to first child (temp uint)
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0:8 'r01' (temp uint)
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0:8 Constant:
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0:8 1 (const uint)
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0:9 Sequence
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0:9 move second child to first child (temp uint)
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0:9 'r02' (temp uint)
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0:9 Constant:
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0:9 2 (const uint)
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0:10 Sequence
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0:10 move second child to first child (temp uint)
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0:10 'r03' (temp uint)
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0:10 Constant:
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0:10 2748 (const uint)
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0:11 Sequence
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0:11 move second child to first child (temp uint)
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0:11 'r04' (temp uint)
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0:11 Constant:
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0:11 2748 (const uint)
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0:12 Sequence
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0:12 move second child to first child (temp int)
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0:12 'r05' (temp int)
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0:12 Constant:
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0:12 5 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp int)
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0:13 'r06' (temp int)
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0:13 Constant:
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0:13 6 (const int)
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0:14 Sequence
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0:14 move second child to first child (temp int)
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0:14 'r07' (temp int)
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0:14 Constant:
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0:14 57 (const int)
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0:15 Sequence
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0:15 move second child to first child (temp uint)
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0:15 'r08' (temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 'r00' (temp float)
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0:7 Constant:
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0:7 1.000000
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0:8 Sequence
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0:8 move second child to first child (temp uint)
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0:8 'r01' (temp uint)
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0:8 Constant:
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0:8 1 (const uint)
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0:9 Sequence
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0:9 move second child to first child (temp uint)
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0:9 'r02' (temp uint)
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0:9 Constant:
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0:9 2 (const uint)
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0:10 Sequence
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0:10 move second child to first child (temp uint)
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0:10 'r03' (temp uint)
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0:10 Constant:
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0:10 2748 (const uint)
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0:11 Sequence
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0:11 move second child to first child (temp uint)
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0:11 'r04' (temp uint)
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0:11 Constant:
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0:11 2748 (const uint)
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0:12 Sequence
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0:12 move second child to first child (temp int)
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0:12 'r05' (temp int)
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0:12 Constant:
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0:12 5 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp int)
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0:13 'r06' (temp int)
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0:13 Constant:
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0:13 6 (const int)
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0:14 Sequence
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0:14 move second child to first child (temp int)
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0:14 'r07' (temp int)
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0:14 Constant:
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0:14 57 (const int)
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0:15 Sequence
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0:15 move second child to first child (temp uint)
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0:15 'r08' (temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 35
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 8 "r00"
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Name 12 "r01"
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Name 14 "r02"
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Name 16 "r03"
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Name 18 "r04"
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Name 21 "r05"
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Name 23 "r06"
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Name 25 "r07"
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Name 27 "r08"
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Name 30 "PS_OUTPUT"
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MemberName 30(PS_OUTPUT) 0 "color"
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Name 32 "ps_output"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 1065353216
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10: TypeInt 32 0
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11: TypePointer Function 10(int)
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13: 10(int) Constant 1
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15: 10(int) Constant 2
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17: 10(int) Constant 2748
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19: TypeInt 32 1
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20: TypePointer Function 19(int)
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22: 19(int) Constant 5
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24: 19(int) Constant 6
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26: 19(int) Constant 57
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28: 10(int) Constant 58
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29: TypeVector 6(float) 4
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30(PS_OUTPUT): TypeStruct 29(fvec4)
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31: TypePointer Function 30(PS_OUTPUT)
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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12(r01): 11(ptr) Variable Function
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14(r02): 11(ptr) Variable Function
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16(r03): 11(ptr) Variable Function
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18(r04): 11(ptr) Variable Function
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21(r05): 20(ptr) Variable Function
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23(r06): 20(ptr) Variable Function
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25(r07): 20(ptr) Variable Function
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27(r08): 11(ptr) Variable Function
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32(ps_output): 31(ptr) Variable Function
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Store 8(r00) 9
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Store 12(r01) 13
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Store 14(r02) 15
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Store 16(r03) 17
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Store 18(r04) 17
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Store 21(r05) 22
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Store 23(r06) 24
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Store 25(r07) 26
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Store 27(r08) 28
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33:30(PS_OUTPUT) Load 32(ps_output)
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ReturnValue 33
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FunctionEnd
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20
Test/hlsl.numericsuffixes.frag
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20
Test/hlsl.numericsuffixes.frag
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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// Test numeric suffixes
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float r00 = 1.0f; // float
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uint r01 = 1u; // lower uint
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uint r02 = 2U; // upper uint
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uint r03 = 0xabcu; // lower hex uint
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uint r04 = 0xABCU; // upper hex uint (upper 0X is not accepted)
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int r05 = 5l; // lower long int
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int r06 = 6L; // upper long int
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int r07 = 071; // octal
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uint r08 = 072u; // unsigned octal
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PS_OUTPUT ps_output;
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ps_output.color = r07; // gets 71 octal = 57 decimal
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return ps_output;
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}
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@ -112,6 +112,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.basic.dx10.vert", "main"},
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{"hlsl.load.basic.dx10.vert", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.pp.line.frag", "main"},
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{"hlsl.pp.line.frag", "main"},
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{"hlsl.sample.array.dx10.frag", "main"},
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{"hlsl.sample.array.dx10.frag", "main"},
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{"hlsl.sample.basic.dx10.frag", "main"},
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{"hlsl.sample.basic.dx10.frag", "main"},
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@ -1960,6 +1960,9 @@ bool HlslGrammar::acceptLiteral(TIntermTyped*& node)
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case EHTokIntConstant:
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case EHTokIntConstant:
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node = intermediate.addConstantUnion(token.i, token.loc, true);
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node = intermediate.addConstantUnion(token.i, token.loc, true);
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break;
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break;
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case EHTokUintConstant:
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node = intermediate.addConstantUnion(token.u, token.loc, true);
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break;
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case EHTokFloatConstant:
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case EHTokFloatConstant:
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node = intermediate.addConstantUnion(token.d, EbtFloat, token.loc, true);
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node = intermediate.addConstantUnion(token.d, EbtFloat, token.loc, true);
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break;
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break;
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@ -51,7 +51,6 @@ public:
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void setLimits(const TBuiltInResource&);
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void setLimits(const TBuiltInResource&);
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bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false);
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bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false);
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void getPreamble(std::string&);
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void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken,
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void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken,
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const char* szExtraInfoFormat, ...);
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const char* szExtraInfoFormat, ...);
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