HLSL: Reverse what the driver is told about row/column majorness, matching the row-column reversal.
This commit is contained in:
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88712f1a21
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10f7fc739c
@ -2,40 +2,40 @@ hlsl.buffer.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:26 Function Parameters:
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:30 Function Parameters:
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 'input' (layout(location=0 ) in 4-component vector of float)
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0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 Branch: Return
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 'input' (layout(location=0 ) in 4-component vector of float)
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0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
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0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Branch: Return
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0:? Linker Objects
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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@ -46,46 +46,46 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:26 Function Parameters:
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0:26 'input' (layout(location=0 ) in 4-component vector of float)
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0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:30 Function Parameters:
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0:30 'input' (layout(location=0 ) in 4-component vector of float)
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 add (temp 4-component vector of float)
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0:27 'input' (layout(location=0 ) in 4-component vector of float)
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0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
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0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
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0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 Branch: Return
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 add (temp 4-component vector of float)
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0:31 'input' (layout(location=0 ) in 4-component vector of float)
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0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
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0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 Branch: Return
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0:? Linker Objects
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 41
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// Id's are bound by 42
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@ -105,16 +105,20 @@ gl_FragCoord origin is upper left
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MemberName 28 0 "v3"
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MemberName 28 1 "i3"
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Name 30 ""
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Name 34 ""
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MemberName 34 0 "v4"
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MemberName 34 1 "i4"
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MemberName 34 2 "f1"
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MemberName 34 3 "f3"
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MemberName 34 4 "f4"
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MemberName 34 5 "f5"
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MemberName 34 6 "f6"
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MemberName 34 7 "f7"
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Name 36 ""
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Name 35 ""
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MemberName 35 0 "v4"
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MemberName 35 1 "i4"
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MemberName 35 2 "f1"
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MemberName 35 3 "f3"
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MemberName 35 4 "f4"
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MemberName 35 5 "f5"
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MemberName 35 6 "f6"
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MemberName 35 7 "f7"
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MemberName 35 8 "m1"
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MemberName 35 9 "m2"
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MemberName 35 10 "m3"
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MemberName 35 11 "m4"
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Name 37 ""
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Decorate 9(@entryPointOutput) Location 0
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Decorate 11(input) Location 0
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MemberDecorate 13 0 Offset 0
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@ -128,17 +132,29 @@ gl_FragCoord origin is upper left
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Decorate 28 Block
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Decorate 30 DescriptorSet 10
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Decorate 30 Binding 2
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MemberDecorate 34 0 Offset 16
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MemberDecorate 34 1 Offset 48
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MemberDecorate 34 2 Offset 60
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MemberDecorate 34 3 Offset 64
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MemberDecorate 34 4 Offset 68
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MemberDecorate 34 5 Offset 72
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MemberDecorate 34 6 Offset 76
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MemberDecorate 34 7 Offset 80
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Decorate 34 BufferBlock
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Decorate 36 DescriptorSet 0
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Decorate 36 Binding 8
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MemberDecorate 35 0 Offset 16
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MemberDecorate 35 1 Offset 48
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MemberDecorate 35 2 Offset 60
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MemberDecorate 35 3 Offset 64
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MemberDecorate 35 4 Offset 68
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MemberDecorate 35 5 Offset 72
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MemberDecorate 35 6 Offset 76
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MemberDecorate 35 7 Offset 80
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MemberDecorate 35 8 RowMajor
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MemberDecorate 35 8 Offset 96
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MemberDecorate 35 8 MatrixStride 16
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MemberDecorate 35 9 ColMajor
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MemberDecorate 35 9 Offset 160
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MemberDecorate 35 9 MatrixStride 16
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MemberDecorate 35 10 RowMajor
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MemberDecorate 35 10 Offset 208
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MemberDecorate 35 10 MatrixStride 16
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MemberDecorate 35 11 RowMajor
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MemberDecorate 35 11 Offset 272
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MemberDecorate 35 11 MatrixStride 16
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Decorate 35 BufferBlock
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Decorate 37 DescriptorSet 0
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Decorate 37 Binding 8
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -159,9 +175,10 @@ gl_FragCoord origin is upper left
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28: TypeStruct 7(fvec4) 16(int)
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29: TypePointer Uniform 28(struct)
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30: 29(ptr) Variable Uniform
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34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
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35: TypePointer Uniform 34(struct)
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36: 35(ptr) Variable Uniform
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34: TypeMatrix 7(fvec4) 3
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35: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34
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36: TypePointer Uniform 35(struct)
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37: 36(ptr) Variable Uniform
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(input)
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@ -174,9 +191,9 @@ gl_FragCoord origin is upper left
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31: 18(ptr) AccessChain 30 17
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32: 7(fvec4) Load 31
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33: 7(fvec4) FAdd 27 32
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37: 18(ptr) AccessChain 36 17
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38: 7(fvec4) Load 37
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39: 7(fvec4) FAdd 33 38
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Store 9(@entryPointOutput) 39
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38: 18(ptr) AccessChain 37 17
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39: 7(fvec4) Load 38
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40: 7(fvec4) FAdd 33 39
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Store 9(@entryPointOutput) 40
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Return
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FunctionEnd
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@ -11,24 +11,24 @@ gl_FragCoord origin is upper left
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
||||
0:? 'specConst' (specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@ -46,24 +46,24 @@ gl_FragCoord origin is upper left
|
||||
0:17 add (temp 4-component vector of float)
|
||||
0:17 add (temp 4-component vector of float)
|
||||
0:17 'input' (in 4-component vector of float)
|
||||
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
|
||||
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
|
||||
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
|
||||
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
|
||||
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
0:17 Constant:
|
||||
0:17 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
|
||||
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
|
||||
0:? 'specConst' (specialization-constant const int)
|
||||
0:? 10 (const int)
|
||||
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
@ -4,16 +4,16 @@ Linked vertex stage:
|
||||
|
||||
|
||||
Uniform reflection:
|
||||
anonMember3: offset 96, type 8b52, size 1, index 0
|
||||
anonMember3: offset 80, type 8b52, size 1, index 0
|
||||
s.a: offset -1, type 1404, size 1, index -1
|
||||
scalar: offset 12, type 1404, size 1, index 0
|
||||
m23: offset 16, type 8b67, size 1, index 0
|
||||
scalarAfterm23: offset 64, type 1404, size 1, index 0
|
||||
scalarAfterm23: offset 48, type 1404, size 1, index 0
|
||||
c_m23: offset 16, type 8b67, size 1, index 0
|
||||
c_scalarAfterm23: offset 64, type 1404, size 1, index 0
|
||||
scalarBeforeArray: offset 112, type 1404, size 1, index 0
|
||||
floatArray: offset 128, type 1406, size 5, index 0
|
||||
scalarAfterArray: offset 208, type 1404, size 1, index 0
|
||||
c_scalarAfterm23: offset 48, type 1404, size 1, index 0
|
||||
scalarBeforeArray: offset 96, type 1404, size 1, index 0
|
||||
floatArray: offset 112, type 1406, size 5, index 0
|
||||
scalarAfterArray: offset 192, type 1404, size 1, index 0
|
||||
memfloat2: offset 48, type 8b50, size 1, index 0
|
||||
memf1: offset 56, type 1406, size 1, index 0
|
||||
memf2: offset 60, type 8b56, size 1, index 0
|
||||
@ -73,7 +73,7 @@ anonMember1: offset 0, type 8b51, size 1, index 0
|
||||
uf1: offset -1, type 1406, size 1, index -1
|
||||
|
||||
Uniform block reflection:
|
||||
: offset -1, type ffffffff, size 512, index -1
|
||||
: offset -1, type ffffffff, size 496, index -1
|
||||
|
||||
Vertex attribute reflection:
|
||||
attributeFloat: offset 0, type 1406, size 0, index 0
|
||||
|
@ -20,6 +20,10 @@ tbuffer tbufName : register(b8) {
|
||||
float f5 : packoffset(c4.z);
|
||||
float f6 : packoffset(c);
|
||||
float f7;
|
||||
float3x4 m1;
|
||||
row_major float3x4 m2;
|
||||
column_major float3x4 m3;
|
||||
float3x4 m4;
|
||||
};
|
||||
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
|
@ -2,5 +2,5 @@
|
||||
// For the version, it uses the latest git tag followed by the number of commits.
|
||||
// For the date, it uses the current date (when then script is run).
|
||||
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1506"
|
||||
#define GLSLANG_DATE "21-Sep-2016"
|
||||
#define GLSLANG_REVISION "Overload400-PrecQual.1507"
|
||||
#define GLSLANG_DATE "25-Sep-2016"
|
||||
|
@ -491,10 +491,10 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
|
||||
qualifier.sample = true;
|
||||
break;
|
||||
case EHTokRowMajor:
|
||||
qualifier.layoutMatrix = ElmRowMajor;
|
||||
qualifier.layoutMatrix = ElmColumnMajor;
|
||||
break;
|
||||
case EHTokColumnMajor:
|
||||
qualifier.layoutMatrix = ElmColumnMajor;
|
||||
qualifier.layoutMatrix = ElmRowMajor;
|
||||
break;
|
||||
case EHTokPrecise:
|
||||
qualifier.noContraction = true;
|
||||
|
@ -63,11 +63,11 @@ HlslParseContext::HlslParseContext(TSymbolTable& symbolTable, TIntermediate& int
|
||||
linkage = new TIntermAggregate;
|
||||
|
||||
globalUniformDefaults.clear();
|
||||
globalUniformDefaults.layoutMatrix = ElmColumnMajor;
|
||||
globalUniformDefaults.layoutMatrix = ElmRowMajor;
|
||||
globalUniformDefaults.layoutPacking = ElpStd140;
|
||||
|
||||
globalBufferDefaults.clear();
|
||||
globalBufferDefaults.layoutMatrix = ElmColumnMajor;
|
||||
globalBufferDefaults.layoutMatrix = ElmRowMajor;
|
||||
globalBufferDefaults.layoutPacking = ElpStd430;
|
||||
|
||||
globalInputDefaults.clear();
|
||||
@ -3624,11 +3624,11 @@ void HlslParseContext::setLayoutQualifier(const TSourceLoc& loc, TQualifier& qua
|
||||
std::transform(id.begin(), id.end(), id.begin(), ::tolower);
|
||||
|
||||
if (id == TQualifier::getLayoutMatrixString(ElmColumnMajor)) {
|
||||
qualifier.layoutMatrix = ElmColumnMajor;
|
||||
qualifier.layoutMatrix = ElmRowMajor;
|
||||
return;
|
||||
}
|
||||
if (id == TQualifier::getLayoutMatrixString(ElmRowMajor)) {
|
||||
qualifier.layoutMatrix = ElmRowMajor;
|
||||
qualifier.layoutMatrix = ElmColumnMajor;
|
||||
return;
|
||||
}
|
||||
if (id == "push_constant") {
|
||||
|
Loading…
x
Reference in New Issue
Block a user