|
|
|
|
@@ -2,40 +2,40 @@ hlsl.buffer.frag
|
|
|
|
|
Shader version: 450
|
|
|
|
|
gl_FragCoord origin is upper left
|
|
|
|
|
0:? Sequence
|
|
|
|
|
0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
|
|
|
|
0:26 Function Parameters:
|
|
|
|
|
0:26 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
|
|
|
|
0:30 Function Parameters:
|
|
|
|
|
0:30 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:? Sequence
|
|
|
|
|
0:27 Sequence
|
|
|
|
|
0:27 move second child to first child (temp 4-component vector of float)
|
|
|
|
|
0:31 Sequence
|
|
|
|
|
0:31 move second child to first child (temp 4-component vector of float)
|
|
|
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
|
|
|
|
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
|
|
|
|
0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 Branch: Return
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
|
|
|
|
|
0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
|
|
|
0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 Branch: Return
|
|
|
|
|
0:? Linker Objects
|
|
|
|
|
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
|
|
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
|
|
|
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
|
|
|
|
|
@@ -46,46 +46,46 @@ Linked fragment stage:
|
|
|
|
|
Shader version: 450
|
|
|
|
|
gl_FragCoord origin is upper left
|
|
|
|
|
0:? Sequence
|
|
|
|
|
0:26 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
|
|
|
|
0:26 Function Parameters:
|
|
|
|
|
0:26 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:30 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
|
|
|
|
|
0:30 Function Parameters:
|
|
|
|
|
0:30 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:? Sequence
|
|
|
|
|
0:27 Sequence
|
|
|
|
|
0:27 move second child to first child (temp 4-component vector of float)
|
|
|
|
|
0:31 Sequence
|
|
|
|
|
0:31 move second child to first child (temp 4-component vector of float)
|
|
|
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 add (temp 4-component vector of float)
|
|
|
|
|
0:27 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
|
|
|
|
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:27 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
|
|
|
|
0:27 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
|
|
|
|
0:27 Constant:
|
|
|
|
|
0:27 0 (const uint)
|
|
|
|
|
0:27 Branch: Return
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 add (temp 4-component vector of float)
|
|
|
|
|
0:31 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
|
|
|
|
|
0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
|
|
|
|
|
0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
|
|
|
|
|
0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
|
|
|
|
|
0:31 Constant:
|
|
|
|
|
0:31 0 (const uint)
|
|
|
|
|
0:31 Branch: Return
|
|
|
|
|
0:? Linker Objects
|
|
|
|
|
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:? 'anon@2' (layout(set=10 binding=2 column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:? 'anon@3' (layout(binding=8 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
|
|
|
|
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
|
|
|
|
|
0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
|
|
|
|
|
0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
|
|
|
|
|
0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
|
|
|
|
|
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
0:? 'input' (layout(location=0 ) in 4-component vector of float)
|
|
|
|
|
|
|
|
|
|
// Module Version 10000
|
|
|
|
|
// Generated by (magic number): 80001
|
|
|
|
|
// Id's are bound by 41
|
|
|
|
|
// Id's are bound by 42
|
|
|
|
|
|
|
|
|
|
Capability Shader
|
|
|
|
|
1: ExtInstImport "GLSL.std.450"
|
|
|
|
|
@@ -105,16 +105,20 @@ gl_FragCoord origin is upper left
|
|
|
|
|
MemberName 28 0 "v3"
|
|
|
|
|
MemberName 28 1 "i3"
|
|
|
|
|
Name 30 ""
|
|
|
|
|
Name 34 ""
|
|
|
|
|
MemberName 34 0 "v4"
|
|
|
|
|
MemberName 34 1 "i4"
|
|
|
|
|
MemberName 34 2 "f1"
|
|
|
|
|
MemberName 34 3 "f3"
|
|
|
|
|
MemberName 34 4 "f4"
|
|
|
|
|
MemberName 34 5 "f5"
|
|
|
|
|
MemberName 34 6 "f6"
|
|
|
|
|
MemberName 34 7 "f7"
|
|
|
|
|
Name 36 ""
|
|
|
|
|
Name 35 ""
|
|
|
|
|
MemberName 35 0 "v4"
|
|
|
|
|
MemberName 35 1 "i4"
|
|
|
|
|
MemberName 35 2 "f1"
|
|
|
|
|
MemberName 35 3 "f3"
|
|
|
|
|
MemberName 35 4 "f4"
|
|
|
|
|
MemberName 35 5 "f5"
|
|
|
|
|
MemberName 35 6 "f6"
|
|
|
|
|
MemberName 35 7 "f7"
|
|
|
|
|
MemberName 35 8 "m1"
|
|
|
|
|
MemberName 35 9 "m2"
|
|
|
|
|
MemberName 35 10 "m3"
|
|
|
|
|
MemberName 35 11 "m4"
|
|
|
|
|
Name 37 ""
|
|
|
|
|
Decorate 9(@entryPointOutput) Location 0
|
|
|
|
|
Decorate 11(input) Location 0
|
|
|
|
|
MemberDecorate 13 0 Offset 0
|
|
|
|
|
@@ -128,17 +132,29 @@ gl_FragCoord origin is upper left
|
|
|
|
|
Decorate 28 Block
|
|
|
|
|
Decorate 30 DescriptorSet 10
|
|
|
|
|
Decorate 30 Binding 2
|
|
|
|
|
MemberDecorate 34 0 Offset 16
|
|
|
|
|
MemberDecorate 34 1 Offset 48
|
|
|
|
|
MemberDecorate 34 2 Offset 60
|
|
|
|
|
MemberDecorate 34 3 Offset 64
|
|
|
|
|
MemberDecorate 34 4 Offset 68
|
|
|
|
|
MemberDecorate 34 5 Offset 72
|
|
|
|
|
MemberDecorate 34 6 Offset 76
|
|
|
|
|
MemberDecorate 34 7 Offset 80
|
|
|
|
|
Decorate 34 BufferBlock
|
|
|
|
|
Decorate 36 DescriptorSet 0
|
|
|
|
|
Decorate 36 Binding 8
|
|
|
|
|
MemberDecorate 35 0 Offset 16
|
|
|
|
|
MemberDecorate 35 1 Offset 48
|
|
|
|
|
MemberDecorate 35 2 Offset 60
|
|
|
|
|
MemberDecorate 35 3 Offset 64
|
|
|
|
|
MemberDecorate 35 4 Offset 68
|
|
|
|
|
MemberDecorate 35 5 Offset 72
|
|
|
|
|
MemberDecorate 35 6 Offset 76
|
|
|
|
|
MemberDecorate 35 7 Offset 80
|
|
|
|
|
MemberDecorate 35 8 RowMajor
|
|
|
|
|
MemberDecorate 35 8 Offset 96
|
|
|
|
|
MemberDecorate 35 8 MatrixStride 16
|
|
|
|
|
MemberDecorate 35 9 ColMajor
|
|
|
|
|
MemberDecorate 35 9 Offset 160
|
|
|
|
|
MemberDecorate 35 9 MatrixStride 16
|
|
|
|
|
MemberDecorate 35 10 RowMajor
|
|
|
|
|
MemberDecorate 35 10 Offset 208
|
|
|
|
|
MemberDecorate 35 10 MatrixStride 16
|
|
|
|
|
MemberDecorate 35 11 RowMajor
|
|
|
|
|
MemberDecorate 35 11 Offset 272
|
|
|
|
|
MemberDecorate 35 11 MatrixStride 16
|
|
|
|
|
Decorate 35 BufferBlock
|
|
|
|
|
Decorate 37 DescriptorSet 0
|
|
|
|
|
Decorate 37 Binding 8
|
|
|
|
|
2: TypeVoid
|
|
|
|
|
3: TypeFunction 2
|
|
|
|
|
6: TypeFloat 32
|
|
|
|
|
@@ -159,9 +175,10 @@ gl_FragCoord origin is upper left
|
|
|
|
|
28: TypeStruct 7(fvec4) 16(int)
|
|
|
|
|
29: TypePointer Uniform 28(struct)
|
|
|
|
|
30: 29(ptr) Variable Uniform
|
|
|
|
|
34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
|
|
|
|
|
35: TypePointer Uniform 34(struct)
|
|
|
|
|
36: 35(ptr) Variable Uniform
|
|
|
|
|
34: TypeMatrix 7(fvec4) 3
|
|
|
|
|
35: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34
|
|
|
|
|
36: TypePointer Uniform 35(struct)
|
|
|
|
|
37: 36(ptr) Variable Uniform
|
|
|
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
|
|
|
5: Label
|
|
|
|
|
12: 7(fvec4) Load 11(input)
|
|
|
|
|
@@ -174,9 +191,9 @@ gl_FragCoord origin is upper left
|
|
|
|
|
31: 18(ptr) AccessChain 30 17
|
|
|
|
|
32: 7(fvec4) Load 31
|
|
|
|
|
33: 7(fvec4) FAdd 27 32
|
|
|
|
|
37: 18(ptr) AccessChain 36 17
|
|
|
|
|
38: 7(fvec4) Load 37
|
|
|
|
|
39: 7(fvec4) FAdd 33 38
|
|
|
|
|
Store 9(@entryPointOutput) 39
|
|
|
|
|
38: 18(ptr) AccessChain 37 17
|
|
|
|
|
39: 7(fvec4) Load 38
|
|
|
|
|
40: 7(fvec4) FAdd 33 39
|
|
|
|
|
Store 9(@entryPointOutput) 40
|
|
|
|
|
Return
|
|
|
|
|
FunctionEnd
|
|
|
|
|
|