HLSL: Reverse what the driver is told about row/column majorness, matching the row-column reversal.

This commit is contained in:
John Kessenich
2016-09-25 20:25:06 -06:00
parent 88712f1a21
commit 10f7fc739c
7 changed files with 145 additions and 124 deletions

View File

@@ -11,24 +11,24 @@ gl_FragCoord origin is upper left
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
Linked fragment stage:
@@ -46,24 +46,24 @@ gl_FragCoord origin is upper left
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 v1: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 v5: direct index for structure (layout(row_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 v1PostLayout: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'anon@0' (layout(set=3 binding=5 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 push_constant ) buffer block{layout(row_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:? 'anon@2' (layout(set=4 binding=7 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
// Module Version 10000
// Generated by (magic number): 80001