Fix and enable textureOffset_samper2darrayshadow test

This commit is contained in:
Greg Fischer 2021-04-16 18:52:51 -06:00
parent 41992e432c
commit 12f3eb8e3f
2 changed files with 63 additions and 3 deletions

View File

@ -1,4 +1,63 @@
textureoffset_sampler2darrayshadow.vert
ERROR: 0:9: 'sampler' : TextureOffset not support the sampler2DArrayShadow : version <= 420
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:9 Construct vec4 ( temp highp 4-component vector of float)
0:9 textureOffset ( global mediump float)
0:9 's' ( uniform mediump sampler2DArrayShadow)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0 (const int)
0:9 0 (const int)
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:10 'dEQP_Position' ( in highp 4-component vector of float)
0:? Linker Objects
0:? 'dEQP_Position' ( in highp 4-component vector of float)
0:? 's' ( uniform mediump sampler2DArrayShadow)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)

View File

@ -281,6 +281,7 @@ INSTANTIATE_TEST_SUITE_P(
"terminate.frag",
"terminate.vert",
"negativeWorkGroupSize.comp",
"textureoffset_sampler2darrayshadow.vert",
})),
FileNameAsCustomTestSuffix
);