Include array index in reflected uniform names more consistently
* This comes from the resolution of issues 4, 5 & 6 in ARB_program_interface_query, stating that uniform buffers should have their members expanded out as normal and arrays should have elements added. * If a buffer block has a large array e.g. [10000] we don't want to iterate over every array element. Instead we should only expand out the first [0] element, then expand as normal from there. * The array name should still be appended with [0] to indicate that it's an array.
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15
Test/baseResults/reflection.options.vert.out
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15
Test/baseResults/reflection.options.vert.out
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@@ -0,0 +1,15 @@
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reflection.options.vert
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Uniform reflection:
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t[0].v[0].position: offset 0, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[1].position: offset 24, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[2].position: offset 48, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[0].normal: offset 12, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[1].normal: offset 36, type 1406, size 3, index 0, binding -1, stages 1
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t[0].v[2].normal: offset 60, type 1406, size 3, index 0, binding -1, stages 1
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Uniform block reflection:
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VertexCollection: offset -1, type ffffffff, size 360, index -1, binding -1, stages 0
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Vertex attribute reflection:
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gl_InstanceID: offset 0, type 1404, size 0, index 0, binding -1, stages 0
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