Include array index in reflected uniform names more consistently

* This comes from the resolution of issues 4, 5 & 6 in
  ARB_program_interface_query, stating that uniform buffers should have their
  members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
  every array element. Instead we should only expand out the first [0] element,
  then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
  array.
This commit is contained in:
baldurk
2019-01-29 12:12:59 +00:00
parent 6d47785825
commit 15c37f79a9
8 changed files with 124 additions and 3 deletions

View File

@@ -0,0 +1,15 @@
reflection.options.vert
Uniform reflection:
t[0].v[0].position: offset 0, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[1].position: offset 24, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[2].position: offset 48, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[0].normal: offset 12, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[1].normal: offset 36, type 1406, size 3, index 0, binding -1, stages 1
t[0].v[2].normal: offset 60, type 1406, size 3, index 0, binding -1, stages 1
Uniform block reflection:
VertexCollection: offset -1, type ffffffff, size 360, index -1, binding -1, stages 0
Vertex attribute reflection:
gl_InstanceID: offset 0, type 1404, size 0, index 0, binding -1, stages 0