HLSL: Fix #802: Preserve promoted child under ! operator.
This commit is contained in:
@@ -159,9 +159,10 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.load.rwtexture.array.dx10.frag", "main"},
|
||||
{"hlsl.load.offset.dx10.frag", "main"},
|
||||
{"hlsl.load.offsetarray.dx10.frag", "main"},
|
||||
{"hlsl.logical.unary.frag", "main"},
|
||||
{"hlsl.logical.binary.frag", "main"},
|
||||
{"hlsl.logical.binary.vec.frag", "main"},
|
||||
{"hlsl.logicalConvert.frag", "main"},
|
||||
{"hlsl.logical.unary.frag", "main"},
|
||||
{"hlsl.namespace.frag", "main"},
|
||||
{"hlsl.matNx1.frag", "main"},
|
||||
{"hlsl.matrixSwizzle.vert", "ShaderFunction"},
|
||||
|
||||
Reference in New Issue
Block a user