HLSL: Implicit bool conversions for conditional expressions and related.

Covers if(cond), while(cond), do-while(cond), for(;cond;), and (cond ? :).
Fixes #778.
This commit is contained in:
John Kessenich 2017-03-30 22:09:30 -06:00
parent 8f9fdc986a
commit 7e997e2612
12 changed files with 887 additions and 263 deletions

View File

@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Constant:
0:11 0 (const int)
0:11 false (const bool)
0:11 true case is null
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Constant:
0:11 0 (const int)
0:11 false (const bool)
0:11 true case is null
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
@ -71,8 +71,8 @@ gl_FragCoord origin is upper left
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
13: TypeInt 32 1
14: 13(int) Constant 0
13: TypeBool
14: 13(bool) ConstantFalse
18: TypePointer Input 7(fvec4)
19(input): 18(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3

View File

@ -55,7 +55,8 @@ gl_FragCoord origin is upper left
0:12 'a' ( temp int)
0:12 Test condition and select ( temp int)
0:12 Condition
0:12 'b' ( temp int)
0:12 Convert int to bool ( temp bool)
0:12 'b' ( temp int)
0:12 true case
0:12 move second child to first child ( temp int)
0:12 'c' ( temp int)
@ -67,7 +68,8 @@ gl_FragCoord origin is upper left
0:12 'b' ( temp int)
0:12 Test condition and select ( temp int)
0:12 Condition
0:12 'a' ( temp int)
0:12 Convert int to bool ( temp bool)
0:12 'a' ( temp int)
0:12 true case
0:12 move second child to first child ( temp int)
0:12 'd' ( temp int)
@ -179,7 +181,8 @@ gl_FragCoord origin is upper left
0:12 'a' ( temp int)
0:12 Test condition and select ( temp int)
0:12 Condition
0:12 'b' ( temp int)
0:12 Convert int to bool ( temp bool)
0:12 'b' ( temp int)
0:12 true case
0:12 move second child to first child ( temp int)
0:12 'c' ( temp int)
@ -191,7 +194,8 @@ gl_FragCoord origin is upper left
0:12 'b' ( temp int)
0:12 Test condition and select ( temp int)
0:12 Condition
0:12 'a' ( temp int)
0:12 Convert int to bool ( temp bool)
0:12 'a' ( temp int)
0:12 true case
0:12 move second child to first child ( temp int)
0:12 'd' ( temp int)
@ -245,12 +249,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 100
// Id's are bound by 102
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 93 96
EntryPoint Fragment 4 "PixelShaderFunction" 95 98
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
@ -261,13 +265,13 @@ gl_FragCoord origin is upper left
Name 21 "d"
Name 22 "ret"
Name 42 "e"
Name 59 "f"
Name 91 "input"
Name 64 "f"
Name 93 "input"
Name 96 "@entryPointOutput"
Name 97 "param"
Decorate 93(input) Location 0
Decorate 96(@entryPointOutput) Location 0
Name 95 "input"
Name 98 "@entryPointOutput"
Name 99 "param"
Decorate 95(input) Location 0
Decorate 98(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -279,27 +283,27 @@ gl_FragCoord origin is upper left
16: 13(int) Constant 5
18: 13(int) Constant 6
20: 13(int) Constant 7
49: 13(int) Constant 10
57: 13(int) Constant 11
61: TypeInt 32 0
62: 61(int) Constant 0
63: TypePointer Function 6(float)
66: 61(int) Constant 1
69: TypeBool
92: TypePointer Input 7(fvec4)
93(input): 92(ptr) Variable Input
95: TypePointer Output 7(fvec4)
96(@entryPointOutput): 95(ptr) Variable Output
45: TypeBool
46: TypeInt 32 0
47: 46(int) Constant 0
53: 13(int) Constant 10
62: 13(int) Constant 11
66: TypePointer Function 6(float)
69: 46(int) Constant 1
94: TypePointer Input 7(fvec4)
95(input): 94(ptr) Variable Input
97: TypePointer Output 7(fvec4)
98(@entryPointOutput): 97(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
91(input): 8(ptr) Variable Function
97(param): 8(ptr) Variable Function
94: 7(fvec4) Load 93(input)
Store 91(input) 94
98: 7(fvec4) Load 91(input)
Store 97(param) 98
99: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 97(param)
Store 96(@entryPointOutput) 99
93(input): 8(ptr) Variable Function
99(param): 8(ptr) Variable Function
96: 7(fvec4) Load 95(input)
Store 93(input) 96
100: 7(fvec4) Load 93(input)
Store 99(param) 100
101: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 99(param)
Store 98(@entryPointOutput) 101
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
@ -312,9 +316,9 @@ gl_FragCoord origin is upper left
22(ret): 8(ptr) Variable Function
42(e): 14(ptr) Variable Function
43: 14(ptr) Variable Function
51: 14(ptr) Variable Function
59(f): 8(ptr) Variable Function
60: 8(ptr) Variable Function
55: 14(ptr) Variable Function
64(f): 8(ptr) Variable Function
65: 8(ptr) Variable Function
Store 15(a) 16
Store 17(b) 18
Store 19(c) 20
@ -340,63 +344,65 @@ gl_FragCoord origin is upper left
41: 7(fvec4) FAdd 36 40
Store 22(ret) 41
44: 13(int) Load 17(b)
SelectionMerge 46 None
BranchConditional 44 45 48
45: Label
47: 13(int) Load 21(d)
Store 19(c) 47
Store 43 47
Branch 46
48: Label
Store 43 49
Branch 46
46: Label
50: 13(int) Load 43
Store 15(a) 50
Store 42(e) 50
52: 13(int) Load 15(a)
SelectionMerge 54 None
BranchConditional 52 53 56
53: Label
55: 13(int) Load 19(c)
Store 21(d) 55
Store 51 55
Branch 54
56: Label
Store 51 57
Branch 54
54: Label
58: 13(int) Load 51
Store 17(b) 58
64: 63(ptr) AccessChain 22(ret) 62
65: 6(float) Load 64
67: 63(ptr) AccessChain 10(input) 66
48: 45(bool) INotEqual 44 47
SelectionMerge 50 None
BranchConditional 48 49 52
49: Label
51: 13(int) Load 21(d)
Store 19(c) 51
Store 43 51
Branch 50
52: Label
Store 43 53
Branch 50
50: Label
54: 13(int) Load 43
Store 15(a) 54
Store 42(e) 54
56: 13(int) Load 15(a)
57: 45(bool) INotEqual 56 47
SelectionMerge 59 None
BranchConditional 57 58 61
58: Label
60: 13(int) Load 19(c)
Store 21(d) 60
Store 55 60
Branch 59
61: Label
Store 55 62
Branch 59
59: Label
63: 13(int) Load 55
Store 17(b) 63
67: 66(ptr) AccessChain 22(ret) 47
68: 6(float) Load 67
70: 69(bool) FOrdLessThan 65 68
SelectionMerge 72 None
BranchConditional 70 71 77
71: Label
73: 13(int) Load 19(c)
74: 6(float) ConvertSToF 73
75: 7(fvec4) Load 10(input)
76: 7(fvec4) VectorTimesScalar 75 74
Store 60 76
Branch 72
77: Label
78: 13(int) Load 21(d)
79: 6(float) ConvertSToF 78
80: 7(fvec4) Load 10(input)
81: 7(fvec4) VectorTimesScalar 80 79
Store 60 81
Branch 72
72: Label
82: 7(fvec4) Load 60
Store 59(f) 82
83: 13(int) Load 42(e)
84: 6(float) ConvertSToF 83
85: 7(fvec4) Load 22(ret)
86: 7(fvec4) VectorTimesScalar 85 84
87: 7(fvec4) Load 59(f)
88: 7(fvec4) FAdd 86 87
ReturnValue 88
70: 66(ptr) AccessChain 10(input) 69
71: 6(float) Load 70
72: 45(bool) FOrdLessThan 68 71
SelectionMerge 74 None
BranchConditional 72 73 79
73: Label
75: 13(int) Load 19(c)
76: 6(float) ConvertSToF 75
77: 7(fvec4) Load 10(input)
78: 7(fvec4) VectorTimesScalar 77 76
Store 65 78
Branch 74
79: Label
80: 13(int) Load 21(d)
81: 6(float) ConvertSToF 80
82: 7(fvec4) Load 10(input)
83: 7(fvec4) VectorTimesScalar 82 81
Store 65 83
Branch 74
74: Label
84: 7(fvec4) Load 65
Store 64(f) 84
85: 13(int) Load 42(e)
86: 6(float) ConvertSToF 85
87: 7(fvec4) Load 22(ret)
88: 7(fvec4) VectorTimesScalar 87 86
89: 7(fvec4) Load 64(f)
90: 7(fvec4) FAdd 88 89
ReturnValue 90
FunctionEnd

View File

@ -25,10 +25,11 @@ gl_FragCoord origin is upper left
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
@ -80,10 +81,11 @@ gl_FragCoord origin is upper left
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
@ -107,12 +109,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 48
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 43
EntryPoint Fragment 4 "PixelShaderFunction" 45
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 10 "foo(f1;"
@ -120,11 +122,11 @@ gl_FragCoord origin is upper left
Name 16 "@PixelShaderFunction(vf4;"
Name 15 "input"
Name 25 "param"
Name 37 "f"
Name 41 "input"
Name 39 "f"
Name 43 "input"
Name 45 "param"
Decorate 43(input) Location 0
Name 45 "input"
Name 47 "param"
Decorate 45(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -138,17 +140,18 @@ gl_FragCoord origin is upper left
26: TypeInt 32 0
27: 26(int) Constant 2
31: 26(int) Constant 0
42: TypePointer Input 12(fvec4)
43(input): 42(ptr) Variable Input
34: 6(float) Constant 0
44: TypePointer Input 12(fvec4)
45(input): 44(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
41(input): 13(ptr) Variable Function
45(param): 13(ptr) Variable Function
44: 12(fvec4) Load 43(input)
Store 41(input) 44
46: 12(fvec4) Load 41(input)
Store 45(param) 46
47: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 45(param)
43(input): 13(ptr) Variable Function
47(param): 13(ptr) Variable Function
46: 12(fvec4) Load 45(input)
Store 43(input) 46
48: 12(fvec4) Load 43(input)
Store 47(param) 48
49: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 47(param)
Return
FunctionEnd
10(foo(f1;): 2 Function None 8
@ -167,20 +170,21 @@ gl_FragCoord origin is upper left
15(input): 13(ptr) FunctionParameter
17: Label
25(param): 7(ptr) Variable Function
37(f): 7(ptr) Variable Function
39(f): 7(ptr) Variable Function
28: 7(ptr) AccessChain 15(input) 27
29: 6(float) Load 28
Store 25(param) 29
30: 2 FunctionCall 10(foo(f1;) 25(param)
32: 7(ptr) AccessChain 15(input) 31
33: 6(float) Load 32
SelectionMerge 35 None
BranchConditional 33 34 35
34: Label
35: 20(bool) FOrdNotEqual 33 34
SelectionMerge 37 None
BranchConditional 35 36 37
36: Label
Kill
35: Label
38: 7(ptr) AccessChain 15(input) 31
39: 6(float) Load 38
Store 37(f) 39
37: Label
40: 7(ptr) AccessChain 15(input) 31
41: 6(float) Load 40
Store 39(f) 41
Kill
FunctionEnd

View File

@ -69,12 +69,13 @@ gl_FragCoord origin is upper left
0:26 'input' ( in 4-component vector of float)
0:30 Test condition and select ( temp void)
0:30 Condition
0:30 move second child to first child ( temp float)
0:30 'ii' ( temp float)
0:30 direct index ( temp float)
0:30 'input' ( in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 Convert float to bool ( temp bool)
0:30 move second child to first child ( temp float)
0:30 'ii' ( temp float)
0:30 direct index ( temp float)
0:30 'input' ( in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
0:31 Pre-Increment ( temp float)
0:31 'ii' ( temp float)
@ -178,12 +179,13 @@ gl_FragCoord origin is upper left
0:26 'input' ( in 4-component vector of float)
0:30 Test condition and select ( temp void)
0:30 Condition
0:30 move second child to first child ( temp float)
0:30 'ii' ( temp float)
0:30 direct index ( temp float)
0:30 'input' ( in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 Convert float to bool ( temp bool)
0:30 move second child to first child ( temp float)
0:30 'ii' ( temp float)
0:30 direct index ( temp float)
0:30 'input' ( in 4-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:30 true case
0:31 Pre-Increment ( temp float)
0:31 'ii' ( temp float)
@ -215,24 +217,24 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 101
// Id's are bound by 103
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 94 97
EntryPoint Fragment 4 "PixelShaderFunction" 96 99
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"
Name 68 "ii"
Name 80 "ii"
Name 92 "input"
Name 82 "ii"
Name 94 "input"
Name 97 "@entryPointOutput"
Name 98 "param"
Decorate 94(input) Location 0
Decorate 97(@entryPointOutput) Location 0
Name 96 "input"
Name 99 "@entryPointOutput"
Name 100 "param"
Decorate 96(input) Location 0
Decorate 99(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -244,31 +246,32 @@ gl_FragCoord origin is upper left
67: TypePointer Function 6(float)
69: TypeInt 32 0
70: 69(int) Constant 2
76: 6(float) Constant 1065353216
78: TypeInt 32 1
79: TypePointer Function 78(int)
82: 78(int) Constant 1
93: TypePointer Input 7(fvec4)
94(input): 93(ptr) Variable Input
96: TypePointer Output 7(fvec4)
97(@entryPointOutput): 96(ptr) Variable Output
73: 6(float) Constant 0
78: 6(float) Constant 1065353216
80: TypeInt 32 1
81: TypePointer Function 80(int)
84: 80(int) Constant 1
95: TypePointer Input 7(fvec4)
96(input): 95(ptr) Variable Input
98: TypePointer Output 7(fvec4)
99(@entryPointOutput): 98(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
92(input): 8(ptr) Variable Function
98(param): 8(ptr) Variable Function
95: 7(fvec4) Load 94(input)
Store 92(input) 95
99: 7(fvec4) Load 92(input)
Store 98(param) 99
100: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 98(param)
Store 97(@entryPointOutput) 100
94(input): 8(ptr) Variable Function
100(param): 8(ptr) Variable Function
97: 7(fvec4) Load 96(input)
Store 94(input) 97
101: 7(fvec4) Load 94(input)
Store 100(param) 101
102: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 100(param)
Store 99(@entryPointOutput) 102
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
68(ii): 67(ptr) Variable Function
80(ii): 79(ptr) Variable Function
82(ii): 81(ptr) Variable Function
13: 7(fvec4) Load 10(input)
14: 7(fvec4) Load 10(input)
17: 16(bvec4) FOrdEqual 13 14
@ -338,28 +341,29 @@ gl_FragCoord origin is upper left
71: 67(ptr) AccessChain 10(input) 70
72: 6(float) Load 71
Store 68(ii) 72
SelectionMerge 74 None
BranchConditional 72 73 74
73: Label
75: 6(float) Load 68(ii)
77: 6(float) FAdd 75 76
Store 68(ii) 77
Branch 74
74: Label
81: 78(int) Load 80(ii)
83: 78(int) IAdd 81 82
Store 80(ii) 83
84: 78(int) Load 80(ii)
85: 6(float) ConvertSToF 84
86: 15(bool) FOrdEqual 85 76
SelectionMerge 88 None
BranchConditional 86 87 88
87: Label
89: 78(int) Load 80(ii)
90: 78(int) IAdd 89 82
Store 80(ii) 90
Branch 88
88: Label
91: 7(fvec4) Undef
ReturnValue 91
74: 15(bool) FOrdNotEqual 72 73
SelectionMerge 76 None
BranchConditional 74 75 76
75: Label
77: 6(float) Load 68(ii)
79: 6(float) FAdd 77 78
Store 68(ii) 79
Branch 76
76: Label
83: 80(int) Load 82(ii)
85: 80(int) IAdd 83 84
Store 82(ii) 85
86: 80(int) Load 82(ii)
87: 6(float) ConvertSToF 86
88: 15(bool) FOrdEqual 87 78
SelectionMerge 90 None
BranchConditional 88 89 90
89: Label
91: 80(int) Load 82(ii)
92: 80(int) IAdd 91 84
Store 82(ii) 92
Branch 90
90: Label
93: 7(fvec4) Undef
ReturnValue 93
FunctionEnd

View File

@ -0,0 +1,549 @@
hlsl.implicitBool.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
0:9 condi: direct index for structure ( uniform int)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:9 Constant:
0:9 1 (const uint)
0:9 true case
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 'a' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Convert float to bool ( temp bool)
0:11 condf: direct index for structure ( uniform float)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:11 Constant:
0:11 0 (const uint)
0:11 true case
0:12 Branch: Return with expression
0:12 add ( temp 4-component vector of float)
0:12 'a' ( temp 4-component vector of float)
0:12 Constant:
0:12 2.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Convert float to bool ( temp bool)
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:13 Constant:
0:13 2 (const uint)
0:13 true case
0:14 Branch: Return with expression
0:14 add ( temp 4-component vector of float)
0:14 'a' ( temp 4-component vector of float)
0:14 Constant:
0:14 3.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Convert int to bool ( temp bool)
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:15 Constant:
0:15 3 (const uint)
0:15 true case
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 'a' ( temp 4-component vector of float)
0:16 Constant:
0:16 4.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 logical-or ( temp bool)
0:17 logical-and ( temp bool)
0:17 Convert int to bool ( temp bool)
0:17 condi: direct index for structure ( uniform int)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 1 (const uint)
0:17 Convert int to bool ( temp bool)
0:17 Convert float to int ( temp int)
0:17 condf: direct index for structure ( uniform float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 0 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 2 (const uint)
0:17 true case
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of float)
0:18 'a' ( temp 4-component vector of float)
0:18 Constant:
0:18 5.000000
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'f' ( temp float)
0:20 condf: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:20 Constant:
0:20 0 (const uint)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Convert float to bool ( temp bool)
0:21 'f' ( temp float)
0:21 Loop Body
0:? Sequence
0:21 Pre-Decrement ( temp float)
0:21 'f' ( temp float)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'i' ( temp int)
0:23 condi: direct index for structure ( uniform int)
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:23 Constant:
0:23 1 (const uint)
0:24 Loop with condition not tested first
0:24 Loop Condition
0:24 Convert int to bool ( temp bool)
0:24 'i' ( temp int)
0:24 Loop Body
0:24 Pre-Decrement ( temp int)
0:24 'i' ( temp int)
0:? Sequence
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Convert int to bool ( temp bool)
0:26 'i' ( temp int)
0:26 Loop Body
0:? Sequence
0:26 Pre-Decrement ( temp int)
0:26 'i' ( temp int)
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'g' ( temp float)
0:28 Test condition and select ( temp float)
0:28 Condition
0:28 Convert float to bool ( temp bool)
0:28 condf: direct index for structure ( uniform float)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:28 Constant:
0:28 0 (const uint)
0:28 true case
0:28 Constant:
0:28 7.000000
0:28 false case
0:28 Constant:
0:28 8.000000
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'a' ( temp 4-component vector of float)
0:29 'g' ( temp float)
0:31 Branch: Return with expression
0:31 subtract ( temp 4-component vector of float)
0:31 'a' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
0:9 condi: direct index for structure ( uniform int)
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:9 Constant:
0:9 1 (const uint)
0:9 true case
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 'a' ( temp 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Convert float to bool ( temp bool)
0:11 condf: direct index for structure ( uniform float)
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:11 Constant:
0:11 0 (const uint)
0:11 true case
0:12 Branch: Return with expression
0:12 add ( temp 4-component vector of float)
0:12 'a' ( temp 4-component vector of float)
0:12 Constant:
0:12 2.000000
0:13 Test condition and select ( temp void)
0:13 Condition
0:13 Convert float to bool ( temp bool)
0:13 condf1: direct index for structure ( uniform 1-component vector of float)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:13 Constant:
0:13 2 (const uint)
0:13 true case
0:14 Branch: Return with expression
0:14 add ( temp 4-component vector of float)
0:14 'a' ( temp 4-component vector of float)
0:14 Constant:
0:14 3.000000
0:15 Test condition and select ( temp void)
0:15 Condition
0:15 Convert int to bool ( temp bool)
0:15 condi1: direct index for structure ( uniform 1-component vector of int)
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:15 Constant:
0:15 3 (const uint)
0:15 true case
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 'a' ( temp 4-component vector of float)
0:16 Constant:
0:16 4.000000
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 logical-or ( temp bool)
0:17 logical-and ( temp bool)
0:17 Convert int to bool ( temp bool)
0:17 condi: direct index for structure ( uniform int)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 1 (const uint)
0:17 Convert int to bool ( temp bool)
0:17 Convert float to int ( temp int)
0:17 condf: direct index for structure ( uniform float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 0 (const uint)
0:17 Convert float to bool ( temp bool)
0:17 condf1: direct index for structure ( uniform 1-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:17 Constant:
0:17 2 (const uint)
0:17 true case
0:18 Branch: Return with expression
0:18 add ( temp 4-component vector of float)
0:18 'a' ( temp 4-component vector of float)
0:18 Constant:
0:18 5.000000
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'f' ( temp float)
0:20 condf: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:20 Constant:
0:20 0 (const uint)
0:21 Loop with condition tested first
0:21 Loop Condition
0:21 Convert float to bool ( temp bool)
0:21 'f' ( temp float)
0:21 Loop Body
0:? Sequence
0:21 Pre-Decrement ( temp float)
0:21 'f' ( temp float)
0:23 Sequence
0:23 move second child to first child ( temp int)
0:23 'i' ( temp int)
0:23 condi: direct index for structure ( uniform int)
0:23 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:23 Constant:
0:23 1 (const uint)
0:24 Loop with condition not tested first
0:24 Loop Condition
0:24 Convert int to bool ( temp bool)
0:24 'i' ( temp int)
0:24 Loop Body
0:24 Pre-Decrement ( temp int)
0:24 'i' ( temp int)
0:? Sequence
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Convert int to bool ( temp bool)
0:26 'i' ( temp int)
0:26 Loop Body
0:? Sequence
0:26 Pre-Decrement ( temp int)
0:26 'i' ( temp int)
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'g' ( temp float)
0:28 Test condition and select ( temp float)
0:28 Condition
0:28 Convert float to bool ( temp bool)
0:28 condf: direct index for structure ( uniform float)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:28 Constant:
0:28 0 (const uint)
0:28 true case
0:28 Constant:
0:28 7.000000
0:28 false case
0:28 Constant:
0:28 8.000000
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'a' ( temp 4-component vector of float)
0:29 'g' ( temp float)
0:31 Branch: Return with expression
0:31 subtract ( temp 4-component vector of float)
0:31 'a' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float condf, uniform int condi, uniform 1-component vector of float condf1, uniform 1-component vector of int condi1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 145
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 143
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "@main("
Name 12 "a"
Name 16 "$Global"
MemberName 16($Global) 0 "condf"
MemberName 16($Global) 1 "condi"
MemberName 16($Global) 2 "condf1"
MemberName 16($Global) 3 "condi1"
Name 18 ""
Name 93 "f"
Name 106 "i"
Name 126 "g"
Name 143 "@entryPointOutput"
MemberDecorate 16($Global) 0 Offset 0
MemberDecorate 16($Global) 1 Offset 4
MemberDecorate 16($Global) 2 Offset 16
MemberDecorate 16($Global) 3 Offset 32
Decorate 16($Global) Block
Decorate 18 DescriptorSet 0
Decorate 143(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: 6(float) Constant 1073741824
14: 7(fvec4) ConstantComposite 13 13 13 13
15: TypeInt 32 1
16($Global): TypeStruct 6(float) 15(int) 6(float) 15(int)
17: TypePointer Uniform 16($Global)
18: 17(ptr) Variable Uniform
19: 15(int) Constant 1
20: TypePointer Uniform 15(int)
23: TypeBool
24: TypeInt 32 0
25: 24(int) Constant 0
30: 6(float) Constant 1065353216
34: 15(int) Constant 0
35: TypePointer Uniform 6(float)
38: 6(float) Constant 0
46: 15(int) Constant 2
53: 6(float) Constant 1077936128
57: 15(int) Constant 3
64: 6(float) Constant 1082130432
88: 6(float) Constant 1084227584
92: TypePointer Function 6(float)
105: TypePointer Function 15(int)
130: 6(float) Constant 1088421888
131: 6(float) Constant 1090519040
142: TypePointer Output 7(fvec4)
143(@entryPointOutput): 142(ptr) Variable Output
4(main): 2 Function None 3
5: Label
144: 7(fvec4) FunctionCall 9(@main()
Store 143(@entryPointOutput) 144
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(a): 11(ptr) Variable Function
93(f): 92(ptr) Variable Function
106(i): 105(ptr) Variable Function
126(g): 92(ptr) Variable Function
Store 12(a) 14
21: 20(ptr) AccessChain 18 19
22: 15(int) Load 21
26: 23(bool) INotEqual 22 25
SelectionMerge 28 None
BranchConditional 26 27 28
27: Label
29: 7(fvec4) Load 12(a)
31: 7(fvec4) CompositeConstruct 30 30 30 30
32: 7(fvec4) FAdd 29 31
ReturnValue 32
28: Label
36: 35(ptr) AccessChain 18 34
37: 6(float) Load 36
39: 23(bool) FOrdNotEqual 37 38
SelectionMerge 41 None
BranchConditional 39 40 41
40: Label
42: 7(fvec4) Load 12(a)
43: 7(fvec4) CompositeConstruct 13 13 13 13
44: 7(fvec4) FAdd 42 43
ReturnValue 44
41: Label
47: 35(ptr) AccessChain 18 46
48: 6(float) Load 47
49: 23(bool) FOrdNotEqual 48 38
SelectionMerge 51 None
BranchConditional 49 50 51
50: Label
52: 7(fvec4) Load 12(a)
54: 7(fvec4) CompositeConstruct 53 53 53 53
55: 7(fvec4) FAdd 52 54
ReturnValue 55
51: Label
58: 20(ptr) AccessChain 18 57
59: 15(int) Load 58
60: 23(bool) INotEqual 59 25
SelectionMerge 62 None
BranchConditional 60 61 62
61: Label
63: 7(fvec4) Load 12(a)
65: 7(fvec4) CompositeConstruct 64 64 64 64
66: 7(fvec4) FAdd 63 65
ReturnValue 66
62: Label
68: 20(ptr) AccessChain 18 19
69: 15(int) Load 68
70: 23(bool) INotEqual 69 25
SelectionMerge 72 None
BranchConditional 70 71 72
71: Label
73: 35(ptr) AccessChain 18 34
74: 6(float) Load 73
75: 15(int) ConvertFToS 74
76: 23(bool) INotEqual 75 25
Branch 72
72: Label
77: 23(bool) Phi 70 62 76 71
78: 23(bool) LogicalNot 77
SelectionMerge 80 None
BranchConditional 78 79 80
79: Label
81: 35(ptr) AccessChain 18 46
82: 6(float) Load 81
83: 23(bool) FOrdNotEqual 82 38
Branch 80
80: Label
84: 23(bool) Phi 77 72 83 79
SelectionMerge 86 None
BranchConditional 84 85 86
85: Label
87: 7(fvec4) Load 12(a)
89: 7(fvec4) CompositeConstruct 88 88 88 88
90: 7(fvec4) FAdd 87 89
ReturnValue 90
86: Label
94: 35(ptr) AccessChain 18 34
95: 6(float) Load 94
Store 93(f) 95
Branch 96
96: Label
LoopMerge 98 99 None
Branch 100
100: Label
101: 6(float) Load 93(f)
102: 23(bool) FOrdNotEqual 101 38
BranchConditional 102 97 98
97: Label
103: 6(float) Load 93(f)
104: 6(float) FSub 103 30
Store 93(f) 104
Branch 99
99: Label
Branch 96
98: Label
107: 20(ptr) AccessChain 18 19
108: 15(int) Load 107
Store 106(i) 108
Branch 109
109: Label
LoopMerge 111 112 None
Branch 110
110: Label
113: 15(int) Load 106(i)
114: 15(int) ISub 113 19
Store 106(i) 114
Branch 112
112: Label
115: 15(int) Load 106(i)
116: 23(bool) INotEqual 115 25
BranchConditional 116 109 111
111: Label
Branch 117
117: Label
LoopMerge 119 120 None
Branch 121
121: Label
122: 15(int) Load 106(i)
123: 23(bool) INotEqual 122 25
BranchConditional 123 118 119
118: Label
124: 15(int) Load 106(i)
125: 15(int) ISub 124 19
Store 106(i) 125
Branch 120
120: Label
Branch 117
119: Label
127: 35(ptr) AccessChain 18 34
128: 6(float) Load 127
129: 23(bool) FOrdNotEqual 128 38
132: 6(float) Select 129 130 131
Store 126(g) 132
133: 6(float) Load 126(g)
134: 7(fvec4) Load 12(a)
135: 7(fvec4) CompositeConstruct 133 133 133 133
136: 7(fvec4) FAdd 134 135
Store 12(a) 136
137: 7(fvec4) Load 12(a)
138: 7(fvec4) CompositeConstruct 30 30 30 30
139: 7(fvec4) FSub 137 138
ReturnValue 139
FunctionEnd

View File

@ -31,17 +31,19 @@ gl_FragCoord origin is upper left
0:17 3 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 Convert int to bool ( temp bool)
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 Convert float to bool ( temp bool)
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
0:21 Test condition and select ( temp void)
0:21 Condition
@ -123,17 +125,19 @@ gl_FragCoord origin is upper left
0:17 3 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 Convert int to bool ( temp bool)
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 Convert float to bool ( temp bool)
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
0:21 Test condition and select ( temp void)
0:21 Condition
@ -181,12 +185,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 82
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 79
EntryPoint Fragment 4 "main" 81
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
@ -198,15 +202,15 @@ gl_FragCoord origin is upper left
MemberName 14($Global) 2 "fval"
MemberName 14($Global) 3 "fval4"
Name 16 ""
Name 70 "psout"
Name 79 "Color"
Name 72 "psout"
Name 81 "Color"
MemberDecorate 14($Global) 0 Offset 0
MemberDecorate 14($Global) 1 Offset 16
MemberDecorate 14($Global) 2 Offset 32
MemberDecorate 14($Global) 3 Offset 48
Decorate 14($Global) Block
Decorate 16 DescriptorSet 0
Decorate 79(Color) Location 0
Decorate 81(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -234,22 +238,22 @@ gl_FragCoord origin is upper left
42: 12(int) Constant 3
43: TypePointer Uniform 7(fvec4)
46: 7(fvec4) ConstantComposite 39 39 39 39
69: TypePointer Function 8(PS_OUTPUT)
71: 6(float) Constant 1065353216
72: 7(fvec4) ConstantComposite 71 71 71 71
73: TypePointer Function 7(fvec4)
78: TypePointer Output 7(fvec4)
79(Color): 78(ptr) Variable Output
71: TypePointer Function 8(PS_OUTPUT)
73: 6(float) Constant 1065353216
74: 7(fvec4) ConstantComposite 73 73 73 73
75: TypePointer Function 7(fvec4)
80: TypePointer Output 7(fvec4)
81(Color): 80(ptr) Variable Output
4(main): 2 Function None 3
5: Label
80:8(PS_OUTPUT) FunctionCall 10(@main()
81: 7(fvec4) CompositeExtract 80 0
Store 79(Color) 81
82:8(PS_OUTPUT) FunctionCall 10(@main()
83: 7(fvec4) CompositeExtract 82 0
Store 81(Color) 83
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
70(psout): 69(ptr) Variable Function
72(psout): 71(ptr) Variable Function
19: 18(ptr) AccessChain 16 17
20: 12(int) Load 19
24: 21(bool) INotEqual 20 23
@ -268,38 +272,40 @@ gl_FragCoord origin is upper left
48: 30(bvec4) LogicalNot 47
49: 18(ptr) AccessChain 16 17
50: 12(int) Load 49
SelectionMerge 52 None
BranchConditional 50 51 52
51: Label
Branch 52
52: Label
53: 36(ptr) AccessChain 16 35
54: 6(float) Load 53
SelectionMerge 56 None
BranchConditional 54 55 56
55: Label
Branch 56
56: Label
57: 18(ptr) AccessChain 16 17
58: 12(int) Load 57
59: 21(bool) INotEqual 58 23
60: 21(bool) LogicalNot 59
SelectionMerge 62 None
BranchConditional 60 61 62
61: Label
Branch 62
62: Label
63: 36(ptr) AccessChain 16 35
64: 6(float) Load 63
65: 21(bool) FOrdNotEqual 64 39
66: 21(bool) LogicalNot 65
SelectionMerge 68 None
BranchConditional 66 67 68
67: Label
Branch 68
68: Label
74: 73(ptr) AccessChain 70(psout) 17
Store 74 72
75:8(PS_OUTPUT) Load 70(psout)
ReturnValue 75
51: 21(bool) INotEqual 50 23
SelectionMerge 53 None
BranchConditional 51 52 53
52: Label
Branch 53
53: Label
54: 36(ptr) AccessChain 16 35
55: 6(float) Load 54
56: 21(bool) FOrdNotEqual 55 39
SelectionMerge 58 None
BranchConditional 56 57 58
57: Label
Branch 58
58: Label
59: 18(ptr) AccessChain 16 17
60: 12(int) Load 59
61: 21(bool) INotEqual 60 23
62: 21(bool) LogicalNot 61
SelectionMerge 64 None
BranchConditional 62 63 64
63: Label
Branch 64
64: Label
65: 36(ptr) AccessChain 16 35
66: 6(float) Load 65
67: 21(bool) FOrdNotEqual 66 39
68: 21(bool) LogicalNot 67
SelectionMerge 70 None
BranchConditional 68 69 70
69: Label
Branch 70
70: Label
76: 75(ptr) AccessChain 72(psout) 17
Store 76 74
77:8(PS_OUTPUT) Load 72(psout)
ReturnValue 77
FunctionEnd

32
Test/hlsl.implicitBool.frag Executable file
View File

@ -0,0 +1,32 @@
float condf;
int condi;
float1 condf1;
int1 condi1;
float4 main() : SV_Target0
{
float4 a = float4(2.0, 2.0, 2.0, 2.0);
if (condi)
return a + 1.0;
if (condf)
return a + 2.0;
if (condf1)
return a + 3.0;
if (condi1)
return a + 4.0;
if (condi && condf || condf1)
return a + 5.0;
float f = condf;
while (f) { --f; }
int i = condi;
do { --i; } while (i);
for (; i; ) { --i; }
float g = condf ? 7.0 : 8.0;
a += g;
return a - 1.0;
}

View File

@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1946"
#define GLSLANG_REVISION "Overload400-PrecQual.1947"
#define GLSLANG_DATE "30-Mar-2017"

View File

@ -127,6 +127,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.hull.void.tesc", "main"},
{"hlsl.identifier.sample.frag", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},
{"hlsl.implicitBool.frag", "main"},
{"hlsl.inoutquals.frag", "main"},
{"hlsl.init.frag", "ShaderFunction"},
{"hlsl.init2.frag", "main"},

View File

@ -2527,6 +2527,10 @@ bool HlslGrammar::acceptConditionalExpression(TIntermTyped*& node)
if (! acceptTokenClass(EHTokQuestion))
return true;
node = parseContext.convertConditionalExpression(token.loc, node);
if (node == nullptr)
return false;
TIntermTyped* trueNode = nullptr;
if (! acceptExpression(trueNode)) {
expected("expression after ?");
@ -3197,6 +3201,9 @@ bool HlslGrammar::acceptSelectionStatement(TIntermNode*& statement)
TIntermTyped* condition;
if (! acceptParenExpression(condition))
return false;
condition = parseContext.convertConditionalExpression(loc, condition);
if (condition == nullptr)
return false;
// create the child statements
TIntermNodePair thenElse = { nullptr, nullptr };
@ -3280,6 +3287,9 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
// LEFT_PAREN condition RIGHT_PAREN
if (! acceptParenExpression(condition))
return false;
condition = parseContext.convertConditionalExpression(loc, condition);
if (condition == nullptr)
return false;
// statement
if (! acceptScopedStatement(statement)) {
@ -3319,6 +3329,9 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
TIntermTyped* condition;
if (! acceptParenExpression(condition))
return false;
condition = parseContext.convertConditionalExpression(loc, condition);
if (condition == nullptr)
return false;
if (! acceptTokenClass(EHTokSemicolon))
expected(";");
@ -3356,6 +3369,11 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
acceptExpression(condition);
if (! acceptTokenClass(EHTokSemicolon))
expected(";");
if (condition != nullptr) {
condition = parseContext.convertConditionalExpression(loc, condition);
if (condition == nullptr)
return false;
}
// iterator SEMI_COLON
TIntermTyped* iterator = nullptr;

View File

@ -4285,6 +4285,18 @@ void HlslParseContext::handleRegister(const TSourceLoc& loc, TQualifier& qualifi
}
}
// Convert to a scalar boolean, or if not allowed by HLSL semantics,
// report an error and return nullptr.
TIntermTyped* HlslParseContext::convertConditionalExpression(const TSourceLoc& loc, TIntermTyped* condition)
{
if (!condition->getType().isScalarOrVec1()) {
error(loc, "requires a scalar", "conditional expression", "");
return nullptr;
}
return intermediate.addConversion(EOpConstructBool, TType(EbtBool), condition);
}
//
// Same error message for all places assignments don't work.
//
@ -4607,13 +4619,6 @@ bool HlslParseContext::voidErrorCheck(const TSourceLoc& loc, const TString& iden
return false;
}
// Checks to see if the node (for the expression) contains a scalar boolean expression or not
void HlslParseContext::boolCheck(const TSourceLoc& loc, const TIntermTyped* type)
{
if (type->getBasicType() != EbtBool || type->isArray() || type->isMatrix() || type->isVector())
error(loc, "boolean expression expected", "", "");
}
//
// Fix just a full qualifier (no variables or types yet, but qualifier is complete) at global level.
//

View File

@ -101,7 +101,7 @@ public:
const glslang::TString* component);
void handleRegister(const TSourceLoc&, TQualifier&, const glslang::TString* profile, const glslang::TString& desc,
int subComponent, const glslang::TString*);
TIntermTyped* convertConditionalExpression(const TSourceLoc&, TIntermTyped*);
TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);
bool parseMatrixSwizzleSelector(const TSourceLoc&, const TString&, int cols, int rows, TSwizzleSelectors<TMatrixSelector>&);
@ -120,7 +120,6 @@ public:
void structArrayCheck(const TSourceLoc&, const TType& structure);
void arrayDimMerge(TType& type, const TArraySizes* sizes);
bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
void boolCheck(const TSourceLoc&, const TIntermTyped*);
void globalQualifierFix(const TSourceLoc&, TQualifier&);
bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
void mergeQualifiers(TQualifier& dst, const TQualifier& src);