Move TObjectReflection into public interface to clean up reflection
* Forwarding functions are left to preserve source compatibility with code using the old queries.
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@ -1983,27 +1983,15 @@ bool TProgram::buildReflection()
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return true;
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}
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int TProgram::getNumLiveUniformVariables() const { return reflection->getNumUniforms(); }
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int TProgram::getNumLiveUniformBlocks() const { return reflection->getNumUniformBlocks(); }
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const char* TProgram::getUniformName(int index) const { return reflection->getUniform(index).name.c_str(); }
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const char* TProgram::getUniformBlockName(int index) const { return reflection->getUniformBlock(index).name.c_str(); }
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int TProgram::getUniformBlockSize(int index) const { return reflection->getUniformBlock(index).size; }
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int TProgram::getUniformIndex(const char* name) const { return reflection->getIndex(name); }
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int TProgram::getUniformBinding(int index) const { return reflection->getUniform(index).getBinding(); }
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EShLanguageMask TProgram::getUniformStages(int index) const { return reflection->getUniform(index).stages; }
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int TProgram::getUniformBlockBinding(int index) const { return reflection->getUniformBlock(index).getBinding(); }
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int TProgram::getUniformBlockIndex(int index) const { return reflection->getUniform(index).index; }
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int TProgram::getUniformBlockCounterIndex(int index) const { return reflection->getUniformBlock(index).counterIndex; }
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int TProgram::getUniformType(int index) const { return reflection->getUniform(index).glDefineType; }
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int TProgram::getUniformBufferOffset(int index) const { return reflection->getUniform(index).offset; }
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int TProgram::getUniformArraySize(int index) const { return reflection->getUniform(index).size; }
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int TProgram::getNumLiveAttributes() const { return reflection->getNumAttributes(); }
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const char* TProgram::getAttributeName(int index) const { return reflection->getAttribute(index).name.c_str(); }
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int TProgram::getAttributeType(int index) const { return reflection->getAttribute(index).glDefineType; }
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const TType* TProgram::getAttributeTType(int index) const { return reflection->getAttribute(index).getType(); }
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const TType* TProgram::getUniformTType(int index) const { return reflection->getUniform(index).getType(); }
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const TType* TProgram::getUniformBlockTType(int index) const { return reflection->getUniformBlock(index).getType(); }
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unsigned TProgram::getLocalSize(int dim) const { return reflection->getLocalSize(dim); }
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unsigned TProgram::getLocalSize(int dim) const { return reflection->getLocalSize(dim); }
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int TProgram::getReflectionIndex(const char* name) const { return reflection->getIndex(name); }
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int TProgram::getNumUniformVariables() const { return reflection->getNumUniforms(); }
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const TObjectReflection& TProgram::getUniform(int index) const { return reflection->getUniform(index); }
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int TProgram::getNumUniformBlocks() const { return reflection->getNumUniformBlocks(); }
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const TObjectReflection& TProgram::getUniformBlock(int index) const { return reflection->getUniformBlock(index); }
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int TProgram::getNumAttributes() const { return reflection->getNumAttributes(); }
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const TObjectReflection& TProgram::getAttribute(int index) const { return reflection->getAttribute(index); }
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void TProgram::dumpReflection() { reflection->dump(); }
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@ -832,6 +832,35 @@ void TReflectionTraverser::visitSymbol(TIntermSymbol* base)
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addAttribute(*base);
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}
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//
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// Implement TObjectReflection methods.
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//
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TObjectReflection::TObjectReflection(const std::string &pName, const TType &pType, int pOffset, int pGLDefineType,
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int pSize, int pIndex)
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: name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1),
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stages(EShLanguageMask(0)), type(pType.clone())
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{
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}
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int TObjectReflection::getBinding() const
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{
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if (type == nullptr || !type->getQualifier().hasBinding())
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return -1;
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return type->getQualifier().layoutBinding;
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}
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void TObjectReflection::dump() const
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{
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printf("%s: offset %d, type %x, size %d, index %d, binding %d, stages %d", name.c_str(), offset, glDefineType, size,
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index, getBinding(), stages);
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if (counterIndex != -1)
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printf(", counter %d", counterIndex);
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printf("\n");
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}
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//
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// Implement TReflection methods.
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//
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@ -52,47 +52,6 @@ class TIntermediate;
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class TIntermAggregate;
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class TReflectionTraverser;
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex) :
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name(pName), offset(pOffset),
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glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), stages(EShLanguageMask(0)), type(pType.clone()) { }
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const TType* getType() const { return type; }
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int getBinding() const
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{
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if (type == nullptr || !type->getQualifier().hasBinding())
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return -1;
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return type->getQualifier().layoutBinding;
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}
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void dump() const
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{
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printf("%s: offset %d, type %x, size %d, index %d, binding %d, stages %d",
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name.c_str(), offset, glDefineType, size, index, getBinding(), stages );
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if (counterIndex != -1)
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printf(", counter %d", counterIndex);
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printf("\n");
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}
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static TObjectReflection badReflection() { return TObjectReflection(); }
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std::string name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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int counterIndex;
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EShLanguageMask stages;
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protected:
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TObjectReflection() :
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offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), stages(EShLanguageMask(0)), type(nullptr) { }
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const TType* type;
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};
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// The full reflection database
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class TReflection {
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public:
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@ -599,6 +599,35 @@ private:
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TShader& operator=(TShader&);
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};
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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// Data needed for just a single object at the granularity exchanged by the reflection API
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class TObjectReflection {
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public:
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TObjectReflection(const std::string& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex);
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const TType* getType() const { return type; }
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int getBinding() const;
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void dump() const;
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static TObjectReflection badReflection() { return TObjectReflection(); }
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std::string name;
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int offset;
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int glDefineType;
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int size; // data size in bytes for a block, array size for a (non-block) object that's an array
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int index;
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int counterIndex;
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EShLanguageMask stages;
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protected:
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TObjectReflection() :
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offset(-1), glDefineType(-1), size(-1), index(-1), counterIndex(-1), stages(EShLanguageMask(0)), type(nullptr) { }
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const TType* type;
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};
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class TReflection;
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class TIoMapper;
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@ -689,27 +718,117 @@ public:
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// Reflection Interface
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bool buildReflection(); // call first, to do liveness analysis, index mapping, etc.; returns false on failure
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int getNumLiveUniformVariables() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
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int getNumLiveUniformBlocks() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
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const char* getUniformName(int index) const; // can be used for "name" part of glGetActiveUniform()
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const char* getUniformBlockName(int blockIndex) const; // can be used for glGetActiveUniformBlockName()
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int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
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int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
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int getUniformBinding(int index) const; // returns the binding number
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EShLanguageMask getUniformStages(int index) const; // returns Shaders Stages where a Uniform is present
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int getUniformBlockBinding(int index) const; // returns the block binding number
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int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
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int getUniformBlockCounterIndex(int index) const; // returns block index of associated counter.
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int getUniformType(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
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int getUniformBufferOffset(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
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int getUniformArraySize(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
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int getNumLiveAttributes() const; // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
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unsigned getLocalSize(int dim) const; // return dim'th local size
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const char *getAttributeName(int index) const; // can be used for glGetActiveAttrib()
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int getAttributeType(int index) const; // can be used for glGetActiveAttrib()
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const TType* getUniformTType(int index) const; // returns a TType*
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const TType* getUniformBlockTType(int index) const; // returns a TType*
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const TType* getAttributeTType(int index) const; // returns a TType*
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int getReflectionIndex(const char *name) const;
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int getNumUniformVariables() const;
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const TObjectReflection& getUniform(int index) const;
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int getNumUniformBlocks() const;
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const TObjectReflection& getUniformBlock(int index) const;
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int getNumAttributes() const;
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const TObjectReflection& getAttribute(int index) const;
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// Legacy Reflection Interface - expressed in terms of above interface
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int getNumLiveUniformVariables() const // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
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{
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return getNumUniformVariables();
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}
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int getNumLiveUniformBlocks() const // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
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{
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return getNumUniformBlocks();
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}
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int getNumLiveAttributes() const // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
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{
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return getNumAttributes();
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}
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int getUniformIndex(const char* name) const // can be used for glGetUniformIndices()
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{
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return getReflectionIndex(name);
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}
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const char* getUniformName(int index) const // can be used for "name" part of glGetActiveUniform()
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{
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return getUniform(index).name.c_str();
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}
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int getUniformBinding(int index) const // returns the binding number
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{
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return getUniform(index).getBinding();
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}
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EShLanguageMask getUniformStages(int index) const // returns Shaders Stages where a Uniform is present
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{
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return getUniform(index).stages;
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}
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int getUniformBlockIndex(int index) const // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
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{
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return getUniform(index).index;
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}
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int getUniformType(int index) const // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
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{
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return getUniform(index).glDefineType;
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}
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int getUniformBufferOffset(int index) const // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
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{
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return getUniform(index).offset;
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}
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int getUniformArraySize(int index) const // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
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{
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return getUniform(index).size;
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}
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const TType* getUniformTType(int index) const // returns a TType*
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{
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return getUniform(index).getType();
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}
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const char* getUniformBlockName(int index) const // can be used for glGetActiveUniformBlockName()
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{
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return getUniformBlock(index).name.c_str();
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}
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int getUniformBlockSize(int index) const // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
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{
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return getUniformBlock(index).size;
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}
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int getUniformBlockBinding(int index) const // returns the block binding number
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{
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return getUniformBlock(index).getBinding();
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}
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int getUniformBlockCounterIndex(int index) const // returns block index of associated counter.
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{
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return getUniformBlock(index).counterIndex;
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}
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const TType* getUniformBlockTType(int index) const // returns a TType*
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{
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return getUniformBlock(index).getType();
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}
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const char* getAttributeName(int index) const // can be used for glGetActiveAttrib()
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{
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return getAttribute(index).name.c_str();
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}
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int getAttributeType(int index) const // can be used for glGetActiveAttrib()
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{
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return getAttribute(index).glDefineType;
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}
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const TType* getAttributeTType(int index) const // returns a TType*
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{
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return getAttribute(index).getType();
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}
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void dumpReflection();
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