Test updates for ImageRead result type validation

See #2486
This commit is contained in:
David Neto 2020-12-15 12:19:00 -05:00
parent 3805671ce8
commit 1ef5e20290
4 changed files with 4 additions and 0 deletions

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@ -97,6 +97,7 @@ gl_FragCoord origin is upper left
0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer) 0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 8000a // Generated by (magic number): 8000a
// Id's are bound by 42 // Id's are bound by 42

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@ -1689,6 +1689,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform float uf1, uniform int ui1, uniform uint uu1}) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform float uf1, uniform int ui1, uniform uint uu1})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 8000a // Generated by (magic number): 8000a
// Id's are bound by 571 // Id's are bound by 571

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@ -1707,6 +1707,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2}) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 8000a // Generated by (magic number): 8000a
// Id's are bound by 605 // Id's are bound by 605

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@ -1,4 +1,5 @@
spv.rw.autoassign.frag spv.rw.autoassign.frag
Validation failed
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 8000a // Generated by (magic number): 8000a
// Id's are bound by 42 // Id's are bound by 42