Add -d option for desktop default for missing #version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27729 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -66,6 +66,7 @@ enum TOptions {
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EOptionSuppressWarnings = 0x200,
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EOptionDumpVersions = 0x400,
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EOptionBil = 0x800,
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EOptionDefaultDesktop = 0x1000,
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};
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//
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@ -446,7 +447,6 @@ glslang::TWorkItem** Work = 0;
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int NumWorkItems = 0;
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int Options = 0;
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bool Delay = false;
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const char* ExecutableName;
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//
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@ -485,7 +485,7 @@ bool ProcessArguments(int argc, char* argv[])
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Options |= EOptionDumpConfig;
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break;
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case 'd':
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Delay = true;
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Options |= EOptionDefaultDesktop;
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break;
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case 'i':
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Options |= EOptionIntermediate;
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@ -601,7 +601,7 @@ void CompileAndLinkShaders()
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shader->setStrings(shaderStrings, 1);
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if (! shader->parse(&Resources, 100, false, messages))
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if (! shader->parse(&Resources, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages))
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CompileFailed = true;
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program.addShader(shader);
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@ -722,9 +722,6 @@ int C_DECL main(int argc, char* argv[])
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ShFinalize();
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}
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if (Delay)
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glslang::OS_Sleep(1000000);
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if (CompileFailed)
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return EFailCompile;
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if (LinkFailed)
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@ -800,13 +797,13 @@ void CompileFile(const char* fileName, ShHandle compiler)
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for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
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for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
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//ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, 100, false, messages);
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ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, &Resources, Options, 100, false, messages);
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//ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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//const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
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// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
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// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
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//const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
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//ret = ShCompile(compiler, multi, 7, 0, EShOptNone, &Resources, Options, 100, false, messages);
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//ret = ShCompile(compiler, multi, 7, 0, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
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}
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if (Options & EOptionMemoryLeakMode)
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@ -841,8 +838,8 @@ void usage()
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"\n"
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"To get other information, use one of the following options:\n"
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"(Each option must be specified separately, but can go anywhere in the command line.)\n"
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" -b create BIL\n"
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" -c configuration dump; use to create default configuration file (redirect to a .conf file)\n"
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" -d default to desktop (#version 110) when there is no version in the shader (default is ES version 100)\n"
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" -i intermediate tree (glslang AST) is printed out\n"
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" -l link validation of all input files\n"
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" -m memory leak mode\n"
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