Merge branch 'cpp-headers'
This commit is contained in:
commit
2c6038ecf1
@ -34,7 +34,7 @@
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#define SH_EXPORTING
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#include <assert.h>
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#include <cassert>
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#include "InitializeDll.h"
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#include "../glslang/Include/InitializeGlobals.h"
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@ -38,7 +38,7 @@
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#include <string>
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#include <vector>
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#include <stdlib.h>
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#include <cstdlib>
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namespace spv {
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@ -74,7 +74,7 @@ public:
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} // namespace SPV
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#if !defined (use_cpp11)
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#include <stdio.h>
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#include <cstdio>
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namespace spv {
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class spirvbin_t : public spirvbin_base_t
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@ -38,8 +38,8 @@
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// SpvBuilder.h.
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//
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#include <assert.h>
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#include <stdlib.h>
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#include <cassert>
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#include <cstdlib>
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#include <unordered_set>
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#include <algorithm>
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@ -36,9 +36,9 @@
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// Disassembler for SPIR-V.
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//
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <iomanip>
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#include <stack>
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#include <sstream>
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@ -33,7 +33,7 @@
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// 1) Programatically fill in instruction/operand information.
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// 1) Programmatically fill in instruction/operand information.
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// This can be used for disassembly, printing documentation, etc.
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//
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// 2) Print documentation from this parameterization.
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@ -41,8 +41,8 @@
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#include "doc.h"
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#include <stdio.h>
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#include <string.h>
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#include <cstdio>
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#include <cstring>
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#include <algorithm>
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#ifdef AMD_EXTENSIONS
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@ -46,9 +46,9 @@
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#include "../SPIRV/GLSL.std.450.h"
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#include "../SPIRV/doc.h"
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#include "../SPIRV/disassemble.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <cstring>
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#include <cstdlib>
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#include <cmath>
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#include "../glslang/OSDependent/osinclude.h"
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@ -89,8 +89,8 @@ inline long long int atoll (const char* str)
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#include <list>
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#include <algorithm>
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#include <string>
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#include <stdio.h>
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#include <assert.h>
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#include <cstdio>
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#include <cassert>
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#include "PoolAlloc.h"
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@ -36,7 +36,7 @@
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#define _INFOSINK_INCLUDED_
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#include "../Include/Common.h"
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#include <math.h>
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#include <cmath>
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namespace glslang {
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@ -61,13 +61,13 @@
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// class as the allocator (second) template argument.
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//
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#include <stddef.h>
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#include <string.h>
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#include <cstddef>
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#include <cstring>
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#include <vector>
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namespace glslang {
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// If we are using guard blocks, we must track each indivual
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// If we are using guard blocks, we must track each individual
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// allocation. If we aren't using guard blocks, these
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// never get instantiated, so won't have any impact.
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//
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.1396"
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#define GLSLANG_DATE "09-Aug-2016"
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#define GLSLANG_REVISION "SPIRV99.1401"
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#define GLSLANG_DATE "11-Aug-2016"
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#include "../Include/InfoSink.h"
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#include <string.h>
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#include <cstring>
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namespace glslang {
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@ -44,7 +44,7 @@
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#include "SymbolTable.h"
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#include "propagateNoContraction.h"
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#include <float.h>
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#include <cfloat>
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namespace glslang {
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@ -39,7 +39,7 @@
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#include "Scan.h"
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#include "../OSDependent/osinclude.h"
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#include <stdarg.h>
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#include <cstdarg>
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#include <algorithm>
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#include "preprocessor/PpContext.h"
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// GLSL scanning, leveraging the scanning done by the preprocessor.
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//
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#include <string.h>
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#include <cstring>
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#include <unordered_map>
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#include <unordered_set>
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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//
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#include <string.h>
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#include <cstring>
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#include <iostream>
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#include <sstream>
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#include <memory>
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@ -38,11 +38,9 @@
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#include "../Include/InfoSink.h"
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#ifdef _MSC_VER
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#include <float.h>
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#elif defined __ANDROID__ || defined __linux__ || __MINGW32__ || __MINGW64__
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#include <cmath>
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#include <cfloat>
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#else
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#include <math.h>
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#include <cmath>
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#endif
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namespace {
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@ -50,10 +48,8 @@ namespace {
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bool is_positive_infinity(double x) {
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#ifdef _MSC_VER
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return _fpclass(x) == _FPCLASS_PINF;
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#elif defined __ANDROID__ || defined __linux__ || __MINGW32__ || __MINGW64__
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return std::isinf(x) && (x >= 0);
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#else
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return isinf(x) && (x >= 0);
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return std::isinf(x) && (x >= 0);
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#endif
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}
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@ -81,12 +81,10 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdarg.h>
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#include <stdio.h>
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#include <sstream>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <cstdlib>
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#include <cstring>
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#include <cctype>
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#include "PpContext.h"
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#include "PpTokens.h"
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#define _CRT_SECURE_NO_WARNINGS
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include "PpContext.h"
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#include "PpTokens.h"
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@ -76,8 +76,7 @@ TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstdlib>
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#include "PpContext.h"
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NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\****************************************************************************/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include <cstddef>
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#include <cstdlib>
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#include <cstring>
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#include "PpContext.h"
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <cstdlib>
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#include <cstring>
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#include "PpContext.h"
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#include "PpTokens.h"
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// symbols.c
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//
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include "PpContext.h"
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#define snprintf sprintf_s
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#endif
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include <cctype>
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#include "PpContext.h"
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#include "PpTokens.h"
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#define STRICT
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#define VC_EXTRALEAN 1
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#include <windows.h>
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#include <assert.h>
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#include <cassert>
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#include <process.h>
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#include <psapi.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <cstdio>
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#include <cstdint>
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//
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// This file contains contains the Window-OS-specific functions
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// This file contains the Window-OS-specific functions
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//
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#if !(defined(_WIN32) || defined(_WIN64))
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#include "../Include/ResourceLimits.h"
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#include "../MachineIndependent/Versions.h"
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#include <string.h>
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#include <cstring>
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#ifdef _WIN32
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#define C_DECL __cdecl
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#ifndef GLSLANG_GTESTS_TEST_FIXTURE_H
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#define GLSLANG_GTESTS_TEST_FIXTURE_H
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#include <stdint.h>
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <streambuf>
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#include "../glslang/OSDependent/osinclude.h"
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#include <stdarg.h>
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#include <cstdarg>
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#include <algorithm>
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namespace glslang {
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// HLSL scanning, leveraging the scanning done by the preprocessor.
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//
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#include <string.h>
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#include <cstring>
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#include <unordered_map>
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#include <unordered_set>
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