Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24314 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-04 04:43:40 +00:00
parent 44222f90af
commit 319de233dc
5 changed files with 65 additions and 18 deletions

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@ -63,6 +63,7 @@ enum TOptions {
EOptionDumpConfig = 0x080,
EOptionDumpReflection = 0x100,
EOptionSuppressWarnings = 0x200,
EOptionDumpVersions = 0x400,
};
//
@ -486,6 +487,9 @@ bool ProcessArguments(int argc, char* argv[])
Options |= EOptionMultiThreaded;
#endif
break;
case 'v':
Options |= EOptionDumpVersions;
break;
case 'w':
Options |= EOptionSuppressWarnings;
break;
@ -552,9 +556,6 @@ void CompileAndLinkShaders()
// keep track of what to free
std::list<glslang::TShader*> shaders;
//printf("%s\n", glslang::GetEsslVersionString());
//printf("%s\n", glslang::GetGlslVersionString());
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
@ -632,6 +633,13 @@ int C_DECL main(int argc, char* argv[])
return ESuccess;
}
if (Options & EOptionDumpVersions) {
printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
if (Worklist.empty())
return ESuccess;
}
if (Worklist.empty()) {
usage();
return EFailUsage;
@ -783,27 +791,32 @@ void CompileFile(const char *fileName, ShHandle compiler)
//
void usage()
{
printf("Usage: glslangValidator [ options ] filename\n"
"Where: filename is a name ending in\n"
" .conf provides an optional config file that replaces the default configuration\n"
printf("Usage: glslangValidator [option]... [file]...\n"
"\n"
"Where: each 'file' ends in\n"
" .conf to provide an optional config file that replaces the default configuration\n"
" (see -c option below for generating a template)\n"
" .vert for a vertex shader\n"
" .tesc for a tessellation control shader\n"
" .tese for a tessellation evaluation shader\n"
" .geom for a geometry shader\n"
" .frag for a fragment shader\n"
" .comp for a compute shader\n\n"
" .comp for a compute shader\n"
"\n"
"Compilation warnings and errors will be printed to stdout.\n"
"\n"
"To get other information, use one of the following options:\n"
"-c: configuration dump; use to create default configuration file (redirect to a .conf file)\n"
"-i: intermediate tree (glslang AST) is printed out\n"
"-l: link validation of all input files\n"
"-m: memory leak mode\n"
"-q: dump reflection query database\n"
"-r: relaxed semantic error-checking mode\n"
"-s: silent mode\n"
"-t: multi-threaded mode\n"
"-w: suppress warnings (except as required by #extension : warn)\n"
"(Each option must be specified separately, but can go anywhere in the command line.)\n"
" -c configuration dump; use to create default configuration file (redirect to a .conf file)\n"
" -i intermediate tree (glslang AST) is printed out\n"
" -l link validation of all input files\n"
" -m memory leak mode\n"
" -q dump reflection query database\n"
" -r relaxed semantic error-checking mode\n"
" -s silent mode\n"
" -t multi-threaded mode\n"
" -v print version strings\n"
" -w suppress warnings (except as required by #extension : warn)\n"
);
}

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@ -94,6 +94,9 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -147,6 +150,9 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />

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@ -0,0 +1,13 @@
// The file revision.h should be updated to the latest version, somehow, on
// check-in, if glslang has changed.
//
// revision.template is the source for revision.h when using SubWCRev as the
// method of updating revision.h. You don't have to do it this way, the
// requirement is only that revision.h gets updated.
//
// revision.h is under source control so that not all consumers of glslang
// source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "24303"
#define GLSLANG_DATE "2013/12/03 14:05:07"

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@ -0,0 +1,13 @@
// The file revision.h should be updated to the latest version, somehow, on
// check-in, if glslang has changed.
//
// revision.template is the source for revision.h when using SubWCRev as the
// method of updating revision.h. You don't have to do it this way, the
// requirement is only that revision.h gets updated.
//
// revision.h is under source control so that not all consumers of glslang
// source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "$WCREV$"
#define GLSLANG_DATE "$WCDATE$"

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@ -912,14 +912,16 @@ int ShGetUniformLocation(const ShHandle handle, const char* name)
namespace glslang {
#include "../Include/revision.h"
const char* GetEsslVersionString()
{
return "OpenGL ES GLSL 3.00 glslang";
return "OpenGL ES GLSL 3.00 glslang LunarG Khronos." GLSLANG_REVISION " " GLSLANG_DATE;
}
const char* GetGlslVersionString()
{
return "4.20 glslang";
return "4.20 glslang LunarG Khronos." GLSLANG_REVISION " " GLSLANG_DATE;
}
bool InitializeProcess()