Merge pull request #1872 from kainino0x/js-interface
make glslang.js easy to use and work on node, and related changes
This commit is contained in:
		
						commit
						34cccdc65d
					
				@ -33,6 +33,7 @@ option(ENABLE_NV_EXTENSIONS "Enables support of Nvidia-specific extensions" ON)
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option(ENABLE_GLSLANG_WEB "Reduces glslang to minumum needed for web use" OFF)
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					option(ENABLE_GLSLANG_WEB "Reduces glslang to minumum needed for web use" OFF)
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option(ENABLE_EMSCRIPTEN_SINGLE_FILE "If using emscripten, enables SINGLE_FILE build" OFF)
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					option(ENABLE_EMSCRIPTEN_SINGLE_FILE "If using emscripten, enables SINGLE_FILE build" OFF)
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					option(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE "If using emscripten, builds to run on Node instead of Web" OFF)
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CMAKE_DEPENDENT_OPTION(ENABLE_HLSL "Enables HLSL input support" ON "NOT ENABLE_GLSLANG_WEB" OFF)
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					CMAKE_DEPENDENT_OPTION(ENABLE_HLSL "Enables HLSL input support" ON "NOT ENABLE_GLSLANG_WEB" OFF)
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@ -113,13 +114,20 @@ if(ENABLE_GLSLANG_WEB)
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        add_link_options("SHELL: -s FILESYSTEM=0")
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					        add_link_options("SHELL: -s FILESYSTEM=0")
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        add_link_options("SHELL: --llvm-lto 1")
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					        add_link_options("SHELL: --llvm-lto 1")
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        add_link_options("SHELL: --closure 1")
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					        add_link_options("SHELL: --closure 1")
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        add_link_options("SHELL: -s ENVIRONMENT=web,worker")
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        add_link_options("SHELL: -s ALLOW_MEMORY_GROWTH=1")
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					        add_link_options("SHELL: -s ALLOW_MEMORY_GROWTH=1")
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        add_link_options("SHELL: -s MODULARIZE=1")
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					        add_link_options("SHELL: -s MODULARIZE=1")
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        if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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					        if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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            add_link_options("SHELL: -s SINGLE_FILE=1")
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					            add_link_options("SHELL: -s SINGLE_FILE=1")
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        endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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					        endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
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					        if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
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					            add_link_options("SHELL: -s ENVIRONMENT=node")
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					            add_link_options("SHELL: -s BINARYEN_ASYNC_COMPILATION=0")
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					        else()
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					            add_link_options("SHELL: -s ENVIRONMENT=web,worker")
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					            add_link_options("SHELL: -s EXPORT_ES6=1")
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					        endif()
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    else()
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					    else()
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      if(MSVC)
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					      if(MSVC)
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        add_compile_options(/Os /GR-)
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					        add_compile_options(/Os /GR-)
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@ -131,6 +131,7 @@ if(ENABLE_GLSLANG_WEB)
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        set_target_properties(glslang.js PROPERTIES
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					        set_target_properties(glslang.js PROPERTIES
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          OUTPUT_NAME "glslang"
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					          OUTPUT_NAME "glslang"
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          SUFFIX ".js"
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					          SUFFIX ".js"
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          LINK_FLAGS "--bind")
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					          LINK_FLAGS "--bind -s EXPORT_NAME=\"glslangModule\"")
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					        em_link_pre_js(glslang.js ${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js)
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    endif(EMSCRIPTEN)
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					    endif(EMSCRIPTEN)
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endif(ENABLE_GLSLANG_WEB)
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					endif(ENABLE_GLSLANG_WEB)
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@ -34,6 +34,8 @@
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//
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					//
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#include <cstdio>
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					#include <cstdio>
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					#include <cstdint>
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#ifdef __EMSCRIPTEN__
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					#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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					#include <emscripten.h>
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#endif  // __EMSCRIPTEN__
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					#endif  // __EMSCRIPTEN__
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@ -43,6 +45,10 @@
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#include "../SPIRV/doc.h"
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					#include "../SPIRV/doc.h"
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#include "./../glslang/Public/ShaderLang.h"
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					#include "./../glslang/Public/ShaderLang.h"
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					#ifndef EMSCRIPTEN_KEEPALIVE
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					#define EMSCRIPTEN_KEEPALIVE
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					#endif
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const TBuiltInResource DefaultTBuiltInResource = {
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					const TBuiltInResource DefaultTBuiltInResource = {
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    /* .MaxLights = */ 32,
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					    /* .MaxLights = */ 32,
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    /* .MaxClipPlanes = */ 6,
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					    /* .MaxClipPlanes = */ 6,
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@ -149,113 +155,95 @@ const TBuiltInResource DefaultTBuiltInResource = {
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        /* .generalConstantMatrixVectorIndexing = */ 1,
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					        /* .generalConstantMatrixVectorIndexing = */ 1,
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    }};
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					    }};
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					static bool initialized = false;
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					extern "C" {
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/*
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					/*
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 * Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
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					 * Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
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 *
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					 *
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 * |glsl|          Char array created using create_input_buffer and populated
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					 * |glsl|          Null-terminated string containing the shader to be converted.
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 *                 with the shader to be converted.
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					 * |stage_int|     Magic number indicating the type of shader being processed.
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 *                 This buffer must be destroyed using destroy_input_buffer.
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					*                  Legal values are as follows:
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 * |shader_type|   Magic number indicating the type of shader being processed.
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 *                 Legal values are as follows:
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 *                   Vertex = 0
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					 *                   Vertex = 0
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 *                   Geometry = 3
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 *                   Fragment = 4
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					 *                   Fragment = 4
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 * |spirv|         Pointer to an output buffer that will be updated with the
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					 *                   Compute = 5
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 *                 resulting SPIR-V shader.
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 *                 This buffer must be destroyed using destroy_output_buffer.
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 *
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 * |spirv_len|     Length of the output binary buffer.
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 * |gen_debug|     Flag to indicate if debug information should be generated.
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					 * |gen_debug|     Flag to indicate if debug information should be generated.
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					 * |spirv|         Output parameter for a pointer to the resulting SPIR-V data.
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					 * |spirv_len|     Output parameter for the length of the output binary buffer.
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 *
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					 *
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 * Return 0 on success, non-0 on failure.
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					 * Returns a void* pointer which, if not null, must be destroyed by
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					 * destroy_output_buffer.o. (This is not the same pointer returned in |spirv|.)
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					 * If null, the compilation failed.
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 */
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					 */
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_KEEPALIVE
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					EMSCRIPTEN_KEEPALIVE
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#endif  // __EMSCRIPTEN__
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					void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uint32_t** spirv, size_t* spirv_len)
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int convert_glsl_to_spirv(const char* glsl, int shader_type, unsigned int** spirv, size_t* spirv_len, bool gen_debug)
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{
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					{
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    int ret_val = 0;
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					    if (glsl == nullptr) {
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    if (glsl == nullptr || spirv == nullptr) {
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					        fprintf(stderr, "Input pointer null\n");
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        return 1;
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					        return nullptr;
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					    }
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					    if (spirv == nullptr || spirv_len == nullptr) {
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					        fprintf(stderr, "Output pointer null\n");
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					        return nullptr;
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    }
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					    }
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    *spirv = nullptr;
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					    *spirv = nullptr;
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					    *spirv_len = 0;
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    if (shader_type != 0 && shader_type != 3 && shader_type != 4) {
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					    if (stage_int != 0 && stage_int != 4 && stage_int != 5) {
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        return 2;
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					        fprintf(stderr, "Invalid shader stage\n");
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					        return nullptr;
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					    }
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					    EShLanguage stage = static_cast<EShLanguage>(stage_int);
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					    if (!initialized) {
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					        glslang::InitializeProcess();
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					        initialized = true;
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    }
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					    }
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    EShLanguage shader_lang = static_cast<EShLanguage>(shader_type);
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					    glslang::TShader shader(stage);
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					    shader.setStrings(&glsl, 1);
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    glslang::InitializeProcess();
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					    shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
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    {
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					    shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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        glslang::TShader shader(shader_lang);
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					    shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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        shader.setStrings(&glsl, 1);
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					    if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
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        shader.setEnvInput(glslang::EShSourceGlsl, shader_lang, glslang::EShClientOpenGL, 100);
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					        fprintf(stderr, "Parse failed\n");
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        shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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					        fprintf(stderr, "%s\n", shader.getInfoLog());
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        shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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					        return nullptr;
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        shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault);
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        glslang::TProgram program;
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        program.addShader(&shader);
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        program.link(EShMsgDefault);
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        std::vector<unsigned int> output;
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        std::string warningsErrors;
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        glslang::SpvOptions spvOptions;
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        spvOptions.generateDebugInfo = gen_debug;
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        spvOptions.disableOptimizer = false;
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        spvOptions.optimizeSize = false;
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        spvOptions.disassemble = false;
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        spvOptions.validate = false;
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        glslang::GlslangToSpv(*program.getIntermediate(EShLangFragment), output, nullptr, &spvOptions);
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        *spirv_len = output.size();
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        *spirv = static_cast<unsigned int*>(malloc(*spirv_len * sizeof(unsigned int)));
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        if (*spirv != nullptr) {
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            memcpy(*spirv, output.data(), *spirv_len);
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        } else {
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            ret_val = 3;
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        }
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    }
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					    }
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    glslang::FinalizeProcess();
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    return ret_val;
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}
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/*
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					    glslang::TProgram program;
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 * Created a valid input buffer.
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					    program.addShader(&shader);
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 *
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					    if (!program.link(EShMsgDefault)) {
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 * Must be destroyed later using destroy_input_buffer.
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					        fprintf(stderr, "Link failed\n");
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 */
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					        fprintf(stderr, "%s\n", program.getInfoLog());
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#ifdef __EMSCRIPTEN__
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					        return nullptr;
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EMSCRIPTEN_KEEPALIVE
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					    }
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#endif  // __EMSCRIPTEN__
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char* create_input_buffer(int count) { return static_cast<char*>(malloc(count * sizeof(char))); }
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/*
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					    glslang::SpvOptions spvOptions;
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 * Destroys a buffer created by create_input_buffer
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					    spvOptions.generateDebugInfo = gen_debug;
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 */
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					    spvOptions.optimizeSize = false;
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#ifdef __EMSCRIPTEN__
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					    spvOptions.disassemble = false;
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EMSCRIPTEN_KEEPALIVE
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					    spvOptions.validate = false;
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#endif  // __EMSCRIPTEN__
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void destroy_input_buffer(char* p)
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					    std::vector<uint32_t>* output = new std::vector<uint32_t>;
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{
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					    glslang::GlslangToSpv(*program.getIntermediate(stage), *output, nullptr, &spvOptions);
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    if (p != nullptr)
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        free(p);
 | 
					    *spirv_len = output->size();
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					    *spirv = output->data();
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					    return output;
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}
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					}
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/*
 | 
					/*
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 * Destroys a buffer created by convert_glsl_to_spirv
 | 
					 * Destroys a buffer created by convert_glsl_to_spirv
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 */
 | 
					 */
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_KEEPALIVE
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					EMSCRIPTEN_KEEPALIVE
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#endif  // __EMSCRIPTEN__
 | 
					void destroy_output_buffer(void* p)
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void destroy_ouput_buffer(unsigned int* p)
 | 
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{
 | 
					{
 | 
				
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    if (p != nullptr)
 | 
					    delete static_cast<std::vector<uint32_t>*>(p);
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        free(p);
 | 
					 | 
				
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}
 | 
					}
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			||||||
 | 
					}  // extern "C"
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/*
 | 
					/*
 | 
				
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 * For non-Emscripten builds we supply a generic main, so that the glslang.js
 | 
					 * For non-Emscripten builds we supply a generic main, so that the glslang.js
 | 
				
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@ -266,21 +254,17 @@ void destroy_ouput_buffer(unsigned int* p)
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 */
 | 
					 */
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#ifndef __EMSCRIPTEN__
 | 
					#ifndef __EMSCRIPTEN__
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			||||||
int main() {
 | 
					int main() {
 | 
				
			||||||
    const char* input_text = R"(#version 310 es
 | 
					    const char* input = R"(#version 310 es
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void main() { })";
 | 
					void main() { })";
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    char* input;
 | 
					    uint32_t* output;
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			||||||
    unsigned int* output;
 | 
					 | 
				
			||||||
    size_t output_len;
 | 
					    size_t output_len;
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			||||||
 | 
					
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			||||||
    input = create_input_buffer(sizeof(input_text));
 | 
					    void* id = convert_glsl_to_spirv(input, 4, false, &output, &output_len);
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			||||||
    assert(input != nullptr);
 | 
					    assert(output != nullptr);
 | 
				
			||||||
    memcpy(input, input_text, sizeof(input_text));
 | 
					    assert(output_len != 0);
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 | 
					    destroy_output_buffer(id);
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			||||||
    convert_glsl_to_spirv(input, 4, &output, &output_len, false);
 | 
					 | 
				
			||||||
    destroy_ouput_buffer(output);
 | 
					 | 
				
			||||||
    destroy_input_buffer(input);
 | 
					 | 
				
			||||||
    return 0;
 | 
					    return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
#endif  // !__EMSCRIPTEN__
 | 
					#endif  // ifndef __EMSCRIPTEN__
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			||||||
 | 
				
			|||||||
							
								
								
									
										45
									
								
								glslang/glslang.pre.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								glslang/glslang.pre.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,45 @@
 | 
				
			|||||||
 | 
					Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
 | 
				
			||||||
 | 
					    gen_debug = !!gen_debug;
 | 
				
			||||||
 | 
					
 | 
				
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 | 
					    var shader_stage_int;
 | 
				
			||||||
 | 
					    if (shader_stage === 'vertex') {
 | 
				
			||||||
 | 
					        shader_stage_int = 0;
 | 
				
			||||||
 | 
					    } else if (shader_stage === 'fragment') {
 | 
				
			||||||
 | 
					        shader_stage_int = 4;
 | 
				
			||||||
 | 
					    } else if (shader_stage === 'compute') {
 | 
				
			||||||
 | 
					        shader_stage_int = 5;
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					        throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    var p_output = Module['_malloc'](4);
 | 
				
			||||||
 | 
					    var p_output_len = Module['_malloc'](4);
 | 
				
			||||||
 | 
					    var id = ccall('convert_glsl_to_spirv',
 | 
				
			||||||
 | 
					        'number',
 | 
				
			||||||
 | 
					        ['string', 'number', 'boolean', 'number', 'number'],
 | 
				
			||||||
 | 
					        [glsl, shader_stage_int, gen_debug, p_output, p_output_len]);
 | 
				
			||||||
 | 
					    var output = getValue(p_output, 'i32');
 | 
				
			||||||
 | 
					    var output_len = getValue(p_output_len, 'i32');
 | 
				
			||||||
 | 
					    Module['_free'](p_output);
 | 
				
			||||||
 | 
					    Module['_free'](p_output_len);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (id === 0) {
 | 
				
			||||||
 | 
					        throw new Error('GLSL compilation failed');
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    var ret = {};
 | 
				
			||||||
 | 
					    var outputIndexU32 = output / 4;
 | 
				
			||||||
 | 
					    ret.data = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
 | 
				
			||||||
 | 
					    ret.free = function() {
 | 
				
			||||||
 | 
					        Module['_destroy_output_buffer'](id);
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return ret;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) {
 | 
				
			||||||
 | 
					    var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug);
 | 
				
			||||||
 | 
					    var ret = compiled.data.slice()
 | 
				
			||||||
 | 
					    compiled.free();
 | 
				
			||||||
 | 
					    return ret;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
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		Reference in New Issue
	
	Block a user