convert_glsl_to_spirv: fail early, reduce copies, remove input buffer allocation
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@ -155,115 +155,95 @@ const TBuiltInResource DefaultTBuiltInResource = {
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}};
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static bool initialized = false;
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extern "C" {
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/*
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* Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
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*
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* |glsl| Char array created using create_input_buffer and populated
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* with the shader to be converted.
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* This buffer must be destroyed using destroy_input_buffer.
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* |shader_type| Magic number indicating the type of shader being processed.
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* Legal values are as follows:
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* |glsl| Null-terminated string containing the shader to be converted.
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* |stage_int| Magic number indicating the type of shader being processed.
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* Legal values are as follows:
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* Vertex = 0
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* Fragment = 4
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* Compute = 5
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* |spirv| Pointer to an output buffer that will be updated with the
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* resulting SPIR-V shader.
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* This buffer must be destroyed using destroy_output_buffer.
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*
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* |spirv_len| Length of the output binary buffer.
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* |gen_debug| Flag to indicate if debug information should be generated.
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* |spirv| Output parameter for a pointer to the resulting SPIR-V data.
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* |spirv_len| Output parameter for the length of the output binary buffer.
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*
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* Return 0 on success, non-0 on failure.
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* Returns a void* pointer which, if not null, must be destroyed by
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* destroy_output_buffer.o. (This is not the same pointer returned in |spirv|.)
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* If null, the compilation failed.
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*/
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EMSCRIPTEN_KEEPALIVE
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int convert_glsl_to_spirv(const char* glsl, int shader_type, uint32_t** spirv, size_t* spirv_len, bool gen_debug)
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void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uint32_t** spirv, size_t* spirv_len)
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{
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int ret_val = 0;
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if (glsl == nullptr || spirv == nullptr) {
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return 1;
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if (glsl == nullptr) {
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fprintf(stderr, "Input pointer null\n");
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return nullptr;
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}
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if (spirv == nullptr || spirv_len == nullptr) {
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fprintf(stderr, "Output pointer null\n");
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return nullptr;
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}
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*spirv = nullptr;
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*spirv_len = 0;
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if (shader_type != 0 && shader_type != 4 && shader_type != 5) {
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return 2;
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if (stage_int != 0 && stage_int != 4 && stage_int != 5) {
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fprintf(stderr, "Invalid shader stage\n");
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return nullptr;
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}
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EShLanguage stage = static_cast<EShLanguage>(stage_int);
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if (!initialized) {
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glslang::InitializeProcess();
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initialized = true;
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}
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EShLanguage shader_stage = static_cast<EShLanguage>(shader_type);
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glslang::InitializeProcess();
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{
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glslang::TShader shader(shader_stage);
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shader.setStrings(&glsl, 1);
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shader.setEnvInput(glslang::EShSourceGlsl, shader_stage, glslang::EShClientVulkan, 100);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
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fprintf(stderr, "Parse failed\n");
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fprintf(stderr, "%s\n", shader.getInfoLog());
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fprintf(stderr, "%s\n", shader.getInfoDebugLog());
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}
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(EShMsgDefault)) {
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fprintf(stderr, "Link failed\n");
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fprintf(stderr, "%s\n", program.getInfoLog());
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fprintf(stderr, "%s\n", program.getInfoDebugLog());
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}
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std::vector<uint32_t> output;
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glslang::SpvOptions spvOptions;
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spvOptions.generateDebugInfo = gen_debug;
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spvOptions.disableOptimizer = false;
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spvOptions.optimizeSize = false;
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spvOptions.disassemble = false;
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spvOptions.validate = false;
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glslang::GlslangToSpv(*program.getIntermediate(shader_stage), output, nullptr, &spvOptions);
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*spirv_len = output.size();
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*spirv = static_cast<uint32_t*>(malloc(*spirv_len * sizeof(uint32_t)));
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if (*spirv != nullptr) {
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memcpy(*spirv, output.data(), *spirv_len * sizeof(uint32_t));
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} else {
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ret_val = 3;
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}
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glslang::TShader shader(stage);
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shader.setStrings(&glsl, 1);
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shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
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fprintf(stderr, "Parse failed\n");
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fprintf(stderr, "%s\n", shader.getInfoLog());
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return nullptr;
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}
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glslang::FinalizeProcess();
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return ret_val;
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}
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/*
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* Created a valid input buffer.
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*
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* Must be destroyed later using destroy_input_buffer.
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*/
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EMSCRIPTEN_KEEPALIVE
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char* create_input_buffer(int count) { return static_cast<char*>(malloc(count * sizeof(char))); }
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(EShMsgDefault)) {
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fprintf(stderr, "Link failed\n");
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fprintf(stderr, "%s\n", program.getInfoLog());
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return nullptr;
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}
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/*
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* Destroys a buffer created by create_input_buffer
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*/
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EMSCRIPTEN_KEEPALIVE
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void destroy_input_buffer(char* p)
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{
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if (p != nullptr)
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free(p);
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glslang::SpvOptions spvOptions;
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spvOptions.generateDebugInfo = gen_debug;
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spvOptions.optimizeSize = false;
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spvOptions.disassemble = false;
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spvOptions.validate = false;
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std::vector<uint32_t>* output = new std::vector<uint32_t>;
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glslang::GlslangToSpv(*program.getIntermediate(stage), *output, nullptr, &spvOptions);
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*spirv_len = output->size();
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*spirv = output->data();
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return output;
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}
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/*
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* Destroys a buffer created by convert_glsl_to_spirv
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*/
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EMSCRIPTEN_KEEPALIVE
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void destroy_output_buffer(uint32_t* p)
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void destroy_output_buffer(void* p)
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{
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if (p != nullptr)
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free(p);
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delete static_cast<std::vector<uint32_t>*>(p);
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}
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} // extern "C"
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} // extern "C"
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/*
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* For non-Emscripten builds we supply a generic main, so that the glslang.js
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@ -274,21 +254,17 @@ void destroy_output_buffer(uint32_t* p)
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*/
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#ifndef __EMSCRIPTEN__
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int main() {
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const char* input_text = R"(#version 310 es
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const char* input = R"(#version 310 es
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void main() { })";
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char* input;
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uint32_t* output;
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size_t output_len;
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input = create_input_buffer(sizeof(input_text));
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assert(input != nullptr);
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memcpy(input, input_text, sizeof(input_text));
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convert_glsl_to_spirv(input, 4, &output, &output_len, false);
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destroy_output_buffer(output);
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destroy_input_buffer(input);
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void* id = convert_glsl_to_spirv(input, 4, false, &output, &output_len);
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assert(output != nullptr);
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assert(output_len != 0);
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destroy_output_buffer(id);
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return 0;
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}
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#endif // !__EMSCRIPTEN__
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#endif // ifndef __EMSCRIPTEN__
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@ -14,23 +14,24 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
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var p_output = Module['_malloc'](4);
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var p_output_len = Module['_malloc'](4);
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var err = ccall('convert_glsl_to_spirv',
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var id = ccall('convert_glsl_to_spirv',
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'number',
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['string', 'number', 'number', 'number', 'boolean'],
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[glsl, shader_stage_int, p_output, p_output_len, gen_debug]);
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['string', 'number', 'boolean', 'number', 'number'],
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[glsl, shader_stage_int, gen_debug, p_output, p_output_len]);
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var output = getValue(p_output, 'i32');
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var output_len = getValue(p_output_len, 'i32');
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Module['_free'](p_output);
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Module['_free'](p_output_len);
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if (err !== 0 || output_len === 0) {
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if (id === 0) {
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throw new Error('GLSL compilation failed');
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}
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var ret = {};
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ret.data = Module['HEAPU32'].subarray(output / 4, output / 4 + output_len);
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var outputIndexU32 = output / 4;
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ret.data = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
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ret.free = function() {
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Module['_destroy_output_buffer'](output);
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Module['_destroy_output_buffer'](id);
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};
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return ret;
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