convert_glsl_to_spirv: fail early, reduce copies, remove input buffer allocation

This commit is contained in:
Kai Ninomiya 2019-08-14 14:33:11 -07:00
parent b16a4bc45e
commit a761284f70
2 changed files with 72 additions and 95 deletions

View File

@ -155,115 +155,95 @@ const TBuiltInResource DefaultTBuiltInResource = {
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
static bool initialized = false;
extern "C" {
/*
* Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
*
* |glsl| Char array created using create_input_buffer and populated
* with the shader to be converted.
* This buffer must be destroyed using destroy_input_buffer.
* |shader_type| Magic number indicating the type of shader being processed.
* Legal values are as follows:
* |glsl| Null-terminated string containing the shader to be converted.
* |stage_int| Magic number indicating the type of shader being processed.
* Legal values are as follows:
* Vertex = 0
* Fragment = 4
* Compute = 5
* |spirv| Pointer to an output buffer that will be updated with the
* resulting SPIR-V shader.
* This buffer must be destroyed using destroy_output_buffer.
*
* |spirv_len| Length of the output binary buffer.
* |gen_debug| Flag to indicate if debug information should be generated.
* |spirv| Output parameter for a pointer to the resulting SPIR-V data.
* |spirv_len| Output parameter for the length of the output binary buffer.
*
* Return 0 on success, non-0 on failure.
* Returns a void* pointer which, if not null, must be destroyed by
* destroy_output_buffer.o. (This is not the same pointer returned in |spirv|.)
* If null, the compilation failed.
*/
EMSCRIPTEN_KEEPALIVE
int convert_glsl_to_spirv(const char* glsl, int shader_type, uint32_t** spirv, size_t* spirv_len, bool gen_debug)
void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uint32_t** spirv, size_t* spirv_len)
{
int ret_val = 0;
if (glsl == nullptr || spirv == nullptr) {
return 1;
if (glsl == nullptr) {
fprintf(stderr, "Input pointer null\n");
return nullptr;
}
if (spirv == nullptr || spirv_len == nullptr) {
fprintf(stderr, "Output pointer null\n");
return nullptr;
}
*spirv = nullptr;
*spirv_len = 0;
if (shader_type != 0 && shader_type != 4 && shader_type != 5) {
return 2;
if (stage_int != 0 && stage_int != 4 && stage_int != 5) {
fprintf(stderr, "Invalid shader stage\n");
return nullptr;
}
EShLanguage stage = static_cast<EShLanguage>(stage_int);
if (!initialized) {
glslang::InitializeProcess();
initialized = true;
}
EShLanguage shader_stage = static_cast<EShLanguage>(shader_type);
glslang::InitializeProcess();
{
glslang::TShader shader(shader_stage);
shader.setStrings(&glsl, 1);
shader.setEnvInput(glslang::EShSourceGlsl, shader_stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
fprintf(stderr, "Parse failed\n");
fprintf(stderr, "%s\n", shader.getInfoLog());
fprintf(stderr, "%s\n", shader.getInfoDebugLog());
}
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(EShMsgDefault)) {
fprintf(stderr, "Link failed\n");
fprintf(stderr, "%s\n", program.getInfoLog());
fprintf(stderr, "%s\n", program.getInfoDebugLog());
}
std::vector<uint32_t> output;
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = gen_debug;
spvOptions.disableOptimizer = false;
spvOptions.optimizeSize = false;
spvOptions.disassemble = false;
spvOptions.validate = false;
glslang::GlslangToSpv(*program.getIntermediate(shader_stage), output, nullptr, &spvOptions);
*spirv_len = output.size();
*spirv = static_cast<uint32_t*>(malloc(*spirv_len * sizeof(uint32_t)));
if (*spirv != nullptr) {
memcpy(*spirv, output.data(), *spirv_len * sizeof(uint32_t));
} else {
ret_val = 3;
}
glslang::TShader shader(stage);
shader.setStrings(&glsl, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
fprintf(stderr, "Parse failed\n");
fprintf(stderr, "%s\n", shader.getInfoLog());
return nullptr;
}
glslang::FinalizeProcess();
return ret_val;
}
/*
* Created a valid input buffer.
*
* Must be destroyed later using destroy_input_buffer.
*/
EMSCRIPTEN_KEEPALIVE
char* create_input_buffer(int count) { return static_cast<char*>(malloc(count * sizeof(char))); }
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(EShMsgDefault)) {
fprintf(stderr, "Link failed\n");
fprintf(stderr, "%s\n", program.getInfoLog());
return nullptr;
}
/*
* Destroys a buffer created by create_input_buffer
*/
EMSCRIPTEN_KEEPALIVE
void destroy_input_buffer(char* p)
{
if (p != nullptr)
free(p);
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = gen_debug;
spvOptions.optimizeSize = false;
spvOptions.disassemble = false;
spvOptions.validate = false;
std::vector<uint32_t>* output = new std::vector<uint32_t>;
glslang::GlslangToSpv(*program.getIntermediate(stage), *output, nullptr, &spvOptions);
*spirv_len = output->size();
*spirv = output->data();
return output;
}
/*
* Destroys a buffer created by convert_glsl_to_spirv
*/
EMSCRIPTEN_KEEPALIVE
void destroy_output_buffer(uint32_t* p)
void destroy_output_buffer(void* p)
{
if (p != nullptr)
free(p);
delete static_cast<std::vector<uint32_t>*>(p);
}
} // extern "C"
} // extern "C"
/*
* For non-Emscripten builds we supply a generic main, so that the glslang.js
@ -274,21 +254,17 @@ void destroy_output_buffer(uint32_t* p)
*/
#ifndef __EMSCRIPTEN__
int main() {
const char* input_text = R"(#version 310 es
const char* input = R"(#version 310 es
void main() { })";
char* input;
uint32_t* output;
size_t output_len;
input = create_input_buffer(sizeof(input_text));
assert(input != nullptr);
memcpy(input, input_text, sizeof(input_text));
convert_glsl_to_spirv(input, 4, &output, &output_len, false);
destroy_output_buffer(output);
destroy_input_buffer(input);
void* id = convert_glsl_to_spirv(input, 4, false, &output, &output_len);
assert(output != nullptr);
assert(output_len != 0);
destroy_output_buffer(id);
return 0;
}
#endif // !__EMSCRIPTEN__
#endif // ifndef __EMSCRIPTEN__

View File

@ -14,23 +14,24 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
var p_output = Module['_malloc'](4);
var p_output_len = Module['_malloc'](4);
var err = ccall('convert_glsl_to_spirv',
var id = ccall('convert_glsl_to_spirv',
'number',
['string', 'number', 'number', 'number', 'boolean'],
[glsl, shader_stage_int, p_output, p_output_len, gen_debug]);
['string', 'number', 'boolean', 'number', 'number'],
[glsl, shader_stage_int, gen_debug, p_output, p_output_len]);
var output = getValue(p_output, 'i32');
var output_len = getValue(p_output_len, 'i32');
Module['_free'](p_output);
Module['_free'](p_output_len);
if (err !== 0 || output_len === 0) {
if (id === 0) {
throw new Error('GLSL compilation failed');
}
var ret = {};
ret.data = Module['HEAPU32'].subarray(output / 4, output / 4 + output_len);
var outputIndexU32 = output / 4;
ret.data = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
ret.free = function() {
Module['_destroy_output_buffer'](output);
Module['_destroy_output_buffer'](id);
};
return ret;