Fix #1060: Could crash if using --source-entry-point with -e; fixed.
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@ -781,8 +781,12 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
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if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
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shader->setEntryPoint(entryPointName);
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if (sourceEntryPointName)
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if (sourceEntryPointName) {
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if (entryPointName == nullptr)
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printf("Warning: Changing source entry point name without setting an entry-point name.\n"
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"Use '-e <name>'.\n");
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shader->setSourceEntryPoint(sourceEntryPointName);
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}
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if (UserPreamble.isSet())
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shader->setPreamble(UserPreamble.get());
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shader->addProcesses(Processes);
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@ -152,7 +152,7 @@ public:
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{
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// Replace the entry point name given in the shader with the real entry point name,
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// if there is a substitution.
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if (name != nullptr && *name == sourceEntryPointName)
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if (name != nullptr && *name == sourceEntryPointName && intermediate.getEntryPointName().size() > 0)
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name = NewPoolTString(intermediate.getEntryPointName().c_str());
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}
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