Merge pull request #2149 from kainino0x/web-fix-cmake2.8

Fix build on CMake 2.8, and fix Web build
This commit is contained in:
John Kessenich 2020-03-24 04:18:51 -06:00 committed by GitHub
commit 393c564ae0
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5 changed files with 33 additions and 24 deletions

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@ -142,7 +142,10 @@ if(ENABLE_GLSLANG_JS)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-exceptions)
add_link_options(-Os)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
add_compile_options(-Wno-unused-parameter)
add_compile_options(-Wno-unused-variable -Wno-unused-const-variable)
endif()
endif()
endif(ENABLE_GLSLANG_JS)
@ -150,7 +153,7 @@ endif(ENABLE_GLSLANG_JS)
if(${CMAKE_VERSION} VERSION_LESS 3.1)
# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
# remove this block once CMake >=3.1 has fixated in the ecosystem
add_compile_options(-std=c++11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

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@ -209,27 +209,29 @@ With no arguments it builds the full grammar, and with a "web" argument,
the web grammar subset (see more about the web subset in the next section).
### Building to WASM for the Web and Node
### Building a standalone JS/WASM library for the Web and Node
Use the steps in [Build Steps](#build-steps), with the following notes/exceptions:
* For building the web subset of core glslang:
* `emsdk` needs to be present in your executable search path, *PATH* for
Bash-like environments:
+ [Instructions located here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
* Wrap cmake call: `emcmake cmake`
* Set `-DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`.
* Set `-DENABLE_HLSL=OFF` if HLSL is not needed.
* For a standalone JS/WASM library, turn on `-DENABLE_GLSLANG_JS=ON`.
* For building a minimum-size web subset of core glslang:
+ turn on `-DENABLE_GLSLANG_WEBMIN=ON` (disables HLSL)
+ execute `updateGrammar web` from the glslang subdirectory
(or if using your own scripts, `m4` needs a `-DGLSLANG_WEB` argument)
+ set `-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`
+ turn on `-DENABLE_GLSLANG_JS=ON`
+ optionally, for a minimum-size binary, turn on `-DENABLE_GLSLANG_WEBMIN=ON`
+ optionally, for GLSL compilation error messages, turn on `-DENABLE_GLSLANG_WEB_DEVEL=ON`
* `emsdk` needs to be present in your executable search path, *PATH* for
Bash-like environments
+ [Instructions located
here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
* Wrap cmake call: `emcmake cmake`
+ optionally, for GLSL compilation error messages, turn on
`-DENABLE_GLSLANG_WEBMIN_DEVEL=ON`
* To get a fully minimized build, make sure to use `brotli` to compress the .js
and .wasm files
Example:
```sh
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_WEB=ON \
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_JS=ON \
-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF ..
```

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@ -945,7 +945,7 @@ public:
bool hasAttachment() const { return false; }
TLayoutFormat getFormat() const { return ElfNone; }
bool isPushConstant() const { return false; }
bool isShaderRecordNV() const { return false; }
bool isShaderRecord() const { return false; }
bool hasBufferReference() const { return false; }
bool hasBufferReferenceAlign() const { return false; }
bool isNonUniform() const { return false; }

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@ -503,7 +503,7 @@ public:
bool getAutoMapBindings() const { return false; }
bool getAutoMapLocations() const { return false; }
int getNumPushConstants() const { return 0; }
void addShaderRecordNVCount() { }
void addShaderRecordCount() { }
void addTaskNVCount() { }
void setUseVulkanMemoryModel() { }
bool usingVulkanMemoryModel() const { return false; }

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@ -3,27 +3,31 @@ if(ENABLE_GLSLANG_JS)
glslang_set_link_args(glslang.js)
target_link_libraries(glslang.js glslang SPIRV)
# Link library names that start with "-" are treated as link flags.
# "-Os" should be OK in MSVC; don't use /Os because CMake won't
# treat it as a link flag.
target_link_libraries(glslang.js "-Os")
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js")
em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
target_link_options(glslang.js PRIVATE "SHELL: -Os")
target_link_options(glslang.js PRIVATE "SHELL: --llvm-lto 1")
target_link_options(glslang.js PRIVATE "SHELL: --closure 1")
target_link_options(glslang.js PRIVATE "SHELL: -s MODULARIZE=1")
target_link_options(glslang.js PRIVATE "SHELL: -s ALLOW_MEMORY_GROWTH=1")
target_link_options(glslang.js PRIVATE "SHELL: -s FILESYSTEM=0")
target_link_libraries(glslang.js "--llvm-lto 1")
target_link_libraries(glslang.js "--closure 1")
target_link_libraries(glslang.js "-s MODULARIZE=1")
target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1")
target_link_libraries(glslang.js "-s FILESYSTEM=0")
if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
target_link_options(glslang.js PRIVATE "SHELL: -s SINGLE_FILE=1")
target_link_libraries(glslang.js "-s SINGLE_FILE=1")
endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
else()
target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=web,worker")
target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker")
endif()
if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)