ESSL 1.0: Add GL_FRAGMENT_PRECISION_HIGH to ESSL 1.0. It was in desktop, and properly not in ES 3.0, but missing in ES 1.0.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25175 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-01-31 02:42:25 +00:00
parent ac1e188f3b
commit 39974acf93

View File

@ -171,6 +171,16 @@ void TParseContext::initializeExtensionBehavior()
const char* TParseContext::getPreamble() const char* TParseContext::getPreamble()
{ {
if (profile == EEsProfile) { if (profile == EEsProfile) {
if (version == 100) {
return
"#define GL_ES 1\n"
"#define GL_FRAGMENT_PRECISION_HIGH 1\n"
"#define GL_OES_texture_3D 1\n"
"#define GL_OES_standard_derivatives 1\n"
"#define GL_EXT_frag_depth 1\n"
"#define GL_OES_EGL_image_external 1\n"
"#define GL_EXT_shader_texture_lod 1\n";
} else {
return return
"#define GL_ES 1\n" "#define GL_ES 1\n"
"#define GL_OES_texture_3D 1\n" "#define GL_OES_texture_3D 1\n"
@ -178,6 +188,7 @@ const char* TParseContext::getPreamble()
"#define GL_EXT_frag_depth 1\n" "#define GL_EXT_frag_depth 1\n"
"#define GL_OES_EGL_image_external 1\n" "#define GL_OES_EGL_image_external 1\n"
"#define GL_EXT_shader_texture_lod 1\n"; "#define GL_EXT_shader_texture_lod 1\n";
}
} else { } else {
return return
"#define GL_FRAGMENT_PRECISION_HIGH 1\n" "#define GL_FRAGMENT_PRECISION_HIGH 1\n"