SPV: recursively propagate row/col majorness through nested structures.

This includes doing structure uniqueness modulo majorness, for shared nested structures.
This commit is contained in:
John Kessenich
2015-12-20 11:29:16 -07:00
parent f85e806e44
commit 3ac051e41d
9 changed files with 313 additions and 163 deletions

View File

@@ -91,11 +91,11 @@ protected:
spv::Id createSpvVariable(const glslang::TIntermSymbol*);
spv::Id getSampledType(const glslang::TSampler&);
spv::Id convertGlslangToSpvType(const glslang::TType& type);
spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking);
spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking, glslang::TLayoutMatrix);
glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const;
int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking);
int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking);
void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking);
int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking, glslang::TLayoutMatrix);
void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking, glslang::TLayoutMatrix);
bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
void makeFunctions(const glslang::TIntermSequence&);
@@ -140,7 +140,7 @@ protected:
std::unordered_map<int, spv::Id> symbolValues;
std::unordered_set<int> constReadOnlyParameters; // set of formal function parameters that have glslang qualifier constReadOnly, so we know they are not local function "const" that are write-once
std::unordered_map<std::string, spv::Function*> functionMap;
std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpStd430 + 1];
std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpCount][glslang::ElmCount];
std::unordered_map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members)
std::stack<bool> breakForLoop; // false means break for switch
std::stack<glslang::TIntermTyped*> loopTerminal; // code from the last part of a for loop: for(...; ...; terminal), needed for e.g., continue };
@@ -256,14 +256,17 @@ spv::Decoration TranslateBlockDecoration(const glslang::TType& type)
}
// Translate glslang type to SPIR-V layout decorations.
spv::Decoration TranslateLayoutDecoration(const glslang::TType& type)
spv::Decoration TranslateLayoutDecoration(const glslang::TType& type, glslang::TLayoutMatrix matrixLayout)
{
if (type.isMatrix()) {
switch (type.getQualifier().layoutMatrix) {
switch (matrixLayout) {
case glslang::ElmRowMajor:
return spv::DecorationRowMajor;
default:
case glslang::ElmColumnMajor:
return spv::DecorationColMajor;
default:
// opaque layouts don't need a majorness
return (spv::Decoration)spv::BadValue;
}
} else {
switch (type.getBasicType()) {
@@ -1451,16 +1454,17 @@ spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler)
}
}
// Convert from a glslang type to an SPV type, by calling into
// recursive version of this function.
// Convert from a glslang type to an SPV type, by calling into a
// recursive version of this function. This establishes the inherited
// layout state rooted from the top-level type.
spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type)
{
return convertGlslangToSpvType(type, getExplicitLayout(type));
return convertGlslangToSpvType(type, getExplicitLayout(type), type.getQualifier().layoutMatrix);
}
// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id.
// explicitLayout can be kept the same throughout the heirarchical recursive walk.
spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking explicitLayout)
spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
{
spv::Id spvType = 0;
@@ -1505,7 +1509,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
// If we've seen this struct type, return it
const glslang::TTypeList* glslangStruct = type.getStruct();
std::vector<spv::Id> structFields;
spvType = structMap[explicitLayout][glslangStruct];
spvType = structMap[explicitLayout][matrixLayout][glslangStruct];
if (spvType)
break;
@@ -1524,13 +1528,16 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
} else {
if (type.getBasicType() == glslang::EbtBlock)
memberRemapper[glslangStruct][i] = i - memberDelta;
structFields.push_back(convertGlslangToSpvType(glslangType, explicitLayout));
// modify just the children's view of matrix layout, if there is one for this member
glslang::TLayoutMatrix subMatrixLayout = glslangType.getQualifier().layoutMatrix;
structFields.push_back(convertGlslangToSpvType(glslangType, explicitLayout,
subMatrixLayout != glslang::ElmNone ? subMatrixLayout : matrixLayout));
}
}
// Make the SPIR-V type
spvType = builder.makeStructType(structFields, type.getTypeName().c_str());
structMap[explicitLayout][glslangStruct] = spvType;
structMap[explicitLayout][matrixLayout][glslangStruct] = spvType;
// Name and decorate the non-hidden members
int offset = -1;
@@ -1539,10 +1546,16 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
int member = i;
if (type.getBasicType() == glslang::EbtBlock)
member = memberRemapper[glslangStruct][i];
// modify just the children's view of matrix layout, if there is one for this member
glslang::TLayoutMatrix subMatrixLayout = glslangType.getQualifier().layoutMatrix;
if (subMatrixLayout == glslang::ElmNone)
subMatrixLayout = matrixLayout;
// using -1 above to indicate a hidden member
if (member >= 0) {
builder.addMemberName(spvType, member, glslangType.getFieldName().c_str());
addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType));
addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType, subMatrixLayout));
addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangType));
addMemberDecoration(spvType, member, TranslateInterpolationDecoration(glslangType));
addMemberDecoration(spvType, member, TranslateInvariantDecoration(glslangType));
@@ -1555,14 +1568,14 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
else if (explicitLayout != glslang::ElpNone) {
// figure out what to do with offset, which is accumulating
int nextOffset;
updateMemberOffset(type, glslangType, offset, nextOffset, explicitLayout);
updateMemberOffset(type, glslangType, offset, nextOffset, explicitLayout, subMatrixLayout);
if (offset >= 0)
builder.addMemberDecoration(spvType, member, spv::DecorationOffset, offset);
offset = nextOffset;
}
if (glslangType.isMatrix() && explicitLayout != glslang::ElpNone)
builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangType, explicitLayout));
builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangType, explicitLayout, subMatrixLayout));
// built-in variable decorations
spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangType.getQualifier().builtIn);
@@ -1572,7 +1585,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
}
// Decorate the structure
addDecoration(spvType, TranslateLayoutDecoration(type));
addDecoration(spvType, TranslateLayoutDecoration(type, matrixLayout));
addDecoration(spvType, TranslateBlockDecoration(type));
if (type.getQualifier().hasStream())
builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream);
@@ -1620,7 +1633,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
// except for the very top if it is an array of blocks; that array is
// not laid out in memory in a way needing a stride.
if (explicitLayout && type.getBasicType() != glslang::EbtBlock)
builder.addDecoration(spvType, spv::DecorationArrayStride, getArrayStride(type, explicitLayout));
builder.addDecoration(spvType, spv::DecorationArrayStride, getArrayStride(type, explicitLayout, matrixLayout));
}
return spvType;
@@ -1651,14 +1664,14 @@ glslang::TLayoutPacking TGlslangToSpvTraverser::getExplicitLayout(const glslang:
}
// Given an array type, returns the integer stride required for that array
int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout)
int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
{
int size;
int stride = glslangIntermediate->getBaseAlignment(arrayType, size, explicitLayout == glslang::ElpStd140);
int stride = glslangIntermediate->getBaseAlignment(arrayType, size, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
if (arrayType.isMatrix()) {
// GLSL strides are set to alignments of the matrix flattened to individual rows/cols,
// but SPV needs an array stride for the whole matrix, not the rows/cols
if (arrayType.getQualifier().layoutMatrix == glslang::ElmRowMajor)
if (matrixLayout == glslang::ElmRowMajor)
stride *= arrayType.getMatrixRows();
else
stride *= arrayType.getMatrixCols();
@@ -1669,10 +1682,10 @@ int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glsl
// Given a matrix type, returns the integer stride required for that matrix
// when used as a member of an interface block
int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout)
int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
{
int size;
return glslangIntermediate->getBaseAlignment(matrixType, size, explicitLayout == glslang::ElpStd140);
return glslangIntermediate->getBaseAlignment(matrixType, size, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
}
// Given a member type of a struct, realign the current offset for it, and compute
@@ -1682,7 +1695,7 @@ int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, gl
// the migration of data from nextOffset -> currentOffset. It should be -1 on the first call.
// -1 means a non-forced member offset (no decoration needed).
void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset,
glslang::TLayoutPacking explicitLayout)
glslang::TLayoutPacking explicitLayout, glslang::TLayoutMatrix matrixLayout)
{
// this will get a positive value when deemed necessary
nextOffset = -1;
@@ -1711,7 +1724,7 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType
// but possibly not yet correctly aligned.
int memberSize;
int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, explicitLayout == glslang::ElpStd140);
int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, explicitLayout == glslang::ElpStd140, matrixLayout == glslang::ElmRowMajor);
glslang::RoundToPow2(currentOffset, memberAlignment);
nextOffset = currentOffset + memberSize;
}