Track expected test results and add more README information.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22602 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-08-05 15:52:03 +00:00
parent 41a5918eaa
commit 4586dbdc1b
93 changed files with 11841 additions and 9 deletions

13
Install/Linux/README.txt Normal file
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@ -0,0 +1,13 @@
This directory contains linux binaries for the glslang validator. The main
executable is glslangValidator, which requires use of the shared object
file libglsang.so.
Installation: Executing the ./install script will copy these to /usr/local/*
so that they may be executed from any directory.
Alternatively, you may put them where you wish, but will then need to use
something like:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:<path to libglslang.so>
Usage: Execute glslangValidator with no arguments to get a usage statement.

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@ -0,0 +1,6 @@
This directory contains a Windows binary for the glslang validator.
Installation: The executable in this directory is self sufficient, and can be
placed where desired; in a test directory, or in a system path, etc.
Usage: Execute glslangValidator with no arguments to get a usage statement.

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@ -55,8 +55,39 @@ shell.
Note: Despite appearances, the use of a DLL is currently disabled; it
simply makes a standalone executable from a statically linked library.
Basic Operation
---------------
Basic external programmatic interface
-------------------------------------
Another piece of software can programmatically translate shaders to an AST
using the C-style ShInitialize(), ShCompile(), et. al. interface. The main() in
StandAlone/StandAlone.cpp shows an example way of using these.
The Sh*() interface takes a "compiler" call-back object, which it calls after
building call back that is passed the AST and can then execute a backend on it.
The following is a simplified resulting run-time call stack:
ShCompile(shader, compiler) -> compiler(AST) -> <back end>
In practice, ShCompile() takes shader strings, default version, and
warning/error and other options for controling compilation.
Testing
-------
"Test" is an active test directory that contains test input and a
subdirectory baseResults that contains the expected results of the
tests. Both the tests and baseResults are under source-code control.
Executing the script ./runtests will generate current results in
the localResults directory and diff them against the baseResults.
When you want to update the tracked test results, they need to be
copied from localResults to baseResults
There are some tests borrowed from LunarGLASS. If LunarGLASS is
missing, those tests just won't run.
Basic Internal Operation
------------------------
- Initial lexical analysis is done be the preprocessor in
MachineIndependent/Preprocessor, and then refined by a GLSL scanner

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@ -306,12 +306,14 @@ bool CompileFile(const char *fileName, ShHandle compiler, int debugOptions, cons
void usage()
{
printf("Usage: standalone [ options ] filename\n"
"Where: filename = filename ending in .frag* or .vert*\n"
"-i: intermediate (glslang AST)\n"
"-d: delay end (keeps output up in debugger, WIN32)\n"
"Where: filename is a name ending in .frag or .vert\n\n"
"Compilation warnings and errors will be printed to stdout.\n"
"To get other information, use one of the following options:\n"
"-i: intermediate tree (glslang AST) is printed out\n"
"-d: delay exit\n"
"-l: memory leak mode\n"
"-s: silent mode (no info log)\n"
"-r: relaxed semantic error checking mode\n");
"-s: silent mode\n"
"-r: relaxed semantic error-checking mode\n");
}
#ifndef _WIN32

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@ -0,0 +1,239 @@
ERROR: 0:9: 'in for stage inputs' : not supported for this version or the enabled extensions
ERROR: 0:10: 'out for stage outputs' : not supported for this version or the enabled extensions
ERROR: 0:54: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type '3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'uniform 4X2 matrix of float' and a right operand of type '3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:56: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'uniform 4X2 matrix of float' and a right operand of type 'smooth in 4-component vector of float' (or there is no acceptable conversion)
ERROR: 0:57: '=' : cannot convert from 'const float' to 'int'
ERROR: 0:58: 'assign' : cannot convert from 'bool' to 'float'
ERROR: 0:59: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'int' and a right operand of type 'bool' (or there is no acceptable conversion)
ERROR: 0:60: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'bool' and a right operand of type 'int' (or there is no acceptable conversion)
ERROR: 0:60: 'assign' : cannot convert from 'bool' to 'float'
ERROR: 0:61: 'assign' : cannot convert from 'int' to 'bool'
ERROR: 0:62: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'bool' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:63: 'bitwise-or assign' : not supported for this version or the enabled extensions
ERROR: 0:63: 'assign' : cannot convert from 'bool' to 'float'
ERROR: 0:79: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type '4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:79: 'assign' : cannot convert from '4X4 matrix of float' to 'fragColor 4-component vector of float'
ERROR: 0:82: 'xr' : illegal - vector component fields not from the same set
ERROR: 0:83: 'z' : vector field selection out of range
ERROR: 0:84: 'assign' : l-value required
ERROR: 0:90: 'int' : overloaded functions must have the same return type
ERROR: 0:90: 'main' : function already has a body
ERROR: 0:90: 'int' : main function cannot return a value
ERROR: 0:91: 'main' : function cannot take any parameter(s)
ERROR: 0:93: 'a' : variables with qualifier 'const' must be initialized
ERROR: 0:96: 'out' : overloaded functions must have the same parameter qualifiers
ERROR: 0:98: 'return' : function return is not matching type:
ERROR: 26 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:21 Function Definition: main( (void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (2X3 matrix of float)
0:23 'm23' (2X3 matrix of float)
0:23 Construct mat2x3 (2X3 matrix of float)
0:23 'm' (uniform 4X2 matrix of float)
0:27 Sequence
0:27 move second child to first child (structure)
0:27 'sv' (structure)
0:27 Construct structure (structure)
0:27 Convert int to float (float)
0:27 'a' (int)
0:28 Sequence
0:28 move second child to first child (2-element array of float)
0:28 'ia' (2-element array of float)
0:28 Construct float (2-element array of float)
0:28 3.000000
0:28 direct index (float)
0:28 'i' (smooth in 4-component vector of float)
0:28 1 (const int)
0:29 Sequence
0:29 move second child to first child (float)
0:29 'f1' (float)
0:29 1.000000
0:30 Sequence
0:30 move second child to first child (float)
0:30 'f' (float)
0:30 Convert int to float (float)
0:30 'a' (int)
0:31 move second child to first child (float)
0:31 'f' (float)
0:31 Convert int to float (float)
0:31 'a' (int)
0:33 Sequence
0:33 move second child to first child (3-component vector of float)
0:33 'v3' (3-component vector of float)
0:33 Convert int to float (3-component vector of float)
0:33 'iv3' (3-component vector of int)
0:34 move second child to first child (float)
0:34 'f' (float)
0:34 add (float)
0:34 'f' (float)
0:34 Convert int to float (float)
0:34 'a' (int)
0:35 move second child to first child (float)
0:35 'f' (float)
0:35 subtract (float)
0:35 Convert int to float (float)
0:35 'a' (int)
0:35 'f' (float)
0:36 add second child into first child (float)
0:36 'f' (float)
0:36 Convert int to float (float)
0:36 'a' (int)
0:37 move second child to first child (float)
0:37 'f' (float)
0:37 subtract (float)
0:37 Convert int to float (float)
0:37 'a' (int)
0:37 'f' (float)
0:38 multiply second child into first child (3-component vector of float)
0:38 'v3' (3-component vector of float)
0:38 Convert int to float (3-component vector of float)
0:38 'iv3' (3-component vector of int)
0:39 move second child to first child (3-component vector of float)
0:39 'v3' (3-component vector of float)
0:39 divide (3-component vector of float)
0:39 Convert int to float (3-component vector of float)
0:39 'iv3' (3-component vector of int)
0:39 2.000000
0:40 move second child to first child (3-component vector of float)
0:40 'v3' (3-component vector of float)
0:40 vector-scale (3-component vector of float)
0:40 3.000000
0:40 Convert int to float (3-component vector of float)
0:40 'iv3' (3-component vector of int)
0:41 move second child to first child (3-component vector of float)
0:41 'v3' (3-component vector of float)
0:41 vector-scale (3-component vector of float)
0:41 2.000000
0:41 'v3' (3-component vector of float)
0:42 move second child to first child (3-component vector of float)
0:42 'v3' (3-component vector of float)
0:42 subtract (3-component vector of float)
0:42 'v3' (3-component vector of float)
0:42 2.000000
0:43 Test condition and select (void)
0:43 Condition
0:47 logical-or (bool)
0:46 logical-or (bool)
0:45 logical-or (bool)
0:44 logical-or (bool)
0:43 logical-or (bool)
0:43 Compare Less Than (bool)
0:43 'f' (float)
0:43 Convert int to float (float)
0:43 'a' (int)
0:44 Compare Less Than or Equal (bool)
0:44 Convert int to float (float)
0:44 'a' (int)
0:44 'f' (float)
0:45 Compare Greater Than (bool)
0:45 'f' (float)
0:45 Convert int to float (float)
0:45 'a' (int)
0:46 Compare Greater Than or Equal (bool)
0:46 'f' (float)
0:46 Convert int to float (float)
0:46 'a' (int)
0:47 Compare Equal (bool)
0:47 Convert int to float (float)
0:47 'a' (int)
0:47 'f' (float)
0:48 Compare Not Equal (bool)
0:48 'f' (float)
0:48 Convert int to float (float)
0:48 'a' (int)
0:43 true case is null
0:49 move second child to first child (float)
0:49 'f' (float)
0:49 Test condition and select (float)
0:49 Condition
0:49 'b' (bool)
0:49 true case
0:49 Convert int to float (float)
0:49 'a' (int)
0:49 false case
0:49 'f' (float)
0:50 move second child to first child (float)
0:50 'f' (float)
0:50 Test condition and select (float)
0:50 Condition
0:50 'b' (bool)
0:50 true case
0:50 'f' (float)
0:50 false case
0:50 Convert int to float (float)
0:50 'a' (int)
0:51 move second child to first child (float)
0:51 'f' (float)
0:51 Convert int to float (float)
0:51 Test condition and select (int)
0:51 Condition
0:51 'b' (bool)
0:51 true case
0:51 'a' (int)
0:51 false case
0:51 'a' (int)
0:52 Sequence
0:52 move second child to first child (structure)
0:52 'news' (structure)
0:52 'sv' (structure)
0:54 vector swizzle (2-component vector of float)
0:54 'i' (smooth in 4-component vector of float)
0:54 Sequence
0:54 0 (const int)
0:54 1 (const int)
0:55 'm' (uniform 4X2 matrix of float)
0:56 'm' (uniform 4X2 matrix of float)
0:58 'f' (float)
0:59 move second child to first child (float)
0:59 'f' (float)
0:59 Convert int to float (float)
0:59 'a' (int)
0:60 'f' (float)
0:61 'b' (bool)
0:62 move second child to first child (bool)
0:62 'b' (bool)
0:62 'b' (bool)
0:63 'f' (float)
0:65 move second child to first child (4-component vector of float)
0:65 'gl_FragColor' (fragColor 4-component vector of float)
0:65 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:65 's2D' (uniform sampler2D)
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? Sequence
0:79 'gl_FragColor' (fragColor 4-component vector of float)
0:82 direct index (float)
0:82 'gl_FragColor' (fragColor 4-component vector of float)
0:82 0 (const int)
0:83 direct index (float)
0:83 'centTexCoord' (centroid smooth in 2-component vector of float)
0:83 0 (const int)
0:84 move second child to first child (bool)
0:84 Comma (bool)
0:84 'a' (int)
0:84 'b' (bool)
0:84 true (const bool)
0:90 Function Definition: main( (int)
0:90 Function Parameters:
0:91 Function Definition: main(i1; (void)
0:91 Function Parameters:
0:91 'a' (in int)
0:96 Function Definition: foo(f1; (int)
0:96 Function Parameters:
0:96 'a' (out float)
0:98 Sequence
0:98 Branch: Return with expression
0:98 3.200000
0:99 Function Call: foo(f1; (int)
0:99 'a' (out float)
0:? Linker Objects
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? 'm' (uniform 4X2 matrix of float)

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@ -0,0 +1,81 @@
ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions
ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions
ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, or precision qualifier to an existing variable
ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:12: '' : replicated qualifiers
ERROR: 0:12: 'foo' : identifier not previously declared
ERROR: 0:25: 'length' : array must be declared with a size before using this method
ERROR: 0:28: 'length' : incomplete method syntax
ERROR: 0:29: 'length' : method does not accept any arguments
ERROR: 0:30: 'flizbit' : only the length method is supported for array
ERROR: 0:30: '=' : cannot convert from '7-element array of float' to 'int'
ERROR: 0:31: 'flizbit' : only the length method is supported for array
ERROR: 0:31: 'f' : no matching overloaded function found
ERROR: 0:31: 'a4' : redefinition
ERROR: 0:32: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:33: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:34: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:37: 'constructor' : array constructor needs one argument per array element
ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:38: 'constructor' : array constructor needs one argument per array element
ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:43: 'uniform' : cannot initialize this type of qualifier
ERROR: 0:47: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:48: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:49: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none
ERROR: 30 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:17 Sequence
0:17 move second child to first child (2-component vector of float)
0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'attv4' (in 4-component vector of float)
0:22 move second child to first child (4-component vector of float)
0:22 'gl_Position' (invariant gl_Position 4-component vector of float)
0:22 direct index (4-component vector of float)
0:22 'b' (12-element array of 4-component vector of float)
0:22 11 (const int)
0:25 Sequence
0:25 move second child to first child (int)
0:25 'a1' (int)
0:25 1 (const int)
0:27 Sequence
0:27 move second child to first child (int)
0:27 'aa' (int)
0:27 7 (const int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'a2' (int)
0:29 Sequence
0:29 move second child to first child (int)
0:29 'a3' (int)
0:29 12 (const int)
0:37 Sequence
0:37 move second child to first child (2-element array of float)
0:37 'md9' (2-element array of float)
0:37 Construct float (const 2-element array of float)
0:38 Sequence
0:38 move second child to first child (2-element array of float)
0:38 'md11' (2-element array of float)
0:38 Construct float (const 2-element array of float)
0:40 move second child to first child (float)
0:40 'gl_PointSize' (invariant gl_PointSize float)
0:40 3.800000
0:? Linker Objects
0:? 'i' (in 4-component vector of float)
0:? 'o' (smooth out 4-component vector of float)
0:? 'attv2' (in 2-component vector of float)
0:? 'attv4' (in 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'centTexCoord' (invariant smooth out 2-component vector of float)

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@ -0,0 +1,10 @@
0:? Sequence
0:16 Function Definition: main( (void)
0:16 Function Parameters:
0:? Linker Objects
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)

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@ -0,0 +1,12 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:14: '#error' : GL_ES is not set
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)

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@ -0,0 +1,231 @@
ERROR: 0:30: 'noperspective' : Reserved word.
ERROR: 0:30: 'noperspective' : not supported with this profile: es
ERROR: 0:31: 'sampler/image' : samplers and images must be uniform
ERROR: 0:32: 'uint' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:39: 'structure' : samplers and images must be uniform (structure cannot contain a sampler or image)
ERROR: 0:69: 'variable indexing sampler array' : not supported with this profile: es
ERROR: 0:83: 'double' : Reserved word.
ERROR: 0:83: 'double' : not supported with this profile: es
ERROR: 0:84: 'dvec2' : Reserved word.
ERROR: 0:84: 'double vector' : not supported with this profile: es
ERROR: 0:85: 'dvec3' : Reserved word.
ERROR: 0:85: 'double vector' : not supported with this profile: es
ERROR: 0:86: 'dvec4' : Reserved word.
ERROR: 0:86: 'double vector' : not supported with this profile: es
ERROR: 0:101: 'arrays of arrays' : not supported with this profile: es
ERROR: 0:102: 'arrays of arrays' : not supported with this profile: es
ERROR: 0:102: 'arrays of arrays' : not supported with this profile: es
ERROR: 0:103: 'arrays of arrays' : not supported with this profile: es
ERROR: 0:100: 'arrays of arrays' : not supported with this profile: es
ERROR: 0:106: 'imageBuffer' : Reserved word.
ERROR: 0:106: '' : syntax error
ERROR: 21 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:53 Function Definition: main( (void)
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (lowp 4-component vector of float)
0:57 'v' (lowp 4-component vector of float)
0:57 Function Call: texture(s21;vf2; (lowp 4-component vector of float)
0:57 's2D' (uniform lowp sampler2D)
0:57 'c2D' (smooth in lowp 2-component vector of float)
0:58 move second child to first child (lowp 4-component vector of float)
0:58 'v' (lowp 4-component vector of float)
0:58 Function Call: textureProj(s31;vf4; (lowp 4-component vector of float)
0:58 's3D' (uniform lowp sampler3D)
0:58 'c4D' (smooth lowp 4-component vector of float)
0:59 move second child to first child (lowp 4-component vector of float)
0:59 'v' (lowp 4-component vector of float)
0:59 Function Call: textureLod(sA21;vf3;f1; (lowp 4-component vector of float)
0:59 's2DArray' (uniform lowp sampler2DArray)
0:59 'c3D' (smooth in lowp 3-component vector of float)
0:59 1.200000
0:60 move second child to first child (lowp float)
0:60 'f' (lowp float)
0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float)
0:60 's2DShadow' (uniform lowp sampler2DShadow)
0:60 'c3D' (smooth in lowp 3-component vector of float)
0:60 'ic2D' (flat in mediump 2-component vector of int)
0:60 'c1D' (smooth in lowp float)
0:61 move second child to first child (lowp 4-component vector of float)
0:61 'v' (lowp 4-component vector of float)
0:61 Function Call: texelFetch(s31;vi3;i1; (lowp 4-component vector of float)
0:61 's3D' (uniform lowp sampler3D)
0:61 'ic3D' (flat in mediump 3-component vector of int)
0:61 'ic1D' (flat in mediump int)
0:62 move second child to first child (lowp 4-component vector of float)
0:62 'v' (lowp 4-component vector of float)
0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (lowp 4-component vector of float)
0:62 direct index (uniform lowp sampler2D)
0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:62 2 (const int)
0:62 'ic2D' (flat in mediump 2-component vector of int)
0:62 4 (const int)
0:62 'ic2D' (flat in mediump 2-component vector of int)
0:63 move second child to first child (lowp float)
0:63 'f' (lowp float)
0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (lowp float)
0:63 's2DShadow' (uniform lowp sampler2DShadow)
0:63 'c3D' (smooth in lowp 3-component vector of float)
0:63 'c1D' (smooth in lowp float)
0:63 'ic2D' (flat in mediump 2-component vector of int)
0:64 move second child to first child (lowp 4-component vector of float)
0:64 'v' (lowp 4-component vector of float)
0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (lowp 4-component vector of float)
0:64 's2D' (uniform lowp sampler2D)
0:64 'c3D' (smooth in lowp 3-component vector of float)
0:64 'c1D' (smooth in lowp float)
0:64 'ic2D' (flat in mediump 2-component vector of int)
0:65 move second child to first child (lowp 4-component vector of float)
0:65 'v' (lowp 4-component vector of float)
0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (lowp 4-component vector of float)
0:65 'sCube' (uniform lowp samplerCube)
0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float)
0:66 move second child to first child (lowp float)
0:66 'f' (lowp float)
0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (lowp float)
0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
0:66 'c4D' (smooth lowp 4-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'ic2D' (flat in mediump 2-component vector of int)
0:67 move second child to first child (lowp 4-component vector of float)
0:67 'v' (lowp 4-component vector of float)
0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (lowp 4-component vector of float)
0:67 's3D' (uniform lowp sampler3D)
0:67 'c4D' (smooth lowp 4-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float)
0:68 move second child to first child (lowp 4-component vector of float)
0:68 'v' (lowp 4-component vector of float)
0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (lowp 4-component vector of float)
0:68 's2D' (uniform lowp sampler2D)
0:68 'c3D' (smooth in lowp 3-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'ic2D' (flat in mediump 2-component vector of int)
0:69 move second child to first child (lowp 4-component vector of float)
0:69 'v' (lowp 4-component vector of float)
0:69 Function Call: texture(s21;vf2; (lowp 4-component vector of float)
0:69 indirect index (uniform lowp sampler2D)
0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:69 'ic1D' (flat in mediump int)
0:69 'c2D' (smooth in lowp 2-component vector of float)
0:72 move second child to first child (mediump 4-component vector of int)
0:72 'iv' (mediump 4-component vector of int)
0:72 Function Call: texture(is21;vf2; (mediump 4-component vector of int)
0:72 'is2D' (uniform lowp isampler2D)
0:72 'c2D' (smooth in lowp 2-component vector of float)
0:73 move second child to first child (mediump 4-component vector of int)
0:73 'iv' (mediump 4-component vector of int)
0:73 Function Call: textureProjOffset(is21;vf4;vi2; (mediump 4-component vector of int)
0:73 'is2D' (uniform lowp isampler2D)
0:73 'c4D' (smooth lowp 4-component vector of float)
0:73 'ic2D' (flat in mediump 2-component vector of int)
0:74 move second child to first child (mediump 4-component vector of int)
0:74 'iv' (mediump 4-component vector of int)
0:74 Function Call: textureProjLod(is21;vf3;f1; (mediump 4-component vector of int)
0:74 'is2D' (uniform lowp isampler2D)
0:74 'c3D' (smooth in lowp 3-component vector of float)
0:74 'c1D' (smooth in lowp float)
0:75 move second child to first child (mediump 4-component vector of int)
0:75 'iv' (mediump 4-component vector of int)
0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (mediump 4-component vector of int)
0:75 'is2D' (uniform lowp isampler2D)
0:75 'c3D' (smooth in lowp 3-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float)
0:76 move second child to first child (mediump 4-component vector of int)
0:76 'iv' (mediump 4-component vector of int)
0:76 Function Call: texture(is31;vf3;f1; (mediump 4-component vector of int)
0:76 'is3D' (uniform lowp isampler3D)
0:76 'c3D' (smooth in lowp 3-component vector of float)
0:76 4.200000
0:77 move second child to first child (mediump 4-component vector of int)
0:77 'iv' (mediump 4-component vector of int)
0:77 Function Call: textureLod(isC1;vf3;f1; (mediump 4-component vector of int)
0:77 'isCube' (uniform lowp isamplerCube)
0:77 'c3D' (smooth in lowp 3-component vector of float)
0:77 'c1D' (smooth in lowp float)
0:78 move second child to first child (mediump 4-component vector of int)
0:78 'iv' (mediump 4-component vector of int)
0:78 Function Call: texelFetch(isA21;vi3;i1; (mediump 4-component vector of int)
0:78 'is2DArray' (uniform lowp isampler2DArray)
0:78 'ic3D' (flat in mediump 3-component vector of int)
0:78 'ic1D' (flat in mediump int)
0:80 move second child to first child (highp 2-component vector of int)
0:80 vector swizzle (mediump 2-component vector of int)
0:80 'iv' (mediump 4-component vector of int)
0:80 Sequence
0:80 0 (const int)
0:80 1 (const int)
0:80 Function Call: textureSize(sSC1;i1; (highp 2-component vector of int)
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:80 2 (const int)
0:88 add second child into first child (highp float)
0:88 'f' (lowp float)
0:88 direct index (highp float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float)
0:88 1 (const int)
0:89 move second child to first child (highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float)
0:89 'f' (lowp float)
0:91 move second child to first child (lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float)
0:91 c: direct index for structure (lowp 3-component vector of float)
0:91 's2' (smooth in structure)
0:91 0 (const int)
0:92 move second child to first child (lowp float)
0:92 'sf' (out lowp float)
0:92 f: direct index for structure (lowp float)
0:92 's2' (smooth in structure)
0:92 1 (const int)
0:94 add (lowp 2-component vector of float)
0:94 hyp. sine (lowp float)
0:94 'c1D' (smooth in lowp float)
0:95 vector-scale (lowp 2-component vector of float)
0:95 hyp. cosine (lowp float)
0:95 'c1D' (smooth in lowp float)
0:95 hyp. tangent (lowp 2-component vector of float)
0:95 'c2D' (smooth in lowp 2-component vector of float)
0:96 add (lowp 4-component vector of float)
0:96 arc hyp. sine (lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float)
0:96 arc hyp. cosine (lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float)
0:97 arc hyp. tangent (lowp 3-component vector of float)
0:97 'c3D' (smooth in lowp 3-component vector of float)
0:? Linker Objects
0:? 's2D' (uniform lowp sampler2D)
0:? 's3D' (uniform lowp sampler3D)
0:? 'sCube' (uniform lowp samplerCube)
0:? 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:? 's2DShadow' (uniform lowp sampler2DShadow)
0:? 's2DArray' (uniform lowp sampler2DArray)
0:? 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
0:? 'is2D' (uniform lowp isampler2D)
0:? 'is3D' (uniform lowp isampler3D)
0:? 'isCube' (uniform lowp isamplerCube)
0:? 'is2DArray' (uniform lowp isampler2DArray)
0:? 'us2D' (uniform lowp usampler2D)
0:? 'us3D' (uniform lowp usampler3D)
0:? 'usCube' (uniform lowp usamplerCube)
0:? 'us2DArray' (uniform lowp usampler2DArray)
0:? 'c1D' (smooth in lowp float)
0:? 'c2D' (smooth in lowp 2-component vector of float)
0:? 'c3D' (smooth in lowp 3-component vector of float)
0:? 'ic1D' (flat in mediump int)
0:? 'ic2D' (flat in mediump 2-component vector of int)
0:? 'ic3D' (flat in mediump 3-component vector of int)
0:? 'ic4D' (flat in mediump 4-component vector of int)
0:? 'badv' (noperspective in lowp 4-component vector of float)
0:? 'bads' (smooth in lowp sampler2D)
0:? 'badout' (out structure)
0:? 's2' (smooth in structure)
0:? 'sc' (out lowp 3-component vector of float)
0:? 'sf' (out lowp float)
0:? 'multiInst' (layout(shared ) uniform 2-element array of block)

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@ -0,0 +1,140 @@
ERROR: 0:8: 'varying' : Reserved word.
ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:10: '' : precision qualifier must appear as last qualifier
ERROR: 0:11: '' : invariant qualifier must appear first
ERROR: 0:12: '' : Auxiliary qualifiers (centroid, patch, and sample) must appear before storage and precision qualifiers
ERROR: 0:12: '' : vertex input cannot be further qualified
ERROR: 0:13: '' : interpolation qualifiers must appear before storage and precision qualifiers
ERROR: 0:14: '' : in/out must appear before const
ERROR: 0:15: '' : precision qualifier must appear as last qualifier
ERROR: 0:16: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
ERROR: 0:17: 'sample' : Reserved word.
ERROR: 0:17: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:18: 'uniform' : too many storage qualifiers
ERROR: 0:56: '#error' : GL_ES is set
ERROR: 0:62: '' : array size required
ERROR: 0:63: '' : array size required
ERROR: 0:65: '' : array size required
ERROR: 0:64: '' : array size required
ERROR: 0:67: '' : array size required
ERROR: 20 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:27 Function Definition: main( (void)
0:27 Function Parameters:
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (highp int)
0:29 'id' (highp int)
0:29 add (highp int)
0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:31 Sequence
0:31 move second child to first child (highp int)
0:31 'c0' (highp int)
0:31 64 (const int)
0:32 Sequence
0:32 move second child to first child (highp int)
0:32 'c1' (highp int)
0:32 128 (const int)
0:33 Sequence
0:33 move second child to first child (highp int)
0:33 'c2' (highp int)
0:33 16 (const int)
0:34 Sequence
0:34 move second child to first child (highp int)
0:34 'c3' (highp int)
0:34 15 (const int)
0:35 Sequence
0:35 move second child to first child (highp int)
0:35 'c4' (highp int)
0:35 32 (const int)
0:36 Sequence
0:36 move second child to first child (highp int)
0:36 'c5' (highp int)
0:36 32 (const int)
0:37 Sequence
0:37 move second child to first child (highp int)
0:37 'c6' (highp int)
0:37 32 (const int)
0:38 Sequence
0:38 move second child to first child (highp int)
0:38 'c7' (highp int)
0:38 16 (const int)
0:39 Sequence
0:39 move second child to first child (highp int)
0:39 'c8' (highp int)
0:39 32 (const int)
0:40 Sequence
0:40 move second child to first child (highp int)
0:40 'c9' (highp int)
0:40 -8 (const int)
0:41 Sequence
0:41 move second child to first child (highp int)
0:41 'c10' (highp int)
0:41 7 (const int)
0:43 Sequence
0:43 move second child to first child (highp 3X4 matrix of float)
0:43 'tm' (highp 3X4 matrix of float)
0:43 transpose (highp 3X4 matrix of float)
0:43 'm43' (uniform highp 4X3 matrix of float)
0:44 Sequence
0:44 move second child to first child (highp float)
0:44 'dm' (highp float)
0:44 determinant (highp float)
0:44 'm44' (uniform highp 4X4 matrix of float)
0:45 Sequence
0:45 move second child to first child (highp 3X3 matrix of float)
0:45 'im' (highp 3X3 matrix of float)
0:45 inverse (highp 3X3 matrix of float)
0:45 'm33' (uniform highp 3X3 matrix of float)
0:47 Sequence
0:47 move second child to first child (highp 3X2 matrix of float)
0:47 'op' (highp 3X2 matrix of float)
0:47 outer product (highp 3X2 matrix of float)
0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 direct index (uniform highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 2 (const int)
0:50 move second child to first child (highp float)
0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 direct index (highp float)
0:50 'v2' (smooth out highp 2-component vector of float)
0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float)
0:52 's' (smooth out structure)
0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float)
0:53 f: direct index for structure (highp float)
0:53 's' (smooth out structure)
0:53 1 (const int)
0:53 'dm' (highp float)
0:68 Sequence
0:68 move second child to first child (2-element array of highp float)
0:68 'okayA' (2-element array of highp float)
0:68 3.000000
0:68 4.000000
0:? Linker Objects
0:? 'm43' (uniform highp 4X3 matrix of float)
0:? 'm33' (uniform highp 3X3 matrix of float)
0:? 'm44' (uniform highp 4X4 matrix of float)
0:? 'v3' (in highp 3-component vector of float)
0:? 'v2' (smooth out highp 2-component vector of float)
0:? 'badorder' (in highp 4-component vector of float)
0:? 'badorder2' (invariant smooth out highp 4-component vector of float)
0:? 'badorder4' (centroid in highp 4-component vector of float)
0:? 'badorder3' (flat out highp 4-component vector of float)
0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure)
0:? 'ubInst' (layout(shared ) uniform 1-element array of block)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -0,0 +1,184 @@
ERROR: 0:6: 'float' : type requires declaration of default precision qualifier
ERROR: 0:70: 'noise2' : no matching overloaded function found
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:26 Function Definition: main( (void)
0:26 Function Parameters:
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (mediump 3-component vector of float)
0:29 'v' (mediump 3-component vector of float)
0:29 mix (mediump 3-component vector of float)
0:29 'x' (mediump 3-component vector of float)
0:29 'y' (mediump 3-component vector of float)
0:29 'bv' (3-component vector of bool)
0:30 Sequence
0:30 move second child to first child (mediump 4-component vector of int)
0:30 'iv10' (mediump 4-component vector of int)
0:30 Absolute value (mediump 4-component vector of int)
0:30 'iv4a' (mediump 4-component vector of int)
0:31 Sequence
0:31 move second child to first child (mediump 4-component vector of int)
0:31 'iv11' (mediump 4-component vector of int)
0:31 Sign (mediump 4-component vector of int)
0:31 'iv4a' (mediump 4-component vector of int)
0:32 Sequence
0:32 move second child to first child (mediump 4-component vector of int)
0:32 'iv12' (mediump 4-component vector of int)
0:32 min (mediump 4-component vector of int)
0:32 'iv4a' (mediump 4-component vector of int)
0:32 'iv4b' (mediump 4-component vector of int)
0:33 Sequence
0:33 move second child to first child (mediump 4-component vector of int)
0:33 'iv13' (mediump 4-component vector of int)
0:33 min (mediump 4-component vector of int)
0:33 'iv4a' (mediump 4-component vector of int)
0:33 'imin' (mediump int)
0:34 Sequence
0:34 move second child to first child (mediump 2-component vector of uint)
0:34 'u' (mediump 2-component vector of uint)
0:34 min (mediump 2-component vector of uint)
0:34 'uv2x' (mediump 2-component vector of uint)
0:34 'uv2y' (mediump 2-component vector of uint)
0:35 Sequence
0:35 move second child to first child (mediump 4-component vector of uint)
0:35 'uv' (mediump 4-component vector of uint)
0:35 min (mediump 4-component vector of uint)
0:35 'uv4y' (mediump 4-component vector of uint)
0:35 'uy' (mediump uint)
0:36 Sequence
0:36 move second child to first child (mediump 3-component vector of int)
0:36 'iv14' (mediump 3-component vector of int)
0:36 max (mediump 3-component vector of int)
0:36 'iv3a' (mediump 3-component vector of int)
0:36 'iv3b' (mediump 3-component vector of int)
0:37 Sequence
0:37 move second child to first child (mediump 4-component vector of int)
0:37 'iv15' (mediump 4-component vector of int)
0:37 max (mediump 4-component vector of int)
0:37 'iv4a' (mediump 4-component vector of int)
0:37 'imax' (mediump int)
0:38 Sequence
0:38 move second child to first child (mediump 2-component vector of uint)
0:38 'u10' (mediump 2-component vector of uint)
0:38 max (mediump 2-component vector of uint)
0:38 'uv2x' (mediump 2-component vector of uint)
0:38 'uv2y' (mediump 2-component vector of uint)
0:39 Sequence
0:39 move second child to first child (mediump 2-component vector of uint)
0:39 'u11' (mediump 2-component vector of uint)
0:39 max (mediump 2-component vector of uint)
0:39 'uv2x' (mediump 2-component vector of uint)
0:39 'uy' (mediump uint)
0:40 Sequence
0:40 move second child to first child (mediump 4-component vector of int)
0:40 'iv16' (mediump 4-component vector of int)
0:40 clamp (mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int)
0:40 'iv4b' (mediump 4-component vector of int)
0:41 Sequence
0:41 move second child to first child (mediump 4-component vector of int)
0:41 'iv17' (mediump 4-component vector of int)
0:41 clamp (mediump 4-component vector of int)
0:41 'iv4a' (mediump 4-component vector of int)
0:41 'imin' (mediump int)
0:41 'imax' (mediump int)
0:42 Sequence
0:42 move second child to first child (mediump 2-component vector of uint)
0:42 'u12' (mediump 2-component vector of uint)
0:42 clamp (mediump 2-component vector of uint)
0:42 'uv2x' (mediump 2-component vector of uint)
0:42 'uv2y' (mediump 2-component vector of uint)
0:42 'uv2c' (mediump 2-component vector of uint)
0:43 Sequence
0:43 move second child to first child (mediump 4-component vector of uint)
0:43 'uv10' (mediump 4-component vector of uint)
0:43 clamp (mediump 4-component vector of uint)
0:43 'uv4y' (mediump 4-component vector of uint)
0:43 'umin' (mediump uint)
0:43 'umax' (mediump uint)
0:47 Sequence
0:47 move second child to first child (mediump 3-component vector of float)
0:47 'v11' (mediump 3-component vector of float)
0:47 modf (mediump 3-component vector of float)
0:47 'x' (mediump 3-component vector of float)
0:47 'modfOut' (mediump 3-component vector of float)
0:49 Sequence
0:49 move second child to first child (mediump float)
0:49 't' (mediump float)
0:49 trunc (mediump float)
0:49 'f' (mediump float)
0:50 Sequence
0:50 move second child to first child (mediump 2-component vector of float)
0:50 'v12' (mediump 2-component vector of float)
0:50 round (mediump 2-component vector of float)
0:50 'v2a' (mediump 2-component vector of float)
0:51 Sequence
0:51 move second child to first child (mediump 2-component vector of float)
0:51 'v13' (mediump 2-component vector of float)
0:51 roundEven (mediump 2-component vector of float)
0:51 'v2a' (mediump 2-component vector of float)
0:52 Sequence
0:52 move second child to first child (2-component vector of bool)
0:52 'b10' (2-component vector of bool)
0:52 isnan (2-component vector of bool)
0:52 'v2a' (mediump 2-component vector of float)
0:53 Sequence
0:53 move second child to first child (4-component vector of bool)
0:53 'b11' (4-component vector of bool)
0:53 isinf (4-component vector of bool)
0:53 'v4' (mediump 4-component vector of float)
0:56 Sequence
0:56 move second child to first child (mediump int)
0:56 'i' (mediump int)
0:56 floatBitsToInt (mediump int)
0:56 'f' (mediump float)
0:57 Sequence
0:57 move second child to first child (mediump 4-component vector of uint)
0:57 'uv11' (mediump 4-component vector of uint)
0:57 floatBitsToUint (mediump 4-component vector of uint)
0:57 'v4' (mediump 4-component vector of float)
0:58 Sequence
0:58 move second child to first child (mediump 4-component vector of float)
0:58 'v14' (mediump 4-component vector of float)
0:58 intBitsToFloat (mediump 4-component vector of float)
0:58 'iv4a' (mediump 4-component vector of int)
0:59 Sequence
0:59 move second child to first child (mediump 2-component vector of float)
0:59 'v15' (mediump 2-component vector of float)
0:59 uintBitsToFloat (mediump 2-component vector of float)
0:59 'uv2c' (mediump 2-component vector of uint)
0:62 Sequence
0:62 move second child to first child (highp uint)
0:62 'u19' (mediump uint)
0:62 packSnorm2x16 (highp uint)
0:62 'v2a' (mediump 2-component vector of float)
0:63 Sequence
0:63 move second child to first child (highp 2-component vector of float)
0:63 'v20' (mediump 2-component vector of float)
0:63 unpackSnorm2x16 (highp 2-component vector of float)
0:63 'uy' (mediump uint)
0:64 Sequence
0:64 move second child to first child (highp uint)
0:64 'u15' (mediump uint)
0:64 packUnorm2x16 (highp uint)
0:64 'v2a' (mediump 2-component vector of float)
0:65 Sequence
0:65 move second child to first child (highp 2-component vector of float)
0:65 'v16' (mediump 2-component vector of float)
0:65 unpackUnorm2x16 (highp 2-component vector of float)
0:65 'uy' (mediump uint)
0:66 Sequence
0:66 move second child to first child (highp uint)
0:66 'u17' (mediump uint)
0:66 packHalf2x16 (highp uint)
0:66 'v2b' (mediump 2-component vector of float)
0:67 Sequence
0:67 move second child to first child (mediump 2-component vector of float)
0:67 'v18' (mediump 2-component vector of float)
0:67 unpackHalf2x16 (mediump 2-component vector of float)
0:67 'uy' (mediump uint)
0:70 0.000000

View File

@ -0,0 +1,47 @@
ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:17: 'sampler' : member of block cannot be a sampler type
ERROR: 0:45: 'variable indexing block array' : not supported with this profile: es
ERROR: 4 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int)
0:44 sampler: direct index for structure (lowp isampler3D)
0:44 's' (uniform structure)
0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float)
0:44 Convert int to float (float)
0:44 ni: direct index for structure (layout(column_major shared ) mediump int)
0:44 'inst' (layout(shared ) uniform block)
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 '__anon__0' (layout(shared ) uniform block)
0:44 0 (const uint)
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 direct index (layout(shared ) uniform block)
0:44 'insts' (layout(shared ) uniform 4-element array of block)
0:44 2 (const int)
0:44 0 (const int)
0:44 2 (const int)
0:45 indirect index (layout(shared ) uniform block)
0:45 'insts' (layout(shared ) uniform 4-element array of block)
0:45 direct index (mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint)
0:45 's' (uniform structure)
0:45 1 (const int)
0:45 0 (const int)
0:? Linker Objects
0:? 's' (uniform structure)
0:? '__anon__0' (layout(shared ) uniform block)
0:? 'inst' (layout(shared ) uniform block)
0:? 'insts' (layout(shared ) uniform 4-element array of block)
0:? '__anon__1' (layout(shared ) uniform block)

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@ -0,0 +1,24 @@
ERROR: 0:4: 'color' : can only use location layout qualifier on a vertex input or fragment output
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child (mediump 4-component vector of float)
0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:13 move second child to first child (mediump 4-component vector of float)
0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:13 'pos' (smooth in mediump 4-component vector of float)
0:14 move second child to first child (mediump 4-component vector of float)
0:14 direct index (layout(location=4 ) out mediump 4-component vector of float)
0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:14 1 (const int)
0:14 'pos' (smooth in mediump 4-component vector of float)
0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float)
0:? 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:? 'p' (layout(location=3 ) out mediump 4-component vector of float)

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@ -0,0 +1,60 @@
ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:8: 'in' : cannot be a structure or array
ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
ERROR: 0:12: 'badm4' : cannot specify matrix layout on a variable declaration
ERROR: 0:12: 'badm4' : cannot specify packing on a variable declaration
ERROR: 0:15: 'badf' : member of uniform block cannot have an auxiliary or interpolation qualifier
ERROR: 0:15: 'badg' : member storage qualifier cannot contradict block storage qualifier
ERROR: 0:28: 'T3' : nameless block contains a member that already has a name at global scope
ERROR: 0:35: 'badout' : only uniform interface blocks are supported
ERROR: 0:39: 'badout' : can only use location layout qualifier on a vertex input or fragment output
ERROR: 0:47: 'shared' : not supported with this profile: es
ERROR: 0:47: 'shared' : not supported in this stage: vertex
ERROR: 12 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:41 Function Definition: main( (void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (highp 4-component vector of float)
0:43 'pos' (smooth out highp 4-component vector of float)
0:43 vector-times-matrix (highp 4-component vector of float)
0:43 'p' (layout(location=3 ) in highp 4-component vector of float)
0:43 add (highp 4X4 matrix of float)
0:43 add (highp 4X4 matrix of float)
0:43 add (highp 4X4 matrix of float)
0:43 add (highp 4X4 matrix of float)
0:43 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
0:43 'tblock' (layout(std140 ) uniform block)
0:43 0 (const int)
0:43 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
0:43 'tblock' (layout(std140 ) uniform block)
0:43 1 (const int)
0:43 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:43 '__anon__1' (layout(shared ) uniform block)
0:43 1 (const uint)
0:43 M3: direct index for structure (layout(column_major shared ) highp 4X4 matrix of float)
0:43 '__anon__1' (layout(shared ) uniform block)
0:43 0 (const uint)
0:43 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:43 '__anon__0' (layout(shared ) uniform block)
0:43 1 (const uint)
0:44 move second child to first child (highp 3-component vector of float)
0:44 'color' (smooth out highp 3-component vector of float)
0:44 vector-times-matrix (highp 3-component vector of float)
0:44 'c' (layout(location=7 ) in highp 3-component vector of float)
0:44 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
0:44 'tblock' (layout(std140 ) uniform block)
0:44 2 (const int)
0:? Linker Objects
0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
0:? 'pos' (smooth out highp 4-component vector of float)
0:? 'color' (smooth out highp 3-component vector of float)
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
0:? 'tblock' (layout(std140 ) uniform block)
0:? '__anon__0' (layout(shared ) uniform block)
0:? 'badout' (layout(location=10 ) smooth out highp 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

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@ -0,0 +1,202 @@
ERROR: 0:11: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(shared ) uniform block' and a right operand of type 'layout(shared ) uniform block' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure' and a right operand of type 'structure' (or there is no acceptable conversion)
ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump int' (or there is no acceptable conversion)
ERROR: 0:35: 'assign' : cannot convert from 'mediump 4-component vector of int' to 'mediump 3-component vector of int'
ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'mediump 4-component vector of int' and a right operand of type 'mediump 4-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion)
ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(shared ) uniform block (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure (or there is no acceptable conversion)
ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion)
ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion)
ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type 'bool' (or there is no acceptable conversion)
ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump int' (or there is no acceptable conversion)
ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump uint (or there is no acceptable conversion)
ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump int (or there is no acceptable conversion)
ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 2X2 matrix of float (or there is no acceptable conversion)
ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump float (or there is no acceptable conversion)
ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 4X4 matrix of float (or there is no acceptable conversion)
ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(shared ) uniform block (or there is no acceptable conversion)
ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump int' (or there is no acceptable conversion)
ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 4X4 matrix of float' and a right operand of type 'mediump int' (or there is no acceptable conversion)
ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 4-component vector of int' (or there is no acceptable conversion)
ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:85: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'structure' and a right operand of type 'structure' (or there is no acceptable conversion)
ERROR: 0:90: 'assign' : l-value required
ERROR: 56 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:? Sequence
0:30 'instanceName' (layout(shared ) uniform block)
0:31 's' (structure)
0:32 'i' (mediump int)
0:33 'u' (mediump uint)
0:34 'u' (mediump uint)
0:35 'iv3' (mediump 3-component vector of int)
0:36 'iv4' (mediump 4-component vector of int)
0:37 'i' (mediump int)
0:38 'iv3' (mediump 3-component vector of int)
0:39 'a' (5-element array of mediump float)
0:40 'b' (bool)
0:42 'f' (mediump float)
0:43 'i' (mediump int)
0:44 'f' (mediump float)
0:45 'instanceName' (layout(shared ) uniform block)
0:46 's' (structure)
0:47 'a' (5-element array of mediump float)
0:48 'b3' (3-component vector of bool)
0:50 false (const bool)
0:51 false (const bool)
0:52 false (const bool)
0:53 false (const bool)
0:54 false (const bool)
0:55 false (const bool)
0:57 false (const bool)
0:58 false (const bool)
0:59 false (const bool)
0:60 false (const bool)
0:61 false (const bool)
0:62 false (const bool)
0:64 'u' (mediump uint)
0:65 'i' (mediump int)
0:66 'm2' (mediump 2X2 matrix of float)
0:67 'v3' (mediump 3-component vector of float)
0:68 'a' (5-element array of mediump float)
0:70 'f' (mediump float)
0:71 'm4' (mediump 4X4 matrix of float)
0:72 'v3' (mediump 3-component vector of float)
0:73 'a' (5-element array of mediump float)
0:74 'instanceName' (layout(shared ) uniform block)
0:76 'i' (mediump int)
0:77 'u' (mediump uint)
0:78 'i' (mediump int)
0:79 'f' (mediump float)
0:80 'm4' (mediump 4X4 matrix of float)
0:81 'a' (5-element array of mediump float)
0:82 'iv3' (mediump 3-component vector of int)
0:84 'i' (mediump int)
0:85 'u' (mediump uint)
0:86 'i' (mediump int)
0:87 'u' (mediump uint)
0:88 'm2' (mediump 2X2 matrix of float)
0:89 's' (structure)
0:90 move second child to first child (mediump float)
0:90 move second child to first child (mediump float)
0:90 'f' (mediump float)
0:90 'f' (mediump float)
0:90 'f' (mediump float)
0:93 vector-scale (mediump 4-component vector of float)
0:93 'f' (mediump float)
0:93 'v4' (mediump 4-component vector of float)
0:94 add (mediump uint)
0:94 'u' (mediump uint)
0:94 'u' (mediump uint)
0:95 divide (mediump 4-component vector of uint)
0:95 'uv4' (mediump 4-component vector of uint)
0:95 'u' (mediump uint)
0:96 subtract second child into first child (mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int)
0:98 mod second child into first child (mediump int)
0:98 'i' (mediump int)
0:98 3 (const int)
0:99 mod (mediump 3-component vector of uint)
0:99 'uv3' (mediump 3-component vector of uint)
0:99 4 (const uint)
0:100 Pre-Decrement (mediump 2X2 matrix of float)
0:100 'm2' (mediump 2X2 matrix of float)
0:101 Post-Increment (mediump 4-component vector of int)
0:101 'iv4' (mediump 4-component vector of int)
0:103 Compare Not Equal (bool)
0:103 'm4' (mediump 4X4 matrix of float)
0:103 'm4' (mediump 4X4 matrix of float)
0:104 Compare Equal (bool)
0:104 'm2' (mediump 2X2 matrix of float)
0:104 'm2' (mediump 2X2 matrix of float)
0:105 Compare Less Than or Equal (bool)
0:105 'i' (mediump int)
0:105 'i' (mediump int)
0:106 Compare Equal (bool)
0:106 'a' (5-element array of mediump float)
0:106 'a' (5-element array of mediump float)
0:107 Compare Not Equal (bool)
0:107 's' (structure)
0:107 's' (structure)
0:109 logical-and (bool)
0:109 'b' (bool)
0:109 'b' (bool)
0:110 logical-or (bool)
0:110 'b' (bool)
0:110 'b' (bool)
0:111 logical-xor (bool)
0:111 'b' (bool)
0:111 'b' (bool)
0:113 Comma (mediump 3-component vector of uint)
0:113 Negate conditional (bool)
0:113 'b' (bool)
0:113 'uv3' (mediump 3-component vector of uint)
0:115 Bitwise not (mediump int)
0:115 'i' (mediump int)
0:116 Bitwise not (mediump uint)
0:116 'u' (mediump uint)
0:117 Bitwise not (mediump 3-component vector of uint)
0:117 'uv3' (mediump 3-component vector of uint)
0:118 Bitwise not (mediump 3-component vector of int)
0:118 'iv3' (mediump 3-component vector of int)
0:120 left shift second child into first child (mediump 3-component vector of uint)
0:120 'uv3' (mediump 3-component vector of uint)
0:120 'i' (mediump int)
0:121 right-shift (mediump int)
0:121 'i' (mediump int)
0:121 'i' (mediump int)
0:122 left-shift (mediump uint)
0:122 'u' (mediump uint)
0:122 'u' (mediump uint)
0:123 right-shift (mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int)
0:125 bitwise and (mediump int)
0:125 'i' (mediump int)
0:125 'i' (mediump int)
0:126 inclusive-or (mediump uint)
0:126 'u' (mediump uint)
0:126 'u' (mediump uint)
0:127 exclusive-or (mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int)
0:? Linker Objects
0:? 'instanceName' (layout(shared ) uniform block)

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@ -0,0 +1,95 @@
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : illegal redeclaration
ERROR: 0:19: 'f' : redefinition
ERROR: 0:20: 'tan' : redefinition
ERROR: 0:21: 'redeclaration of built-in function' : not supported with this profile: es
ERROR: 0:22: 'redeclaration of built-in function' : not supported with this profile: es
ERROR: 0:31: 'local function declaration' : not supported with this profile: es
ERROR: 0:50: 'z' : undeclared identifier
ERROR: 0:50: 'z' : redefinition
ERROR: 9 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int)
0:3 Function Parameters:
0:3 'a' (in highp int)
0:3 'b' (in highp int)
0:3 'c' (in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (highp float)
0:8 'a' (highp float)
0:8 add (highp float)
0:8 Convert int to float (highp float)
0:8 'a' (in highp int)
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in highp int)
0:22 Function Definition: cos(f1; (highp float)
0:22 Function Parameters:
0:22 'x' (in highp float)
0:24 Sequence
0:24 Branch: Return with expression
0:24 1.000000
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:32 Function Call: g( (highp int)
0:35 'sin' (highp float)
0:37 Function Call: f(i1;i1;i1; (highp int)
0:37 1 (const int)
0:37 2 (const int)
0:37 3 (const int)
0:40 move second child to first child (highp float)
0:40 'f' (highp float)
0:40 3.000000
0:42 move second child to first child (highp 4-component vector of float)
0:42 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:42 Construct vec4 (highp 4-component vector of float)
0:42 'f' (highp float)
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (highp int)
0:44 'f' (highp int)
0:44 0 (const int)
0:44 Loop with condition tested first
0:44 Loop Condition
0:44 Compare Less Than (bool)
0:44 'f' (highp int)
0:44 10 (const int)
0:44 Loop Body
0:45 Pre-Increment (highp int)
0:45 'f' (highp int)
0:44 Loop Terminal Expression
0:44 Pre-Increment (highp int)
0:44 'f' (highp int)
0:47 Sequence
0:47 move second child to first child (highp int)
0:47 'x' (highp int)
0:47 1 (const int)
0:49 Sequence
0:49 Sequence
0:49 move second child to first child (highp float)
0:49 'x' (highp float)
0:49 2.000000
0:49 move second child to first child (highp float)
0:49 'y' (highp float)
0:49 'x' (highp float)
0:53 Sequence
0:53 Sequence
0:53 move second child to first child (highp int)
0:53 'x' (highp int)
0:53 'x' (highp int)
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (structure)
0:61 'S' (structure)
0:61 0 (const int)
0:62 x: direct index for structure (highp int)
0:62 'S' (structure)
0:62 0 (const int)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

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@ -0,0 +1,22 @@
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (fragColor 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 1 (const int)
0:11 'inVar' (smooth in 4-component vector of float)
0:12 Sequence
0:12 move second child to first child (int)
0:12 'buffer' (int)
0:12 4 (const int)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)

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@ -0,0 +1,19 @@
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (fragColor 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 1 (const int)
0:11 vector-times-matrix (4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)

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@ -0,0 +1,18 @@
ERROR: 0:11: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:? Sequence
0:11 move second child to first child (4-component vector of float)
0:11 'v' (4-component vector of float)
0:11 Function Call: texture(s21;vf2; (4-component vector of float)
0:11 indirect index (uniform sampler2D)
0:11 'arrayedSampler' (uniform 5-element array of sampler2D)
0:11 'i' (flat in int)
0:11 'c2D' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int)

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@ -0,0 +1,9 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:7: '' : vertex input cannot be further qualified
ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:13: 'uniform' : too many storage qualifiers
ERROR: 5 compilation errors. No code generated.

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@ -0,0 +1,91 @@
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : illegal redeclaration
ERROR: 0:19: 'f' : redefinition
ERROR: 0:50: 'z' : undeclared identifier
ERROR: 0:50: 'z' : redefinition
ERROR: 5 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int)
0:3 Function Parameters:
0:3 'a' (in int)
0:3 'b' (in int)
0:3 'c' (in int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (float)
0:8 'a' (float)
0:8 add (float)
0:8 Convert int to float (float)
0:8 'a' (in int)
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in int)
0:22 Function Definition: cos(f1; (float)
0:22 Function Parameters:
0:22 'x' (in float)
0:24 Sequence
0:24 Branch: Return with expression
0:24 1.000000
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:32 Function Call: g( (int)
0:35 'sin' (float)
0:37 Function Call: f(i1;i1;i1; (int)
0:37 1 (const int)
0:37 2 (const int)
0:37 3 (const int)
0:40 move second child to first child (float)
0:40 'f' (float)
0:40 3.000000
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (invariant gl_Position 4-component vector of float)
0:42 Construct vec4 (4-component vector of float)
0:42 'f' (float)
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (int)
0:44 'f' (int)
0:44 0 (const int)
0:44 Loop with condition tested first
0:44 Loop Condition
0:44 Compare Less Than (bool)
0:44 'f' (int)
0:44 10 (const int)
0:44 Loop Body
0:45 Pre-Increment (int)
0:45 'f' (int)
0:44 Loop Terminal Expression
0:44 Pre-Increment (int)
0:44 'f' (int)
0:47 Sequence
0:47 move second child to first child (int)
0:47 'x' (int)
0:47 1 (const int)
0:49 Sequence
0:49 Sequence
0:49 move second child to first child (float)
0:49 'x' (float)
0:49 2.000000
0:49 move second child to first child (float)
0:49 'y' (float)
0:49 'x' (float)
0:53 Sequence
0:53 Sequence
0:53 move second child to first child (int)
0:53 'x' (int)
0:53 'x' (int)
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (structure)
0:61 'S' (structure)
0:61 0 (const int)
0:62 x: direct index for structure (int)
0:62 'S' (structure)
0:62 0 (const int)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

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@ -0,0 +1,408 @@
0:? Sequence
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:? Sequence
0:27 move second child to first child (4-component vector of float)
0:27 'v' (4-component vector of float)
0:27 radians (4-component vector of float)
0:27 'uv4' (uniform 4-component vector of float)
0:28 add second child into first child (4-component vector of float)
0:28 'v' (4-component vector of float)
0:28 degrees (4-component vector of float)
0:28 'v' (4-component vector of float)
0:29 add second child into first child (4-component vector of float)
0:29 'v' (4-component vector of float)
0:29 Comma (4-component vector of float)
0:29 move second child to first child (int)
0:29 'i' (int)
0:29 component-wise multiply (int)
0:29 'ui' (uniform int)
0:29 'ui' (uniform int)
0:29 sine (4-component vector of float)
0:29 'v' (4-component vector of float)
0:30 add second child into first child (4-component vector of float)
0:30 'v' (4-component vector of float)
0:30 cosine (4-component vector of float)
0:30 'v' (4-component vector of float)
0:31 add second child into first child (4-component vector of float)
0:31 'v' (4-component vector of float)
0:31 tangent (4-component vector of float)
0:31 'v' (4-component vector of float)
0:32 add second child into first child (4-component vector of float)
0:32 'v' (4-component vector of float)
0:32 arc sine (4-component vector of float)
0:32 'v' (4-component vector of float)
0:33 add second child into first child (4-component vector of float)
0:33 'v' (4-component vector of float)
0:33 arc cosine (4-component vector of float)
0:33 'v' (4-component vector of float)
0:35 add second child into first child (4-component vector of float)
0:35 'v' (4-component vector of float)
0:35 arc tangent (4-component vector of float)
0:35 'v' (4-component vector of float)
0:36 add second child into first child (4-component vector of float)
0:36 'v' (4-component vector of float)
0:36 hyp. sine (4-component vector of float)
0:36 'v' (4-component vector of float)
0:37 add second child into first child (4-component vector of float)
0:37 'v' (4-component vector of float)
0:37 hyp. cosine (4-component vector of float)
0:37 'v' (4-component vector of float)
0:38 add second child into first child (4-component vector of float)
0:38 'v' (4-component vector of float)
0:38 hyp. tangent (4-component vector of float)
0:38 'v' (4-component vector of float)
0:39 add second child into first child (4-component vector of float)
0:39 'v' (4-component vector of float)
0:39 arc hyp. sine (4-component vector of float)
0:39 'v' (4-component vector of float)
0:40 add second child into first child (4-component vector of float)
0:40 'v' (4-component vector of float)
0:40 arc hyp. cosine (4-component vector of float)
0:40 'v' (4-component vector of float)
0:41 add second child into first child (4-component vector of float)
0:41 'v' (4-component vector of float)
0:41 arc hyp. tangent (4-component vector of float)
0:41 'v' (4-component vector of float)
0:43 add second child into first child (4-component vector of float)
0:43 'v' (4-component vector of float)
0:43 pow (4-component vector of float)
0:43 'v' (4-component vector of float)
0:43 'v' (4-component vector of float)
0:44 add second child into first child (4-component vector of float)
0:44 'v' (4-component vector of float)
0:44 exp (4-component vector of float)
0:44 'v' (4-component vector of float)
0:45 add second child into first child (4-component vector of float)
0:45 'v' (4-component vector of float)
0:45 log (4-component vector of float)
0:45 'v' (4-component vector of float)
0:46 add second child into first child (4-component vector of float)
0:46 'v' (4-component vector of float)
0:46 exp2 (4-component vector of float)
0:46 'v' (4-component vector of float)
0:47 add second child into first child (4-component vector of float)
0:47 'v' (4-component vector of float)
0:47 log2 (4-component vector of float)
0:47 'v' (4-component vector of float)
0:48 add second child into first child (4-component vector of float)
0:48 'v' (4-component vector of float)
0:48 sqrt (4-component vector of float)
0:48 'v' (4-component vector of float)
0:49 add second child into first child (4-component vector of float)
0:49 'v' (4-component vector of float)
0:49 inverse sqrt (4-component vector of float)
0:49 'v' (4-component vector of float)
0:50 add second child into first child (4-component vector of float)
0:50 'v' (4-component vector of float)
0:50 Absolute value (4-component vector of float)
0:50 'v' (4-component vector of float)
0:51 add second child into first child (4-component vector of float)
0:51 'v' (4-component vector of float)
0:51 Sign (4-component vector of float)
0:51 'v' (4-component vector of float)
0:52 add second child into first child (4-component vector of float)
0:52 'v' (4-component vector of float)
0:52 Floor (4-component vector of float)
0:52 'v' (4-component vector of float)
0:60 add second child into first child (4-component vector of float)
0:60 'v' (4-component vector of float)
0:60 Ceiling (4-component vector of float)
0:60 'v' (4-component vector of float)
0:61 add second child into first child (4-component vector of float)
0:61 'v' (4-component vector of float)
0:61 Fraction (4-component vector of float)
0:61 'v' (4-component vector of float)
0:62 add second child into first child (4-component vector of float)
0:62 'v' (4-component vector of float)
0:62 mod (4-component vector of float)
0:62 'v' (4-component vector of float)
0:62 'v' (4-component vector of float)
0:63 add second child into first child (4-component vector of float)
0:63 'v' (4-component vector of float)
0:63 mod (4-component vector of float)
0:63 'v' (4-component vector of float)
0:63 direct index (float)
0:63 'v' (4-component vector of float)
0:63 0 (const int)
0:69 add second child into first child (4-component vector of float)
0:69 'v' (4-component vector of float)
0:69 min (4-component vector of float)
0:69 'v' (4-component vector of float)
0:69 'uv4' (uniform 4-component vector of float)
0:70 add second child into first child (4-component vector of float)
0:70 'v' (4-component vector of float)
0:70 max (4-component vector of float)
0:70 'v' (4-component vector of float)
0:70 'uv4' (uniform 4-component vector of float)
0:71 add second child into first child (4-component vector of float)
0:71 'v' (4-component vector of float)
0:71 clamp (4-component vector of float)
0:71 'v' (4-component vector of float)
0:71 'uv4' (uniform 4-component vector of float)
0:71 'uv4' (uniform 4-component vector of float)
0:72 add second child into first child (4-component vector of float)
0:72 'v' (4-component vector of float)
0:72 mix (4-component vector of float)
0:72 'v' (4-component vector of float)
0:72 'v' (4-component vector of float)
0:72 'v' (4-component vector of float)
0:86 add second child into first child (4-component vector of float)
0:86 'v' (4-component vector of float)
0:86 step (4-component vector of float)
0:86 'v' (4-component vector of float)
0:86 'v' (4-component vector of float)
0:87 add second child into first child (4-component vector of float)
0:87 'v' (4-component vector of float)
0:87 smoothstep (4-component vector of float)
0:87 'v' (4-component vector of float)
0:87 'v' (4-component vector of float)
0:87 'v' (4-component vector of float)
0:88 add second child into first child (4-component vector of float)
0:88 'v' (4-component vector of float)
0:88 normalize (4-component vector of float)
0:88 'v' (4-component vector of float)
0:89 add second child into first child (4-component vector of float)
0:89 'v' (4-component vector of float)
0:89 face-forward (4-component vector of float)
0:89 'v' (4-component vector of float)
0:89 'v' (4-component vector of float)
0:89 'v' (4-component vector of float)
0:90 add second child into first child (4-component vector of float)
0:90 'v' (4-component vector of float)
0:90 reflect (4-component vector of float)
0:90 'v' (4-component vector of float)
0:90 'v' (4-component vector of float)
0:91 add second child into first child (4-component vector of float)
0:91 'v' (4-component vector of float)
0:91 refract (4-component vector of float)
0:91 'v' (4-component vector of float)
0:91 'v' (4-component vector of float)
0:91 'uf' (uniform float)
0:92 add second child into first child (4-component vector of float)
0:92 'v' (4-component vector of float)
0:92 dPdx (4-component vector of float)
0:92 'v' (4-component vector of float)
0:93 add second child into first child (4-component vector of float)
0:93 'v' (4-component vector of float)
0:93 dPdy (4-component vector of float)
0:93 'v' (4-component vector of float)
0:94 add second child into first child (4-component vector of float)
0:94 'v' (4-component vector of float)
0:94 fwidth (4-component vector of float)
0:94 'v' (4-component vector of float)
0:128 move second child to first child (bool)
0:128 'b' (bool)
0:128 any (bool)
0:128 Compare Less Than (4-component vector of bool)
0:128 'v' (4-component vector of float)
0:128 'uv4' (uniform 4-component vector of float)
0:129 move second child to first child (bool)
0:129 'b' (bool)
0:129 logical-and (bool)
0:129 'b' (bool)
0:129 any (bool)
0:129 Compare Less Than or Equal (4-component vector of bool)
0:129 'v' (4-component vector of float)
0:129 'uv4' (uniform 4-component vector of float)
0:130 move second child to first child (bool)
0:130 'b' (bool)
0:130 logical-and (bool)
0:130 'b' (bool)
0:130 any (bool)
0:130 Compare Greater Than (4-component vector of bool)
0:130 'v' (4-component vector of float)
0:130 'uv4' (uniform 4-component vector of float)
0:131 move second child to first child (bool)
0:131 'b' (bool)
0:131 logical-and (bool)
0:131 'b' (bool)
0:131 any (bool)
0:131 Compare Greater Than or Equal (4-component vector of bool)
0:131 'v' (4-component vector of float)
0:131 'uv4' (uniform 4-component vector of float)
0:132 move second child to first child (bool)
0:132 'b' (bool)
0:132 logical-and (bool)
0:132 'b' (bool)
0:132 any (bool)
0:132 Equal (4-component vector of bool)
0:132 'ub41' (uniform 4-component vector of bool)
0:132 'ub42' (uniform 4-component vector of bool)
0:133 move second child to first child (bool)
0:133 'b' (bool)
0:133 logical-and (bool)
0:133 'b' (bool)
0:133 any (bool)
0:133 NotEqual (4-component vector of bool)
0:133 'ub41' (uniform 4-component vector of bool)
0:133 'ub42' (uniform 4-component vector of bool)
0:134 move second child to first child (bool)
0:134 'b' (bool)
0:134 logical-and (bool)
0:134 'b' (bool)
0:134 any (bool)
0:134 'ub41' (uniform 4-component vector of bool)
0:135 move second child to first child (bool)
0:135 'b' (bool)
0:135 logical-and (bool)
0:135 'b' (bool)
0:135 all (bool)
0:135 'ub41' (uniform 4-component vector of bool)
0:136 move second child to first child (bool)
0:136 'b' (bool)
0:136 logical-and (bool)
0:136 'b' (bool)
0:136 any (bool)
0:136 Negate conditional (4-component vector of bool)
0:136 'ub41' (uniform 4-component vector of bool)
0:138 move second child to first child (int)
0:138 'i' (int)
0:138 divide (int)
0:138 subtract (int)
0:138 component-wise multiply (int)
0:138 add (int)
0:138 'i' (int)
0:138 'ui' (uniform int)
0:138 'i' (int)
0:138 'ui' (uniform int)
0:138 'i' (int)
0:139 move second child to first child (int)
0:139 'i' (int)
0:139 mod (int)
0:139 'i' (int)
0:139 'ui' (uniform int)
0:140 Test condition and select (void)
0:140 Condition
0:140 logical-or (bool)
0:140 Compare Equal (bool)
0:140 'i' (int)
0:140 'ui' (uniform int)
0:140 logical-xor (bool)
0:140 logical-and (bool)
0:140 Compare Not Equal (bool)
0:140 'i' (int)
0:140 'ui' (uniform int)
0:140 Compare Equal (bool)
0:140 'i' (int)
0:140 'ui' (uniform int)
0:140 Compare Not Equal (bool)
0:140 'i' (int)
0:140 2 (const int)
0:140 true case
0:141 Pre-Increment (int)
0:141 'i' (int)
0:143 move second child to first child (float)
0:143 'f' (float)
0:143 divide (float)
0:143 subtract (float)
0:143 component-wise multiply (float)
0:143 add (float)
0:143 'uf' (uniform float)
0:143 'uf' (uniform float)
0:143 'uf' (uniform float)
0:143 'uf' (uniform float)
0:143 'uf' (uniform float)
0:145 add second child into first child (float)
0:145 'f' (float)
0:145 length (float)
0:145 'v' (4-component vector of float)
0:146 add second child into first child (float)
0:146 'f' (float)
0:146 distance (float)
0:146 'v' (4-component vector of float)
0:146 'v' (4-component vector of float)
0:147 add second child into first child (float)
0:147 'f' (float)
0:147 dot-product (float)
0:147 'v' (4-component vector of float)
0:147 'v' (4-component vector of float)
0:148 add second child into first child (float)
0:148 'f' (float)
0:148 dot-product (float)
0:148 'f' (float)
0:148 'uf' (uniform float)
0:149 add second child into first child (float)
0:149 'f' (float)
0:149 direct index (float)
0:149 cross-product (3-component vector of float)
0:149 vector swizzle (3-component vector of float)
0:149 'v' (4-component vector of float)
0:149 Sequence
0:149 0 (const int)
0:149 1 (const int)
0:149 2 (const int)
0:149 vector swizzle (3-component vector of float)
0:149 'v' (4-component vector of float)
0:149 Sequence
0:149 0 (const int)
0:149 1 (const int)
0:149 2 (const int)
0:149 0 (const int)
0:151 Test condition and select (void)
0:151 Condition
0:151 logical-or (bool)
0:151 Compare Equal (bool)
0:151 'f' (float)
0:151 'uf' (uniform float)
0:151 logical-and (bool)
0:151 Compare Not Equal (bool)
0:151 'f' (float)
0:151 'uf' (uniform float)
0:151 Compare Not Equal (bool)
0:151 'f' (float)
0:151 2.000000
0:151 true case
0:152 Pre-Increment (float)
0:152 'f' (float)
0:154 and second child into first child (int)
0:154 'i' (int)
0:154 'ui' (uniform int)
0:155 or second child into first child (int)
0:155 'i' (int)
0:155 66 (const int)
0:156 exclusive or second child into first child (int)
0:156 'i' (int)
0:156 'ui' (uniform int)
0:157 mod second child into first child (int)
0:157 'i' (int)
0:157 17 (const int)
0:158 right shift second child into first child (int)
0:158 'i' (int)
0:158 2 (const int)
0:159 left shift second child into first child (int)
0:159 'i' (int)
0:159 'ui' (uniform int)
0:160 move second child to first child (int)
0:160 'i' (int)
0:160 Bitwise not (int)
0:160 'i' (int)
0:161 move second child to first child (bool)
0:161 'b' (bool)
0:161 Negate conditional (bool)
0:161 'b' (bool)
0:163 move second child to first child (4-component vector of float)
0:163 'gl_FragColor' (fragColor 4-component vector of float)
0:163 Test condition and select (4-component vector of float)
0:163 Condition
0:163 'b' (bool)
0:163 true case
0:163 add (4-component vector of float)
0:163 add (4-component vector of float)
0:163 Construct vec4 (4-component vector of float)
0:163 Convert int to float (float)
0:163 'i' (int)
0:163 Construct vec4 (4-component vector of float)
0:163 'f' (float)
0:163 'v' (4-component vector of float)
0:163 false case
0:163 'v' (4-component vector of float)
0:? Linker Objects
0:? 'uiv4' (uniform 4-component vector of int)
0:? 'uv4' (uniform 4-component vector of float)
0:? 'ub' (uniform bool)
0:? 'ub41' (uniform 4-component vector of bool)
0:? 'ub42' (uniform 4-component vector of bool)
0:? 'uf' (uniform float)
0:? 'ui' (uniform int)

View File

@ -0,0 +1,128 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:23 Function Definition: main( (void)
0:23 Function Parameters:
0:? Sequence
0:27 move second child to first child (3-element array of structure)
0:27 'a' (3-element array of structure)
0:27 Construct structure (3-element array of structure)
0:27 Construct structure (structure)
0:27 Convert float to int (int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
0:27 0 (const int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
0:27 1 (const int)
0:27 Construct structure (structure)
0:27 Convert float to int (int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
0:27 2 (const int)
0:27 direct index (float)
0:27 'u' (smooth in 4-component vector of float)
0:27 3 (const int)
0:27 14 (const int)
0:27 14.000000
0:28 move second child to first child (3-element array of structure)
0:28 'b' (3-element array of structure)
0:28 Construct structure (3-element array of structure)
0:28 17 (const int)
0:28 17.000000
0:28 Construct structure (structure)
0:28 Convert float to int (int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
0:28 0 (const int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
0:28 1 (const int)
0:28 Construct structure (structure)
0:28 Convert float to int (int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
0:28 2 (const int)
0:28 direct index (float)
0:28 'w' (smooth in 4-component vector of float)
0:28 3 (const int)
0:30 Test condition and select (void)
0:30 Condition
0:30 Compare Equal (bool)
0:30 'foo2a' (uniform structure)
0:30 'foo2b' (uniform structure)
0:30 true case
0:31 move second child to first child (4-component vector of float)
0:31 'v' (4-component vector of float)
0:31 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:31 'sampler' (uniform sampler2D)
0:31 'coord' (smooth in 2-component vector of float)
0:30 false case
0:33 move second child to first child (4-component vector of float)
0:33 'v' (4-component vector of float)
0:33 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:33 'sampler' (uniform sampler2D)
0:33 vector-scale (2-component vector of float)
0:33 2.000000
0:33 'coord' (smooth in 2-component vector of float)
0:35 Test condition and select (void)
0:35 Condition
0:35 Compare Equal (bool)
0:35 'u' (smooth in 4-component vector of float)
0:35 'v' (4-component vector of float)
0:35 true case
0:36 vector scale second child into first child (4-component vector of float)
0:36 'v' (4-component vector of float)
0:36 3.000000
0:38 Test condition and select (void)
0:38 Condition
0:38 Compare Not Equal (bool)
0:38 'u' (smooth in 4-component vector of float)
0:38 'v' (4-component vector of float)
0:38 true case
0:39 vector scale second child into first child (4-component vector of float)
0:39 'v' (4-component vector of float)
0:39 4.000000
0:41 Test condition and select (void)
0:41 Condition
0:41 Compare Equal (bool)
0:41 'coord' (smooth in 2-component vector of float)
0:41 vector swizzle (2-component vector of float)
0:41 'v' (4-component vector of float)
0:41 Sequence
0:41 1 (const int)
0:41 3 (const int)
0:41 true case
0:42 vector scale second child into first child (4-component vector of float)
0:42 'v' (4-component vector of float)
0:42 5.000000
0:44 Test condition and select (void)
0:44 Condition
0:44 Compare Equal (bool)
0:44 'a' (3-element array of structure)
0:44 'b' (3-element array of structure)
0:44 true case
0:45 vector scale second child into first child (4-component vector of float)
0:45 'v' (4-component vector of float)
0:45 6.000000
0:47 Test condition and select (void)
0:47 Condition
0:47 Compare Not Equal (bool)
0:47 'a' (3-element array of structure)
0:47 'b' (3-element array of structure)
0:47 true case
0:48 vector scale second child into first child (4-component vector of float)
0:48 'v' (4-component vector of float)
0:48 7.000000
0:50 move second child to first child (4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'v' (4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'u' (smooth in 4-component vector of float)
0:? 'w' (smooth in 4-component vector of float)
0:? 'foo1' (uniform structure)
0:? 'foo2a' (uniform structure)
0:? 'foo2b' (uniform structure)

View File

@ -0,0 +1,102 @@
0:? Sequence
0:4 Function Definition: main( (void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (4-component vector of float)
0:6 'white' (4-component vector of float)
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 'black' (4-component vector of float)
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'color' (4-component vector of float)
0:8 'white' (4-component vector of float)
0:11 Sequence
0:11 move second child to first child (float)
0:11 'x' (float)
0:11 subtract (float)
0:11 component-wise multiply (float)
0:11 direct index (float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 0 (const int)
0:11 2.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (float)
0:12 'y' (float)
0:12 subtract (float)
0:12 component-wise multiply (float)
0:12 direct index (float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 1 (const int)
0:12 2.000000
0:12 1.000000
0:14 Sequence
0:14 move second child to first child (float)
0:14 'radius' (float)
0:14 sqrt (float)
0:14 add (float)
0:14 component-wise multiply (float)
0:14 'x' (float)
0:14 'x' (float)
0:14 component-wise multiply (float)
0:14 'y' (float)
0:14 'y' (float)
0:15 Test condition and select (void)
0:15 Condition
0:15 Compare Greater Than (bool)
0:15 'radius' (float)
0:15 1.000000
0:15 true case
0:16 Sequence
0:16 Test condition and select (void)
0:16 Condition
0:16 Compare Greater Than (bool)
0:16 'radius' (float)
0:16 1.100000
0:16 true case
0:17 Sequence
0:17 Pre-Increment (4-component vector of float)
0:17 'color' (4-component vector of float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float)
0:22 Test condition and select (void)
0:22 Condition
0:22 Compare Greater Than (bool)
0:22 'radius' (float)
0:22 1.200000
0:22 true case
0:23 Sequence
0:23 Pre-Increment (4-component vector of float)
0:23 'color' (4-component vector of float)
0:28 Branch: Kill
0:31 Test condition and select (void)
0:31 Condition
0:31 Compare Greater Than or Equal (bool)
0:31 'radius' (float)
0:31 0.750000
0:31 true case
0:32 subtract second child into first child (4-component vector of float)
0:32 'color' (4-component vector of float)
0:32 Absolute value (float)
0:32 divide (float)
0:32 pow (float)
0:32 'radius' (float)
0:32 16.000000
0:32 2.000000
0:34 move second child to first child (4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'color' (4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@ -0,0 +1,49 @@
0:? Sequence
0:4 Function Definition: main( (void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (4-component vector of float)
0:6 'white' (4-component vector of float)
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 'black' (4-component vector of float)
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'color' (4-component vector of float)
0:8 'white' (4-component vector of float)
0:11 Sequence
0:11 move second child to first child (float)
0:11 'x' (float)
0:11 subtract (float)
0:11 component-wise multiply (float)
0:11 direct index (float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 0 (const int)
0:11 2.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (float)
0:12 'y' (float)
0:12 subtract (float)
0:12 component-wise multiply (float)
0:12 direct index (float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 1 (const int)
0:12 2.000000
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@ -0,0 +1,151 @@
ERROR: 0:21: '[' : array index out of range '2'
ERROR: 0:27: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:30: 'assign' : cannot convert from '4-element array of float' to '5-element array of float'
ERROR: 0:31: 'assign' : cannot convert from '4-element array of float' to 'unsized array of float'
ERROR: 0:33: 'foo' : no matching overloaded function found
ERROR: 0:42: '[' : array index out of range '5'
ERROR: 0:45: '[' : array index out of range '1000'
ERROR: 0:46: '[' : array index out of range '-1'
ERROR: 0:52: '[' : array index '2' out of range
ERROR: 0:54: 'const' : non-matching types for const initializer
ERROR: 0:56: '=' : cannot convert from 'const 2-element array of int' to '3-element array of int'
ERROR: 0:57: '[]' : scalar integer expression required
ERROR: 0:57: '[' : array index out of range '-858993459'
ERROR: 0:58: '[]' : scalar integer expression required
ERROR: 14 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of float)
0:9 Function Parameters:
0:9 'a' (in 5-element array of float)
0:11 Sequence
0:11 Branch: Return with expression
0:11 Construct float (4-element array of float)
0:11 direct index (in float)
0:11 'a' (in 5-element array of float)
0:11 0 (const int)
0:11 direct index (in float)
0:11 'a' (in 5-element array of float)
0:11 1 (const int)
0:11 direct index (in float)
0:11 'a' (in 5-element array of float)
0:11 2 (const int)
0:11 direct index (in float)
0:11 'a' (in 5-element array of float)
0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void)
0:14 Function Parameters:
0:14 '' (in 5-element array of float)
0:16 Function Definition: main( (void)
0:16 Function Parameters:
0:? Sequence
0:? Sequence
0:21 move second child to first child (float)
0:21 direct index (float)
0:21 'gu' (2-element array of float)
0:21 2 (const int)
0:21 4.000000
0:24 move second child to first child (float)
0:24 direct index (float)
0:24 'gu' (unsized array of float)
0:24 2 (const int)
0:24 4.000000
0:26 move second child to first child (float)
0:26 direct index (float)
0:26 'gu' (unsized array of float)
0:26 3 (const int)
0:26 3.000000
0:27 move second child to first child (float)
0:27 indirect index (float)
0:27 'gu' (unsized array of float)
0:27 'a' (uniform int)
0:27 5.000000
0:29 move second child to first child (4-element array of float)
0:29 'g4' (4-element array of float)
0:29 Function Call: foo(f1[5]; (4-element array of float)
0:29 'g5' (5-element array of float)
0:30 'g5' (5-element array of float)
0:31 'gu' (unsized array of float)
0:33 0.000000
0:34 Function Call: bar(f1[5]; (void)
0:34 'g5' (5-element array of float)
0:36 Test condition and select (void)
0:36 Condition
0:36 Compare Equal (bool)
0:36 1.000000
0:36 2.000000
0:36 3.000000
0:36 4.000000
0:36 'g4' (4-element array of float)
0:36 true case
0:37 move second child to first child (float)
0:37 direct index (float)
0:37 'gu' (unsized array of float)
0:37 0 (const int)
0:37 2.000000
0:40 move second child to first child (float)
0:40 direct index (float)
0:40 'u' (5-element array of float)
0:40 2 (const int)
0:40 3.000000
0:42 move second child to first child (float)
0:42 direct index (float)
0:42 'u' (5-element array of float)
0:42 5 (const int)
0:42 5.000000
0:43 Function Call: foo(f1[5]; (4-element array of float)
0:43 'u' (5-element array of float)
0:45 move second child to first child (4-component vector of float)
0:45 direct index (fragColor 4-component vector of float)
0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:45 1000 (const int)
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child (4-component vector of float)
0:46 direct index (fragColor 4-component vector of float)
0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:46 -1 (const int)
0:46 1.000000
0:46 1.000000
0:46 1.000000
0:46 1.000000
0:47 move second child to first child (4-component vector of float)
0:47 direct index (fragColor 4-component vector of float)
0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:47 3 (const int)
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:47 1.000000
0:50 Sequence
0:50 move second child to first child (int)
0:50 'sum' (int)
0:50 3 (const int)
0:51 add second child into first child (int)
0:51 'sum' (int)
0:51 2 (const int)
0:52 add second child into first child (int)
0:52 'sum' (int)
0:52 3 (const int)
0:55 Sequence
0:55 move second child to first child (2-element array of int)
0:55 'ica' (2-element array of int)
0:55 3 (const int)
0:55 2 (const int)
0:57 move second child to first child (int)
0:57 direct index (int)
0:57 'ica' (2-element array of int)
0:57 3.100000
0:57 3 (const int)
0:58 move second child to first child (int)
0:58 indirect index (int)
0:58 'ica' (2-element array of int)
0:58 direct index (float)
0:58 'u' (5-element array of float)
0:58 1 (const int)
0:58 4 (const int)
0:? Linker Objects
0:? 'a' (uniform int)

View File

@ -0,0 +1,103 @@
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
ERROR: 0:3: '' : array size required
ERROR: 0:9: 'arrayed type' : not supported for this version or the enabled extensions
ERROR: 0:9: 'arrayed type' : not supported for this version or the enabled extensions
ERROR: 0:11: 'arrayed constructor' : not supported for this version or the enabled extensions
ERROR: 0:21: '[' : array index out of range '2'
ERROR: 0:25: 'assign' : cannot convert from '4-element array of mediump float' to '5-element array of mediump float'
ERROR: 0:26: 'assign' : cannot convert from '4-element array of mediump float' to '1-element array of mediump float'
ERROR: 0:28: 'foo' : no matching overloaded function found
ERROR: 0:31: 'arrayed constructor' : not supported for this version or the enabled extensions
ERROR: 0:35: '[' : array index out of range '5'
ERROR: 0:38: '[' : array index out of range '1000'
ERROR: 0:39: '[' : array index out of range '-1'
ERROR: 13 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of mediump float)
0:9 Function Parameters:
0:9 'a' (in 5-element array of mediump float)
0:11 Sequence
0:11 Branch: Return with expression
0:11 Construct float (4-element array of float)
0:11 direct index (in mediump float)
0:11 'a' (in 5-element array of mediump float)
0:11 0 (const int)
0:11 direct index (in mediump float)
0:11 'a' (in 5-element array of mediump float)
0:11 1 (const int)
0:11 direct index (in mediump float)
0:11 'a' (in 5-element array of mediump float)
0:11 2 (const int)
0:11 direct index (in mediump float)
0:11 'a' (in 5-element array of mediump float)
0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void)
0:14 Function Parameters:
0:14 '' (in 5-element array of mediump float)
0:16 Function Definition: main( (void)
0:16 Function Parameters:
0:? Sequence
0:? Sequence
0:21 move second child to first child (mediump float)
0:21 direct index (mediump float)
0:21 'gu' (2-element array of mediump float)
0:21 2 (const int)
0:21 4.000000
0:24 move second child to first child (4-element array of mediump float)
0:24 'g4' (4-element array of mediump float)
0:24 Function Call: foo(f1[5]; (4-element array of mediump float)
0:24 'g5' (5-element array of mediump float)
0:25 'g5' (5-element array of mediump float)
0:26 'gu' (1-element array of mediump float)
0:28 0.000000
0:29 Function Call: bar(f1[5]; (void)
0:29 'g5' (5-element array of mediump float)
0:31 Test condition and select (void)
0:31 Condition
0:31 Compare Equal (bool)
0:31 1.000000
0:31 2.000000
0:31 3.000000
0:31 4.000000
0:31 'g4' (4-element array of mediump float)
0:31 true case
0:32 move second child to first child (mediump float)
0:32 direct index (mediump float)
0:32 'gu' (1-element array of mediump float)
0:32 0 (const int)
0:32 2.000000
0:35 move second child to first child (mediump float)
0:35 direct index (mediump float)
0:35 'u' (5-element array of mediump float)
0:35 5 (const int)
0:35 5.000000
0:36 Function Call: foo(f1[5]; (4-element array of mediump float)
0:36 'u' (5-element array of mediump float)
0:38 move second child to first child (4-component vector of float)
0:38 direct index (fragColor 4-component vector of float)
0:38 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:38 1000 (const int)
0:38 1.000000
0:38 1.000000
0:38 1.000000
0:38 1.000000
0:39 move second child to first child (4-component vector of float)
0:39 direct index (fragColor 4-component vector of float)
0:39 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:39 -1 (const int)
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child (4-component vector of float)
0:40 direct index (fragColor 4-component vector of float)
0:40 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:40 3 (const int)
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:? Linker Objects
0:? 'a' (uniform mediump int)

View File

@ -0,0 +1,6 @@
0:? Sequence
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)

View File

@ -0,0 +1,27 @@
0:? Sequence
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'v' (4-component vector of float)
0:8 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (void)
0:10 Condition
0:10 Compare Equal (bool)
0:10 'v' (4-component vector of float)
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'v' (4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)

View File

@ -0,0 +1,17 @@
ERROR: 0:14: '=' : assigning non-constant to 'const int'
ERROR: 0:17: '' : constant expression required
ERROR: 0:17: '' : array size must be a constant integer expression
ERROR: 0:18: '' : constant expression required
ERROR: 0:18: '' : array size must be a constant integer expression
ERROR: 0:19: '' : constant expression required
ERROR: 0:19: '' : array size must be a constant integer expression
ERROR: 7 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'uniformInt' (uniform int)

View File

@ -0,0 +1,78 @@
0:? Sequence
0:24 Function Definition: main( (void)
0:24 Function Parameters:
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (4-component vector of float)
0:26 'dx' (4-component vector of float)
0:26 dPdx (4-component vector of float)
0:26 'inv' (smooth in 4-component vector of float)
0:33 move second child to first child (4-component vector of float)
0:33 'FragColor' (out 4-component vector of float)
0:33 2.000000
0:33 6.000000
0:33 3.000000
0:33 171.887339
0:38 move second child to first child (4-component vector of float)
0:38 'FragColor' (out 4-component vector of float)
0:38 3.000000
0:38 2.000000
0:38 0.001593
0:38 -0.999999
0:39 move second child to first child (2-component vector of float)
0:39 'out2' (out 2-component vector of float)
0:39 5.600000
0:39 5.800000
0:40 move second child to first child (4-component vector of float)
0:40 'out3' (out 4-component vector of float)
0:40 20.085537
0:40 2.302585
0:40 16.000000
0:40 8.000000
0:41 move second child to first child (4-component vector of float)
0:41 'out4' (out 4-component vector of float)
0:41 10.000000
0:41 0.100000
0:41 4.700000
0:41 10.900000
0:42 move second child to first child (4-component vector of int)
0:42 'out5' (out 4-component vector of int)
0:42 8 (const int)
0:42 17 (const int)
0:42 -1 (const int)
0:42 1 (const int)
0:43 move second child to first child (3-component vector of float)
0:43 'out6' (out 3-component vector of float)
0:43 -1.000000
0:43 1.000000
0:43 0.000000
0:44 move second child to first child (4-component vector of float)
0:44 'out7' (out 4-component vector of float)
0:44 4.000000
0:44 -4.000000
0:44 5.000000
0:44 -5.000000
0:45 move second child to first child (4-component vector of float)
0:45 'out8' (out 4-component vector of float)
0:45 4.000000
0:45 5.000000
0:45 4.000000
0:45 -6.000000
0:46 move second child to first child (4-component vector of float)
0:46 'out9' (out 4-component vector of float)
0:46 8.000000
0:46 -4.000000
0:46 0.345000
0:46 0.400000
0:? Linker Objects
0:? 'inv' (smooth in 4-component vector of float)
0:? 'FragColor' (out 4-component vector of float)
0:? 'out2' (out 2-component vector of float)
0:? 'out3' (out 4-component vector of float)
0:? 'out4' (out 4-component vector of float)
0:? 'out5' (out 4-component vector of int)
0:? 'out6' (out 3-component vector of float)
0:? 'out7' (out 4-component vector of float)
0:? 'out8' (out 4-component vector of float)
0:? 'out9' (out 4-component vector of float)

View File

@ -0,0 +1,441 @@
0:? Sequence
0:33 Function Definition: main( (void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (bool)
0:35 'b' (bool)
0:35 logical-xor (bool)
0:35 Convert int to bool (bool)
0:35 'u_i' (uniform int)
0:35 Convert float to bool (bool)
0:35 'u_f' (uniform float)
0:36 Sequence
0:36 move second child to first child (2-component vector of bool)
0:36 'b2' (2-component vector of bool)
0:36 Construct bvec2 (2-component vector of bool)
0:36 Convert int to bool (bool)
0:36 'u_i' (uniform int)
0:36 Convert float to bool (bool)
0:36 'u_f' (uniform float)
0:37 Sequence
0:37 move second child to first child (3-component vector of bool)
0:37 'b3' (3-component vector of bool)
0:37 Construct bvec3 (3-component vector of bool)
0:37 Convert int to bool (bool)
0:37 'u_i' (uniform int)
0:37 Convert float to bool (bool)
0:37 'u_f' (uniform float)
0:37 Convert int to bool (bool)
0:37 'i_i' (flat in int)
0:38 Sequence
0:38 move second child to first child (4-component vector of bool)
0:38 'b4' (4-component vector of bool)
0:38 Construct bvec4 (4-component vector of bool)
0:38 Convert int to bool (bool)
0:38 'u_i' (uniform int)
0:38 Convert float to bool (bool)
0:38 'u_f' (uniform float)
0:38 Convert int to bool (bool)
0:38 'i_i' (flat in int)
0:38 Convert float to bool (bool)
0:38 'i_f' (smooth in float)
0:40 Sequence
0:40 move second child to first child (int)
0:40 'i' (int)
0:40 add (int)
0:40 Convert float to int (int)
0:40 'u_f' (uniform float)
0:40 Convert bool to int (int)
0:40 'b' (bool)
0:41 Sequence
0:41 move second child to first child (2-component vector of int)
0:41 'i2' (2-component vector of int)
0:41 add (2-component vector of int)
0:41 Convert float to int (2-component vector of int)
0:41 'u_f2' (uniform 2-component vector of float)
0:41 Convert bool to int (2-component vector of int)
0:41 'b2' (2-component vector of bool)
0:42 Sequence
0:42 move second child to first child (3-component vector of int)
0:42 'i3' (3-component vector of int)
0:42 add (3-component vector of int)
0:42 Convert float to int (3-component vector of int)
0:42 'u_f3' (uniform 3-component vector of float)
0:42 Convert bool to int (3-component vector of int)
0:42 'b3' (3-component vector of bool)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 'i4' (4-component vector of int)
0:43 add (4-component vector of int)
0:43 Convert float to int (4-component vector of int)
0:43 'u_f4' (uniform 4-component vector of float)
0:43 Convert bool to int (4-component vector of int)
0:43 'b4' (4-component vector of bool)
0:45 Sequence
0:45 move second child to first child (float)
0:45 'f' (float)
0:45 Convert int to float (float)
0:45 'i' (int)
0:46 Sequence
0:46 move second child to first child (2-component vector of float)
0:46 'f2' (2-component vector of float)
0:46 Convert int to float (2-component vector of float)
0:46 'i2' (2-component vector of int)
0:47 Sequence
0:47 move second child to first child (3-component vector of float)
0:47 'f3' (3-component vector of float)
0:47 Convert int to float (3-component vector of float)
0:47 'i3' (3-component vector of int)
0:48 Sequence
0:48 move second child to first child (4-component vector of float)
0:48 'f4' (4-component vector of float)
0:48 Convert int to float (4-component vector of float)
0:48 'i4' (4-component vector of int)
0:50 add second child into first child (float)
0:50 'f' (float)
0:50 add (float)
0:50 Convert int to float (float)
0:50 'i' (int)
0:50 Convert bool to float (float)
0:50 'b' (bool)
0:51 subtract second child into first child (2-component vector of float)
0:51 'f2' (2-component vector of float)
0:51 add (2-component vector of float)
0:51 Convert int to float (2-component vector of float)
0:51 'i2' (2-component vector of int)
0:51 Convert bool to float (2-component vector of float)
0:51 'b2' (2-component vector of bool)
0:52 divide second child into first child (3-component vector of float)
0:52 'f3' (3-component vector of float)
0:52 add (3-component vector of float)
0:52 Convert int to float (3-component vector of float)
0:52 'i3' (3-component vector of int)
0:52 Convert bool to float (3-component vector of float)
0:52 'b3' (3-component vector of bool)
0:53 add second child into first child (4-component vector of float)
0:53 'f4' (4-component vector of float)
0:53 add (4-component vector of float)
0:53 Convert int to float (4-component vector of float)
0:53 'i4' (4-component vector of int)
0:53 Convert bool to float (4-component vector of float)
0:53 'b4' (4-component vector of bool)
0:55 add second child into first child (4-component vector of float)
0:55 'f4' (4-component vector of float)
0:55 Convert bool to float (4-component vector of float)
0:55 Convert int to bool (4-component vector of bool)
0:55 'i_i4' (flat in 4-component vector of int)
0:56 add second child into first child (4-component vector of float)
0:56 'f4' (4-component vector of float)
0:56 Convert bool to float (4-component vector of float)
0:56 Convert float to bool (4-component vector of bool)
0:56 'u_f4' (uniform 4-component vector of float)
0:58 add second child into first child (float)
0:58 'f' (float)
0:58 subtract (float)
0:58 'f' (float)
0:58 Convert int to float (float)
0:58 'i' (int)
0:59 add second child into first child (2-component vector of float)
0:59 'f2' (2-component vector of float)
0:59 add (2-component vector of float)
0:59 Construct vec2 (2-component vector of float)
0:59 'f' (float)
0:59 Convert int to float (float)
0:59 'i' (int)
0:59 Convert int to float (2-component vector of float)
0:59 'i2' (2-component vector of int)
0:60 add second child into first child (3-component vector of float)
0:60 'f3' (3-component vector of float)
0:60 add (3-component vector of float)
0:60 Convert int to float (3-component vector of float)
0:60 'i3' (3-component vector of int)
0:60 Construct vec3 (3-component vector of float)
0:60 'f' (float)
0:60 Convert int to float (float)
0:60 'i' (int)
0:60 'f' (float)
0:61 add second child into first child (4-component vector of float)
0:61 'f4' (4-component vector of float)
0:61 add (4-component vector of float)
0:61 Construct vec4 (4-component vector of float)
0:61 Convert bool to float (float)
0:61 'b' (bool)
0:61 Convert int to float (float)
0:61 'i' (int)
0:61 'f' (float)
0:61 Convert int to float (float)
0:61 'i' (int)
0:61 Convert int to float (4-component vector of float)
0:61 'i4' (4-component vector of int)
0:63 add second child into first child (2-component vector of float)
0:63 'f2' (2-component vector of float)
0:63 vector-scale (2-component vector of float)
0:63 Construct vec2 (2-component vector of float)
0:63 'f' (float)
0:63 Convert int to float (float)
0:63 'i' (int)
0:63 Convert int to float (float)
0:63 'i' (int)
0:64 add second child into first child (3-component vector of float)
0:64 'f3' (3-component vector of float)
0:64 add (3-component vector of float)
0:64 Construct vec3 (3-component vector of float)
0:64 'f' (float)
0:64 Convert int to float (float)
0:64 'i' (int)
0:64 'f' (float)
0:64 Convert int to float (float)
0:64 'i' (int)
0:65 add second child into first child (4-component vector of float)
0:65 'f4' (4-component vector of float)
0:65 subtract (4-component vector of float)
0:65 Convert int to float (float)
0:65 'i' (int)
0:65 Construct vec4 (4-component vector of float)
0:65 Convert bool to float (float)
0:65 'b' (bool)
0:65 Convert int to float (float)
0:65 'i' (int)
0:65 'f' (float)
0:65 Convert int to float (float)
0:65 'i' (int)
0:67 add second child into first child (2-component vector of int)
0:67 'i2' (2-component vector of int)
0:67 Construct ivec2 (2-component vector of int)
0:67 Convert float to int (int)
0:67 'f' (float)
0:67 'i' (int)
0:68 add second child into first child (3-component vector of int)
0:68 'i3' (3-component vector of int)
0:68 Construct ivec3 (3-component vector of int)
0:68 Convert float to int (int)
0:68 'f' (float)
0:68 'i' (int)
0:68 Convert float to int (int)
0:68 'f' (float)
0:69 add second child into first child (4-component vector of int)
0:69 'i4' (4-component vector of int)
0:69 Construct ivec4 (4-component vector of int)
0:69 Convert bool to int (int)
0:69 'b' (bool)
0:69 'i' (int)
0:69 Convert float to int (int)
0:69 'f' (float)
0:69 'i' (int)
0:71 Test condition and select (void)
0:71 Condition
0:72 logical-or (bool)
0:71 logical-or (bool)
0:71 logical-or (bool)
0:71 Compare Less Than (bool)
0:71 'f' (float)
0:71 Convert int to float (float)
0:71 'i' (int)
0:71 Compare Less Than (bool)
0:71 Convert int to float (float)
0:71 'i' (int)
0:71 'f' (float)
0:72 Compare Equal (bool)
0:72 'f2' (2-component vector of float)
0:72 Convert int to float (2-component vector of float)
0:72 'i2' (2-component vector of int)
0:73 Compare Not Equal (bool)
0:73 Convert int to float (3-component vector of float)
0:73 'i3' (3-component vector of int)
0:73 'f3' (3-component vector of float)
0:71 true case
0:74 move second child to first child (float)
0:74 'f' (float)
0:74 add (float)
0:74 Test condition and select (float)
0:74 Condition
0:74 'b' (bool)
0:74 true case
0:74 Convert int to float (float)
0:74 'i' (int)
0:74 false case
0:74 direct index (float)
0:74 'f2' (2-component vector of float)
0:74 0 (const int)
0:74 Test condition and select (float)
0:74 Condition
0:74 direct index (bool)
0:74 'b2' (2-component vector of bool)
0:74 0 (const int)
0:74 true case
0:74 direct index (float)
0:74 'f3' (3-component vector of float)
0:74 0 (const int)
0:74 false case
0:74 Convert int to float (float)
0:74 direct index (int)
0:74 'i2' (2-component vector of int)
0:74 1 (const int)
0:76 move second child to first child (4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float)
0:86 Test condition and select (4-component vector of float)
0:86 Condition
0:85 logical-or (bool)
0:84 logical-or (bool)
0:83 logical-or (bool)
0:82 logical-or (bool)
0:81 logical-or (bool)
0:80 logical-or (bool)
0:79 logical-or (bool)
0:78 logical-or (bool)
0:77 logical-or (bool)
0:77 'b' (bool)
0:78 direct index (bool)
0:78 'b2' (2-component vector of bool)
0:78 0 (const int)
0:79 direct index (bool)
0:79 'b2' (2-component vector of bool)
0:79 1 (const int)
0:80 direct index (bool)
0:80 'b3' (3-component vector of bool)
0:80 0 (const int)
0:81 direct index (bool)
0:81 'b3' (3-component vector of bool)
0:81 1 (const int)
0:82 direct index (bool)
0:82 'b3' (3-component vector of bool)
0:82 2 (const int)
0:83 direct index (bool)
0:83 'b4' (4-component vector of bool)
0:83 0 (const int)
0:84 direct index (bool)
0:84 'b4' (4-component vector of bool)
0:84 1 (const int)
0:85 direct index (bool)
0:85 'b4' (4-component vector of bool)
0:85 2 (const int)
0:86 direct index (bool)
0:86 'b4' (4-component vector of bool)
0:86 3 (const int)
0:86 true case
0:105 Construct vec4 (4-component vector of float)
0:105 add (float)
0:104 add (float)
0:103 add (float)
0:102 add (float)
0:101 add (float)
0:100 add (float)
0:99 add (float)
0:98 add (float)
0:97 add (float)
0:96 add (float)
0:95 Convert int to float (float)
0:95 add (int)
0:94 add (int)
0:93 add (int)
0:92 add (int)
0:91 add (int)
0:90 add (int)
0:89 add (int)
0:88 add (int)
0:87 add (int)
0:87 'i' (int)
0:88 direct index (int)
0:88 'i2' (2-component vector of int)
0:88 0 (const int)
0:89 direct index (int)
0:89 'i2' (2-component vector of int)
0:89 1 (const int)
0:90 direct index (int)
0:90 'i3' (3-component vector of int)
0:90 0 (const int)
0:91 direct index (int)
0:91 'i3' (3-component vector of int)
0:91 1 (const int)
0:92 direct index (int)
0:92 'i3' (3-component vector of int)
0:92 2 (const int)
0:93 direct index (int)
0:93 'i4' (4-component vector of int)
0:93 0 (const int)
0:94 direct index (int)
0:94 'i4' (4-component vector of int)
0:94 1 (const int)
0:95 direct index (int)
0:95 'i4' (4-component vector of int)
0:95 2 (const int)
0:96 direct index (int)
0:96 'i4' (4-component vector of int)
0:96 3 (const int)
0:97 'f' (float)
0:98 direct index (float)
0:98 'f2' (2-component vector of float)
0:98 0 (const int)
0:99 direct index (float)
0:99 'f2' (2-component vector of float)
0:99 1 (const int)
0:100 direct index (float)
0:100 'f3' (3-component vector of float)
0:100 0 (const int)
0:101 direct index (float)
0:101 'f3' (3-component vector of float)
0:101 1 (const int)
0:102 direct index (float)
0:102 'f3' (3-component vector of float)
0:102 2 (const int)
0:103 direct index (float)
0:103 'f4' (4-component vector of float)
0:103 0 (const int)
0:104 direct index (float)
0:104 'f4' (4-component vector of float)
0:104 1 (const int)
0:105 direct index (float)
0:105 'f4' (4-component vector of float)
0:105 2 (const int)
0:106 direct index (float)
0:106 'f4' (4-component vector of float)
0:106 3 (const int)
0:86 false case
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:109 Sequence
0:109 move second child to first child (4-component vector of int)
0:109 'cv2' (4-component vector of int)
0:109 1 (const int)
0:109 1 (const int)
0:109 1 (const int)
0:109 1 (const int)
0:110 Sequence
0:110 move second child to first child (4-component vector of bool)
0:110 'cv5' (4-component vector of bool)
0:110 Convert int to bool (4-component vector of bool)
0:110 'cv2' (4-component vector of int)
0:111 add second child into first child (4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float)
0:111 Construct float (float)
0:111 Convert bool to float (4-component vector of float)
0:111 'cv5' (4-component vector of bool)
0:? Linker Objects
0:? 'u_b' (uniform bool)
0:? 'u_b2' (uniform 2-component vector of bool)
0:? 'u_b3' (uniform 3-component vector of bool)
0:? 'u_b4' (uniform 4-component vector of bool)
0:? 'u_i' (uniform int)
0:? 'u_i2' (uniform 2-component vector of int)
0:? 'u_i3' (uniform 3-component vector of int)
0:? 'u_i4' (uniform 4-component vector of int)
0:? 'u_f' (uniform float)
0:? 'u_f2' (uniform 2-component vector of float)
0:? 'u_f3' (uniform 3-component vector of float)
0:? 'u_f4' (uniform 4-component vector of float)
0:? 'i_b' (uniform bool)
0:? 'i_b2' (uniform 2-component vector of bool)
0:? 'i_b3' (uniform 3-component vector of bool)
0:? 'i_b4' (uniform 4-component vector of bool)
0:? 'i_i' (flat in int)
0:? 'i_i2' (flat in 2-component vector of int)
0:? 'i_i3' (flat in 3-component vector of int)
0:? 'i_i4' (flat in 4-component vector of int)
0:? 'i_f' (smooth in float)
0:? 'i_f2' (smooth in 2-component vector of float)
0:? 'i_f3' (smooth in 3-component vector of float)
0:? 'i_f4' (smooth in 4-component vector of float)

View File

@ -0,0 +1,23 @@
WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
0:? Sequence
0:4 Sequence
0:4 move second child to first child (highp float)
0:4 'sum' (highp float)
0:4 0.000000
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (highp float)
0:10 'sum' (highp float)
0:10 1.000000
0:15 add second child into first child (highp float)
0:15 'sum' (highp float)
0:15 20.000000
0:30 add second child into first child (highp float)
0:30 'sum' (highp float)
0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)

View File

@ -0,0 +1,28 @@
0:? Sequence
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 600000.000000
0:47 add second child into first child (float)
0:47 'sum' (float)
0:47 80000000.000000
0:52 add second child into first child (float)
0:52 'sum' (float)
0:52 900000000.000000
0:56 move second child to first child (4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 Construct vec4 (4-component vector of float)
0:56 'sum' (float)

View File

@ -0,0 +1,31 @@
0:? Sequence
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 1.000000
0:21 add second child into first child (float)
0:21 'sum' (float)
0:21 300.000000
0:61 add second child into first child (float)
0:61 'sum' (float)
0:61 600000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 80000000.000000
0:69 add second child into first child (float)
0:69 'sum' (float)
0:69 900000000.000000
0:76 add second child into first child (float)
0:76 'sum' (float)
0:76 7000000.000000
0:86 move second child to first child (4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float)
0:86 'sum' (float)

View File

@ -0,0 +1,73 @@
ERROR: 0:77: '#error' : good1
ERROR: 0:81: '#error' : good2
ERROR: 0:85: '#error' : good3
ERROR: 0:89: '#error' : good4
ERROR: 0:93: '#error' : good5
ERROR: 0:97: '#error' : good6
ERROR: 0:101: 'preprocessor' : expected ')'
ERROR: 0:101: '#error' : bad1
WARNING: 0:104: '#if' : unexpected tokens following #if directive - expected a newline
ERROR: 0:105: '#error' : bad2
ERROR: 0:109: 'preprocessor' : expected ')'
ERROR: 0:109: '#error' : bad3
WARNING: 0:112: '#if' : unexpected tokens following #if directive - expected a newline
ERROR: 0:113: '#error' : bad4
ERROR: 0:117: 'preprocessor' : expected ')'
ERROR: 0:117: '#error' : bad5
WARNING: 0:120: '#if' : unexpected tokens following #if directive - expected a newline
ERROR: 0:121: '#error' : bad6
ERROR: 0:133: '#' : preprocessor directive cannot be preceded by another token
INTERNAL ERROR: 0:133: Unknown PP token
ERROR: 0:133: '' : syntax error
ERROR: 17 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 600000.000000
0:48 add second child into first child (float)
0:48 'sum' (float)
0:48 7000000.000000
0:53 add second child into first child (float)
0:53 'sum' (float)
0:53 80000000.000000
0:58 add second child into first child (float)
0:58 'sum' (float)
0:58 900000000.000000
0:65 add second child into first child (float)
0:65 'sum' (float)
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 'gl_Position' (gl_Position 4-component vector of float)
0:69 Construct vec4 (4-component vector of float)
0:69 'sum' (float)
0:124 Sequence
0:124 move second child to first child (int)
0:124 'linenumber' (int)
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child (int)
0:125 'filenumber' (int)
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child (int)
0:126 'version' (int)
0:126 110 (const int)
0:130 Sequence
0:130 move second child to first child (float)
0:130 'twoPi' (float)
0:130 6.280000

View File

@ -0,0 +1,13 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:5 Function Definition: main( (void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 direct index (fragColor 4-component vector of float)
0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:7 1 (const int)
0:7 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)

View File

@ -0,0 +1,14 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 indirect index (fragColor 4-component vector of float)
0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:9 'i' (uniform int)
0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)
0:? 'i' (uniform int)

View File

@ -0,0 +1,118 @@
0:? Sequence
0:5 Sequence
0:5 move second child to first child (4-component vector of float)
0:5 'v1' (4-component vector of float)
0:5 2.000000
0:5 3.000000
0:5 5.000000
0:5 7.000000
0:6 Sequence
0:6 move second child to first child (4-component vector of float)
0:6 'v2' (4-component vector of float)
0:6 11.000000
0:6 13.000000
0:6 17.000000
0:6 19.000000
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 'v3' (4-component vector of float)
0:7 23.000000
0:7 29.000000
0:7 31.000000
0:7 37.000000
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'v4' (4-component vector of float)
0:8 41.000000
0:8 43.000000
0:8 47.000000
0:8 53.000000
0:16 Function Definition: main( (void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (4X4 matrix of float)
0:18 'm' (4X4 matrix of float)
0:18 Construct mat4 (4X4 matrix of float)
0:18 'v1' (4-component vector of float)
0:18 'v2' (4-component vector of float)
0:18 'v3' (4-component vector of float)
0:18 'v4' (4-component vector of float)
0:20 Sequence
0:20 move second child to first child (4X4 matrix of float)
0:20 'mm' (4X4 matrix of float)
0:20 component-wise multiply (4X4 matrix of float)
0:20 'm' (4X4 matrix of float)
0:20 'm' (4X4 matrix of float)
0:21 Sequence
0:21 move second child to first child (float)
0:21 'f' (float)
0:21 direct index (float)
0:21 direct index (4-component vector of float)
0:21 'mm' (4X4 matrix of float)
0:21 1 (const int)
0:21 3 (const int)
0:24 Sequence
0:24 move second child to first child (float)
0:24 'g' (float)
0:24 direct index (float)
0:24 direct index (4-component vector of float)
0:24 component-wise multiply (4X4 matrix of float)
0:24 'm' (4X4 matrix of float)
0:24 'm' (4X4 matrix of float)
0:24 2 (const int)
0:24 1 (const int)
0:26 Sequence
0:26 move second child to first child (float)
0:26 'h' (float)
0:26 5.000000
0:28 Sequence
0:28 move second child to first child (float)
0:28 'i' (float)
0:28 direct index (float)
0:28 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:28 'sampler' (uniform sampler2D)
0:28 0.500000
0:28 0.500000
0:28 1 (const int)
0:30 add second child into first child (float)
0:30 'i' (float)
0:30 direct index (float)
0:30 Test condition and select (4-component vector of float)
0:30 Condition
0:30 Compare Greater Than (bool)
0:30 'i' (float)
0:30 0.100000
0:30 true case
0:30 'v1' (4-component vector of float)
0:30 false case
0:30 'v2' (4-component vector of float)
0:30 3 (const int)
0:33 add second child into first child (float)
0:33 'i' (float)
0:33 direct index (float)
0:33 direct index (2-component vector of float)
0:33 b: direct index for structure (3-element array of 2-component vector of float)
0:33 move second child to first child (structure)
0:33 't' (structure)
0:33 1 (const int)
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:33 5.000000
0:33 6.000000
0:33 7.000000
0:33 true (const bool)
0:33 1 (const int)
0:33 2 (const int)
0:33 1 (const int)
0:35 move second child to first child (4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float)
0:35 Construct vec4 (4-component vector of float)
0:35 'f' (float)
0:35 'g' (float)
0:35 'h' (float)
0:35 'i' (float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)

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@ -0,0 +1,20 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (float)
0:10 'gl_FragDepth' (gl_FragDepth float)
0:10 'Depth' (smooth in float)
0:11 move second child to first child (4-component vector of float)
0:11 'gl_FragColor' (fragColor 4-component vector of float)
0:11 'Color' (smooth in 4-component vector of float)
0:12 move second child to first child (4-component vector of float)
0:12 'foo' (out 4-component vector of float)
0:12 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)
0:? 'Depth' (smooth in float)
0:? 'foo' (out 4-component vector of float)

View File

@ -0,0 +1,102 @@
0:? Sequence
0:4 Function Definition: main( (void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (4-component vector of float)
0:6 'white' (4-component vector of float)
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (4-component vector of float)
0:7 'black' (4-component vector of float)
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'color' (4-component vector of float)
0:8 'white' (4-component vector of float)
0:11 Sequence
0:11 move second child to first child (float)
0:11 'x' (float)
0:11 subtract (float)
0:11 component-wise multiply (float)
0:11 direct index (float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 0 (const int)
0:11 2.000000
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (float)
0:12 'y' (float)
0:12 subtract (float)
0:12 component-wise multiply (float)
0:12 direct index (float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 1 (const int)
0:12 2.000000
0:12 1.000000
0:14 Sequence
0:14 move second child to first child (float)
0:14 'radius' (float)
0:14 sqrt (float)
0:14 add (float)
0:14 component-wise multiply (float)
0:14 'x' (float)
0:14 'x' (float)
0:14 component-wise multiply (float)
0:14 'y' (float)
0:14 'y' (float)
0:15 Test condition and select (void)
0:15 Condition
0:15 Compare Greater Than (bool)
0:15 'radius' (float)
0:15 1.000000
0:15 true case
0:16 Sequence
0:16 Test condition and select (void)
0:16 Condition
0:16 Compare Greater Than (bool)
0:16 'radius' (float)
0:16 1.100000
0:16 true case
0:17 Sequence
0:17 Pre-Increment (4-component vector of float)
0:17 'color' (4-component vector of float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float)
0:22 Test condition and select (void)
0:22 Condition
0:22 Compare Greater Than (bool)
0:22 'radius' (float)
0:22 1.200000
0:22 true case
0:23 Sequence
0:23 Pre-Increment (4-component vector of float)
0:23 'color' (4-component vector of float)
0:26 Branch: Kill
0:30 Test condition and select (void)
0:30 Condition
0:30 Compare Greater Than or Equal (bool)
0:30 'radius' (float)
0:30 0.750000
0:30 true case
0:31 subtract second child into first child (4-component vector of float)
0:31 'color' (4-component vector of float)
0:31 Absolute value (float)
0:31 divide (float)
0:31 pow (float)
0:31 'radius' (float)
0:31 16.000000
0:31 2.000000
0:33 move second child to first child (4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'color' (4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)

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@ -0,0 +1,28 @@
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'color' (4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (bool)
0:13 direct index (float)
0:13 'color' (4-component vector of float)
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

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@ -0,0 +1,118 @@
0:? Sequence
0:19 Function Definition: main( (void)
0:19 Function Parameters:
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (4-component vector of float)
0:21 'color' (4-component vector of float)
0:21 'BaseColor' (smooth in 4-component vector of float)
0:24 move second child to first child (4-component vector of float)
0:24 'color2' (4-component vector of float)
0:24 'otherColor' (uniform 4-component vector of float)
0:26 Test condition and select (void)
0:26 Condition
0:26 Compare Greater Than (bool)
0:26 'c' (smooth in float)
0:26 'd' (uniform float)
0:26 true case
0:27 add second child into first child (4-component vector of float)
0:27 'color' (4-component vector of float)
0:27 'bigColor' (uniform 4-component vector of float)
0:26 false case
0:29 add second child into first child (4-component vector of float)
0:29 'color' (4-component vector of float)
0:29 'smallColor' (uniform 4-component vector of float)
0:31 Test condition and select (void)
0:31 Condition
0:31 Compare Less Than (bool)
0:31 direct index (float)
0:31 'color' (4-component vector of float)
0:31 2 (const int)
0:31 'minimum' (uniform float)
0:31 true case
0:32 Branch: Return
0:34 Post-Increment (float)
0:34 direct index (float)
0:34 'color' (4-component vector of float)
0:34 2 (const int)
0:36 Test condition and select (void)
0:36 Condition
0:36 Compare Greater Than (bool)
0:36 direct index (float)
0:36 'color' (4-component vector of float)
0:36 2 (const int)
0:36 'threshhold' (uniform float)
0:36 true case
0:37 Branch: Kill
0:39 Post-Increment (4-component vector of float)
0:39 'color' (4-component vector of float)
0:42 Test condition and select (void)
0:42 Condition
0:42 Compare Greater Than (bool)
0:42 direct index (float)
0:42 'color' (4-component vector of float)
0:42 3 (const int)
0:42 'threshhold2' (uniform float)
0:42 true case
0:43 Sequence
0:43 Test condition and select (void)
0:43 Condition
0:43 Compare Greater Than (bool)
0:43 direct index (float)
0:43 'color' (4-component vector of float)
0:43 2 (const int)
0:43 'threshhold2' (uniform float)
0:43 true case
0:44 Branch: Return
0:43 false case
0:45 Test condition and select (void)
0:45 Condition
0:45 'b' (uniform bool)
0:45 true case
0:46 Post-Increment (float)
0:46 direct index (float)
0:46 'color' (4-component vector of float)
0:46 2 (const int)
0:45 false case
0:48 Sequence
0:48 Test condition and select (void)
0:48 Condition
0:48 Compare Less Than (bool)
0:48 direct index (float)
0:48 'color' (4-component vector of float)
0:48 0 (const int)
0:48 'minimum' (uniform float)
0:48 true case
0:49 Sequence
0:49 Branch: Kill
0:48 false case
0:51 Sequence
0:51 Post-Increment (4-component vector of float)
0:51 'color' (4-component vector of float)
0:42 false case
0:55 Sequence
0:55 Test condition and select (void)
0:55 Condition
0:55 'b' (uniform bool)
0:55 true case
0:56 Branch: Kill
0:55 false case
0:58 Branch: Return
0:101 move second child to first child (4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float)
0:101 component-wise multiply (4-component vector of float)
0:101 'color' (4-component vector of float)
0:101 'color2' (4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'threshhold' (uniform float)
0:? 'threshhold2' (uniform float)
0:? 'threshhold3' (uniform float)
0:? 'minimum' (uniform float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'b' (uniform bool)

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@ -0,0 +1,12 @@
WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
ERROR: 0:1: 'main' : function cannot take any parameter(s)
ERROR: 0:1: 'int' : main function cannot return a value
ERROR: 2 compilation errors. No code generated.
0:1Function Definition: main(i1; (mediump int)
0:1 Function Parameters:
0:1 'foo' (in mediump int)
0:3 Sequence
0:3 Branch: Return with expression
0:3 1 (const int)

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@ -0,0 +1,37 @@
0:? Sequence
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 'color2' (4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (void)
0:17 Condition
0:17 Compare Greater Than (bool)
0:17 'c' (smooth in float)
0:17 'd' (uniform float)
0:17 true case
0:18 add second child into first child (4-component vector of float)
0:18 'color' (4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child (4-component vector of float)
0:20 'color' (4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float)
0:22 component-wise multiply (4-component vector of float)
0:22 'color' (4-component vector of float)
0:22 'color2' (4-component vector of float)
0:? Linker Objects
0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'smallColor' (uniform 4-component vector of float)
0:? 'otherColor' (uniform 4-component vector of float)
0:? 'c' (smooth in float)
0:? 'BaseColor' (smooth in 4-component vector of float)

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@ -0,0 +1,34 @@
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'color' (4-component vector of float)
0:10 'BaseColor' (smooth in 4-component vector of float)
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (int)
0:12 'i' (int)
0:12 0 (const int)
0:12 Loop with condition tested first
0:12 Loop Condition
0:12 Compare Less Than (bool)
0:12 'i' (int)
0:12 'Count' (uniform int)
0:12 Loop Body
0:13 Sequence
0:13 add second child into first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 'bigColor' (uniform 4-component vector of float)
0:12 Loop Terminal Expression
0:12 Pre-Increment (int)
0:12 'i' (int)
0:16 move second child to first child (4-component vector of float)
0:16 'gl_FragColor' (fragColor 4-component vector of float)
0:16 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'Count' (uniform int)

View File

@ -0,0 +1,54 @@
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 Construct vec4 (4-component vector of float)
0:13 Function Call: foo(vf4; (float)
0:13 'BaseColor' (smooth in 4-component vector of float)
0:15 Function Call: bar( (void)
0:16 Sequence
0:16 move second child to first child (float)
0:16 'f' (float)
0:16 Function Call: unreachableReturn( (float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 vector-scale (4-component vector of float)
0:18 'color' (4-component vector of float)
0:18 'f' (float)
0:21 Function Definition: bar( (void)
0:21 Function Parameters:
0:25 Function Definition: unreachableReturn( (float)
0:25 Function Parameters:
0:27 Sequence
0:27 Function Call: bar( (void)
0:28 Test condition and select (void)
0:28 Condition
0:28 Compare Less Than (bool)
0:28 'd' (uniform float)
0:28 4.200000
0:28 true case
0:29 Branch: Return with expression
0:29 1.200000
0:28 false case
0:31 Branch: Return with expression
0:31 4.500000
0:34 Function Definition: foo(vf4; (float)
0:34 Function Parameters:
0:34 'bar' (in 4-component vector of float)
0:36 Sequence
0:36 Branch: Return with expression
0:36 add (float)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 0 (const int)
0:36 direct index (float)
0:36 'bar' (in 4-component vector of float)
0:36 1 (const int)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

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@ -0,0 +1,79 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:7 Sequence
0:7 move second child to first child (float)
0:7 'h' (float)
0:7 0.000000
0:9 Function Definition: foo(vf4; (float)
0:9 Function Parameters:
0:9 'bar' (in 4-component vector of float)
0:11 Sequence
0:11 Branch: Return with expression
0:11 add (float)
0:11 direct index (float)
0:11 'bar' (in 4-component vector of float)
0:11 0 (const int)
0:11 direct index (float)
0:11 'bar' (in 4-component vector of float)
0:11 1 (const int)
0:14 Function Definition: bar( (void)
0:14 Function Parameters:
0:18 Function Definition: unreachableReturn( (float)
0:18 Function Parameters:
0:20 Sequence
0:20 Test condition and select (void)
0:20 Condition
0:20 Compare Less Than (bool)
0:20 'd' (uniform float)
0:20 4.200000
0:20 true case
0:21 Branch: Return with expression
0:21 1.200000
0:20 false case
0:23 Branch: Return with expression
0:23 4.500000
0:27 Function Definition: missingReturn( (float)
0:27 Function Parameters:
0:29 Sequence
0:29 Test condition and select (void)
0:29 Condition
0:29 Compare Less Than (bool)
0:29 'd' (uniform float)
0:29 4.500000
0:29 true case
0:30 Sequence
0:30 move second child to first child (float)
0:30 'h' (float)
0:30 'd' (uniform float)
0:31 Branch: Return with expression
0:31 3.900000
0:35 Function Definition: main( (void)
0:35 Function Parameters:
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (4-component vector of float)
0:37 'color' (4-component vector of float)
0:37 Construct vec4 (4-component vector of float)
0:37 Function Call: foo(vf4; (float)
0:37 'BaseColor' (smooth in 4-component vector of float)
0:39 Function Call: bar( (void)
0:40 Sequence
0:40 move second child to first child (float)
0:40 'f' (float)
0:40 Function Call: unreachableReturn( (float)
0:41 Sequence
0:41 move second child to first child (float)
0:41 'g' (float)
0:41 Function Call: missingReturn( (float)
0:43 move second child to first child (4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 vector-scale (4-component vector of float)
0:43 vector-scale (4-component vector of float)
0:43 'color' (4-component vector of float)
0:43 'f' (float)
0:43 'h' (float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

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@ -0,0 +1,100 @@
0:? Sequence
0:3 Function Definition: foo(i1;i1;i1;i1;i1;i1; (mediump int)
0:3 Function Parameters:
0:3 'a' (in mediump int)
0:3 'b' (const (read only) mediump int)
0:3 'c' (in mediump int)
0:3 'd' (const (read only) mediump int)
0:3 'e' (out mediump int)
0:3 'f' (inout mediump int)
0:5 Sequence
0:5 Sequence
0:5 move second child to first child (mediump int)
0:5 'sum' (mediump int)
0:5 add (mediump int)
0:5 add (mediump int)
0:5 add (mediump int)
0:5 add (mediump int)
0:5 'a' (in mediump int)
0:5 'b' (const (read only) mediump int)
0:5 'c' (in mediump int)
0:5 'd' (const (read only) mediump int)
0:5 'f' (inout mediump int)
0:8 multiply second child into first child (mediump int)
0:8 'a' (in mediump int)
0:8 64 (const int)
0:10 multiply second child into first child (mediump int)
0:10 'c' (in mediump int)
0:10 64 (const int)
0:12 move second child to first child (mediump int)
0:12 'e' (out mediump int)
0:12 1024 (const int)
0:13 multiply second child into first child (mediump int)
0:13 'f' (inout mediump int)
0:13 64 (const int)
0:15 add second child into first child (mediump int)
0:15 'sum' (mediump int)
0:15 add (mediump int)
0:15 add (mediump int)
0:15 add (mediump int)
0:15 add (mediump int)
0:15 add (mediump int)
0:15 'a' (in mediump int)
0:15 component-wise multiply (mediump int)
0:15 64 (const int)
0:15 'b' (const (read only) mediump int)
0:15 'c' (in mediump int)
0:15 component-wise multiply (mediump int)
0:15 64 (const int)
0:15 'd' (const (read only) mediump int)
0:15 'e' (out mediump int)
0:15 'f' (inout mediump int)
0:18 Branch: Return with expression
0:18 'sum' (mediump int)
0:21 Function Definition: main( (void)
0:21 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child (mediump int)
0:24 't' (mediump int)
0:24 2 (const int)
0:28 move second child to first child (mediump int)
0:28 direct index (mediump int)
0:28 t: direct index for structure (mediump 4-component vector of int)
0:28 'f' (structure)
0:28 0 (const int)
0:28 1 (const int)
0:28 32 (const int)
0:30 Sequence
0:30 move second child to first child (mediump int)
0:30 'color' (mediump int)
0:30 Function Call: foo(i1;i1;i1;i1;i1;i1; (mediump int)
0:30 1 (const int)
0:30 2 (const int)
0:30 add (mediump int)
0:30 't' (mediump int)
0:30 't' (mediump int)
0:30 8 (const int)
0:30 'e' (mediump int)
0:30 direct index (mediump int)
0:30 t: direct index for structure (mediump 4-component vector of int)
0:30 'f' (structure)
0:30 0 (const int)
0:30 1 (const int)
0:32 add second child into first child (mediump int)
0:32 'color' (mediump int)
0:32 component-wise multiply (mediump int)
0:32 128 (const int)
0:32 add (mediump int)
0:32 'e' (mediump int)
0:32 direct index (mediump int)
0:32 t: direct index for structure (mediump 4-component vector of int)
0:32 'f' (structure)
0:32 0 (const int)
0:32 1 (const int)
0:35 move second child to first child (mediump 4-component vector of float)
0:35 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:35 Construct vec4 (mediump 4-component vector of float)
0:35 Convert int to float (mediump float)
0:35 'color' (mediump int)

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@ -0,0 +1,21 @@
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (2-component vector of float)
0:15 't' (2-component vector of float)
0:15 add (2-component vector of float)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 0 (const int)
0:15 direct index (smooth in 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 1 (const int)
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:17 30.000000

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@ -0,0 +1,17 @@
ERROR: 0:6: '#error' : e1
ERROR: 0:11: '#error' : e2
ERROR: 0:18: '#error' : e3
ERROR: 3 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:20 Function Definition: main( (void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float)
0:20 'foo' (highp float)
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

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@ -0,0 +1,168 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:5: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:34 Function Definition: main( (void)
0:34 Function Parameters:
0:? Sequence
0:41 move second child to first child (structure)
0:41 'locals2' (structure)
0:41 s2_1: direct index for structure (structure)
0:41 'foo3' (uniform structure)
0:41 0 (const int)
0:43 Test condition and select (void)
0:43 Condition
0:43 Compare Greater Than (bool)
0:43 i: direct index for structure (int)
0:43 s2_1: direct index for structure (structure)
0:43 'foo3' (uniform structure)
0:43 0 (const int)
0:43 0 (const int)
0:43 0 (const int)
0:43 true case
0:44 Sequence
0:44 move second child to first child (float)
0:44 f: direct index for structure (float)
0:44 s1_1: direct index for structure (structure)
0:44 'locals2' (structure)
0:44 2 (const int)
0:44 1 (const int)
0:44 1.000000
0:45 move second child to first child (float)
0:45 direct index (float)
0:45 'localFArray' (16-element array of float)
0:45 4 (const int)
0:45 direct index (float)
0:45 'coord' (smooth in 2-component vector of float)
0:45 0 (const int)
0:46 move second child to first child (int)
0:46 direct index (int)
0:46 'localIArray' (8-element array of int)
0:46 2 (const int)
0:46 i: direct index for structure (int)
0:46 s2_1: direct index for structure (structure)
0:46 'foo3' (uniform structure)
0:46 0 (const int)
0:46 0 (const int)
0:43 false case
0:48 Sequence
0:48 move second child to first child (float)
0:48 f: direct index for structure (float)
0:48 s1_1: direct index for structure (structure)
0:48 'locals2' (structure)
0:48 2 (const int)
0:48 1 (const int)
0:48 direct index (float)
0:48 'coord' (smooth in 2-component vector of float)
0:48 0 (const int)
0:49 move second child to first child (float)
0:49 direct index (float)
0:49 'localFArray' (16-element array of float)
0:49 4 (const int)
0:49 1.000000
0:50 move second child to first child (int)
0:50 direct index (int)
0:50 'localIArray' (8-element array of int)
0:50 2 (const int)
0:50 0 (const int)
0:53 Test condition and select (void)
0:53 Condition
0:53 Compare Equal (bool)
0:53 direct index (int)
0:53 'localIArray' (8-element array of int)
0:53 2 (const int)
0:53 0 (const int)
0:53 true case
0:54 Pre-Increment (float)
0:54 direct index (float)
0:54 'localFArray' (16-element array of float)
0:54 4 (const int)
0:57 Sequence
0:57 move second child to first child (int)
0:57 'x' (int)
0:57 5 (const int)
0:58 move second child to first child (float)
0:58 indirect index (float)
0:58 'localArray' (16-element array of float)
0:58 'x' (int)
0:58 direct index (float)
0:58 'coord' (smooth in 2-component vector of float)
0:58 0 (const int)
0:62 Sequence
0:62 Sequence
0:62 move second child to first child (int)
0:62 'i' (int)
0:62 0 (const int)
0:62 Loop with condition tested first
0:62 Loop Condition
0:62 Compare Less Than (bool)
0:62 'i' (int)
0:62 16 (const int)
0:62 Loop Body
0:63 move second child to first child (float)
0:63 indirect index (float)
0:63 'a' (16-element array of float)
0:63 'i' (int)
0:63 0.000000
0:62 Loop Terminal Expression
0:62 Post-Increment (int)
0:62 'i' (int)
0:65 Test condition and select (void)
0:65 Condition
0:65 Compare Equal (bool)
0:65 'condition' (uniform int)
0:65 1 (const int)
0:65 true case
0:66 move second child to first child (16-element array of float)
0:66 'a' (16-element array of float)
0:66 'localArray' (16-element array of float)
0:68 move second child to first child (4-component vector of float)
0:68 bleh: direct index for structure (4-component vector of float)
0:68 'locals2' (structure)
0:68 3 (const int)
0:68 'color' (smooth in 4-component vector of float)
0:69 move second child to first child (float)
0:69 direct index (float)
0:69 bleh: direct index for structure (4-component vector of float)
0:69 'locals2' (structure)
0:69 3 (const int)
0:69 2 (const int)
0:69 direct index (float)
0:69 'coord' (smooth in 2-component vector of float)
0:69 1 (const int)
0:71 move second child to first child (4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float)
0:71 component-wise multiply (4-component vector of float)
0:71 vector-scale (4-component vector of float)
0:71 bleh: direct index for structure (4-component vector of float)
0:71 'locals2' (structure)
0:71 3 (const int)
0:71 add (float)
0:71 add (float)
0:71 add (float)
0:71 direct index (float)
0:71 'localFArray' (16-element array of float)
0:71 4 (const int)
0:71 f: direct index for structure (float)
0:71 s1_1: direct index for structure (structure)
0:71 'locals2' (structure)
0:71 2 (const int)
0:71 1 (const int)
0:71 indirect index (float)
0:71 'localArray' (16-element array of float)
0:71 'x' (int)
0:71 indirect index (float)
0:71 'a' (16-element array of float)
0:71 'x' (int)
0:71 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:71 'sampler' (uniform sampler2D)
0:71 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'color' (smooth in 4-component vector of float)
0:? 'foo' (uniform structure)
0:? 'foo2' (uniform structure)
0:? 'foo3' (uniform structure)
0:? 'uFloatArray' (uniform 16-element array of float)
0:? 'condition' (uniform int)

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@ -0,0 +1,856 @@
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:53 Function Definition: main( (void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child (4-component vector of float)
0:55 'color' (4-component vector of float)
0:55 'BaseColor' (smooth in 4-component vector of float)
0:58 Loop with condition tested first
0:58 Loop Condition
0:58 true (const bool)
0:58 Loop Body
0:59 Sequence
0:59 Test condition and select (void)
0:59 Condition
0:59 Compare Less Than (bool)
0:59 direct index (float)
0:59 'color' (4-component vector of float)
0:59 0 (const int)
0:59 0.330000
0:59 true case
0:60 Sequence
0:60 add second child into first child (4-component vector of float)
0:60 'color' (4-component vector of float)
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:61 Branch: Break
0:63 Test condition and select (void)
0:63 Condition
0:63 Compare Less Than (bool)
0:63 direct index (float)
0:63 'color' (4-component vector of float)
0:63 0 (const int)
0:63 0.660000
0:63 true case
0:64 Sequence
0:64 add second child into first child (4-component vector of float)
0:64 'color' (4-component vector of float)
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:65 Branch: Break
0:68 add second child into first child (4-component vector of float)
0:68 'color' (4-component vector of float)
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:69 Branch: Break
0:73 Loop with condition tested first
0:73 Loop Condition
0:73 Compare Less Than (bool)
0:73 direct index (float)
0:73 'color' (4-component vector of float)
0:73 0 (const int)
0:73 'd' (uniform float)
0:73 Loop Body
0:74 Sequence
0:74 add second child into first child (4-component vector of float)
0:74 'color' (4-component vector of float)
0:74 'bigColor' (uniform 4-component vector of float)
0:78 Loop with condition tested first
0:78 Loop Condition
0:78 Compare Less Than (bool)
0:78 direct index (float)
0:78 'color' (4-component vector of float)
0:78 2 (const int)
0:78 'd' (uniform float)
0:78 Loop Body
0:79 Sequence
0:79 add second child into first child (4-component vector of float)
0:79 'color' (4-component vector of float)
0:79 'bigColor1_1' (uniform 4-component vector of float)
0:80 Test condition and select (void)
0:80 Condition
0:80 Compare Less Than (bool)
0:80 direct index (float)
0:80 'color' (4-component vector of float)
0:80 3 (const int)
0:80 'd' (uniform float)
0:80 true case
0:81 Branch: Continue
0:83 add second child into first child (4-component vector of float)
0:83 'color' (4-component vector of float)
0:83 'bigColor1_1' (uniform 4-component vector of float)
0:87 Loop with condition tested first
0:87 Loop Condition
0:87 Compare Less Than (bool)
0:87 direct index (float)
0:87 'color' (4-component vector of float)
0:87 0 (const int)
0:87 42.000000
0:87 Loop Body
0:88 Sequence
0:88 Pre-Increment (4-component vector of float)
0:88 'color' (4-component vector of float)
0:92 Loop with condition tested first
0:92 Loop Condition
0:92 logical-and (bool)
0:92 Compare Less Than (bool)
0:92 direct index (float)
0:92 'color' (4-component vector of float)
0:92 3 (const int)
0:92 'd2' (uniform float)
0:92 Compare Less Than (bool)
0:92 direct index (float)
0:92 'color' (4-component vector of float)
0:92 1 (const int)
0:92 'd3' (uniform float)
0:92 Loop Body
0:93 Sequence
0:93 add second child into first child (4-component vector of float)
0:93 'color' (4-component vector of float)
0:93 'bigColor1_2' (uniform 4-component vector of float)
0:97 Loop with condition tested first
0:97 Loop Condition
0:97 Compare Less Than (bool)
0:97 direct index (float)
0:97 'color' (4-component vector of float)
0:97 2 (const int)
0:97 'd3' (uniform float)
0:97 Loop Body
0:98 Sequence
0:98 add second child into first child (4-component vector of float)
0:98 'color' (4-component vector of float)
0:98 'bigColor1_3' (uniform 4-component vector of float)
0:99 Test condition and select (void)
0:99 Condition
0:99 Compare Less Than (bool)
0:99 direct index (float)
0:99 'color' (4-component vector of float)
0:99 1 (const int)
0:99 'd4' (uniform float)
0:99 true case
0:100 Branch: Break
0:101 add second child into first child (4-component vector of float)
0:101 'color' (4-component vector of float)
0:101 'bigColor1_3' (uniform 4-component vector of float)
0:105 Sequence
0:105 Sequence
0:105 move second child to first child (int)
0:105 'i' (int)
0:105 0 (const int)
0:105 Loop with condition tested first
0:105 Loop Condition
0:105 Compare Less Than (bool)
0:105 'i' (int)
0:105 'Count' (uniform int)
0:105 Loop Body
0:106 Sequence
0:106 add second child into first child (4-component vector of float)
0:106 'color' (4-component vector of float)
0:106 'bigColor2' (uniform 4-component vector of float)
0:105 Loop Terminal Expression
0:105 Pre-Increment (int)
0:105 'i' (int)
0:112 Loop with condition not tested first
0:112 Loop Condition
0:112 Compare Less Than (bool)
0:112 direct index (float)
0:112 'color' (4-component vector of float)
0:112 0 (const int)
0:112 'd2' (uniform float)
0:112 Loop Body
0:111 Sequence
0:111 add second child into first child (4-component vector of float)
0:111 'color' (4-component vector of float)
0:111 'bigColor3' (uniform 4-component vector of float)
0:115 Sequence
0:115 Sequence
0:115 move second child to first child (int)
0:115 'i' (int)
0:115 0 (const int)
0:115 Loop with condition tested first
0:115 Loop Condition
0:115 Compare Less Than (bool)
0:115 'i' (int)
0:115 42 (const int)
0:115 Loop Body
0:116 Sequence
0:116 add second child into first child (float)
0:116 direct index (float)
0:116 'color' (4-component vector of float)
0:116 2 (const int)
0:116 'd3' (uniform float)
0:115 Loop Terminal Expression
0:115 Pre-Increment (int)
0:115 'i' (int)
0:120 Sequence
0:120 Sequence
0:120 move second child to first child (int)
0:120 'i' (int)
0:120 0 (const int)
0:120 Loop with condition tested first
0:120 Loop Condition
0:120 Compare Less Than (bool)
0:120 'i' (int)
0:120 100 (const int)
0:120 Loop Body
0:121 Sequence
0:121 Test condition and select (void)
0:121 Condition
0:121 Compare Less Than (bool)
0:121 direct index (float)
0:121 'color' (4-component vector of float)
0:121 2 (const int)
0:121 20.000000
0:121 true case
0:122 Post-Increment (float)
0:122 direct index (float)
0:122 'color' (4-component vector of float)
0:122 0 (const int)
0:121 false case
0:124 Post-Increment (float)
0:124 direct index (float)
0:124 'color' (4-component vector of float)
0:124 1 (const int)
0:125 Test condition and select (void)
0:125 Condition
0:125 Compare Less Than (bool)
0:125 direct index (float)
0:125 'color' (4-component vector of float)
0:125 3 (const int)
0:125 20.000000
0:125 true case
0:126 Test condition and select (void)
0:126 Condition
0:126 Compare Greater Than (bool)
0:126 direct index (float)
0:126 'color' (4-component vector of float)
0:126 2 (const int)
0:126 direct index (float)
0:126 'color' (4-component vector of float)
0:126 1 (const int)
0:126 true case
0:127 0 (const int)
0:120 Loop Terminal Expression
0:120 Pre-Increment (int)
0:120 'i' (int)
0:131 Sequence
0:131 Sequence
0:131 move second child to first child (int)
0:131 'i' (int)
0:131 0 (const int)
0:131 Loop with condition tested first
0:131 Loop Condition
0:131 Compare Less Than (bool)
0:131 'i' (int)
0:131 120 (const int)
0:131 Loop Body
0:132 Sequence
0:132 Test condition and select (void)
0:132 Condition
0:132 Compare Less Than (bool)
0:132 direct index (float)
0:132 'color' (4-component vector of float)
0:132 2 (const int)
0:132 20.000000
0:132 true case
0:133 Post-Increment (float)
0:133 direct index (float)
0:133 'color' (4-component vector of float)
0:133 0 (const int)
0:132 false case
0:135 Post-Increment (float)
0:135 direct index (float)
0:135 'color' (4-component vector of float)
0:135 1 (const int)
0:131 Loop Terminal Expression
0:131 Pre-Increment (int)
0:131 'i' (int)
0:139 Sequence
0:139 Sequence
0:139 move second child to first child (int)
0:139 'i' (int)
0:139 0 (const int)
0:139 Loop with condition tested first
0:139 Loop Condition
0:139 Compare Less Than (bool)
0:139 'i' (int)
0:139 42 (const int)
0:139 Loop Body
0:140 Sequence
0:140 add second child into first child (float)
0:140 direct index (float)
0:140 'color' (4-component vector of float)
0:140 2 (const int)
0:140 'd3' (uniform float)
0:141 Test condition and select (void)
0:141 Condition
0:141 Compare Less Than (bool)
0:141 direct index (float)
0:141 'color' (4-component vector of float)
0:141 0 (const int)
0:141 'd4' (uniform float)
0:141 true case
0:142 Branch: Continue
0:143 Pre-Increment (float)
0:143 direct index (float)
0:143 'color' (4-component vector of float)
0:143 3 (const int)
0:139 Loop Terminal Expression
0:139 Pre-Increment (int)
0:139 'i' (int)
0:147 Sequence
0:147 Sequence
0:147 move second child to first child (int)
0:147 'i' (int)
0:147 0 (const int)
0:147 Loop with condition tested first
0:147 Loop Condition
0:147 Compare Less Than (bool)
0:147 'i' (int)
0:147 42 (const int)
0:147 Loop Body
0:148 Sequence
0:148 add second child into first child (float)
0:148 direct index (float)
0:148 'color' (4-component vector of float)
0:148 2 (const int)
0:148 'd3' (uniform float)
0:149 Test condition and select (void)
0:149 Condition
0:149 Compare Less Than (bool)
0:149 direct index (float)
0:149 'color' (4-component vector of float)
0:149 0 (const int)
0:149 'd4' (uniform float)
0:149 true case
0:150 Branch: Break
0:151 Pre-Increment (float)
0:151 direct index (float)
0:151 'color' (4-component vector of float)
0:151 3 (const int)
0:147 Loop Terminal Expression
0:147 Pre-Increment (int)
0:147 'i' (int)
0:163 Loop with condition not tested first
0:163 Loop Condition
0:163 Compare Less Than (bool)
0:163 direct index (float)
0:163 'color' (4-component vector of float)
0:163 2 (const int)
0:163 'd4' (uniform float)
0:163 Loop Body
0:156 Sequence
0:156 add second child into first child (4-component vector of float)
0:156 'color' (4-component vector of float)
0:156 'bigColor4' (uniform 4-component vector of float)
0:157 Test condition and select (void)
0:157 Condition
0:157 Compare Less Than (bool)
0:157 direct index (float)
0:157 'color' (4-component vector of float)
0:157 0 (const int)
0:157 'd4' (uniform float)
0:157 true case
0:158 Branch: Continue
0:159 Test condition and select (void)
0:159 Condition
0:159 Compare Less Than (bool)
0:159 direct index (float)
0:159 'color' (4-component vector of float)
0:159 1 (const int)
0:159 'd4' (uniform float)
0:159 true case
0:160 add second child into first child (float)
0:160 direct index (float)
0:160 'color' (4-component vector of float)
0:160 1 (const int)
0:160 'd4' (uniform float)
0:159 false case
0:162 add second child into first child (float)
0:162 direct index (float)
0:162 'color' (4-component vector of float)
0:162 0 (const int)
0:162 'd4' (uniform float)
0:170 Loop with condition not tested first
0:170 Loop Condition
0:170 Compare Less Than (bool)
0:170 direct index (float)
0:170 'color' (4-component vector of float)
0:170 0 (const int)
0:170 'd5' (uniform float)
0:170 Loop Body
0:167 Sequence
0:167 add second child into first child (4-component vector of float)
0:167 'color' (4-component vector of float)
0:167 'bigColor5' (uniform 4-component vector of float)
0:168 Test condition and select (void)
0:168 Condition
0:168 Compare Less Than (bool)
0:168 direct index (float)
0:168 'color' (4-component vector of float)
0:168 1 (const int)
0:168 'd5' (uniform float)
0:168 true case
0:169 add second child into first child (float)
0:169 direct index (float)
0:169 'color' (4-component vector of float)
0:169 1 (const int)
0:169 'd5' (uniform float)
0:173 Test condition and select (void)
0:173 Condition
0:173 Compare Less Than (bool)
0:173 direct index (float)
0:173 'color' (4-component vector of float)
0:173 0 (const int)
0:173 'd6' (uniform float)
0:173 true case
0:174 Sequence
0:174 Loop with condition tested first
0:174 Loop Condition
0:174 Compare Less Than (bool)
0:174 direct index (float)
0:174 'color' (4-component vector of float)
0:174 1 (const int)
0:174 'd6' (uniform float)
0:174 Loop Body
0:175 add second child into first child (4-component vector of float)
0:175 'color' (4-component vector of float)
0:175 'bigColor6' (uniform 4-component vector of float)
0:173 false case
0:177 Sequence
0:177 Loop with condition tested first
0:177 Loop Condition
0:177 Compare Less Than (bool)
0:177 direct index (float)
0:177 'color' (4-component vector of float)
0:177 2 (const int)
0:177 'd6' (uniform float)
0:177 Loop Body
0:178 add second child into first child (float)
0:178 direct index (float)
0:178 'color' (4-component vector of float)
0:178 2 (const int)
0:178 direct index (float)
0:178 'bigColor6' (uniform 4-component vector of float)
0:178 2 (const int)
0:182 Test condition and select (void)
0:182 Condition
0:182 Compare Less Than (bool)
0:182 direct index (float)
0:182 'color' (4-component vector of float)
0:182 0 (const int)
0:182 'd6' (uniform float)
0:182 true case
0:183 Sequence
0:183 Loop with condition tested first
0:183 Loop Condition
0:183 Compare Less Than (bool)
0:183 direct index (float)
0:183 'color' (4-component vector of float)
0:183 1 (const int)
0:183 'd6' (uniform float)
0:183 Loop Body
0:184 Sequence
0:184 add second child into first child (4-component vector of float)
0:184 'color' (4-component vector of float)
0:184 'bigColor6' (uniform 4-component vector of float)
0:185 Test condition and select (void)
0:185 Condition
0:185 Compare Less Than (bool)
0:185 'd7' (uniform float)
0:185 1.000000
0:185 true case
0:186 Branch: Break
0:182 false case
0:190 Sequence
0:190 Loop with condition tested first
0:190 Loop Condition
0:190 Compare Less Than (bool)
0:190 direct index (float)
0:190 'color' (4-component vector of float)
0:190 2 (const int)
0:190 'd6' (uniform float)
0:190 Loop Body
0:191 add second child into first child (float)
0:191 direct index (float)
0:191 'color' (4-component vector of float)
0:191 2 (const int)
0:191 direct index (float)
0:191 'bigColor6' (uniform 4-component vector of float)
0:191 2 (const int)
0:209 Loop with condition not tested first
0:209 Loop Condition
0:209 true (const bool)
0:209 Loop Body
0:197 Sequence
0:197 Test condition and select (void)
0:197 Condition
0:197 Compare Less Than (bool)
0:197 'd7' (uniform float)
0:197 0.000000
0:197 true case
0:198 Branch: Break
0:200 add second child into first child (4-component vector of float)
0:200 'color' (4-component vector of float)
0:200 'bigColor7' (uniform 4-component vector of float)
0:202 Test condition and select (void)
0:202 Condition
0:202 Compare Less Than (bool)
0:202 'd7' (uniform float)
0:202 1.000000
0:202 true case
0:203 Sequence
0:203 Post-Increment (float)
0:203 direct index (float)
0:203 'color' (4-component vector of float)
0:203 2 (const int)
0:204 Branch: Break
0:207 add second child into first child (4-component vector of float)
0:207 'color' (4-component vector of float)
0:207 'BaseColor' (smooth in 4-component vector of float)
0:234 Loop with condition not tested first
0:234 Loop Condition
0:234 Compare Less Than (bool)
0:234 direct index (float)
0:234 'color' (4-component vector of float)
0:234 2 (const int)
0:234 'd8' (uniform float)
0:234 Loop Body
0:217 Sequence
0:217 Test condition and select (void)
0:217 Condition
0:217 Compare Less Than (bool)
0:217 'd8' (uniform float)
0:217 0.000000
0:217 true case
0:218 Branch: Break
0:220 add second child into first child (4-component vector of float)
0:220 'color' (4-component vector of float)
0:220 'bigColor7' (uniform 4-component vector of float)
0:222 Test condition and select (void)
0:222 Condition
0:222 Compare Less Than (bool)
0:222 'd8' (uniform float)
0:222 1.000000
0:222 true case
0:223 Sequence
0:223 Post-Increment (float)
0:223 direct index (float)
0:223 'color' (4-component vector of float)
0:223 2 (const int)
0:224 Test condition and select (void)
0:224 Condition
0:224 Compare Less Than (bool)
0:224 'd8' (uniform float)
0:224 2.000000
0:224 true case
0:225 Sequence
0:225 Post-Increment (float)
0:225 direct index (float)
0:225 'color' (4-component vector of float)
0:225 1 (const int)
0:224 false case
0:227 Sequence
0:227 Post-Increment (float)
0:227 direct index (float)
0:227 'color' (4-component vector of float)
0:227 0 (const int)
0:229 Branch: Break
0:232 add second child into first child (4-component vector of float)
0:232 'color' (4-component vector of float)
0:232 'BaseColor' (smooth in 4-component vector of float)
0:237 Loop with condition tested first
0:237 Loop Condition
0:237 Compare Less Than (bool)
0:237 direct index (float)
0:237 'color' (4-component vector of float)
0:237 3 (const int)
0:237 'd9' (uniform float)
0:237 Loop Body
0:238 Sequence
0:238 Test condition and select (void)
0:238 Condition
0:238 Compare Greater Than (bool)
0:238 'd9' (uniform float)
0:238 'd8' (uniform float)
0:238 true case
0:239 Sequence
0:239 Test condition and select (void)
0:239 Condition
0:239 Compare Less Than or Equal (bool)
0:239 direct index (float)
0:239 'color' (4-component vector of float)
0:239 0 (const int)
0:239 'd7' (uniform float)
0:239 true case
0:240 Sequence
0:240 Test condition and select (void)
0:240 Condition
0:240 Compare Equal (bool)
0:240 direct index (float)
0:240 'color' (4-component vector of float)
0:240 2 (const int)
0:240 5.000000
0:240 true case
0:241 Post-Increment (float)
0:241 direct index (float)
0:241 'color' (4-component vector of float)
0:241 3 (const int)
0:240 false case
0:243 Branch: Break
0:250 Loop with condition tested first
0:250 Loop Condition
0:250 Compare Less Than (bool)
0:250 direct index (float)
0:250 'color' (4-component vector of float)
0:250 2 (const int)
0:250 'd10' (uniform float)
0:250 Loop Body
0:251 Sequence
0:251 Post-Increment (float)
0:251 direct index (float)
0:251 'color' (4-component vector of float)
0:251 1 (const int)
0:252 Test condition and select (void)
0:252 Condition
0:252 Compare Less Than (bool)
0:252 direct index (float)
0:252 'color' (4-component vector of float)
0:252 1 (const int)
0:252 'd11' (uniform float)
0:252 true case
0:253 Sequence
0:253 Post-Increment (float)
0:253 direct index (float)
0:253 'color' (4-component vector of float)
0:253 2 (const int)
0:254 Test condition and select (void)
0:254 Condition
0:254 Compare Less Than (bool)
0:254 direct index (float)
0:254 'color' (4-component vector of float)
0:254 3 (const int)
0:254 'd12' (uniform float)
0:254 true case
0:255 Post-Increment (float)
0:255 direct index (float)
0:255 'color' (4-component vector of float)
0:255 3 (const int)
0:254 false case
0:257 Post-Increment (float)
0:257 direct index (float)
0:257 'color' (4-component vector of float)
0:257 0 (const int)
0:258 Branch: Continue
0:261 Post-Increment (4-component vector of float)
0:261 'color' (4-component vector of float)
0:262 Branch: Break
0:266 Loop with condition tested first
0:266 Loop Condition
0:266 Compare Less Than (bool)
0:266 direct index (float)
0:266 'color' (4-component vector of float)
0:266 0 (const int)
0:266 10.000000
0:266 Loop Body
0:267 Sequence
0:267 add second child into first child (4-component vector of float)
0:267 'color' (4-component vector of float)
0:267 'bigColor8' (uniform 4-component vector of float)
0:269 Test condition and select (void)
0:269 Condition
0:269 Compare Less Than (bool)
0:269 direct index (float)
0:269 'color' (4-component vector of float)
0:269 2 (const int)
0:269 'd8' (uniform float)
0:269 true case
0:270 Test condition and select (void)
0:270 Condition
0:270 Compare Less Than (bool)
0:270 direct index (float)
0:270 'color' (4-component vector of float)
0:270 3 (const int)
0:270 'd6' (uniform float)
0:270 true case
0:271 Branch: Continue
0:273 add second child into first child (float)
0:273 direct index (float)
0:273 'color' (4-component vector of float)
0:273 1 (const int)
0:273 direct index (float)
0:273 'bigColor8' (uniform 4-component vector of float)
0:273 0 (const int)
0:276 Post-Increment (4-component vector of float)
0:276 'color' (4-component vector of float)
0:277 move second child to first child (4-component vector of float)
0:277 'gl_FragColor' (fragColor 4-component vector of float)
0:277 'color' (4-component vector of float)
0:280 Loop with condition tested first
0:280 Loop Condition
0:280 Compare Less Than (bool)
0:280 direct index (float)
0:280 'color' (4-component vector of float)
0:280 0 (const int)
0:280 'd14' (uniform float)
0:280 Loop Body
0:281 Sequence
0:281 Test condition and select (void)
0:281 Condition
0:281 Compare Less Than (bool)
0:281 direct index (float)
0:281 'color' (4-component vector of float)
0:281 1 (const int)
0:281 'd15' (uniform float)
0:281 true case
0:282 Sequence
0:282 Branch: Return
0:281 false case
0:285 Post-Increment (4-component vector of float)
0:285 'color' (4-component vector of float)
0:288 Post-Increment (4-component vector of float)
0:288 'color' (4-component vector of float)
0:290 Loop with condition tested first
0:290 Loop Condition
0:290 Compare Less Than (bool)
0:290 direct index (float)
0:290 'color' (4-component vector of float)
0:290 3 (const int)
0:290 'd16' (uniform float)
0:290 Loop Body
0:291 Sequence
0:291 Post-Increment (float)
0:291 direct index (float)
0:291 'color' (4-component vector of float)
0:291 3 (const int)
0:296 Loop with condition tested first
0:296 Loop Condition
0:296 logical-and (bool)
0:296 Compare Less Than (bool)
0:296 direct index (float)
0:296 'color' (4-component vector of float)
0:296 3 (const int)
0:296 'd2' (uniform float)
0:296 Compare Less Than (bool)
0:296 direct index (float)
0:296 'color' (4-component vector of float)
0:296 1 (const int)
0:296 'd3' (uniform float)
0:296 Loop Body
0:297 Sequence
0:297 add second child into first child (4-component vector of float)
0:297 'color' (4-component vector of float)
0:297 'bigColor1_2' (uniform 4-component vector of float)
0:298 Test condition and select (void)
0:298 Condition
0:298 Compare Less Than (bool)
0:298 direct index (float)
0:298 'color' (4-component vector of float)
0:298 2 (const int)
0:298 'd3' (uniform float)
0:298 true case
0:299 Branch: Return
0:307 Loop with condition not tested first
0:307 Loop Condition
0:307 Compare Less Than (bool)
0:307 direct index (float)
0:307 'color' (4-component vector of float)
0:307 0 (const int)
0:307 'd17' (uniform float)
0:307 Loop Body
0:304 Sequence
0:304 Test condition and select (void)
0:304 Condition
0:304 Compare Less Than (bool)
0:304 direct index (float)
0:304 'color' (4-component vector of float)
0:304 1 (const int)
0:304 'd18' (uniform float)
0:304 true case
0:305 Branch: Return
0:306 Post-Increment (4-component vector of float)
0:306 'color' (4-component vector of float)
0:310 Loop with condition tested first
0:310 Loop Condition
0:310 Compare Less Than (bool)
0:310 direct index (float)
0:310 'color' (4-component vector of float)
0:310 1 (const int)
0:310 'd16' (uniform float)
0:310 Loop Body
0:311 Sequence
0:311 Test condition and select (void)
0:311 Condition
0:311 Compare Less Than (bool)
0:311 direct index (float)
0:311 'color' (4-component vector of float)
0:311 3 (const int)
0:311 'd16' (uniform float)
0:311 true case
0:312 Sequence
0:312 Branch: Kill
0:311 false case
0:314 Post-Increment (4-component vector of float)
0:314 'color' (4-component vector of float)
0:317 Post-Increment (4-component vector of float)
0:317 'color' (4-component vector of float)
0:319 move second child to first child (4-component vector of float)
0:319 'gl_FragColor' (fragColor 4-component vector of float)
0:319 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor1_1' (uniform 4-component vector of float)
0:? 'bigColor1_2' (uniform 4-component vector of float)
0:? 'bigColor1_3' (uniform 4-component vector of float)
0:? 'bigColor2' (uniform 4-component vector of float)
0:? 'bigColor3' (uniform 4-component vector of float)
0:? 'bigColor4' (uniform 4-component vector of float)
0:? 'bigColor5' (uniform 4-component vector of float)
0:? 'bigColor6' (uniform 4-component vector of float)
0:? 'bigColor7' (uniform 4-component vector of float)
0:? 'bigColor8' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
0:? 'd2' (uniform float)
0:? 'd3' (uniform float)
0:? 'd4' (uniform float)
0:? 'd5' (uniform float)
0:? 'd6' (uniform float)
0:? 'd7' (uniform float)
0:? 'd8' (uniform float)
0:? 'd9' (uniform float)
0:? 'd10' (uniform float)
0:? 'd11' (uniform float)
0:? 'd12' (uniform float)
0:? 'd13' (uniform float)
0:? 'd14' (uniform float)
0:? 'd15' (uniform float)
0:? 'd16' (uniform float)
0:? 'd17' (uniform float)
0:? 'd18' (uniform float)
0:? 'd19' (uniform float)
0:? 'd20' (uniform float)
0:? 'd21' (uniform float)
0:? 'd22' (uniform float)
0:? 'd23' (uniform float)
0:? 'd24' (uniform float)
0:? 'd25' (uniform float)
0:? 'd26' (uniform float)
0:? 'd27' (uniform float)
0:? 'd28' (uniform float)
0:? 'd29' (uniform float)
0:? 'd30' (uniform float)
0:? 'd31' (uniform float)
0:? 'd32' (uniform float)
0:? 'd33' (uniform float)
0:? 'd34' (uniform float)
0:? 'Count' (uniform int)

View File

@ -0,0 +1,194 @@
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:53 Function Definition: main( (void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child (4-component vector of float)
0:55 'color' (4-component vector of float)
0:55 'BaseColor' (smooth in 4-component vector of float)
0:71 Loop with condition not tested first
0:71 Loop Condition
0:71 Compare Less Than (bool)
0:71 direct index (float)
0:71 'color' (4-component vector of float)
0:71 2 (const int)
0:71 'd4' (uniform float)
0:71 Loop Body
0:59 Sequence
0:59 add second child into first child (4-component vector of float)
0:59 'color' (4-component vector of float)
0:59 'bigColor4' (uniform 4-component vector of float)
0:60 Test condition and select (void)
0:60 Condition
0:60 Compare Less Than (bool)
0:60 direct index (float)
0:60 'color' (4-component vector of float)
0:60 0 (const int)
0:60 'd4' (uniform float)
0:60 true case
0:61 Sequence
0:61 add second child into first child (float)
0:61 direct index (float)
0:61 'color' (4-component vector of float)
0:61 2 (const int)
0:61 2.000000
0:62 Test condition and select (void)
0:62 Condition
0:62 Compare Less Than (bool)
0:62 direct index (float)
0:62 'color' (4-component vector of float)
0:62 2 (const int)
0:62 'd4' (uniform float)
0:62 true case
0:63 Sequence
0:63 Post-Increment (float)
0:63 direct index (float)
0:63 'color' (4-component vector of float)
0:63 0 (const int)
0:64 Branch: Continue
0:67 Test condition and select (void)
0:67 Condition
0:67 Compare Less Than (bool)
0:67 direct index (float)
0:67 'color' (4-component vector of float)
0:67 1 (const int)
0:67 'd4' (uniform float)
0:67 true case
0:68 add second child into first child (float)
0:68 direct index (float)
0:68 'color' (4-component vector of float)
0:68 1 (const int)
0:68 'd4' (uniform float)
0:67 false case
0:70 add second child into first child (float)
0:70 direct index (float)
0:70 'color' (4-component vector of float)
0:70 0 (const int)
0:70 'd4' (uniform float)
0:74 Loop with condition tested first
0:74 Loop Condition
0:74 Compare Less Than (bool)
0:74 direct index (float)
0:74 'color' (4-component vector of float)
0:74 3 (const int)
0:74 'd13' (uniform float)
0:74 Loop Body
0:75 Sequence
0:75 Test condition and select (void)
0:75 Condition
0:75 Compare Less Than (bool)
0:75 direct index (float)
0:75 'color' (4-component vector of float)
0:75 2 (const int)
0:75 'd13' (uniform float)
0:75 true case
0:76 Post-Increment (4-component vector of float)
0:76 'color' (4-component vector of float)
0:75 false case
0:78 Post-Decrement (4-component vector of float)
0:78 'color' (4-component vector of float)
0:80 add second child into first child (4-component vector of float)
0:80 'color' (4-component vector of float)
0:80 'bigColor4' (uniform 4-component vector of float)
0:81 Test condition and select (void)
0:81 Condition
0:81 Compare Less Than (bool)
0:81 direct index (float)
0:81 'color' (4-component vector of float)
0:81 0 (const int)
0:81 'd4' (uniform float)
0:81 true case
0:82 Sequence
0:82 add second child into first child (float)
0:82 direct index (float)
0:82 'color' (4-component vector of float)
0:82 2 (const int)
0:82 2.000000
0:83 Test condition and select (void)
0:83 Condition
0:83 Compare Less Than (bool)
0:83 direct index (float)
0:83 'color' (4-component vector of float)
0:83 2 (const int)
0:83 'd4' (uniform float)
0:83 true case
0:84 Sequence
0:84 Post-Increment (float)
0:84 direct index (float)
0:84 'color' (4-component vector of float)
0:84 0 (const int)
0:85 Branch: Continue
0:88 Test condition and select (void)
0:88 Condition
0:88 Compare Less Than (bool)
0:88 direct index (float)
0:88 'color' (4-component vector of float)
0:88 1 (const int)
0:88 'd4' (uniform float)
0:88 true case
0:89 add second child into first child (float)
0:89 direct index (float)
0:89 'color' (4-component vector of float)
0:89 1 (const int)
0:89 'd4' (uniform float)
0:88 false case
0:91 add second child into first child (float)
0:91 direct index (float)
0:91 'color' (4-component vector of float)
0:91 0 (const int)
0:91 'd4' (uniform float)
0:94 Post-Increment (4-component vector of float)
0:94 'color' (4-component vector of float)
0:95 move second child to first child (4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float)
0:95 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor1_1' (uniform 4-component vector of float)
0:? 'bigColor1_2' (uniform 4-component vector of float)
0:? 'bigColor1_3' (uniform 4-component vector of float)
0:? 'bigColor2' (uniform 4-component vector of float)
0:? 'bigColor3' (uniform 4-component vector of float)
0:? 'bigColor4' (uniform 4-component vector of float)
0:? 'bigColor5' (uniform 4-component vector of float)
0:? 'bigColor6' (uniform 4-component vector of float)
0:? 'bigColor7' (uniform 4-component vector of float)
0:? 'bigColor8' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
0:? 'd2' (uniform float)
0:? 'd3' (uniform float)
0:? 'd4' (uniform float)
0:? 'd5' (uniform float)
0:? 'd6' (uniform float)
0:? 'd7' (uniform float)
0:? 'd8' (uniform float)
0:? 'd9' (uniform float)
0:? 'd10' (uniform float)
0:? 'd11' (uniform float)
0:? 'd12' (uniform float)
0:? 'd13' (uniform float)
0:? 'd14' (uniform float)
0:? 'd15' (uniform float)
0:? 'd16' (uniform float)
0:? 'd17' (uniform float)
0:? 'd18' (uniform float)
0:? 'd19' (uniform float)
0:? 'd20' (uniform float)
0:? 'd21' (uniform float)
0:? 'd22' (uniform float)
0:? 'd23' (uniform float)
0:? 'd24' (uniform float)
0:? 'd25' (uniform float)
0:? 'd26' (uniform float)
0:? 'd27' (uniform float)
0:? 'd28' (uniform float)
0:? 'd29' (uniform float)
0:? 'd30' (uniform float)
0:? 'd31' (uniform float)
0:? 'd32' (uniform float)
0:? 'd33' (uniform float)
0:? 'd34' (uniform float)
0:? 'Count' (uniform int)

View File

@ -0,0 +1,212 @@
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:17: varying deprecated in version 130; may be removed in future release
WARNING: 0:22: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:25 Function Definition: main( (void)
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 Construct vec4 (4-component vector of float)
0:27 direct index (uniform 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float)
0:27 1 (const int)
0:28 add second child into first child (4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 Construct vec4 (4-component vector of float)
0:28 vector-times-matrix (3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float)
0:28 'colorTransform' (uniform 3X3 matrix of float)
0:28 1.000000
0:30 Test condition and select (void)
0:30 Condition
0:30 Compare Not Equal (bool)
0:30 'm' (uniform 4X4 matrix of float)
0:30 'n' (uniform 4X4 matrix of float)
0:30 true case
0:31 add second child into first child (4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'v' (smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
0:33 add second child into first child (4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 matrix-times-vector (4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 vector-times-matrix (4-component vector of float)
0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (4X4 matrix of float)
0:34 'm' (uniform 4X4 matrix of float)
0:34 'n' (uniform 4X4 matrix of float)
0:42 Sequence
0:42 move second child to first child (4X4 matrix of float)
0:42 'm34' (4X4 matrix of float)
0:45 Construct mat4 (4X4 matrix of float)
0:42 component-wise multiply (float)
0:42 direct index (float)
0:42 'v' (smooth in 4-component vector of float)
0:42 0 (const int)
0:42 direct index (float)
0:42 'u' (smooth in 4-component vector of float)
0:42 0 (const int)
0:42 component-wise multiply (float)
0:42 direct index (float)
0:42 'v' (smooth in 4-component vector of float)
0:42 0 (const int)
0:42 direct index (float)
0:42 'u' (smooth in 4-component vector of float)
0:42 1 (const int)
0:42 component-wise multiply (float)
0:42 direct index (float)
0:42 'v' (smooth in 4-component vector of float)
0:42 0 (const int)
0:42 direct index (float)
0:42 'u' (smooth in 4-component vector of float)
0:42 2 (const int)
0:42 component-wise multiply (float)
0:42 direct index (float)
0:42 'v' (smooth in 4-component vector of float)
0:42 0 (const int)
0:42 direct index (float)
0:42 'u' (smooth in 4-component vector of float)
0:42 3 (const int)
0:43 component-wise multiply (float)
0:43 direct index (float)
0:43 'v' (smooth in 4-component vector of float)
0:43 1 (const int)
0:43 direct index (float)
0:43 'u' (smooth in 4-component vector of float)
0:43 0 (const int)
0:43 component-wise multiply (float)
0:43 direct index (float)
0:43 'v' (smooth in 4-component vector of float)
0:43 1 (const int)
0:43 direct index (float)
0:43 'u' (smooth in 4-component vector of float)
0:43 1 (const int)
0:43 component-wise multiply (float)
0:43 direct index (float)
0:43 'v' (smooth in 4-component vector of float)
0:43 1 (const int)
0:43 direct index (float)
0:43 'u' (smooth in 4-component vector of float)
0:43 2 (const int)
0:43 component-wise multiply (float)
0:43 direct index (float)
0:43 'v' (smooth in 4-component vector of float)
0:43 1 (const int)
0:43 direct index (float)
0:43 'u' (smooth in 4-component vector of float)
0:43 3 (const int)
0:44 component-wise multiply (float)
0:44 direct index (float)
0:44 'v' (smooth in 4-component vector of float)
0:44 2 (const int)
0:44 direct index (float)
0:44 'u' (smooth in 4-component vector of float)
0:44 0 (const int)
0:44 component-wise multiply (float)
0:44 direct index (float)
0:44 'v' (smooth in 4-component vector of float)
0:44 2 (const int)
0:44 direct index (float)
0:44 'u' (smooth in 4-component vector of float)
0:44 1 (const int)
0:44 component-wise multiply (float)
0:44 direct index (float)
0:44 'v' (smooth in 4-component vector of float)
0:44 2 (const int)
0:44 direct index (float)
0:44 'u' (smooth in 4-component vector of float)
0:44 2 (const int)
0:44 component-wise multiply (float)
0:44 direct index (float)
0:44 'v' (smooth in 4-component vector of float)
0:44 2 (const int)
0:44 direct index (float)
0:44 'u' (smooth in 4-component vector of float)
0:44 3 (const int)
0:45 component-wise multiply (float)
0:45 direct index (float)
0:45 'v' (smooth in 4-component vector of float)
0:45 3 (const int)
0:45 direct index (float)
0:45 'u' (smooth in 4-component vector of float)
0:45 0 (const int)
0:45 component-wise multiply (float)
0:45 direct index (float)
0:45 'v' (smooth in 4-component vector of float)
0:45 3 (const int)
0:45 direct index (float)
0:45 'u' (smooth in 4-component vector of float)
0:45 1 (const int)
0:45 component-wise multiply (float)
0:45 direct index (float)
0:45 'v' (smooth in 4-component vector of float)
0:45 3 (const int)
0:45 direct index (float)
0:45 'u' (smooth in 4-component vector of float)
0:45 2 (const int)
0:45 component-wise multiply (float)
0:45 direct index (float)
0:45 'v' (smooth in 4-component vector of float)
0:45 3 (const int)
0:45 direct index (float)
0:45 'u' (smooth in 4-component vector of float)
0:45 3 (const int)
0:46 add second child into first child (4X4 matrix of float)
0:46 'm34' (4X4 matrix of float)
0:46 Construct mat4 (4X4 matrix of float)
0:46 direct index (float)
0:46 'v' (smooth in 4-component vector of float)
0:46 0 (const int)
0:47 add second child into first child (4X4 matrix of float)
0:47 'm34' (4X4 matrix of float)
0:47 Construct mat4 (4X4 matrix of float)
0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float)
0:47 'u' (smooth in 4-component vector of float)
0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float)
0:47 'u' (smooth in 4-component vector of float)
0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float)
0:47 'u' (smooth in 4-component vector of float)
0:47 0 (const int)
0:47 direct index (float)
0:47 'u' (smooth in 4-component vector of float)
0:47 0 (const int)
0:51 Test condition and select (void)
0:51 Condition
0:51 Compare Equal (bool)
0:51 'm34' (4X4 matrix of float)
0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case
0:52 add second child into first child (4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 matrix-times-vector (4-component vector of float)
0:52 'm34' (4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float)
0:51 false case
0:54 add second child into first child (4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 matrix-times-vector (4-component vector of float)
0:54 matrix-multiply (4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float)
0:54 'um43' (uniform 4X4 matrix of float)
0:54 'v' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'colorTransform' (uniform 3X3 matrix of float)
0:? 'Color' (smooth in 3-component vector of float)
0:? 'm' (uniform 4X4 matrix of float)
0:? 'n' (uniform 4X4 matrix of float)
0:? 'um43' (uniform 4X4 matrix of float)
0:? 'un34' (uniform 4X4 matrix of float)
0:? 'v' (smooth in 4-component vector of float)
0:? 'u' (smooth in 4-component vector of float)

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@ -0,0 +1,144 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:13: varying deprecated in version 130; may be removed in future release
WARNING: 0:15: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:19 Function Definition: main( (void)
0:19 Function Parameters:
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (3X4 matrix of float)
0:21 'm34' (3X4 matrix of float)
0:21 outer product (3X4 matrix of float)
0:21 'v' (smooth in 4-component vector of float)
0:21 'u' (smooth in 3-component vector of float)
0:23 add second child into first child (3X4 matrix of float)
0:23 'm34' (3X4 matrix of float)
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 0.000000
0:23 4.300000
0:23 0.000000
0:25 move second child to first child (4-component vector of float)
0:25 'FragColor' (out 4-component vector of float)
0:25 Construct vec4 (4-component vector of float)
0:25 'Color' (smooth in 3-component vector of float)
0:25 1.000000
0:26 multiply second child into first child (4-component vector of float)
0:26 'FragColor' (out 4-component vector of float)
0:26 Construct vec4 (4-component vector of float)
0:26 vector-times-matrix (3-component vector of float)
0:26 'FragColor' (out 4-component vector of float)
0:26 'm34' (3X4 matrix of float)
0:26 1.000000
0:28 matrix scale second child into first child (3X4 matrix of float)
0:28 'm34' (3X4 matrix of float)
0:28 direct index (float)
0:28 'v' (smooth in 4-component vector of float)
0:28 0 (const int)
0:30 Sequence
0:30 move second child to first child (4X4 matrix of float)
0:30 'm44' (4X4 matrix of float)
0:30 Construct mat4 (4X4 matrix of float)
0:30 'un34' (uniform 3X4 matrix of float)
0:32 add second child into first child (4X4 matrix of float)
0:32 'm44' (4X4 matrix of float)
0:32 matrix-multiply (4X4 matrix of float)
0:32 'm34' (3X4 matrix of float)
0:32 'um43' (uniform 4X3 matrix of float)
0:34 add second child into first child (4-component vector of float)
0:34 'FragColor' (out 4-component vector of float)
0:34 matrix-times-vector (4-component vector of float)
0:34 Negate value (4X4 matrix of float)
0:34 'm44' (4X4 matrix of float)
0:34 'v' (smooth in 4-component vector of float)
0:36 matrix mult second child into first child (4-component vector of float)
0:36 'FragColor' (out 4-component vector of float)
0:36 component-wise multiply (4X4 matrix of float)
0:36 'm44' (4X4 matrix of float)
0:36 'm44' (4X4 matrix of float)
0:38 move second child to first child (3X4 matrix of float)
0:38 'm34' (3X4 matrix of float)
0:38 transpose (3X4 matrix of float)
0:38 'um43' (uniform 4X3 matrix of float)
0:39 multiply second child into first child (4-component vector of float)
0:39 'FragColor' (out 4-component vector of float)
0:39 Construct vec4 (4-component vector of float)
0:39 vector-times-matrix (3-component vector of float)
0:39 'FragColor' (out 4-component vector of float)
0:39 'm34' (3X4 matrix of float)
0:39 1.000000
0:40 multiply second child into first child (4-component vector of float)
0:40 'FragColor' (out 4-component vector of float)
0:40 Construct vec4 (4-component vector of float)
0:40 determinant (float)
0:40 'um4' (uniform 4X4 matrix of float)
0:41 Sequence
0:41 move second child to first child (2X2 matrix of float)
0:41 'inv' (2X2 matrix of float)
0:41 inverse (2X2 matrix of float)
0:41 'um2' (uniform 2X2 matrix of float)
0:42 multiply second child into first child (4-component vector of float)
0:42 'FragColor' (out 4-component vector of float)
0:42 Construct vec4 (4-component vector of float)
0:42 direct index (float)
0:42 direct index (2-component vector of float)
0:42 'inv' (2X2 matrix of float)
0:42 0 (const int)
0:42 0 (const int)
0:42 direct index (float)
0:42 direct index (2-component vector of float)
0:42 'inv' (2X2 matrix of float)
0:42 1 (const int)
0:42 0 (const int)
0:42 direct index (float)
0:42 direct index (2-component vector of float)
0:42 'inv' (2X2 matrix of float)
0:42 0 (const int)
0:42 1 (const int)
0:42 direct index (float)
0:42 direct index (2-component vector of float)
0:42 'inv' (2X2 matrix of float)
0:42 1 (const int)
0:42 1 (const int)
0:43 Sequence
0:43 move second child to first child (3X3 matrix of float)
0:43 'inv3' (3X3 matrix of float)
0:43 inverse (3X3 matrix of float)
0:43 'um3' (uniform 3X3 matrix of float)
0:44 multiply second child into first child (4-component vector of float)
0:44 'FragColor' (out 4-component vector of float)
0:44 Construct vec4 (4-component vector of float)
0:44 direct index (float)
0:44 direct index (3-component vector of float)
0:44 'inv3' (3X3 matrix of float)
0:44 2 (const int)
0:44 1 (const int)
0:46 Sequence
0:46 move second child to first child (4X4 matrix of float)
0:46 'inv4' (4X4 matrix of float)
0:46 inverse (4X4 matrix of float)
0:46 'um4' (uniform 4X4 matrix of float)
0:47 matrix mult second child into first child (4-component vector of float)
0:47 'FragColor' (out 4-component vector of float)
0:47 'inv4' (4X4 matrix of float)
0:? Linker Objects
0:? 'colorTransform' (uniform 3X3 matrix of float)
0:? 'Color' (smooth in 3-component vector of float)
0:? 'm' (uniform 4X4 matrix of float)
0:? 'n' (uniform 4X4 matrix of float)
0:? 'um43' (uniform 4X3 matrix of float)
0:? 'un34' (uniform 3X4 matrix of float)
0:? 'um2' (uniform 2X2 matrix of float)
0:? 'um3' (uniform 3X3 matrix of float)
0:? 'um4' (uniform 4X4 matrix of float)
0:? 'v' (smooth in 4-component vector of float)
0:? 'u' (smooth in 3-component vector of float)
0:? 'FragColor' (out 4-component vector of float)

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@ -0,0 +1,29 @@
ERROR: 0:10: 'constructor' : too many arguments
ERROR: 0:7: '=' : cannot assign to 'const 2X4 matrix of float'
ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float'
ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float'
ERROR: 0:19: '.' : field selection not allowed on matrix
ERROR: 0:21: '[' : index out of range '2'
ERROR: 0:21: '[' : index out of range '4'
ERROR: 7 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:12 Function Definition: main( (void)
0:12 Function Parameters:
0:? Sequence
0:17 'a' (3-component vector of float)
0:18 'b' (3-component vector of float)
0:19 'm23' (2X3 matrix of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 Construct vec4 (4-component vector of float)
0:21 matrix-times-vector (3-component vector of float)
0:21 matrix-multiply (3X3 matrix of float)
0:21 'm23' (2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:21 'm24' (float)
0:? Linker Objects
0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float)

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@ -0,0 +1,204 @@
0:? Sequence
0:34 Function Definition: main( (void)
0:34 Function Parameters:
0:36 Sequence
0:36 Sequence
0:36 move second child to first child (4-component vector of float)
0:36 'v' (4-component vector of float)
0:36 Function Call: texture(s21;vf2; (4-component vector of float)
0:36 's2D' (uniform sampler2D)
0:36 'c2D' (smooth in 2-component vector of float)
0:37 add second child into first child (4-component vector of float)
0:37 'v' (4-component vector of float)
0:37 Function Call: textureProj(s31;vf4; (4-component vector of float)
0:37 's3D' (uniform sampler3D)
0:37 'c4D' (smooth in 4-component vector of float)
0:38 add second child into first child (4-component vector of float)
0:38 'v' (4-component vector of float)
0:38 Function Call: textureLod(sA21;vf3;f1; (4-component vector of float)
0:38 's2DArray' (uniform sampler2DArray)
0:38 'c3D' (smooth in 3-component vector of float)
0:38 1.200000
0:39 add second child into first child (float)
0:39 direct index (float)
0:39 'v' (4-component vector of float)
0:39 1 (const int)
0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float)
0:39 's2DShadow' (uniform sampler2DShadow)
0:39 'c3D' (smooth in 3-component vector of float)
0:39 'ic2D' (flat in 2-component vector of int)
0:39 'c1D' (smooth in float)
0:40 add second child into first child (4-component vector of float)
0:40 'v' (4-component vector of float)
0:40 Function Call: texelFetch(s31;vi3;i1; (4-component vector of float)
0:40 's3D' (uniform sampler3D)
0:40 'ic3D' (flat in 3-component vector of int)
0:40 'ic1D' (flat in int)
0:41 add second child into first child (4-component vector of float)
0:41 'v' (4-component vector of float)
0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (4-component vector of float)
0:41 's2D' (uniform sampler2D)
0:41 'ic2D' (flat in 2-component vector of int)
0:41 4 (const int)
0:41 'ic2D' (flat in 2-component vector of int)
0:42 add second child into first child (float)
0:42 direct index (float)
0:42 'v' (4-component vector of float)
0:42 1 (const int)
0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (float)
0:42 's2DShadow' (uniform sampler2DShadow)
0:42 'c3D' (smooth in 3-component vector of float)
0:42 'c1D' (smooth in float)
0:42 'ic2D' (flat in 2-component vector of int)
0:43 add second child into first child (4-component vector of float)
0:43 'v' (4-component vector of float)
0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float)
0:43 's2D' (uniform sampler2D)
0:43 'c3D' (smooth in 3-component vector of float)
0:43 'c1D' (smooth in float)
0:43 'ic2D' (flat in 2-component vector of int)
0:44 add second child into first child (4-component vector of float)
0:44 'v' (4-component vector of float)
0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float)
0:44 'sCube' (uniform samplerCube)
0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float)
0:45 add second child into first child (float)
0:45 direct index (float)
0:45 'v' (4-component vector of float)
0:45 0 (const int)
0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (float)
0:45 's2DArrayShadow' (uniform sampler2DArrayShadow)
0:45 'c4D' (smooth in 4-component vector of float)
0:45 'c2D' (smooth in 2-component vector of float)
0:45 'c2D' (smooth in 2-component vector of float)
0:45 'ic2D' (flat in 2-component vector of int)
0:46 add second child into first child (4-component vector of float)
0:46 'v' (4-component vector of float)
0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float)
0:46 's3D' (uniform sampler3D)
0:46 'c4D' (smooth in 4-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float)
0:47 add second child into first child (4-component vector of float)
0:47 'v' (4-component vector of float)
0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float)
0:47 's2D' (uniform sampler2D)
0:47 'c3D' (smooth in 3-component vector of float)
0:47 'c2D' (smooth in 2-component vector of float)
0:47 'c2D' (smooth in 2-component vector of float)
0:47 'ic2D' (flat in 2-component vector of int)
0:49 Sequence
0:49 move second child to first child (4-component vector of int)
0:49 'iv' (4-component vector of int)
0:49 Function Call: texture(is21;vf2; (4-component vector of int)
0:49 'is2D' (uniform isampler2D)
0:49 'c2D' (smooth in 2-component vector of float)
0:50 add second child into first child (4-component vector of float)
0:50 'v' (4-component vector of float)
0:50 Convert int to float (4-component vector of float)
0:50 'iv' (4-component vector of int)
0:51 move second child to first child (4-component vector of int)
0:51 'iv' (4-component vector of int)
0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int)
0:51 'is2D' (uniform isampler2D)
0:51 'c4D' (smooth in 4-component vector of float)
0:51 'ic2D' (flat in 2-component vector of int)
0:52 add second child into first child (4-component vector of float)
0:52 'v' (4-component vector of float)
0:52 Convert int to float (4-component vector of float)
0:52 'iv' (4-component vector of int)
0:53 move second child to first child (4-component vector of int)
0:53 'iv' (4-component vector of int)
0:53 Function Call: textureProjLod(is21;vf3;f1; (4-component vector of int)
0:53 'is2D' (uniform isampler2D)
0:53 'c3D' (smooth in 3-component vector of float)
0:53 'c1D' (smooth in float)
0:54 add second child into first child (4-component vector of float)
0:54 'v' (4-component vector of float)
0:54 Convert int to float (4-component vector of float)
0:54 'iv' (4-component vector of int)
0:55 move second child to first child (4-component vector of int)
0:55 'iv' (4-component vector of int)
0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (4-component vector of int)
0:55 'is2D' (uniform isampler2D)
0:55 'c3D' (smooth in 3-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float)
0:56 add second child into first child (4-component vector of float)
0:56 'v' (4-component vector of float)
0:56 Convert int to float (4-component vector of float)
0:56 'iv' (4-component vector of int)
0:57 move second child to first child (4-component vector of int)
0:57 'iv' (4-component vector of int)
0:57 Function Call: texture(is31;vf3;f1; (4-component vector of int)
0:57 'is3D' (uniform isampler3D)
0:57 'c3D' (smooth in 3-component vector of float)
0:57 4.200000
0:58 add second child into first child (4-component vector of float)
0:58 'v' (4-component vector of float)
0:58 Convert int to float (4-component vector of float)
0:58 'iv' (4-component vector of int)
0:59 move second child to first child (4-component vector of int)
0:59 'iv' (4-component vector of int)
0:59 Function Call: textureLod(isC1;vf3;f1; (4-component vector of int)
0:59 'isCube' (uniform isamplerCube)
0:59 'c3D' (smooth in 3-component vector of float)
0:59 'c1D' (smooth in float)
0:60 add second child into first child (4-component vector of float)
0:60 'v' (4-component vector of float)
0:60 Convert int to float (4-component vector of float)
0:60 'iv' (4-component vector of int)
0:61 move second child to first child (4-component vector of int)
0:61 'iv' (4-component vector of int)
0:61 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int)
0:61 'is2DArray' (uniform isampler2DArray)
0:61 'ic3D' (flat in 3-component vector of int)
0:61 'ic1D' (flat in int)
0:62 add second child into first child (4-component vector of float)
0:62 'v' (4-component vector of float)
0:62 Convert int to float (4-component vector of float)
0:62 'iv' (4-component vector of int)
0:64 Sequence
0:64 move second child to first child (2-component vector of int)
0:64 'iv2' (2-component vector of int)
0:64 Function Call: textureSize(sSC1;i1; (2-component vector of int)
0:64 'sCubeShadow' (uniform samplerCubeShadow)
0:64 2 (const int)
0:67 move second child to first child (4-component vector of float)
0:67 'FragData' (out 4-component vector of float)
0:67 add (4-component vector of float)
0:67 'v' (4-component vector of float)
0:67 Construct vec4 (4-component vector of float)
0:67 Convert int to float (2-component vector of float)
0:67 'iv2' (2-component vector of int)
0:67 0.000000
0:67 0.000000
0:? Linker Objects
0:? 's2D' (uniform sampler2D)
0:? 's3D' (uniform sampler3D)
0:? 'sCube' (uniform samplerCube)
0:? 'sCubeShadow' (uniform samplerCubeShadow)
0:? 's2DShadow' (uniform sampler2DShadow)
0:? 's2DArray' (uniform sampler2DArray)
0:? 's2DArrayShadow' (uniform sampler2DArrayShadow)
0:? 'is2D' (uniform isampler2D)
0:? 'is3D' (uniform isampler3D)
0:? 'isCube' (uniform isamplerCube)
0:? 'is2DArray' (uniform isampler2DArray)
0:? 'is2Dms' (uniform isampler2DMS)
0:? 'us2D' (uniform usampler2D)
0:? 'us3D' (uniform usampler3D)
0:? 'usCube' (uniform usamplerCube)
0:? 'us2DArray' (uniform usampler2DArray)
0:? 'c1D' (smooth in float)
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'c3D' (smooth in 3-component vector of float)
0:? 'c4D' (smooth in 4-component vector of float)
0:? 'ic1D' (flat in int)
0:? 'ic2D' (flat in 2-component vector of int)
0:? 'ic3D' (flat in 3-component vector of int)
0:? 'ic4D' (flat in 4-component vector of int)
0:? 'FragData' (out 4-component vector of float)

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@ -0,0 +1,62 @@
0:? Sequence
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:? Sequence
0:20 move second child to first child (2-component vector of float)
0:20 'a' (2-component vector of float)
0:20 vector-times-matrix (2-component vector of float)
0:20 'v3' (in 3-component vector of float)
0:20 'm23' (2X3 matrix of float)
0:21 move second child to first child (2-component vector of float)
0:21 'b' (2-component vector of float)
0:21 matrix-times-vector (2-component vector of float)
0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float)
0:23 move second child to first child (4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float)
0:24 add (4-component vector of float)
0:24 add (4-component vector of float)
0:24 add (4-component vector of float)
0:23 add (4-component vector of float)
0:23 Construct vec4 (4-component vector of float)
0:23 matrix-times-vector (3-component vector of float)
0:23 matrix-multiply (3X3 matrix of float)
0:23 'm23' (2X3 matrix of float)
0:23 'm32' (uniform 3X2 matrix of float)
0:23 'v3' (in 3-component vector of float)
0:23 0.000000
0:24 matrix-times-vector (4-component vector of float)
0:24 3.000000
0:24 6.000000
0:24 0.000000
0:24 0.000000
0:24 9.000000
0:24 12.000000
0:24 0.000000
0:24 0.000000
0:24 15.000000
0:24 18.000000
0:24 0.000000
0:24 0.000000
0:24 21.000000
0:24 24.000000
0:24 0.000000
0:24 0.000000
0:24 'v4' (in 4-component vector of float)
0:24 50.000000
0:24 110.000000
0:24 170.000000
0:24 230.000000
0:24 30.000000
0:24 60.000000
0:24 0.000000
0:24 0.000000
0:24 20.000000
0:24 10.000000
0:24 6.000000
0:24 5.000000
0:? Linker Objects
0:? 'v3' (in 3-component vector of float)
0:? 'v4' (in 4-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float)

View File

@ -0,0 +1,308 @@
ERROR: 0:14: '' : octal literal digit too large
ERROR: 0:15: '' : octal literal digit too large
ERROR: 0:16: '' : octal literal digit too large
ERROR: 0:17: '' : octal literal too big
ERROR: 0:18: '' : octal literal too big
ERROR: 0:23: '' : octal literal digit too large
ERROR: 0:24: '' : octal literal digit too large
ERROR: 0:49: '' : bad digit in hexidecimal literal
ERROR: 0:50: '' : hexidecimal literal too big
ERROR: 0:88: '' : float literal needs a decimal point or exponent
ERROR: 10 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 Sequence
0:5 move second child to first child (int)
0:5 'o00' (int)
0:5 0 (const int)
0:6 Sequence
0:6 move second child to first child (int)
0:6 'o000' (int)
0:6 0 (const int)
0:7 Sequence
0:7 move second child to first child (int)
0:7 'o0000' (int)
0:7 0 (const int)
0:8 Sequence
0:8 move second child to first child (int)
0:8 'o5' (int)
0:8 5 (const int)
0:9 Sequence
0:9 move second child to first child (int)
0:9 'o05' (int)
0:9 5 (const int)
0:10 Sequence
0:10 move second child to first child (int)
0:10 'o006' (int)
0:10 6 (const int)
0:11 Sequence
0:11 move second child to first child (int)
0:11 'o7' (int)
0:11 7 (const int)
0:12 Sequence
0:12 move second child to first child (int)
0:12 'o58' (int)
0:12 58 (const int)
0:13 Sequence
0:13 move second child to first child (int)
0:13 'omax' (int)
0:13 -1 (const int)
0:14 Sequence
0:14 move second child to first child (int)
0:14 'o8' (int)
0:14 0 (const int)
0:15 Sequence
0:15 move second child to first child (int)
0:15 'o08' (int)
0:15 0 (const int)
0:16 Sequence
0:16 move second child to first child (int)
0:16 'o009' (int)
0:16 0 (const int)
0:17 Sequence
0:17 move second child to first child (int)
0:17 'obig' (int)
0:17 995208915 (const int)
0:18 Sequence
0:18 move second child to first child (int)
0:18 'omax1' (int)
0:18 536870912 (const int)
0:20 Sequence
0:20 move second child to first child (uint)
0:20 'uo5' (uint)
0:20 5 (const uint)
0:21 Sequence
0:21 move second child to first child (uint)
0:21 'uo6' (uint)
0:21 6 (const uint)
0:22 Sequence
0:22 move second child to first child (uint)
0:22 'uo7' (uint)
0:22 7 (const uint)
0:23 Sequence
0:23 move second child to first child (uint)
0:23 'uo8' (uint)
0:23 0 (const uint)
0:24 Sequence
0:24 move second child to first child (uint)
0:24 'uo9' (uint)
0:24 0 (const uint)
0:26 Sequence
0:26 move second child to first child (int)
0:26 'h0' (int)
0:26 0 (const int)
0:27 Sequence
0:27 move second child to first child (int)
0:27 'h00' (int)
0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'h000' (int)
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child (int)
0:29 'h1' (int)
0:29 1 (const int)
0:30 Sequence
0:30 move second child to first child (int)
0:30 'h2' (int)
0:30 2 (const int)
0:31 Sequence
0:31 move second child to first child (int)
0:31 'h300' (int)
0:31 768 (const int)
0:32 Sequence
0:32 move second child to first child (int)
0:32 'hABCDEF' (int)
0:32 11259375 (const int)
0:33 Sequence
0:33 move second child to first child (int)
0:33 'hFFFFFFFF' (int)
0:33 -1 (const int)
0:34 Sequence
0:34 move second child to first child (int)
0:34 'h12345678' (int)
0:34 12345678 (const int)
0:35 Sequence
0:35 move second child to first child (int)
0:35 'hToBeOrNotToBe' (int)
0:35 -1 (const int)
0:37 Sequence
0:37 move second child to first child (uint)
0:37 'uh0' (uint)
0:37 0 (const uint)
0:38 Sequence
0:38 move second child to first child (uint)
0:38 'uhg' (uint)
0:38 12 (const uint)
0:39 Sequence
0:39 move second child to first child (uint)
0:39 'uh000' (uint)
0:39 0 (const uint)
0:40 Sequence
0:40 move second child to first child (uint)
0:40 'uh1' (uint)
0:40 1 (const uint)
0:41 Sequence
0:41 move second child to first child (uint)
0:41 'uh2' (uint)
0:41 2 (const uint)
0:42 Sequence
0:42 move second child to first child (uint)
0:42 'uh300' (uint)
0:42 768 (const uint)
0:43 Sequence
0:43 move second child to first child (uint)
0:43 'uhABCDEF' (uint)
0:43 11259375 (const uint)
0:44 Sequence
0:44 move second child to first child (uint)
0:44 'uhFFFFFFFF' (uint)
0:44 4294967295 (const uint)
0:45 Sequence
0:45 move second child to first child (uint)
0:45 'uh12345678' (uint)
0:45 12345678 (const uint)
0:46 Sequence
0:46 move second child to first child (uint)
0:46 'uhToBeOrNotToBe' (uint)
0:46 4294967295 (const uint)
0:49 Sequence
0:49 move second child to first child (int)
0:49 'he2' (int)
0:49 0 (const int)
0:50 Sequence
0:50 move second child to first child (int)
0:50 'hbig' (int)
0:50 -1 (const int)
0:52 Sequence
0:52 move second child to first child (float)
0:52 'f1' (float)
0:52 1.000000
0:53 Sequence
0:53 move second child to first child (float)
0:53 'f2' (float)
0:53 2.000000
0:54 Sequence
0:54 move second child to first child (float)
0:54 'f3' (float)
0:54 3.000000
0:55 Sequence
0:55 move second child to first child (float)
0:55 'f4' (float)
0:55 4.000000
0:56 Sequence
0:56 move second child to first child (float)
0:56 'f5' (float)
0:56 5.000000
0:57 Sequence
0:57 move second child to first child (float)
0:57 'f6' (float)
0:57 6.000000
0:58 Sequence
0:58 move second child to first child (float)
0:58 'f7' (float)
0:58 7.000000
0:59 Sequence
0:59 move second child to first child (float)
0:59 'f8' (float)
0:59 8.000000
0:60 Sequence
0:60 move second child to first child (float)
0:60 'f9' (float)
0:60 9.000000
0:61 Sequence
0:61 move second child to first child (float)
0:61 'f10' (float)
0:61 10.000000
0:62 Sequence
0:62 move second child to first child (float)
0:62 'f11' (float)
0:62 11.000000
0:63 Sequence
0:63 move second child to first child (float)
0:63 'f12' (float)
0:63 12.000000
0:64 Sequence
0:64 move second child to first child (float)
0:64 'f543' (float)
0:64 543.000000
0:65 Sequence
0:65 move second child to first child (float)
0:65 'f6789' (float)
0:65 6789.000000
0:66 Sequence
0:66 move second child to first child (float)
0:66 'f88' (float)
0:66 88.000000
0:68 Sequence
0:68 move second child to first child (float)
0:68 'g1' (float)
0:68 53876.000000
0:69 Sequence
0:69 move second child to first child (float)
0:69 'g2' (float)
0:69 0.040000
0:70 Sequence
0:70 move second child to first child (float)
0:70 'g3' (float)
0:70 100000.000000
0:71 Sequence
0:71 move second child to first child (float)
0:71 'g4' (float)
0:71 0.007321
0:72 Sequence
0:72 move second child to first child (float)
0:72 'g5' (float)
0:72 32000.000000
0:73 Sequence
0:73 move second child to first child (float)
0:73 'g6' (float)
0:73 0.000005
0:74 Sequence
0:74 move second child to first child (float)
0:74 'g7' (float)
0:74 0.450000
0:75 Sequence
0:75 move second child to first child (float)
0:75 'g8' (float)
0:75 60000000000.000000
0:77 Sequence
0:77 move second child to first child (double)
0:77 'gf1' (double)
0:77 1.000000
0:78 Sequence
0:78 move second child to first child (double)
0:78 'gf2' (double)
0:78 2.000000
0:79 Sequence
0:79 move second child to first child (double)
0:79 'gf3' (double)
0:79 3.000000
0:80 Sequence
0:80 move second child to first child (double)
0:80 'gf4' (double)
0:80 4.000000
0:81 Sequence
0:81 move second child to first child (float)
0:81 'gf5' (float)
0:81 5.000000
0:82 Sequence
0:82 move second child to first child (float)
0:82 'gf6' (float)
0:82 6.000000
0:88 Sequence
0:88 move second child to first child (float)
0:88 'e5' (float)
0:88 5.000000
0:? Linker Objects
0:? 'c2' (layout(location=2 ) out 4-component vector of float)
0:? 'c3' (layout(location=3 ) out 4-component vector of float)
0:? 'c4' (layout(location=4 ) out 4-component vector of float)
0:? 'c5' (layout(location=5 ) out 4-component vector of float)
0:? 'c6' (layout(location=6 ) out 4-component vector of float)
0:? 'c7' (layout(location=7 ) out 4-component vector of float)

View File

@ -0,0 +1,30 @@
WARNING: 0:1: '#version' : statement missing: use #version on first line of shader
0:? Sequence
0:5 Function Definition: main( (void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (void)
0:9 Condition
0:9 Compare Less Than (bool)
0:9 length (mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 0.300000
0:9 true case
0:10 move second child to first child (highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case
0:12 move second child to first child (highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float)
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)

View File

@ -0,0 +1,105 @@
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
ERROR: 0:18: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:19: 'int' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:21: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:72: 'bool' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:75: 'structure' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
ERROR: 0:76: 'bool' : type cannot have precision qualifier
ERROR: 7 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (lowp 2-component vector of float)
0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 vector swizzle (highp 2-component vector of float)
0:8 'hv4' (highp 4-component vector of float)
0:8 Sequence
0:8 0 (const int)
0:8 1 (const int)
0:25 Function Definition: main( (void)
0:25 Function Parameters:
0:27 Sequence
0:27 Sequence
0:27 move second child to first child (highp int)
0:27 'sum' (lowp int)
0:27 add (highp int)
0:27 'global_medium' (mediump int)
0:27 'global_high' (highp int)
0:29 move second child to first child (mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 Construct vec4 (mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float)
0:29 1.000000
0:32 add second child into first child (highp int)
0:32 'sum' (lowp int)
0:32 'level1_high' (highp int)
0:36 add second child into first child (lowp int)
0:36 'sum' (lowp int)
0:36 'level1_low' (lowp int)
0:41 Sequence
0:41 move second child to first child (mediump float)
0:41 'd' (lowp float)
0:41 distance (mediump float)
0:41 'arg1' (lowp float)
0:41 'arg2' (mediump float)
0:? Sequence
0:45 add second child into first child (lowp int)
0:45 'sum' (lowp int)
0:45 'level2_low' (lowp int)
0:49 add second child into first child (highp int)
0:49 'sum' (lowp int)
0:49 'level2_high' (highp int)
0:58 Loop with condition not tested first
0:58 Loop Condition
0:58 true (const bool)
0:58 Loop Body
0:? Sequence
0:? Sequence
0:54 add second child into first child (mediump int)
0:54 'sum' (lowp int)
0:54 'level4_medium' (mediump int)
0:57 add second child into first child (highp int)
0:57 'sum' (lowp int)
0:57 'level3_high' (highp int)
0:60 add second child into first child (highp int)
0:60 'sum' (lowp int)
0:60 'level2_high2' (highp int)
0:63 add second child into first child (lowp int)
0:63 'sum' (lowp int)
0:63 'level1_low3' (lowp int)
0:65 add second child into first child (lowp int)
0:65 'sum' (lowp int)
0:65 add (lowp int)
0:65 4 (const int)
0:65 direct index (lowp int)
0:65 add (lowp 2-component vector of int)
0:65 component-wise multiply (lowp 2-component vector of int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_low3' (lowp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_high' (highp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 Comma (highp int)
0:65 'level1_low3' (lowp int)
0:65 'level1_high' (highp int)
0:65 0 (const int)
0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:67 'samplerLow' (uniform lowp sampler2D)
0:67 0.100000
0:67 0.200000
0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float)
0:68 'samplerMed' (uniform mediump sampler2D)
0:68 0.100000
0:68 0.200000
0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float)
0:69 'samplerHigh' (uniform highp sampler2D)
0:69 0.100000
0:69 0.200000
0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D)

View File

@ -0,0 +1,45 @@
ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 3 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:18 Function Definition: main( (void)
0:18 Function Parameters:
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float)
0:20 't' (highp 4-component vector of float)
0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
0:20 's2D' (uniform lowp sampler2D)
0:20 0.100000
0:20 0.200000
0:21 add second child into first child (highp 4-component vector of float)
0:21 't' (highp 4-component vector of float)
0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
0:21 's2Dhigh' (uniform highp sampler2D)
0:21 0.100000
0:21 0.200000
0:22 add second child into first child (highp 4-component vector of float)
0:22 't' (highp 4-component vector of float)
0:22 Function Call: texture(sAS21;vf4; (highp float)
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:22 0.500000
0:24 move second child to first child (highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float)
0:24 'pos' (in highp 4-component vector of float)
0:? Linker Objects
0:? 'pos' (in highp 4-component vector of float)
0:? 's2D' (uniform lowp sampler2D)
0:? 'sCube' (uniform lowp samplerCube)
0:? 'is2DAbad' (uniform mediump isampler2DArray)
0:? 's2dASbad' (uniform mediump sampler2DArrayShadow)
0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
0:? 'is2DAbad2' (uniform mediump isampler2DArray)
0:? 's2Dhigh' (uniform highp sampler2D)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -0,0 +1,112 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (int)
0:10 'index' (int)
0:10 5 (const int)
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 y: direct index for structure (5-element array of float)
0:12 'str' (structure)
0:12 0 (const int)
0:12 4 (const int)
0:12 2.000000
0:13 move second child to first child (float)
0:13 't' (float)
0:13 Pre-Increment (float)
0:13 indirect index (float)
0:13 y: direct index for structure (5-element array of float)
0:13 'str' (structure)
0:13 0 (const int)
0:13 Pre-Decrement (int)
0:13 'index' (int)
0:14 add second child into first child (float)
0:14 direct index (float)
0:14 y: direct index for structure (5-element array of float)
0:14 'str' (structure)
0:14 0 (const int)
0:14 4 (const int)
0:14 't' (float)
0:15 move second child to first child (float)
0:15 't' (float)
0:15 Post-Decrement (float)
0:15 direct index (float)
0:15 y: direct index for structure (5-element array of float)
0:15 'str' (structure)
0:15 0 (const int)
0:15 4 (const int)
0:16 add second child into first child (float)
0:16 indirect index (float)
0:16 y: direct index for structure (5-element array of float)
0:16 'str' (structure)
0:16 0 (const int)
0:16 Post-Increment (int)
0:16 'index' (int)
0:16 't' (float)
0:17 Pre-Decrement (float)
0:17 indirect index (float)
0:17 y: direct index for structure (5-element array of float)
0:17 'str' (structure)
0:17 0 (const int)
0:17 Pre-Decrement (int)
0:17 'index' (int)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'x' (float)
0:19 direct index (float)
0:19 y: direct index for structure (5-element array of float)
0:19 'str' (structure)
0:19 0 (const int)
0:19 4 (const int)
0:20 Pre-Increment (float)
0:20 'x' (float)
0:21 Pre-Decrement (float)
0:21 'x' (float)
0:22 Post-Increment (float)
0:22 'x' (float)
0:23 Post-Decrement (float)
0:23 'x' (float)
0:27 Sequence
0:27 move second child to first child (float)
0:27 'y' (float)
0:27 component-wise multiply (float)
0:27 'x' (float)
0:27 Pre-Increment (float)
0:27 'x' (float)
0:28 Sequence
0:28 move second child to first child (float)
0:28 'z' (float)
0:28 component-wise multiply (float)
0:28 'y' (float)
0:28 Post-Decrement (float)
0:28 'x' (float)
0:33 Sequence
0:33 move second child to first child (4-component vector of float)
0:33 'v' (4-component vector of float)
0:33 1.000000
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 'v' (4-component vector of float)
0:34 1 (const int)
0:34 Post-Decrement (float)
0:34 direct index (float)
0:34 'v' (4-component vector of float)
0:34 2 (const int)
0:35 move second child to first child (float)
0:35 direct index (float)
0:35 'v' (4-component vector of float)
0:35 0 (const int)
0:35 Pre-Decrement (float)
0:35 direct index (float)
0:35 'v' (4-component vector of float)
0:35 3 (const int)
0:37 move second child to first child (4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 vector-scale (4-component vector of float)
0:37 'z' (float)
0:37 'v' (4-component vector of float)

View File

@ -0,0 +1,12 @@
0:? Sequence
0:38 Function Definition: main( (void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 Construct vec4 (4-component vector of float)
0:40 'color' (smooth in 3-component vector of float)
0:40 1.000000
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)

View File

@ -0,0 +1,17 @@
0:? Sequence
0:38 Function Definition: main( (void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float)
0:42 matrix-times-vector (4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)

View File

@ -0,0 +1,18 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:7 Function Definition: foo( (4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
0:9 'BaseColor' (smooth in 4-component vector of float)
0:12 Function Definition: main( (void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child (4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float)
0:14 Function Call: foo( (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,229 @@
ERROR: 0:6: '=' : cannot convert from 'const uint' to 'int'
ERROR: 0:20: '' : numeric literal too big
ERROR: 0:21: '' : hexidecimal literal too big
ERROR: 0:37: 'view' : redefinition
ERROR: 0:68: 'lightPosition' : redefinition
ERROR: 0:69: 'uniform' : cannot initialize this type of qualifier
ERROR: 0:71: 'Material' : only uniform interface blocks are supported
ERROR: 0:79: 'Light' : only uniform interface blocks are supported
ERROR: 0:83: 'ColoredTexture' : only uniform interface blocks are supported
ERROR: 0:87: 'Color' : redefinition
ERROR: 0:89: 'gl_' : reserved built-in name
ERROR: 0:92: 'origin_upper_left' : unrecognized layout identifier
ERROR: 0:92: 'gl_' : reserved built-in name
ERROR: 0:92: 'gl_FragCoord' : redefinition
ERROR: 0:93: 'pixel_center_integer' : unrecognized layout identifier
ERROR: 0:93: 'gl_' : reserved built-in name
ERROR: 0:93: 'gl_FragCoord' : redefinition
ERROR: 0:94: 'origin_upper_left' : unrecognized layout identifier
ERROR: 0:94: 'pixel_center_integer' : unrecognized layout identifier
ERROR: 0:94: 'gl_' : reserved built-in name
ERROR: 0:94: 'gl_FragCoord' : redefinition
ERROR: 0:96: 'early_fragment_tests' : unrecognized layout identifier
ERROR: 0:99: 'local_size_x' : there is no such layout identifier taking an assigned value
ERROR: 0:99: 'local_size_y' : there is no such layout identifier taking an assigned value
ERROR: 0:100: 'local_size_x' : there is no such layout identifier taking an assigned value
ERROR: 0:102: 'color' : redefinition
ERROR: 0:103: 'index' : there is no such layout identifier taking an assigned value
ERROR: 0:106: 'depth_greater' : unrecognized layout identifier
ERROR: 0:106: 'gl_' : reserved built-in name
ERROR: 0:109: 'gl_' : reserved built-in name
ERROR: 0:109: 'gl_FragDepth' : redefinition
ERROR: 0:112: 'depth_any' : unrecognized layout identifier
ERROR: 0:112: 'gl_' : reserved built-in name
ERROR: 0:112: 'gl_FragDepth' : redefinition
ERROR: 0:115: 'depth_greater' : unrecognized layout identifier
ERROR: 0:115: 'gl_' : reserved built-in name
ERROR: 0:115: 'gl_FragDepth' : redefinition
ERROR: 0:118: 'depth_less' : unrecognized layout identifier
ERROR: 0:118: 'gl_' : reserved built-in name
ERROR: 0:118: 'gl_FragDepth' : redefinition
ERROR: 0:121: 'depth_unchanged' : unrecognized layout identifier
ERROR: 0:121: 'gl_' : reserved built-in name
ERROR: 0:121: 'gl_FragDepth' : redefinition
ERROR: 0:123: 'gl_' : reserved built-in name
ERROR: 0:124: 'gl_' : reserved built-in name
ERROR: 0:124: 'gl_Color' : redefinition
ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:152: '=' : cannot convert from 'const 2-element array of 4-component vector of float' to '3-element array of 4-component vector of float'
ERROR: 0:172: 'x' : undeclared identifier
ERROR: 0:172: '[]' : scalar integer expression required
ERROR: 0:172: 'length' : illegal vector field selection
ERROR: 0:172: '' : function call, method, or subroutine call expected
ERROR: 0:172: '' : no matching overloaded function found
ERROR: 0:175: 'x' : undeclared identifier
ERROR: 0:175: '[]' : scalar integer expression required
ERROR: 0:175: 'b' : left of '[' is not of type array, matrix, or vector
ERROR: 0:175: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:175: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:175: '' : function call, method, or subroutine call expected
ERROR: 0:175: '' : no matching overloaded function found
ERROR: 0:178: '[]' : scalar integer expression required
ERROR: 0:178: 's' : undeclared identifier
ERROR: 0:178: 's' : left of '[' is not of type array, matrix, or vector
ERROR: 0:178: 'a' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:178: 'length' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:178: '' : function call, method, or subroutine call expected
ERROR: 0:178: '' : no matching overloaded function found
ERROR: 0:193: '=' : cannot convert from 'const int' to 'structure'
ERROR: 0:198: 'e' : redefinition
ERROR: 0:217: '=' : cannot convert from 'const float' to 'unsized array of float'
ERROR: 0:219: '=' : cannot convert from 'unsized array of float' to '5-element array of float'
ERROR: 0:223: '=' : assigning non-constant to 'const float'
ERROR: 0:226: 'in' : only allowed at global scope
ERROR: 0:227: 'in' : only allowed at global scope
ERROR: 0:228: 'in' : only allowed at global scope
ERROR: 0:232: 'out' : only allowed at global scope
ERROR: 76 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (int)
0:5 'a' (int)
0:5 -1 (const int)
0:7 Sequence
0:7 move second child to first child (uint)
0:7 'c' (uint)
0:7 4294967295 (const uint)
0:8 Sequence
0:8 move second child to first child (uint)
0:8 'd' (uint)
0:8 4294967295 (const uint)
0:9 Sequence
0:9 move second child to first child (int)
0:9 'e' (int)
0:9 -1 (const int)
0:13 Sequence
0:13 move second child to first child (uint)
0:13 'f' (uint)
0:13 4294967295 (const uint)
0:17 Sequence
0:17 move second child to first child (int)
0:17 'g' (int)
0:17 -1294967296 (const int)
0:19 Sequence
0:19 move second child to first child (int)
0:19 'h' (int)
0:19 -1610612736 (const int)
0:20 Sequence
0:20 move second child to first child (int)
0:20 'i' (int)
0:20 -1 (const int)
0:21 Sequence
0:21 move second child to first child (int)
0:21 'j' (int)
0:21 -1 (const int)
0:22 Sequence
0:22 move second child to first child (int)
0:22 'k' (int)
0:22 -2147483648 (const int)
0:23 Sequence
0:23 move second child to first child (int)
0:23 'l' (int)
0:23 -2147483648 (const int)
0:25 Sequence
0:25 move second child to first child (float)
0:25 'fb' (float)
0:25 1.500000
0:26 Sequence
0:26 move second child to first child (double)
0:26 'fd' (double)
0:26 2.000000
0:127 Function Definition: foo(f1[5]; (5-element array of float)
0:127 Function Parameters:
0:127 '' (in 5-element array of float)
0:129 Sequence
0:129 Branch: Return with expression
0:129 3.400000
0:129 4.200000
0:129 5.000000
0:129 5.200000
0:129 1.100000
0:137 Function Definition: main( (void)
0:137 Function Parameters:
0:140 Sequence
0:140 Sequence
0:140 Sequence
0:140 move second child to first child (5-element array of float)
0:140 'a' (5-element array of float)
0:140 3.400000
0:140 4.200000
0:140 5.000000
0:140 5.200000
0:140 1.100000
0:143 Sequence
0:143 Sequence
0:143 move second child to first child (5-element array of float)
0:143 'a' (5-element array of float)
0:143 3.400000
0:143 4.200000
0:143 5.000000
0:143 5.200000
0:143 1.100000
0:? Sequence
0:149 Sequence
0:149 move second child to first child (2-element array of 4-component vector of float)
0:149 'b' (2-element array of 4-component vector of float)
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.000000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:149 0.100000
0:150 Sequence
0:150 move second child to first child (3-element array of 4-component vector of float)
0:150 'a3' (3-element array of 4-component vector of float)
0:150 Construct vec4 (3-element array of 4-component vector of float)
0:? Sequence
0:159 Sequence
0:159 Sequence
0:159 move second child to first child (5-element array of float)
0:159 'b' (5-element array of float)
0:159 'a' (5-element array of float)
0:162 Sequence
0:162 Sequence
0:162 move second child to first child (5-element array of float)
0:162 'b' (5-element array of float)
0:162 'a' (5-element array of float)
0:165 Sequence
0:165 Sequence
0:165 move second child to first child (5-element array of float)
0:165 'b' (5-element array of float)
0:165 1.000000
0:165 2.000000
0:165 3.000000
0:165 4.000000
0:165 5.000000
0:167 5 (const int)
0:? Sequence
0:171 3 (const int)
0:172 0.000000
0:175 0.000000
0:178 0.000000
0:216 Sequence
0:216 Sequence
0:216 move second child to first child (5-element array of float)
0:216 'a' (5-element array of float)
0:216 3.400000
0:216 4.200000
0:216 5.000000
0:216 5.200000
0:216 1.100000
0:218 Sequence
0:218 move second child to first child (5-element array of float)
0:218 'c' (5-element array of float)
0:218 'a' (5-element array of float)
0:? Linker Objects
0:? 'normal' (smooth in 3-component vector of float)
0:? 'TexCoord' (centroid smooth in 2-component vector of float)
0:? 'Color' (invariant centroid smooth in 4-component vector of float)
0:? 'temperature' (noperspective in float)
0:? 'myColor' (flat in 3-component vector of float)
0:? 'myTexCoord' (centroid noperspective in 2-component vector of float)
0:? 'gl_FragCoord' (smooth in 4-component vector of float)
0:? 'factor' (layout(location=3 ) out 4-component vector of float)
0:? 'gl_FragDepth' (out float)
0:? 'gl_Color' (smooth in 4-component vector of float)

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@ -0,0 +1,253 @@
ERROR: 0:5: 'Vertex' : only uniform interface blocks are supported
ERROR: 0:10: 'Vertex2' : only uniform interface blocks are supported
ERROR: 0:23: 'transforms' : redeclaration of array with size
ERROR: 0:29: 's' : location qualifiers only appy to uniform, in, or out storage qualifiers
ERROR: 0:31: 'triangles' : unrecognized layout identifier
ERROR: 0:31: 'invocations' : there is no such layout identifier taking an assigned value
ERROR: 0:33: 'lines' : unrecognized layout identifier
ERROR: 0:35: 'triangle_strip' : unrecognized layout identifier
ERROR: 0:35: 'max_vertices' : there is no such layout identifier taking an assigned value
ERROR: 0:36: 'max_vertices' : there is no such layout identifier taking an assigned value
ERROR: 0:37: 'triangle_strip' : unrecognized layout identifier
ERROR: 0:41: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:43: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:45: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:46: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:47: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:45: 'Block1' : only uniform interface blocks are supported
ERROR: 0:50: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:52: 'Block2' : only uniform interface blocks are supported
ERROR: 0:55: 'stream' : there is no such layout identifier taking an assigned value
ERROR: 0:77: 'binding' : not supported
ERROR: 0:80: 's17' : redefinition
ERROR: 0:85: 'binding' : not supported
ERROR: 0:85: 'offset' : there is no such layout identifier taking an assigned value
ERROR: 0:87: 'binding' : not supported
ERROR: 0:89: 'binding' : not supported
ERROR: 0:89: 'offset' : there is no such layout identifier taking an assigned value
ERROR: 0:91: 'binding' : not supported
ERROR: 0:91: 'bar' : redefinition
ERROR: 0:92: 'offset' : there is no such layout identifier taking an assigned value
ERROR: 0:92: 'bar' : redefinition
ERROR: 0:94: 'binding' : not supported
ERROR: 0:94: 'offset' : there is no such layout identifier taking an assigned value
ERROR: 0:95: 'binding' : not supported
ERROR: 0:96: 'binding' : not supported
ERROR: 0:97: 'binding' : not supported
ERROR: 0:106: '' : vertex input cannot be further qualified
ERROR: 0:106: 'gl_' : reserved built-in name
ERROR: 0:107: 'gl_' : reserved built-in name
ERROR: 0:107: 'gl_FrontColor' : redefinition
ERROR: 0:119: 'a' : redefinition
ERROR: 0:127: 'Block2' : nameless block contains a member that already has a name at global scope
ERROR: 0:132: 'shared' : not supported in this stage: vertex
ERROR: 0:134: '' : function does not return a value: funcA
ERROR: 0:136: '' : function does not return a value: funcB
ERROR: 0:137: 'rgba32f' : unrecognized layout identifier
ERROR: 0:138: 'rgba32f' : unrecognized layout identifier
ERROR: 0:153: '' : function does not return a value: func3
ERROR: 0:163: 'w' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:164: 'x' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:164: 'func' : no matching overloaded function found
ERROR: 0:166: 'x' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:166: 'func2' : no matching overloaded function found
ERROR: 0:167: 'x' : dot operator requires structure, array, vector, or matrix on left hand side
ERROR: 0:191: '=' : cannot convert from 'const 4-component vector of float' to '2-element array of 4-component vector of float'
ERROR: 0:192: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:193: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:194: 'constructor' : constructing from a non-dereferenced array
ERROR: 58 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:134 Function Definition: funcA(I21; (4-component vector of float)
0:134 Function Parameters:
0:134 'a' (in image2D)
0:136 Function Definition: funcB(I21; (4-component vector of float)
0:136 Function Parameters:
0:136 'a' (in image2D)
0:140 Function Definition: func(f1;f1;f1;f1; (float)
0:140 Function Parameters:
0:140 'e' (in float)
0:140 'f' (in float)
0:140 'g' (in float)
0:140 'h' (in float)
0:142 Sequence
0:142 Branch: Return with expression
0:142 add (float)
0:142 component-wise multiply (float)
0:142 'e' (in float)
0:142 'f' (in float)
0:142 component-wise multiply (float)
0:142 'g' (in float)
0:142 'h' (in float)
0:146 Function Definition: func2(f1;f1;f1;f1; (float)
0:146 Function Parameters:
0:146 'e' (in float)
0:146 'f' (in float)
0:146 'g' (in float)
0:146 'h' (in float)
0:148 Sequence
0:148 Sequence
0:148 move second child to first child (float)
0:148 'result' (float)
0:148 add (float)
0:148 component-wise multiply (float)
0:148 'e' (in float)
0:148 'f' (in float)
0:148 component-wise multiply (float)
0:148 'g' (in float)
0:148 'h' (in float)
0:150 Branch: Return with expression
0:150 'result' (float)
0:153 Function Definition: func3(f1;f1;f1; (float)
0:153 Function Parameters:
0:153 'i' (in float)
0:153 'j' (in float)
0:153 'k' (out float)
0:155 Sequence
0:155 move second child to first child (float)
0:155 'k' (out float)
0:155 add (float)
0:155 component-wise multiply (float)
0:155 'i' (in float)
0:155 'i' (in float)
0:155 'j' (in float)
0:158 Function Definition: main( (void)
0:158 Function Parameters:
0:160 Sequence
0:160 Sequence
0:160 move second child to first child (3-component vector of float)
0:160 'r' (3-component vector of float)
0:160 Construct vec3 (3-component vector of float)
0:160 vector-scale (4-component vector of float)
0:160 Convert int to float (float)
0:160 'a' (uniform int)
0:160 'b' (in 4-component vector of float)
0:161 Sequence
0:161 move second child to first child (3-component vector of float)
0:161 's' (3-component vector of float)
0:161 Construct vec3 (3-component vector of float)
0:161 component-wise multiply (4-component vector of float)
0:161 'c' (in 4-component vector of float)
0:161 'd' (in 4-component vector of float)
0:162 move second child to first child (3-component vector of float)
0:162 vector swizzle (3-component vector of float)
0:162 'v' (smooth out 4-component vector of float)
0:162 Sequence
0:162 0 (const int)
0:162 1 (const int)
0:162 2 (const int)
0:162 add (3-component vector of float)
0:162 'r' (3-component vector of float)
0:162 's' (3-component vector of float)
0:163 move second child to first child (float)
0:163 direct index (float)
0:163 'v' (smooth out 4-component vector of float)
0:163 3 (const int)
0:163 add (float)
0:163 component-wise multiply (float)
0:163 Convert int to float (float)
0:163 'a' (uniform int)
0:163 direct index (float)
0:163 'b' (in 4-component vector of float)
0:163 3 (const int)
0:163 component-wise multiply (float)
0:163 direct index (float)
0:163 'c' (in 4-component vector of float)
0:163 3 (const int)
0:163 direct index (float)
0:163 'd' (in 4-component vector of float)
0:163 3 (const int)
0:164 move second child to first child (float)
0:164 direct index (float)
0:164 'v' (smooth out 4-component vector of float)
0:164 0 (const int)
0:164 0.000000
0:166 move second child to first child (float)
0:166 direct index (float)
0:166 'v' (smooth out 4-component vector of float)
0:166 0 (const int)
0:166 0.000000
0:167 Function Call: func3(f1;f1;f1; (float)
0:167 component-wise multiply (float)
0:167 Convert int to float (float)
0:167 'a' (uniform int)
0:167 direct index (float)
0:167 'b' (in 4-component vector of float)
0:167 0 (const int)
0:167 component-wise multiply (float)
0:167 direct index (float)
0:167 'c' (in 4-component vector of float)
0:167 0 (const int)
0:167 direct index (float)
0:167 'd' (in 4-component vector of float)
0:167 0 (const int)
0:167 direct index (float)
0:167 'v' (smooth out 4-component vector of float)
0:167 0 (const int)
0:169 Function Call: funcA(I21; (4-component vector of float)
0:169 'img1' (uniform image2D)
0:170 Function Call: funcB(I21; (4-component vector of float)
0:170 'img2' (coherent uniform image2D)
0:? Sequence
0:178 Sequence
0:178 move second child to first child (structure)
0:178 'lightVar' (structure)
0:178 3.000000
0:178 1.000000
0:178 2.000000
0:178 3.000000
0:? Sequence
0:185 Sequence
0:185 move second child to first child (5-element array of float)
0:185 'a' (5-element array of float)
0:185 Construct float (5-element array of float)
0:185 'g' (float)
0:185 1.000000
0:185 'g' (float)
0:185 2.300000
0:185 'g' (float)
0:188 move second child to first child (3-element array of float)
0:188 'b' (3-element array of float)
0:188 Construct float (3-element array of float)
0:188 'g' (float)
0:188 add (float)
0:188 'g' (float)
0:188 1.000000
0:188 add (float)
0:188 'g' (float)
0:188 2.000000
0:? Sequence
0:192 Construct vec4 (3-element array of 4-component vector of float)
0:193 Construct vec4 (3-element array of 4-component vector of float)
0:194 Construct vec4 (3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'transforms' (layout(shared ) uniform 4-element array of block)
0:? 'normal' (layout(location=3 ) in 4-component vector of float)
0:? 'var1' (smooth out 4-component vector of float)
0:? 'var5' (smooth out 4-component vector of float)
0:? 'var7' (smooth out 4-component vector of float)
0:? '__anon__0' (layout(std140 ) uniform block)
0:? '__anon__1' (layout(shared ) uniform block)
0:? 's17' (uniform sampler2D)
0:? 'a' (uniform int)
0:? 'bar' (uniform int)
0:? 'a2' (uniform int)
0:? 'b2' (uniform int)
0:? 'c2' (uniform int)
0:? 'd2' (uniform int)
0:? 'gl_FrontColor' (flat in 4-component vector of float)
0:? 'Color' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (smooth out 4-component vector of float)
0:? 'Color5' (smooth out 3-component vector of float)
0:? 'b' (in 4-component vector of float)
0:? 'c' (in 4-component vector of float)
0:? 'd' (in 4-component vector of float)
0:? 'v' (smooth out 4-component vector of float)
0:? '__anon__2' (layout(shared ) uniform block)
0:? 'img1' (uniform image2D)
0:? 'img2' (coherent uniform image2D)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@ -0,0 +1,42 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:33 Test condition and select (void)
0:33 Condition
0:33 Compare Greater Than (bool)
0:33 i: direct index for structure (int)
0:33 s2_1: direct index for structure (structure)
0:33 'foo3' (uniform structure)
0:33 0 (const int)
0:33 0 (const int)
0:33 0 (const int)
0:33 true case
0:34 move second child to first child (structure)
0:34 'locals2' (structure)
0:34 s2_1: direct index for structure (structure)
0:34 'foo3' (uniform structure)
0:34 0 (const int)
0:33 false case
0:36 move second child to first child (structure)
0:36 'locals2' (structure)
0:36 'foo2' (uniform structure)
0:38 move second child to first child (4-component vector of float)
0:38 'gl_FragColor' (fragColor 4-component vector of float)
0:38 vector-scale (4-component vector of float)
0:38 f: direct index for structure (float)
0:38 s1_1: direct index for structure (structure)
0:38 'locals2' (structure)
0:38 2 (const int)
0:38 1 (const int)
0:38 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:38 'sampler' (uniform sampler2D)
0:38 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure)
0:? 'foo2' (uniform structure)
0:? 'foo3' (uniform structure)

View File

@ -0,0 +1,139 @@
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:41 Function Definition: main( (void)
0:41 Function Parameters:
0:? Sequence
0:51 Test condition and select (void)
0:51 Condition
0:51 Compare Greater Than (bool)
0:51 i: direct index for structure (int)
0:51 direct index (structure)
0:51 s2_1: direct index for structure (12-element array of structure)
0:51 'foo3' (uniform structure)
0:51 0 (const int)
0:51 9 (const int)
0:51 0 (const int)
0:51 0 (const int)
0:51 true case
0:52 Sequence
0:52 move second child to first child (float)
0:52 f: direct index for structure (float)
0:52 'locals2' (structure)
0:52 1 (const int)
0:52 1.000000
0:53 move second child to first child (structure)
0:53 s1_1: direct index for structure (structure)
0:53 'locals2' (structure)
0:53 2 (const int)
0:53 0 (const int)
0:53 1.000000
0:53 0 (const int)
0:54 move second child to first child (6-element array of float)
0:54 'fArray' (6-element array of float)
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:55 move second child to first child (structure)
0:55 direct index (structure)
0:55 'locals1Array' (10-element array of structure)
0:55 6 (const int)
0:55 'foo1' (uniform structure)
0:56 move second child to first child (structure)
0:56 'locals0' (structure)
0:56 0 (const int)
0:57 move second child to first child (structure)
0:57 'locals00' (structure)
0:57 0 (const int)
0:51 false case
0:59 Sequence
0:59 move second child to first child (float)
0:59 f: direct index for structure (float)
0:59 'locals2' (structure)
0:59 1 (const int)
0:59 direct index (float)
0:59 'coord' (smooth in 2-component vector of float)
0:59 0 (const int)
0:60 move second child to first child (structure)
0:60 s1_1: direct index for structure (structure)
0:60 'locals2' (structure)
0:60 2 (const int)
0:60 Construct structure (structure)
0:60 1 (const int)
0:60 direct index (float)
0:60 'coord' (smooth in 2-component vector of float)
0:60 1 (const int)
0:60 'foo0' (uniform structure)
0:61 move second child to first child (6-element array of float)
0:61 'fArray' (6-element array of float)
0:61 0.000000
0:61 1.000000
0:61 2.000000
0:61 3.000000
0:61 4.000000
0:61 5.000000
0:62 move second child to first child (structure)
0:62 direct index (structure)
0:62 'locals1Array' (10-element array of structure)
0:62 6 (const int)
0:62 s1_1: direct index for structure (structure)
0:62 'locals2' (structure)
0:62 2 (const int)
0:63 move second child to first child (structure)
0:63 'locals0' (structure)
0:63 s0_1: direct index for structure (structure)
0:63 'foo1' (uniform structure)
0:63 2 (const int)
0:64 move second child to first child (structure)
0:64 'locals00' (structure)
0:64 'foo00' (uniform structure)
0:67 Test condition and select (void)
0:67 Condition
0:67 Compare Greater Than (bool)
0:67 i: direct index for structure (int)
0:67 'locals0' (structure)
0:67 0 (const int)
0:67 5 (const int)
0:67 true case
0:68 move second child to first child (structure)
0:68 'locals0' (structure)
0:68 s0_0: direct index for structure (structure)
0:68 'locals00' (structure)
0:68 0 (const int)
0:70 move second child to first child (4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float)
0:70 vector-scale (4-component vector of float)
0:70 add (float)
0:70 add (float)
0:70 add (float)
0:70 Convert int to float (float)
0:70 i: direct index for structure (int)
0:70 'locals0' (structure)
0:70 0 (const int)
0:70 f: direct index for structure (float)
0:70 direct index (structure)
0:70 'locals1Array' (10-element array of structure)
0:70 6 (const int)
0:70 1 (const int)
0:70 direct index (float)
0:70 'fArray' (6-element array of float)
0:70 3 (const int)
0:70 f: direct index for structure (float)
0:70 s1_1: direct index for structure (structure)
0:70 'locals2' (structure)
0:70 2 (const int)
0:70 1 (const int)
0:70 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:70 'sampler' (uniform sampler2D)
0:70 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo0' (uniform structure)
0:? 'foo1' (uniform structure)
0:? 'foo2' (uniform structure)
0:? 'foo3' (uniform structure)
0:? 'foo00' (uniform structure)

View File

@ -0,0 +1,62 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:20 Function Definition: main( (void)
0:20 Function Parameters:
0:22 Sequence
0:22 Sequence
0:22 move second child to first child (float)
0:22 'scale' (float)
0:22 0.000000
0:24 Test condition and select (void)
0:24 Condition
0:24 Compare Greater Than (bool)
0:24 direct index (int)
0:24 i: direct index for structure (5-element array of int)
0:24 direct index (uniform structure)
0:24 'foo2' (uniform 5-element array of structure)
0:24 3 (const int)
0:24 0 (const int)
0:24 4 (const int)
0:24 0 (const int)
0:24 true case
0:25 move second child to first child (float)
0:25 'scale' (float)
0:25 direct index (float)
0:25 direct index (4-component vector of float)
0:25 color: direct index for structure (5-element array of 4-component vector of float)
0:25 direct index (structure)
0:25 s1_1: direct index for structure (7-element array of structure)
0:25 direct index (uniform structure)
0:25 'foo2' (uniform 5-element array of structure)
0:25 3 (const int)
0:25 2 (const int)
0:25 2 (const int)
0:25 2 (const int)
0:25 3 (const int)
0:25 0 (const int)
0:24 false case
0:27 move second child to first child (float)
0:27 'scale' (float)
0:27 direct index (float)
0:27 f: direct index for structure (4-element array of float)
0:27 direct index (structure)
0:27 s1_1: direct index for structure (7-element array of structure)
0:27 direct index (uniform structure)
0:27 'foo2' (uniform 5-element array of structure)
0:27 3 (const int)
0:27 2 (const int)
0:27 2 (const int)
0:27 1 (const int)
0:27 3 (const int)
0:29 move second child to first child (4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 vector-scale (4-component vector of float)
0:29 'scale' (float)
0:29 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:29 'sampler' (uniform sampler2D)
0:29 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure)

View File

@ -0,0 +1,181 @@
ERROR: 0:11: 'switch' : condition must be a scalar integer expression
ERROR: 0:14: 'switch' : condition must be a scalar integer expression
ERROR: 0:21: 'switch' : last case/default label must be followed by statements
ERROR: 0:28: 'switch' : cannot have statements before first case/default label
ERROR: 0:43: 'default' : duplicate label
ERROR: 0:63: 'case' : duplicated value
ERROR: 0:65: 'case' : scalar integer expression required
ERROR: 0:67: 'case' : constant expression required
ERROR: 0:89: '' : break statement only allowed in switch and loops
ERROR: 9 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:? Sequence
0:11 'f' (highp float)
0:14 'a' (2-element array of mediump int)
0:17 'c' (uniform mediump int)
0:21 'c' (uniform mediump int)
0:26 switch
0:26 condition
0:26 'c' (uniform mediump int)
0:26 body
0:26 Sequence
0:28 Sequence
0:28 move second child to first child (highp float)
0:28 'f' (highp float)
0:28 sine (highp float)
0:28 'x' (smooth in highp float)
0:29 case: with expression
0:29 2 (const int)
0:? Sequence
0:30 move second child to first child (highp float)
0:30 'f' (highp float)
0:30 cosine (highp float)
0:30 'x' (smooth in highp float)
0:31 Branch: Break
0:34 switch
0:34 condition
0:34 'c' (uniform mediump int)
0:34 body
0:34 Sequence
0:35 default:
0:? Sequence
0:36 Branch: Break
0:37 case: with expression
0:37 1 (const int)
0:? Sequence
0:38 move second child to first child (highp float)
0:38 'f' (highp float)
0:38 sine (highp float)
0:38 'x' (smooth in highp float)
0:39 Branch: Break
0:40 case: with expression
0:40 2 (const int)
0:? Sequence
0:41 move second child to first child (highp float)
0:41 'f' (highp float)
0:41 cosine (highp float)
0:41 'x' (smooth in highp float)
0:42 Branch: Break
0:43 default:
0:? Sequence
0:44 move second child to first child (highp float)
0:44 'f' (highp float)
0:44 tangent (highp float)
0:44 'x' (smooth in highp float)
0:47 switch
0:47 condition
0:47 'c' (uniform mediump int)
0:47 body
0:47 Sequence
0:48 case: with expression
0:48 1 (const int)
0:? Sequence
0:49 move second child to first child (highp float)
0:49 'f' (highp float)
0:49 sine (highp float)
0:49 'x' (smooth in highp float)
0:50 Branch: Break
0:51 case: with expression
0:51 2 (const int)
0:? Sequence
0:52 switch
0:52 condition
0:52 'd' (uniform mediump int)
0:52 body
0:52 Sequence
0:53 case: with expression
0:53 1 (const int)
0:? Sequence
0:54 move second child to first child (highp float)
0:54 'f' (highp float)
0:54 component-wise multiply (highp float)
0:54 component-wise multiply (highp float)
0:54 'x' (smooth in highp float)
0:54 'x' (smooth in highp float)
0:54 'x' (smooth in highp float)
0:55 Branch: Break
0:56 case: with expression
0:56 2 (const int)
0:? Sequence
0:57 move second child to first child (highp float)
0:57 'f' (highp float)
0:57 component-wise multiply (highp float)
0:57 'x' (smooth in highp float)
0:57 'x' (smooth in highp float)
0:58 Branch: Break
0:60 Branch: Break
0:61 default:
0:? Sequence
0:62 move second child to first child (highp float)
0:62 'f' (highp float)
0:62 tangent (highp float)
0:62 'x' (smooth in highp float)
0:63 case: with expression
0:63 1 (const int)
0:? Sequence
0:64 Branch: Break
0:65 case: with expression
0:65 3.800000
0:? Sequence
0:66 Branch: Break
0:67 case: with expression
0:67 'c' (uniform mediump int)
0:? Sequence
0:68 Branch: Break
0:71 switch
0:71 condition
0:71 'c' (uniform mediump int)
0:71 body
0:71 Sequence
0:72 case: with expression
0:72 1 (const int)
0:? Sequence
0:73 move second child to first child (highp float)
0:73 'f' (highp float)
0:73 sine (highp float)
0:73 'x' (smooth in highp float)
0:74 Branch: Break
0:75 case: with expression
0:75 2 (const int)
0:? Sequence
0:76 switch
0:76 condition
0:76 'd' (uniform mediump int)
0:76 body
0:76 Sequence
0:77 case: with expression
0:77 1 (const int)
0:? Sequence
0:78 move second child to first child (highp float)
0:78 'f' (highp float)
0:78 component-wise multiply (highp float)
0:78 component-wise multiply (highp float)
0:78 'x' (smooth in highp float)
0:78 'x' (smooth in highp float)
0:78 'x' (smooth in highp float)
0:79 Branch: Break
0:80 case: with expression
0:80 2 (const int)
0:? Sequence
0:81 move second child to first child (highp float)
0:81 'f' (highp float)
0:81 component-wise multiply (highp float)
0:81 'x' (smooth in highp float)
0:81 'x' (smooth in highp float)
0:82 Branch: Break
0:84 Branch: Break
0:85 default:
0:? Sequence
0:86 move second child to first child (highp float)
0:86 'f' (highp float)
0:86 tangent (highp float)
0:86 'x' (smooth in highp float)
0:89 Branch: Break
0:? Linker Objects
0:? 'c' (uniform mediump int)
0:? 'd' (uniform mediump int)
0:? 'x' (smooth in highp float)

View File

@ -0,0 +1,171 @@
0:? Sequence
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (float)
0:11 'blendscale' (float)
0:11 1.789000
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'w' (4-component vector of float)
0:13 'u' (uniform 4-component vector of float)
0:15 Sequence
0:15 move second child to first child (4-component vector of float)
0:15 'w_dep' (4-component vector of float)
0:15 'u' (uniform 4-component vector of float)
0:16 Sequence
0:16 move second child to first child (4-component vector of float)
0:16 'w_reorder' (4-component vector of float)
0:16 'u' (uniform 4-component vector of float)
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'w2' (4-component vector of float)
0:17 'u' (uniform 4-component vector of float)
0:18 Sequence
0:18 move second child to first child (4-component vector of float)
0:18 'w_flow' (4-component vector of float)
0:18 'u' (uniform 4-component vector of float)
0:20 move second child to first child (float)
0:20 direct index (float)
0:20 'w_reorder' (4-component vector of float)
0:20 2 (const int)
0:20 'blendscale' (float)
0:22 move second child to first child (2-component vector of float)
0:22 vector swizzle (2-component vector of float)
0:22 'w' (4-component vector of float)
0:22 Sequence
0:22 3 (const int)
0:22 1 (const int)
0:22 't' (smooth in 2-component vector of float)
0:24 move second child to first child (float)
0:24 direct index (float)
0:24 'w_reorder' (4-component vector of float)
0:24 0 (const int)
0:24 'blendscale' (float)
0:26 move second child to first child (4-component vector of float)
0:26 vector swizzle (4-component vector of float)
0:26 'w2' (4-component vector of float)
0:26 Sequence
0:26 0 (const int)
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 vector swizzle (4-component vector of float)
0:26 'u' (uniform 4-component vector of float)
0:26 Sequence
0:26 2 (const int)
0:26 3 (const int)
0:26 0 (const int)
0:26 1 (const int)
0:28 move second child to first child (float)
0:28 direct index (float)
0:28 'w_reorder' (4-component vector of float)
0:28 1 (const int)
0:28 'blendscale' (float)
0:30 move second child to first child (2-component vector of float)
0:30 vector swizzle (2-component vector of float)
0:30 'w_dep' (4-component vector of float)
0:30 Sequence
0:30 0 (const int)
0:30 1 (const int)
0:30 vector swizzle (2-component vector of float)
0:30 'w2' (4-component vector of float)
0:30 Sequence
0:30 0 (const int)
0:30 2 (const int)
0:31 move second child to first child (2-component vector of float)
0:31 vector swizzle (2-component vector of float)
0:31 'w_dep' (4-component vector of float)
0:31 Sequence
0:31 2 (const int)
0:31 3 (const int)
0:31 't' (smooth in 2-component vector of float)
0:33 move second child to first child (2-component vector of float)
0:33 vector swizzle (2-component vector of float)
0:33 'w_undef' (4-component vector of float)
0:33 Sequence
0:33 0 (const int)
0:33 1 (const int)
0:33 vector swizzle (2-component vector of float)
0:33 'u' (uniform 4-component vector of float)
0:33 Sequence
0:33 2 (const int)
0:33 3 (const int)
0:35 Test condition and select (void)
0:35 Condition
0:35 'p' (uniform bool)
0:35 true case
0:36 move second child to first child (float)
0:36 direct index (float)
0:36 'w_flow' (4-component vector of float)
0:36 0 (const int)
0:36 direct index (float)
0:36 't' (smooth in 2-component vector of float)
0:36 0 (const int)
0:35 false case
0:38 move second child to first child (float)
0:38 direct index (float)
0:38 'w_flow' (4-component vector of float)
0:38 0 (const int)
0:38 direct index (float)
0:38 't' (smooth in 2-component vector of float)
0:38 1 (const int)
0:40 move second child to first child (4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 mix (4-component vector of float)
0:40 'w_reorder' (4-component vector of float)
0:40 'w_undef' (4-component vector of float)
0:40 component-wise multiply (4-component vector of float)
0:40 component-wise multiply (4-component vector of float)
0:40 component-wise multiply (4-component vector of float)
0:40 'w' (4-component vector of float)
0:40 'w2' (4-component vector of float)
0:40 'w_dep' (4-component vector of float)
0:40 'w_flow' (4-component vector of float)
0:42 Sequence
0:42 move second child to first child (2-component vector of float)
0:42 'c' (2-component vector of float)
0:42 't' (smooth in 2-component vector of float)
0:43 Sequence
0:43 move second child to first child (4-component vector of float)
0:43 'rep' (4-component vector of float)
0:43 0.000000
0:43 0.000000
0:43 0.000000
0:43 1.000000
0:45 Test condition and select (void)
0:45 Condition
0:45 Compare Less Than (bool)
0:45 direct index (float)
0:45 'c' (2-component vector of float)
0:45 0 (const int)
0:45 0.000000
0:45 true case
0:46 multiply second child into first child (float)
0:46 direct index (float)
0:46 'c' (2-component vector of float)
0:46 0 (const int)
0:46 -1.000000
0:48 Test condition and select (void)
0:48 Condition
0:48 Compare Less Than or Equal (bool)
0:48 direct index (float)
0:48 'c' (2-component vector of float)
0:48 0 (const int)
0:48 1.000000
0:48 true case
0:49 move second child to first child (float)
0:49 direct index (float)
0:49 'rep' (4-component vector of float)
0:49 0 (const int)
0:49 3.400000
0:51 add second child into first child (4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float)
0:51 'rep' (4-component vector of float)
0:? Linker Objects
0:? 'blend' (uniform float)
0:? 'u' (uniform 4-component vector of float)
0:? 'p' (uniform bool)
0:? 't' (smooth in 2-component vector of float)

View File

@ -0,0 +1,5 @@
ERROR: 0:9: 'vec5' : undeclared identifier
ERROR: 0:9: '' : syntax error
ERROR: 2 compilation errors. No code generated.

View File

@ -0,0 +1,49 @@
0:? Sequence
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (float)
0:15 'blendscale' (float)
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'v' (4-component vector of float)
0:17 vector swizzle (4-component vector of float)
0:17 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (2-component vector of float)
0:17 add (2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 Sequence
0:17 3 (const int)
0:17 2 (const int)
0:17 1 (const int)
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (4-component vector of float)
0:19 'w' (4-component vector of float)
0:19 add (4-component vector of float)
0:19 Function Call: texture3D(s31;vf3; (4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (4-component vector of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 mix (4-component vector of float)
0:21 'w' (4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (float)
0:21 'blend' (uniform float)
0:21 'blendscale' (float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)

View File

@ -0,0 +1,270 @@
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
WARNING: 0:15: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:19 Sequence
0:19 Sequence
0:19 move second child to first child (float)
0:19 'blendscale' (float)
0:19 1.789000
0:20 Sequence
0:20 move second child to first child (float)
0:20 'bias' (float)
0:20 2.000000
0:21 Sequence
0:21 move second child to first child (float)
0:21 'lod' (float)
0:21 3.000000
0:22 Sequence
0:22 move second child to first child (float)
0:22 'proj' (float)
0:22 2.000000
0:23 Sequence
0:23 move second child to first child (float)
0:23 'coords1D' (float)
0:23 1.789000
0:24 Sequence
0:24 move second child to first child (3-component vector of float)
0:24 'coords3D' (3-component vector of float)
0:24 1.789000
0:24 2.718000
0:24 3.453000
0:25 Sequence
0:25 move second child to first child (4-component vector of float)
0:25 'coords4D' (4-component vector of float)
0:25 1.789000
0:25 2.718000
0:25 3.453000
0:25 2.000000
0:26 Sequence
0:26 move second child to first child (4-component vector of float)
0:26 'color' (4-component vector of float)
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:28 add second child into first child (4-component vector of float)
0:28 'color' (4-component vector of float)
0:28 Function Call: texture1D(s11;f1; (4-component vector of float)
0:28 'texSampler1D' (uniform sampler1D)
0:28 'coords1D' (float)
0:29 add second child into first child (4-component vector of float)
0:29 'color' (4-component vector of float)
0:29 Function Call: texture1D(s11;f1;f1; (4-component vector of float)
0:29 'texSampler1D' (uniform sampler1D)
0:29 'coords1D' (float)
0:29 'bias' (float)
0:30 add second child into first child (4-component vector of float)
0:30 'color' (4-component vector of float)
0:30 Function Call: texture1DProj(s11;vf2; (4-component vector of float)
0:30 'texSampler1D' (uniform sampler1D)
0:30 'coords2D' (smooth in 2-component vector of float)
0:31 add second child into first child (4-component vector of float)
0:31 'color' (4-component vector of float)
0:31 Function Call: texture1DProj(s11;vf4; (4-component vector of float)
0:31 'texSampler1D' (uniform sampler1D)
0:31 'coords4D' (4-component vector of float)
0:32 add second child into first child (4-component vector of float)
0:32 'color' (4-component vector of float)
0:32 Function Call: texture1DProj(s11;vf2;f1; (4-component vector of float)
0:32 'texSampler1D' (uniform sampler1D)
0:32 'coords2D' (smooth in 2-component vector of float)
0:32 'bias' (float)
0:33 add second child into first child (4-component vector of float)
0:33 'color' (4-component vector of float)
0:33 Function Call: texture1DProj(s11;vf4;f1; (4-component vector of float)
0:33 'texSampler1D' (uniform sampler1D)
0:33 'coords4D' (4-component vector of float)
0:33 'bias' (float)
0:35 add second child into first child (4-component vector of float)
0:35 'color' (4-component vector of float)
0:35 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:35 'texSampler2D' (uniform sampler2D)
0:35 'coords2D' (smooth in 2-component vector of float)
0:36 add second child into first child (4-component vector of float)
0:36 'color' (4-component vector of float)
0:36 Function Call: texture2D(s21;vf2;f1; (4-component vector of float)
0:36 'texSampler2D' (uniform sampler2D)
0:36 'coords2D' (smooth in 2-component vector of float)
0:36 'bias' (float)
0:37 add second child into first child (4-component vector of float)
0:37 'color' (4-component vector of float)
0:37 Function Call: texture2DProj(s21;vf3; (4-component vector of float)
0:37 'texSampler2D' (uniform sampler2D)
0:37 'coords3D' (3-component vector of float)
0:38 add second child into first child (4-component vector of float)
0:38 'color' (4-component vector of float)
0:38 Function Call: texture2DProj(s21;vf4;f1; (4-component vector of float)
0:38 'texSampler2D' (uniform sampler2D)
0:38 'coords4D' (4-component vector of float)
0:38 'bias' (float)
0:40 add second child into first child (4-component vector of float)
0:40 'color' (4-component vector of float)
0:40 Function Call: texture3D(s31;vf3; (4-component vector of float)
0:40 'texSampler3D' (uniform sampler3D)
0:40 'coords3D' (3-component vector of float)
0:41 add second child into first child (4-component vector of float)
0:41 'color' (4-component vector of float)
0:41 Function Call: texture3D(s31;vf3;f1; (4-component vector of float)
0:41 'texSampler3D' (uniform sampler3D)
0:41 'coords3D' (3-component vector of float)
0:41 'bias' (float)
0:42 add second child into first child (4-component vector of float)
0:42 'color' (4-component vector of float)
0:42 Function Call: texture3DProj(s31;vf4; (4-component vector of float)
0:42 'texSampler3D' (uniform sampler3D)
0:42 'coords4D' (4-component vector of float)
0:43 add second child into first child (4-component vector of float)
0:43 'color' (4-component vector of float)
0:43 Function Call: texture3DProj(s31;vf4;f1; (4-component vector of float)
0:43 'texSampler3D' (uniform sampler3D)
0:43 'coords4D' (4-component vector of float)
0:43 'bias' (float)
0:45 add second child into first child (4-component vector of float)
0:45 'color' (4-component vector of float)
0:45 Function Call: textureCube(sC1;vf3; (4-component vector of float)
0:45 'texSamplerCube' (uniform samplerCube)
0:45 'coords3D' (3-component vector of float)
0:46 add second child into first child (4-component vector of float)
0:46 'color' (4-component vector of float)
0:46 Function Call: textureCube(sC1;vf3;f1; (4-component vector of float)
0:46 'texSamplerCube' (uniform samplerCube)
0:46 'coords3D' (3-component vector of float)
0:46 'bias' (float)
0:48 add second child into first child (4-component vector of float)
0:48 'color' (4-component vector of float)
0:48 Function Call: shadow1D(sS11;vf3; (4-component vector of float)
0:48 'shadowSampler1D' (uniform sampler1DShadow)
0:48 'coords3D' (3-component vector of float)
0:49 add second child into first child (4-component vector of float)
0:49 'color' (4-component vector of float)
0:49 Function Call: shadow1D(sS11;vf3;f1; (4-component vector of float)
0:49 'shadowSampler1D' (uniform sampler1DShadow)
0:49 'coords3D' (3-component vector of float)
0:49 'bias' (float)
0:50 add second child into first child (4-component vector of float)
0:50 'color' (4-component vector of float)
0:50 Function Call: shadow2D(sS21;vf3; (4-component vector of float)
0:50 'shadowSampler2D' (uniform sampler2DShadow)
0:50 'coords3D' (3-component vector of float)
0:51 add second child into first child (4-component vector of float)
0:51 'color' (4-component vector of float)
0:51 Function Call: shadow2D(sS21;vf3;f1; (4-component vector of float)
0:51 'shadowSampler2D' (uniform sampler2DShadow)
0:51 'coords3D' (3-component vector of float)
0:51 'bias' (float)
0:52 add second child into first child (4-component vector of float)
0:52 'color' (4-component vector of float)
0:52 Function Call: shadow1DProj(sS11;vf4; (4-component vector of float)
0:52 'shadowSampler1D' (uniform sampler1DShadow)
0:52 'coords4D' (4-component vector of float)
0:53 add second child into first child (4-component vector of float)
0:53 'color' (4-component vector of float)
0:53 Function Call: shadow1DProj(sS11;vf4;f1; (4-component vector of float)
0:53 'shadowSampler1D' (uniform sampler1DShadow)
0:53 'coords4D' (4-component vector of float)
0:53 'bias' (float)
0:54 add second child into first child (4-component vector of float)
0:54 'color' (4-component vector of float)
0:54 Function Call: shadow2DProj(sS21;vf4; (4-component vector of float)
0:54 'shadowSampler2D' (uniform sampler2DShadow)
0:54 'coords4D' (4-component vector of float)
0:55 add second child into first child (4-component vector of float)
0:55 'color' (4-component vector of float)
0:55 Function Call: shadow2DProj(sS21;vf4;f1; (4-component vector of float)
0:55 'shadowSampler2D' (uniform sampler2DShadow)
0:55 'coords4D' (4-component vector of float)
0:55 'bias' (float)
0:57 Sequence
0:57 move second child to first child (2-component vector of int)
0:57 'iCoords2D' (2-component vector of int)
0:57 0 (const int)
0:57 5 (const int)
0:58 Sequence
0:58 move second child to first child (int)
0:58 'iLod' (int)
0:58 1 (const int)
0:60 add second child into first child (4-component vector of float)
0:60 'color' (4-component vector of float)
0:60 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float)
0:60 'texSampler2D' (uniform sampler2D)
0:60 'iCoords2D' (2-component vector of int)
0:60 'iLod' (int)
0:62 Sequence
0:62 move second child to first child (2-component vector of float)
0:62 'gradX' (2-component vector of float)
0:62 dPdx (2-component vector of float)
0:62 'coords2D' (smooth in 2-component vector of float)
0:63 Sequence
0:63 move second child to first child (2-component vector of float)
0:63 'gradY' (2-component vector of float)
0:63 dPdy (2-component vector of float)
0:63 'coords2D' (smooth in 2-component vector of float)
0:64 Sequence
0:64 move second child to first child (2-component vector of int)
0:64 'offset' (2-component vector of int)
0:64 3 (const int)
0:64 -7 (const int)
0:66 add second child into first child (4-component vector of float)
0:66 'color' (4-component vector of float)
0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (4-component vector of float)
0:66 'texSampler2D' (uniform sampler2D)
0:66 'coords2D' (smooth in 2-component vector of float)
0:66 'gradX' (2-component vector of float)
0:66 'gradY' (2-component vector of float)
0:67 add second child into first child (4-component vector of float)
0:67 'color' (4-component vector of float)
0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (4-component vector of float)
0:67 'texSampler2D' (uniform sampler2D)
0:67 Construct vec3 (3-component vector of float)
0:67 'coords2D' (smooth in 2-component vector of float)
0:67 'proj' (float)
0:67 'gradX' (2-component vector of float)
0:67 'gradY' (2-component vector of float)
0:68 add second child into first child (4-component vector of float)
0:68 'color' (4-component vector of float)
0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (4-component vector of float)
0:68 'texSampler2D' (uniform sampler2D)
0:68 'coords2D' (smooth in 2-component vector of float)
0:68 'gradX' (2-component vector of float)
0:68 'gradY' (2-component vector of float)
0:68 'offset' (2-component vector of int)
0:69 add second child into first child (4-component vector of float)
0:69 'color' (4-component vector of float)
0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float)
0:69 'texSampler2D' (uniform sampler2D)
0:69 'coords3D' (3-component vector of float)
0:69 'gradX' (2-component vector of float)
0:69 'gradY' (2-component vector of float)
0:69 'offset' (2-component vector of int)
0:70 add second child into first child (4-component vector of float)
0:70 'color' (4-component vector of float)
0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (float)
0:70 'shadowSampler2D' (uniform sampler2DShadow)
0:70 Construct vec3 (3-component vector of float)
0:70 'coords2D' (smooth in 2-component vector of float)
0:70 'lod' (float)
0:70 'gradX' (2-component vector of float)
0:70 'gradY' (2-component vector of float)
0:72 move second child to first child (4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float)
0:72 mix (4-component vector of float)
0:72 'color' (4-component vector of float)
0:72 'u' (uniform 4-component vector of float)
0:72 component-wise multiply (float)
0:72 'blend' (uniform float)
0:72 'blendscale' (float)
0:? Linker Objects
0:? 'texSampler1D' (uniform sampler1D)
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'texSamplerCube' (uniform samplerCube)
0:? 'shadowSampler1D' (uniform sampler1DShadow)
0:? 'shadowSampler2D' (uniform sampler2DShadow)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords2D' (smooth in 2-component vector of float)

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@ -0,0 +1,82 @@
ERROR: 0:9: '' : numeric literal too big
ERROR: 0:10: '' : numeric literal too big
ERROR: 0:13: '' : octal literal too big
ERROR: 0:14: '' : hexidecimal literal too big
ERROR: 0:23: '' : float literal too long
ERROR: 0:32: '' : name too long
ERROR: 0:33: '' : hexidecimal literal too big
ERROR: 0:34: '' : numeric literal too long
ERROR: 0:34: '' : octal literal too big
ERROR: 0:35: '' : numeric literal too long
ERROR: 0:35: '' : numeric literal too big
ERROR: 0:36: '' : float literal too long
ERROR: 0:36: '' : float literal too long
ERROR: 0:36: '' : float literal too long
ERROR: 14 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:9 Sequence
0:9 move second child to first child (highp int)
0:9 'E1' (highp int)
0:9 -1 (const int)
0:10 Sequence
0:10 move second child to first child (highp int)
0:10 'E2' (highp int)
0:10 -1 (const int)
0:11 Sequence
0:11 move second child to first child (highp int)
0:11 'B' (highp int)
0:11 -1 (const int)
0:13 Sequence
0:13 move second child to first child (highp int)
0:13 'OE' (highp int)
0:13 1073741823 (const int)
0:14 Sequence
0:14 move second child to first child (highp int)
0:14 'HE' (highp int)
0:14 -1 (const int)
0:17 Sequence
0:17 move second child to first child (highp float)
0:17 'F' (highp float)
0:17 1.012346
0:20 Sequence
0:20 move second child to first child (highp float)
0:20 'G' (highp float)
0:20 1.012346
0:23 Sequence
0:23 move second child to first child (highp float)
0:23 'E3' (highp float)
0:23 12.000000
0:25 Function Definition: main( (void)
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (highp 4-component vector of float)
0:27 'gl_Position' (gl_Position highp 4-component vector of float)
0:28 Construct vec4 (highp 4-component vector of float)
0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:28 Convert int to float (highp float)
0:28 'B' (highp int)
0:28 'F' (highp float)
0:28 'G' (highp float)
0:33 Sequence
0:33 move second child to first child (highp int)
0:33 'superH' (highp int)
0:33 -1 (const int)
0:34 Sequence
0:34 move second child to first child (highp int)
0:34 'superO' (highp int)
0:34 1073741823 (const int)
0:35 Sequence
0:35 move second child to first child (highp int)
0:35 'superI' (highp int)
0:35 -1 (const int)
0:36 Sequence
0:36 move second child to first child (highp float)
0:36 'superF' (highp float)
0:36 1.#INF00
0:? Linker Objects
0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

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@ -0,0 +1,289 @@
0:? Sequence
0:33 Function Definition: main( (void)
0:33 Function Parameters:
0:35 Sequence
0:35 Sequence
0:35 move second child to first child (bool)
0:35 'b' (bool)
0:35 logical-and (bool)
0:35 'u_b' (uniform bool)
0:35 'i_b' (uniform bool)
0:36 Sequence
0:36 move second child to first child (2-component vector of bool)
0:36 'b2' (2-component vector of bool)
0:36 Construct bvec2 (2-component vector of bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 logical-and (bool)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 0 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 0 (const int)
0:36 direct index (bool)
0:36 'u_b2' (uniform 2-component vector of bool)
0:36 1 (const int)
0:36 direct index (bool)
0:36 'i_b2' (uniform 2-component vector of bool)
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child (3-component vector of bool)
0:37 'b3' (3-component vector of bool)
0:37 Construct bvec3 (3-component vector of bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 logical-and (bool)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 0 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 0 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 1 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 1 (const int)
0:37 direct index (bool)
0:37 'u_b3' (uniform 3-component vector of bool)
0:37 2 (const int)
0:37 direct index (bool)
0:37 'i_b3' (uniform 3-component vector of bool)
0:37 2 (const int)
0:38 Sequence
0:38 move second child to first child (4-component vector of bool)
0:38 'b4' (4-component vector of bool)
0:38 Construct bvec4 (4-component vector of bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 logical-and (bool)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 0 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 0 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 1 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 1 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 2 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 2 (const int)
0:38 direct index (bool)
0:38 'u_b4' (uniform 4-component vector of bool)
0:38 3 (const int)
0:38 direct index (bool)
0:38 'i_b4' (uniform 4-component vector of bool)
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child (int)
0:40 'i' (int)
0:40 add (int)
0:40 'u_i' (uniform int)
0:40 'i_i' (flat in int)
0:41 Sequence
0:41 move second child to first child (2-component vector of int)
0:41 'i2' (2-component vector of int)
0:41 add (2-component vector of int)
0:41 'u_i2' (uniform 2-component vector of int)
0:41 'i_i2' (flat in 2-component vector of int)
0:42 Sequence
0:42 move second child to first child (3-component vector of int)
0:42 'i3' (3-component vector of int)
0:42 add (3-component vector of int)
0:42 'u_i3' (uniform 3-component vector of int)
0:42 'i_i3' (flat in 3-component vector of int)
0:43 Sequence
0:43 move second child to first child (4-component vector of int)
0:43 'i4' (4-component vector of int)
0:43 add (4-component vector of int)
0:43 'u_i4' (uniform 4-component vector of int)
0:43 'i_i4' (flat in 4-component vector of int)
0:45 Sequence
0:45 move second child to first child (float)
0:45 'f' (float)
0:45 add (float)
0:45 'u_f' (uniform float)
0:45 'i_f' (smooth in float)
0:46 Sequence
0:46 move second child to first child (2-component vector of float)
0:46 'f2' (2-component vector of float)
0:46 add (2-component vector of float)
0:46 'u_f2' (uniform 2-component vector of float)
0:46 'i_f2' (smooth in 2-component vector of float)
0:47 Sequence
0:47 move second child to first child (3-component vector of float)
0:47 'f3' (3-component vector of float)
0:47 add (3-component vector of float)
0:47 'u_f3' (uniform 3-component vector of float)
0:47 'i_f3' (smooth in 3-component vector of float)
0:48 Sequence
0:48 move second child to first child (4-component vector of float)
0:48 'f4' (4-component vector of float)
0:48 add (4-component vector of float)
0:48 'u_f4' (uniform 4-component vector of float)
0:48 'i_f4' (smooth in 4-component vector of float)
0:50 move second child to first child (4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:60 Test condition and select (4-component vector of float)
0:60 Condition
0:59 logical-or (bool)
0:58 logical-or (bool)
0:57 logical-or (bool)
0:56 logical-or (bool)
0:55 logical-or (bool)
0:54 logical-or (bool)
0:53 logical-or (bool)
0:52 logical-or (bool)
0:51 logical-or (bool)
0:51 'b' (bool)
0:52 direct index (bool)
0:52 'b2' (2-component vector of bool)
0:52 0 (const int)
0:53 direct index (bool)
0:53 'b2' (2-component vector of bool)
0:53 1 (const int)
0:54 direct index (bool)
0:54 'b3' (3-component vector of bool)
0:54 0 (const int)
0:55 direct index (bool)
0:55 'b3' (3-component vector of bool)
0:55 1 (const int)
0:56 direct index (bool)
0:56 'b3' (3-component vector of bool)
0:56 2 (const int)
0:57 direct index (bool)
0:57 'b4' (4-component vector of bool)
0:57 0 (const int)
0:58 direct index (bool)
0:58 'b4' (4-component vector of bool)
0:58 1 (const int)
0:59 direct index (bool)
0:59 'b4' (4-component vector of bool)
0:59 2 (const int)
0:60 direct index (bool)
0:60 'b4' (4-component vector of bool)
0:60 3 (const int)
0:60 true case
0:79 Construct vec4 (4-component vector of float)
0:79 add (float)
0:78 add (float)
0:77 add (float)
0:76 add (float)
0:75 add (float)
0:74 add (float)
0:73 add (float)
0:72 add (float)
0:71 add (float)
0:70 add (float)
0:69 Convert int to float (float)
0:69 add (int)
0:68 add (int)
0:67 add (int)
0:66 add (int)
0:65 add (int)
0:64 add (int)
0:63 add (int)
0:62 add (int)
0:61 add (int)
0:61 'i' (int)
0:62 direct index (int)
0:62 'i2' (2-component vector of int)
0:62 0 (const int)
0:63 direct index (int)
0:63 'i2' (2-component vector of int)
0:63 1 (const int)
0:64 direct index (int)
0:64 'i3' (3-component vector of int)
0:64 0 (const int)
0:65 direct index (int)
0:65 'i3' (3-component vector of int)
0:65 1 (const int)
0:66 direct index (int)
0:66 'i3' (3-component vector of int)
0:66 2 (const int)
0:67 direct index (int)
0:67 'i4' (4-component vector of int)
0:67 0 (const int)
0:68 direct index (int)
0:68 'i4' (4-component vector of int)
0:68 1 (const int)
0:69 direct index (int)
0:69 'i4' (4-component vector of int)
0:69 2 (const int)
0:70 direct index (int)
0:70 'i4' (4-component vector of int)
0:70 3 (const int)
0:71 'f' (float)
0:72 direct index (float)
0:72 'f2' (2-component vector of float)
0:72 0 (const int)
0:73 direct index (float)
0:73 'f2' (2-component vector of float)
0:73 1 (const int)
0:74 direct index (float)
0:74 'f3' (3-component vector of float)
0:74 0 (const int)
0:75 direct index (float)
0:75 'f3' (3-component vector of float)
0:75 1 (const int)
0:76 direct index (float)
0:76 'f3' (3-component vector of float)
0:76 2 (const int)
0:77 direct index (float)
0:77 'f4' (4-component vector of float)
0:77 0 (const int)
0:78 direct index (float)
0:78 'f4' (4-component vector of float)
0:78 1 (const int)
0:79 direct index (float)
0:79 'f4' (4-component vector of float)
0:79 2 (const int)
0:80 direct index (float)
0:80 'f4' (4-component vector of float)
0:80 3 (const int)
0:60 false case
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:80 1.000000
0:? Linker Objects
0:? 'u_b' (uniform bool)
0:? 'u_b2' (uniform 2-component vector of bool)
0:? 'u_b3' (uniform 3-component vector of bool)
0:? 'u_b4' (uniform 4-component vector of bool)
0:? 'u_i' (uniform int)
0:? 'u_i2' (uniform 2-component vector of int)
0:? 'u_i3' (uniform 3-component vector of int)
0:? 'u_i4' (uniform 4-component vector of int)
0:? 'u_f' (uniform float)
0:? 'u_f2' (uniform 2-component vector of float)
0:? 'u_f3' (uniform 3-component vector of float)
0:? 'u_f4' (uniform 4-component vector of float)
0:? 'i_b' (uniform bool)
0:? 'i_b2' (uniform 2-component vector of bool)
0:? 'i_b3' (uniform 3-component vector of bool)
0:? 'i_b4' (uniform 4-component vector of bool)
0:? 'i_i' (flat in int)
0:? 'i_i2' (flat in 2-component vector of int)
0:? 'i_i3' (flat in 3-component vector of int)
0:? 'i_i4' (flat in 4-component vector of int)
0:? 'i_f' (smooth in float)
0:? 'i_f2' (smooth in 2-component vector of float)
0:? 'i_f3' (smooth in 3-component vector of float)
0:? 'i_f4' (smooth in 4-component vector of float)

View File

@ -0,0 +1,215 @@
ERROR: 0:2: 'in' : must be qualified as 'flat' uint
ERROR: 0:6: 'in' : cannot be bool
ERROR: 0:20: 'const' : non-matching types for const initializer
ERROR: 0:24: 'const' : non-matching types for const initializer
ERROR: 0:34: 'const' : non-matching types for const initializer
ERROR: 0:37: 'const' : non-matching types for const initializer
ERROR: 0:48: '=' : cannot convert from 'const int' to 'mediump uint'
ERROR: 0:51: '=' : cannot convert from 'const int' to 'mediump uint'
ERROR: 0:63: 'float' : type requires declaration of default precision qualifier
ERROR: 9 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:15 Function Definition: main( (void)
0:15 Function Parameters:
0:17 Sequence
0:17 Sequence
0:17 move second child to first child (mediump int)
0:17 'count' (mediump int)
0:17 1 (const int)
0:19 Sequence
0:19 move second child to first child (mediump uint)
0:19 'u' (mediump uint)
0:19 add (mediump uint)
0:19 direct index (mediump uint)
0:19 't' (flat in mediump 2-component vector of uint)
0:19 1 (const int)
0:19 3 (const uint)
0:28 multiply second child into first child (mediump int)
0:28 'count' (mediump int)
0:28 2 (const int)
0:30 multiply second child into first child (mediump int)
0:30 'count' (mediump int)
0:30 3 (const int)
0:42 multiply second child into first child (mediump int)
0:42 'count' (mediump int)
0:42 7 (const int)
0:44 multiply second child into first child (mediump int)
0:44 'count' (mediump int)
0:44 11 (const int)
0:49 Sequence
0:49 move second child to first child (mediump int)
0:49 'shiftedii' (mediump int)
0:49 -1 (const int)
0:50 Sequence
0:50 move second child to first child (mediump uint)
0:50 'shiftedui' (mediump uint)
0:50 4194303 (const uint)
0:52 Sequence
0:52 move second child to first child (mediump int)
0:52 'shiftediu' (mediump int)
0:52 -1 (const int)
0:53 Sequence
0:53 move second child to first child (mediump uint)
0:53 'shifteduu' (mediump uint)
0:53 4194303 (const uint)
0:55 Test condition and select (void)
0:55 Condition
0:55 Compare Equal (bool)
0:55 'shiftedii' (mediump int)
0:55 'shiftediu' (mediump int)
0:55 true case
0:56 move second child to first child (mediump 4-component vector of uint)
0:56 'c' (out mediump 4-component vector of uint)
0:56 Function Call: texture(us21;vf2; (mediump 4-component vector of uint)
0:56 'usampler' (uniform lowp usampler2D)
0:56 'tc' (smooth in highp 2-component vector of float)
0:57 Test condition and select (void)
0:57 Condition
0:57 Compare Equal (bool)
0:57 'shiftedui' (mediump uint)
0:57 'shifteduu' (mediump uint)
0:57 true case
0:58 move second child to first child (mediump 4-component vector of uint)
0:58 'c' (out mediump 4-component vector of uint)
0:58 Function Call: texture(us21;vf2; (mediump 4-component vector of uint)
0:58 'usampler' (uniform lowp usampler2D)
0:58 add (highp 2-component vector of float)
0:58 'tc' (smooth in highp 2-component vector of float)
0:58 1.000000
0:59 Test condition and select (void)
0:59 Condition
0:59 Compare Equal (bool)
0:59 'shiftedii' (mediump int)
0:59 Convert uint to int (int)
0:59 'shiftedui' (mediump uint)
0:59 true case
0:60 move second child to first child (mediump 4-component vector of uint)
0:60 'c' (out mediump 4-component vector of uint)
0:60 Function Call: texture(us21;vf2; (mediump 4-component vector of uint)
0:60 'usampler' (uniform lowp usampler2D)
0:60 subtract (highp 2-component vector of float)
0:60 'tc' (smooth in highp 2-component vector of float)
0:60 2.000000
0:60 2.000000
0:62 Test condition and select (void)
0:62 Condition
0:62 Compare Greater Than (bool)
0:62 direct index (mediump uint)
0:62 't' (flat in mediump 2-component vector of uint)
0:62 0 (const int)
0:62 4 (const uint)
0:62 true case
0:63 Sequence
0:63 Sequence
0:63 move second child to first child (mediump float)
0:63 'af' (mediump float)
0:63 Convert uint to float (mediump float)
0:63 'u' (mediump uint)
0:64 Sequence
0:64 move second child to first child (bool)
0:64 'ab' (bool)
0:64 Convert uint to bool (bool)
0:64 'u' (mediump uint)
0:65 Sequence
0:65 move second child to first child (mediump int)
0:65 'ai' (mediump int)
0:65 Convert uint to int (mediump int)
0:65 'u' (mediump uint)
0:67 add second child into first child (mediump 4-component vector of uint)
0:67 'c' (out mediump 4-component vector of uint)
0:67 Construct uvec4 (mediump 4-component vector of uint)
0:67 Convert float to uint (mediump uint)
0:67 'af' (mediump float)
0:67 Convert bool to uint (mediump uint)
0:67 'ab' (bool)
0:67 Convert int to uint (mediump uint)
0:67 'ai' (mediump int)
0:67 Convert int to uint (mediump uint)
0:67 'count' (mediump int)
0:76 multiply second child into first child (mediump int)
0:76 'count' (mediump int)
0:76 17 (const int)
0:82 multiply second child into first child (mediump int)
0:82 'count' (mediump int)
0:82 23 (const int)
0:85 multiply second child into first child (mediump int)
0:85 'count' (mediump int)
0:85 27 (const int)
0:87 Sequence
0:87 move second child to first child (mediump uint)
0:87 'mask1' (mediump uint)
0:87 161 (const uint)
0:88 Sequence
0:88 move second child to first child (mediump uint)
0:88 'mask2' (mediump uint)
0:88 2576 (const uint)
0:89 Sequence
0:89 move second child to first child (mediump uint)
0:89 'mask3' (mediump uint)
0:89 left-shift (mediump uint)
0:89 'mask1' (mediump uint)
0:89 4 (const int)
0:90 Sequence
0:90 move second child to first child (mediump uint)
0:90 'mask4' (mediump uint)
0:90 2737 (const uint)
0:92 Test condition and select (void)
0:92 Condition
0:92 Compare Equal (bool)
0:92 'mask3' (mediump uint)
0:92 'mask2' (mediump uint)
0:92 true case
0:93 multiply second child into first child (mediump int)
0:93 'count' (mediump int)
0:93 100 (const int)
0:95 Test condition and select (void)
0:95 Condition
0:95 Compare Not Equal (bool)
0:95 bitwise and (mediump uint)
0:95 'mask3' (mediump uint)
0:95 'mask1' (mediump uint)
0:95 0 (const uint)
0:95 true case
0:96 multiply second child into first child (mediump int)
0:96 'count' (mediump int)
0:96 101 (const int)
0:98 Test condition and select (void)
0:98 Condition
0:98 Compare Equal (bool)
0:98 inclusive-or (mediump uint)
0:98 'mask1' (mediump uint)
0:98 'mask3' (mediump uint)
0:98 'mask4' (mediump uint)
0:98 true case
0:99 multiply second child into first child (mediump int)
0:99 'count' (mediump int)
0:99 102 (const int)
0:101 Test condition and select (void)
0:101 Condition
0:101 Compare Equal (bool)
0:101 exclusive-or (mediump uint)
0:101 'mask1' (mediump uint)
0:101 'mask4' (mediump uint)
0:101 2576 (const uint)
0:101 true case
0:102 multiply second child into first child (mediump int)
0:102 'count' (mediump int)
0:102 103 (const int)
0:104 add second child into first child (mediump 4-component vector of uint)
0:104 'c' (out mediump 4-component vector of uint)
0:104 Construct uvec4 (mediump 4-component vector of uint)
0:104 Convert int to uint (mediump uint)
0:104 'count' (mediump int)
0:? Linker Objects
0:? 'badu' (smooth in mediump 2-component vector of uint)
0:? 't' (flat in mediump 2-component vector of uint)
0:? 'f' (smooth in highp float)
0:? 'tc' (smooth in highp 2-component vector of float)
0:? 'bad' (smooth in bool)
0:? 'v' (uniform mediump 4-component vector of uint)
0:? 'i' (uniform mediump int)
0:? 'b' (uniform bool)
0:? 'c' (out mediump 4-component vector of uint)
0:? 'usampler' (uniform lowp usampler2D)

View File

@ -0,0 +1,36 @@
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'texColor' (4-component vector of float)
0:9 add (4-component vector of float)
0:9 direct index (uniform 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 1 (const int)
0:9 direct index (uniform 4-component vector of float)
0:9 'color' (uniform 6-element array of 4-component vector of float)
0:9 1 (const int)
0:11 add second child into first child (3-component vector of float)
0:11 vector swizzle (3-component vector of float)
0:11 'texColor' (4-component vector of float)
0:11 Sequence
0:11 0 (const int)
0:11 1 (const int)
0:11 2 (const int)
0:11 'inColor' (uniform 3-component vector of float)
0:13 add second child into first child (float)
0:13 direct index (float)
0:13 'texColor' (4-component vector of float)
0:13 3 (const int)
0:13 direct index (uniform float)
0:13 'alpha' (uniform 16-element array of float)
0:13 12 (const int)
0:15 move second child to first child (4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'inColor' (uniform 3-component vector of float)

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@ -0,0 +1,91 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (int)
0:32 'iLocal' (int)
0:32 'Count' (uniform int)
0:34 Test condition and select (void)
0:34 Condition
0:34 Compare Greater Than (bool)
0:34 i: direct index for structure (int)
0:34 direct index (structure)
0:34 s2_1: direct index for structure (3-element array of structure)
0:34 'foo3' (uniform structure)
0:34 0 (const int)
0:34 1 (const int)
0:34 0 (const int)
0:34 0 (const int)
0:34 true case
0:35 move second child to first child (float)
0:35 'scale' (float)
0:35 f: direct index for structure (float)
0:35 s1_1: direct index for structure (structure)
0:35 indirect index (uniform structure)
0:35 'foo2' (uniform 5-element array of structure)
0:35 add (int)
0:35 add (int)
0:35 i: direct index for structure (int)
0:35 indirect index (structure)
0:35 s2_1: direct index for structure (3-element array of structure)
0:35 'foo3' (uniform structure)
0:35 0 (const int)
0:35 i: direct index for structure (int)
0:35 'foo' (uniform structure)
0:35 0 (const int)
0:35 0 (const int)
0:35 2 (const int)
0:35 Pre-Increment (int)
0:35 'iLocal' (int)
0:35 2 (const int)
0:35 1 (const int)
0:34 false case
0:37 move second child to first child (float)
0:37 'scale' (float)
0:37 f: direct index for structure (float)
0:37 s1_1: direct index for structure (structure)
0:37 direct index (structure)
0:37 s2_1: direct index for structure (3-element array of structure)
0:37 'foo3' (uniform structure)
0:37 0 (const int)
0:37 0 (const int)
0:37 2 (const int)
0:37 1 (const int)
0:43 move second child to first child (4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 vector-scale (4-component vector of float)
0:43 'scale' (float)
0:43 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:43 'sampler' (uniform sampler2D)
0:43 'coord' (smooth in 2-component vector of float)
0:45 Sequence
0:45 move second child to first child (3-element array of 2-component vector of float)
0:45 'constructed' (3-element array of 2-component vector of float)
0:45 Construct vec2 (3-element array of 2-component vector of float)
0:45 'coord' (smooth in 2-component vector of float)
0:45 Construct vec2 (2-component vector of float)
0:45 'scale' (float)
0:45 1.000000
0:45 2.000000
0:46 add second child into first child (4-component vector of float)
0:46 'gl_FragColor' (fragColor 4-component vector of float)
0:46 Construct vec4 (4-component vector of float)
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure)
0:46 0 (const int)
0:46 indirect index (2-component vector of float)
0:46 'constructed' (3-element array of 2-component vector of float)
0:46 i: direct index for structure (int)
0:46 'foo' (uniform structure)
0:46 0 (const int)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo' (uniform structure)
0:? 'foo3' (uniform structure)
0:? 'Count' (uniform int)

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@ -0,0 +1,49 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'texColor' (4-component vector of float)
0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (2-component vector of float)
0:12 add (4-component vector of float)
0:12 direct index (smooth in 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 4 (const int)
0:12 direct index (smooth in 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 5 (const int)
0:14 add second child into first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 'color' (smooth in 4-component vector of float)
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 'texColor' (4-component vector of float)
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 direct index (smooth in 4-component vector of float)
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 1 (const int)
0:18 direct index (smooth in 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 0 (const int)
0:18 direct index (smooth in 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 4 (const int)
0:18 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)

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@ -0,0 +1,55 @@
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:12 Function Definition: main( (void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:14 'texSampler2D' (uniform sampler2D)
0:14 Construct vec2 (2-component vector of float)
0:14 add (4-component vector of float)
0:14 add (4-component vector of float)
0:14 indirect index (smooth in 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth in 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 'a' (uniform int)
0:14 direct index (smooth in 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 5 (const int)
0:16 add second child into first child (4-component vector of float)
0:16 'texColor' (4-component vector of float)
0:16 'color' (smooth in 4-component vector of float)
0:18 move second child to first child (float)
0:18 direct index (float)
0:18 'texColor' (4-component vector of float)
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 add (4-component vector of float)
0:20 add (4-component vector of float)
0:20 add (4-component vector of float)
0:20 direct index (smooth in 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 0 (const int)
0:20 indirect index (smooth in 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 'b' (uniform int)
0:20 'texColor' (4-component vector of float)
0:20 indirect index (smooth in 4-component vector of float)
0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
0:20 'a' (uniform int)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)

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@ -0,0 +1,18 @@
ERROR: 0:1: '#version' : statement must appear first in ESSL shader; before comments or newlines
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:41 Function Definition: main( (void)
0:41 Function Parameters:
0:43 Sequence
0:43 move second child to first child (highp 4-component vector of float)
0:43 'foo' (out highp 4-component vector of float)
0:43 Construct vec4 (highp 4-component vector of float)
0:43 'color' (smooth in highp 3-component vector of float)
0:43 142.000000
0:44 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in highp 3-component vector of float)
0:? 'foo' (out highp 4-component vector of float)
0:? 'bar' (uniform highp sampler2DArrayShadow)

View File

@ -0,0 +1,15 @@
0:? Sequence
0:40 Function Definition: main( (void)
0:40 Function Parameters:
0:42 Sequence
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float)
0:42 Construct vec4 (4-component vector of float)
0:42 'color' (in 3-component vector of float)
0:42 142.000000
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@ -0,0 +1,21 @@
ERROR: #version: versions before 150 do not allow a profile token
ERROR: 0:1: '#version' : incorrect
ERROR: 0:38: 'attribute' : not supported in this stage: fragment
ERROR: 0:40: 'sampler2DRect' : Reserved word.
ERROR: 0:40: 'rectangle texture' : not supported for this version or the enabled extensions
ERROR: 4 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float)
0:44 Construct vec4 (4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (smooth in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)

View File

@ -0,0 +1,21 @@
WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
ERROR: 0:45: 'discard' : not supported in this stage: vertex
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 'gl_Position' (gl_Position 4-component vector of float)
0:44 Construct vec4 (4-component vector of float)
0:44 'color' (in 3-component vector of float)
0:44 142.000000
0:45 Branch: Kill
0:? Linker Objects
0:? 'color' (in 3-component vector of float)
0:? 'foo' (uniform sampler2DRect)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

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@ -0,0 +1,39 @@
0:? Sequence
0:7 Sequence
0:7 move second child to first child (float)
0:7 'bar' (float)
0:7 2.000000
0:9 Function Definition: foo( (void)
0:9 Function Parameters:
0:11 Sequence
0:11 Post-Increment (float)
0:11 'bar' (float)
0:13 Branch: Return
0:16 Function Definition: foo2( (void)
0:16 Function Parameters:
0:18 Sequence
0:18 Post-Increment (float)
0:18 'bar' (float)
0:21 Function Definition: main( (void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'outColor' (4-component vector of float)
0:23 'bigColor' (uniform 4-component vector of float)
0:25 Function Call: foo( (void)
0:27 Function Call: foo2( (void)
0:29 add second child into first child (float)
0:29 direct index (float)
0:29 'outColor' (4-component vector of float)
0:29 0 (const int)
0:29 'bar' (float)
0:31 move second child to first child (4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'outColor' (4-component vector of float)
0:33 Branch: Return
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

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@ -0,0 +1,28 @@
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'color' (4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (bool)
0:11 direct index (float)
0:11 'color' (4-component vector of float)
0:11 0 (const int)
0:11 'd' (uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

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@ -1,7 +1,7 @@
#!/usr/bin/env bash
TARGETDIR=localout
BASEDIR=localbase
TARGETDIR=localResults
BASEDIR=baseResults
while read t; do
echo Running $t...

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@ -44,3 +44,44 @@ tokenLength.vert
430scope.vert
lineContinuation.vert
numeral.frag
../../LunarGLASS/test/aggOps.frag
../../LunarGLASS/test/always-discard.frag
../../LunarGLASS/test/always-discard2.frag
../../LunarGLASS/test/conditionalDiscard.frag
../../LunarGLASS/test/conversion.frag
../../LunarGLASS/test/dataOut.frag
../../LunarGLASS/test/dataOutIndirect.frag
../../LunarGLASS/test/deepRvalue.frag
../../LunarGLASS/test/depthOut.frag
../../LunarGLASS/test/discard-dce.frag
../../LunarGLASS/test/doWhileLoop.frag
../../LunarGLASS/test/earlyReturnDiscard.frag
../../LunarGLASS/test/flowControl.frag
../../LunarGLASS/test/forLoop.frag
../../LunarGLASS/test/functionCall.frag
../../LunarGLASS/test/functionSemantics.frag
../../LunarGLASS/test/length.frag
../../LunarGLASS/test/localAggregates.frag
../../LunarGLASS/test/loops.frag
../../LunarGLASS/test/loopsArtificial.frag
../../LunarGLASS/test/matrix.frag
../../LunarGLASS/test/matrix2.frag
../../LunarGLASS/test/newTexture.frag
../../LunarGLASS/test/Operations.frag
../../LunarGLASS/test/prepost.frag
../../LunarGLASS/test/simpleFunctionCall.frag
../../LunarGLASS/test/solidworks.frag
../../LunarGLASS/test/structAssignment.frag
../../LunarGLASS/test/structDeref.frag
../../LunarGLASS/test/structure.frag
../../LunarGLASS/test/swizzle.frag
../../LunarGLASS/test/syntaxError.frag
../../LunarGLASS/test/test.frag
../../LunarGLASS/test/texture.frag
../../LunarGLASS/test/types.frag
../../LunarGLASS/test/uniformArray.frag
../../LunarGLASS/test/variableArrayIndex.frag
../../LunarGLASS/test/varyingArray.frag
../../LunarGLASS/test/varyingArrayIndirect.frag
../../LunarGLASS/test/voidFunction.frag
../../LunarGLASS/test/whileLoop.frag