HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.intrinsics.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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@@ -74,7 +74,7 @@ local_size = (1, 1, 1)
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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@@ -83,7 +83,7 @@ local_size = (1, 1, 1)
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 0.000000
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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@@ -156,7 +156,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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@@ -230,7 +230,7 @@ local_size = (1, 1, 1)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
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@@ -335,7 +335,7 @@ Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
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0:17 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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@@ -407,7 +407,7 @@ local_size = (1, 1, 1)
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 0.000000
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
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0:45 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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@@ -416,7 +416,7 @@ local_size = (1, 1, 1)
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 0.000000
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
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0:51 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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@@ -489,7 +489,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
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0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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@@ -563,7 +563,7 @@ local_size = (1, 1, 1)
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
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0:105 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
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0:105 Function Parameters:
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0:105 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:105 'inF1' (layout(location=1 ) in 4-component vector of float)
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