HLSL Tests: Tests for previous commit, to make it easier to see what's changing.
This commit is contained in:
@@ -2,75 +2,129 @@ hlsl.load.2dms.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 'c2' (uniform 2-component vector of int)
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0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 'c2' (uniform 2-component vector of int)
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0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 'c2' (uniform 2-component vector of int)
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0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 'c2' (uniform 2-component vector of int)
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0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 'o2' (uniform 2-component vector of int)
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0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 'c2' (uniform 2-component vector of int)
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0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 'o2' (uniform 2-component vector of int)
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0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 5 (const uint)
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0:39 textureFetchOffset (global 4-component vector of uint)
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0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:39 'c2' (uniform 2-component vector of int)
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0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 3 (const int)
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0:39 'o2' (uniform 2-component vector of int)
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0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:39 Constant:
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0:39 5 (const uint)
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0:42 textureFetch (global 4-component vector of float)
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0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:42 'c3' (uniform 3-component vector of int)
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0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 3 (const int)
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0:43 textureFetch (global 4-component vector of int)
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0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:43 'c3' (uniform 3-component vector of int)
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0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 3 (const int)
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0:44 textureFetch (global 4-component vector of uint)
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0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:44 'c3' (uniform 3-component vector of int)
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0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Constant:
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0:44 3 (const int)
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0:47 textureFetchOffset (global 4-component vector of float)
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0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:47 'c3' (uniform 3-component vector of int)
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0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:47 'o2' (uniform 2-component vector of int)
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0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:47 Constant:
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0:47 5 (const uint)
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0:48 textureFetchOffset (global 4-component vector of int)
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0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:48 'c3' (uniform 3-component vector of int)
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0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 2 (const uint)
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0:48 Constant:
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0:48 3 (const int)
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0:48 'o2' (uniform 2-component vector of int)
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0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:48 Constant:
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0:48 5 (const uint)
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0:49 textureFetchOffset (global 4-component vector of uint)
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0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:49 'c3' (uniform 3-component vector of int)
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0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:49 Constant:
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0:49 3 (const int)
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0:49 'o2' (uniform 2-component vector of int)
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0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 5 (const uint)
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 Color: direct index for structure (temp 4-component vector of float)
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0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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@@ -111,16 +165,9 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
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0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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@@ -129,75 +176,129 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:32 textureFetch (global 4-component vector of float)
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0:32 'g_tTex2dmsf4' (uniform texture2DMS)
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0:32 'c2' (uniform 2-component vector of int)
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0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:32 Constant:
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0:32 1 (const uint)
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0:32 Constant:
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0:32 3 (const int)
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0:33 textureFetch (global 4-component vector of int)
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0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:33 'c2' (uniform 2-component vector of int)
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0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:33 Constant:
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0:33 1 (const uint)
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0:33 Constant:
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0:33 3 (const int)
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0:34 textureFetch (global 4-component vector of uint)
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0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
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0:34 'c2' (uniform 2-component vector of int)
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0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:34 Constant:
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0:34 1 (const uint)
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0:34 Constant:
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0:34 3 (const int)
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0:37 textureFetchOffset (global 4-component vector of float)
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0:37 'g_tTex2dmsf4' (uniform texture2DMS)
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0:37 'c2' (uniform 2-component vector of int)
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0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 1 (const uint)
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0:37 Constant:
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0:37 3 (const int)
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0:37 'o2' (uniform 2-component vector of int)
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0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:37 Constant:
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0:37 5 (const uint)
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0:38 textureFetchOffset (global 4-component vector of int)
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0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
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0:38 'c2' (uniform 2-component vector of int)
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0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 3 (const int)
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0:38 'o2' (uniform 2-component vector of int)
|
||||
0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:38 Constant:
|
||||
0:38 5 (const uint)
|
||||
0:39 textureFetchOffset (global 4-component vector of uint)
|
||||
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
|
||||
0:39 'c2' (uniform 2-component vector of int)
|
||||
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 1 (const uint)
|
||||
0:39 Constant:
|
||||
0:39 3 (const int)
|
||||
0:39 'o2' (uniform 2-component vector of int)
|
||||
0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:39 Constant:
|
||||
0:39 5 (const uint)
|
||||
0:42 textureFetch (global 4-component vector of float)
|
||||
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:42 'c3' (uniform 3-component vector of int)
|
||||
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:42 Constant:
|
||||
0:42 2 (const uint)
|
||||
0:42 Constant:
|
||||
0:42 3 (const int)
|
||||
0:43 textureFetch (global 4-component vector of int)
|
||||
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:43 'c3' (uniform 3-component vector of int)
|
||||
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:43 Constant:
|
||||
0:43 2 (const uint)
|
||||
0:43 Constant:
|
||||
0:43 3 (const int)
|
||||
0:44 textureFetch (global 4-component vector of uint)
|
||||
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:44 'c3' (uniform 3-component vector of int)
|
||||
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:44 Constant:
|
||||
0:44 2 (const uint)
|
||||
0:44 Constant:
|
||||
0:44 3 (const int)
|
||||
0:47 textureFetchOffset (global 4-component vector of float)
|
||||
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:47 'c3' (uniform 3-component vector of int)
|
||||
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 2 (const uint)
|
||||
0:47 Constant:
|
||||
0:47 3 (const int)
|
||||
0:47 'o2' (uniform 2-component vector of int)
|
||||
0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:47 Constant:
|
||||
0:47 5 (const uint)
|
||||
0:48 textureFetchOffset (global 4-component vector of int)
|
||||
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:48 'c3' (uniform 3-component vector of int)
|
||||
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 2 (const uint)
|
||||
0:48 Constant:
|
||||
0:48 3 (const int)
|
||||
0:48 'o2' (uniform 2-component vector of int)
|
||||
0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:48 Constant:
|
||||
0:48 5 (const uint)
|
||||
0:49 textureFetchOffset (global 4-component vector of uint)
|
||||
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:49 'c3' (uniform 3-component vector of int)
|
||||
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 2 (const uint)
|
||||
0:49 Constant:
|
||||
0:49 3 (const int)
|
||||
0:49 'o2' (uniform 2-component vector of int)
|
||||
0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
||||
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:49 Constant:
|
||||
0:49 5 (const uint)
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
||||
@@ -238,60 +339,65 @@ gl_FragCoord origin is upper left
|
||||
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
|
||||
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
|
||||
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
|
||||
0:? 'c1' (uniform int)
|
||||
0:? 'c2' (uniform 2-component vector of int)
|
||||
0:? 'c3' (uniform 3-component vector of int)
|
||||
0:? 'c4' (uniform 4-component vector of int)
|
||||
0:? 'o1' (uniform int)
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'Depth' (out float FragDepth)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 110
|
||||
// Id's are bound by 123
|
||||
|
||||
Capability Shader
|
||||
Capability ImageGatherExtended
|
||||
Capability ImageMSArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 92 96
|
||||
EntryPoint Fragment 4 "main" 112 116
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex2dmsf4"
|
||||
Name 14 "c2"
|
||||
Name 21 "g_tTex2dmsi4"
|
||||
Name 29 "g_tTex2dmsu4"
|
||||
Name 36 "o2"
|
||||
Name 49 "g_tTex2dmsf4a"
|
||||
Name 53 "c3"
|
||||
Name 58 "g_tTex2dmsi4a"
|
||||
Name 64 "g_tTex2dmsu4a"
|
||||
Name 80 "PS_OUTPUT"
|
||||
MemberName 80(PS_OUTPUT) 0 "Color"
|
||||
MemberName 80(PS_OUTPUT) 1 "Depth"
|
||||
Name 82 "psout"
|
||||
Name 92 "Color"
|
||||
Name 96 "Depth"
|
||||
Name 102 "g_sSamp"
|
||||
Name 104 "c1"
|
||||
Name 106 "c4"
|
||||
Name 107 "o1"
|
||||
Name 108 "o3"
|
||||
Name 109 "o4"
|
||||
Name 15 "$Global"
|
||||
MemberName 15($Global) 0 "c1"
|
||||
MemberName 15($Global) 1 "c2"
|
||||
MemberName 15($Global) 2 "c3"
|
||||
MemberName 15($Global) 3 "c4"
|
||||
MemberName 15($Global) 4 "o1"
|
||||
MemberName 15($Global) 5 "o2"
|
||||
MemberName 15($Global) 6 "o3"
|
||||
MemberName 15($Global) 7 "o4"
|
||||
Name 17 ""
|
||||
Name 27 "g_tTex2dmsi4"
|
||||
Name 35 "g_tTex2dmsu4"
|
||||
Name 62 "g_tTex2dmsf4a"
|
||||
Name 71 "g_tTex2dmsi4a"
|
||||
Name 78 "g_tTex2dmsu4a"
|
||||
Name 101 "PS_OUTPUT"
|
||||
MemberName 101(PS_OUTPUT) 0 "Color"
|
||||
MemberName 101(PS_OUTPUT) 1 "Depth"
|
||||
Name 103 "psout"
|
||||
Name 112 "Color"
|
||||
Name 116 "Depth"
|
||||
Name 122 "g_sSamp"
|
||||
Decorate 9(g_tTex2dmsf4) DescriptorSet 0
|
||||
Decorate 21(g_tTex2dmsi4) DescriptorSet 0
|
||||
Decorate 29(g_tTex2dmsu4) DescriptorSet 0
|
||||
Decorate 49(g_tTex2dmsf4a) DescriptorSet 0
|
||||
Decorate 58(g_tTex2dmsi4a) DescriptorSet 0
|
||||
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
|
||||
Decorate 92(Color) Location 0
|
||||
Decorate 96(Depth) BuiltIn FragDepth
|
||||
Decorate 102(g_sSamp) DescriptorSet 0
|
||||
Decorate 102(g_sSamp) Binding 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
MemberDecorate 15($Global) 1 Offset 8
|
||||
MemberDecorate 15($Global) 2 Offset 16
|
||||
MemberDecorate 15($Global) 3 Offset 32
|
||||
MemberDecorate 15($Global) 4 Offset 48
|
||||
MemberDecorate 15($Global) 5 Offset 56
|
||||
MemberDecorate 15($Global) 6 Offset 64
|
||||
MemberDecorate 15($Global) 7 Offset 80
|
||||
Decorate 15($Global) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 27(g_tTex2dmsi4) DescriptorSet 0
|
||||
Decorate 35(g_tTex2dmsu4) DescriptorSet 0
|
||||
Decorate 62(g_tTex2dmsf4a) DescriptorSet 0
|
||||
Decorate 71(g_tTex2dmsi4a) DescriptorSet 0
|
||||
Decorate 78(g_tTex2dmsu4a) DescriptorSet 0
|
||||
Decorate 112(Color) Location 0
|
||||
Decorate 116(Depth) BuiltIn FragDepth
|
||||
Decorate 122(g_sSamp) DescriptorSet 0
|
||||
Decorate 122(g_sSamp) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -300,108 +406,121 @@ gl_FragCoord origin is upper left
|
||||
9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypePointer UniformConstant 12(ivec2)
|
||||
14(c2): 13(ptr) Variable UniformConstant
|
||||
16: 11(int) Constant 3
|
||||
17: TypeVector 6(float) 4
|
||||
19: TypeImage 11(int) 2D multi-sampled sampled format:Unknown
|
||||
20: TypePointer UniformConstant 19
|
||||
21(g_tTex2dmsi4): 20(ptr) Variable UniformConstant
|
||||
24: TypeVector 11(int) 4
|
||||
26: TypeInt 32 0
|
||||
27: TypeImage 26(int) 2D multi-sampled sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex2dmsu4): 28(ptr) Variable UniformConstant
|
||||
32: TypeVector 26(int) 4
|
||||
36(o2): 13(ptr) Variable UniformConstant
|
||||
47: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
|
||||
48: TypePointer UniformConstant 47
|
||||
49(g_tTex2dmsf4a): 48(ptr) Variable UniformConstant
|
||||
51: TypeVector 11(int) 3
|
||||
52: TypePointer UniformConstant 51(ivec3)
|
||||
53(c3): 52(ptr) Variable UniformConstant
|
||||
56: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown
|
||||
57: TypePointer UniformConstant 56
|
||||
58(g_tTex2dmsi4a): 57(ptr) Variable UniformConstant
|
||||
62: TypeImage 26(int) 2D array multi-sampled sampled format:Unknown
|
||||
63: TypePointer UniformConstant 62
|
||||
64(g_tTex2dmsu4a): 63(ptr) Variable UniformConstant
|
||||
80(PS_OUTPUT): TypeStruct 17(fvec4) 6(float)
|
||||
81: TypePointer Function 80(PS_OUTPUT)
|
||||
83: 11(int) Constant 0
|
||||
84: 6(float) Constant 1065353216
|
||||
85: 17(fvec4) ConstantComposite 84 84 84 84
|
||||
86: TypePointer Function 17(fvec4)
|
||||
88: 11(int) Constant 1
|
||||
89: TypePointer Function 6(float)
|
||||
91: TypePointer Output 17(fvec4)
|
||||
92(Color): 91(ptr) Variable Output
|
||||
95: TypePointer Output 6(float)
|
||||
96(Depth): 95(ptr) Variable Output
|
||||
100: TypeSampler
|
||||
101: TypePointer UniformConstant 100
|
||||
102(g_sSamp): 101(ptr) Variable UniformConstant
|
||||
103: TypePointer UniformConstant 11(int)
|
||||
104(c1): 103(ptr) Variable UniformConstant
|
||||
105: TypePointer UniformConstant 24(ivec4)
|
||||
106(c4): 105(ptr) Variable UniformConstant
|
||||
107(o1): 103(ptr) Variable UniformConstant
|
||||
108(o3): 52(ptr) Variable UniformConstant
|
||||
109(o4): 105(ptr) Variable UniformConstant
|
||||
13: TypeVector 11(int) 3
|
||||
14: TypeVector 11(int) 4
|
||||
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
||||
16: TypePointer Uniform 15($Global)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: 11(int) Constant 1
|
||||
19: TypePointer Uniform 12(ivec2)
|
||||
22: 11(int) Constant 3
|
||||
23: TypeVector 6(float) 4
|
||||
25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant
|
||||
32: TypeInt 32 0
|
||||
33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant
|
||||
39: TypeVector 32(int) 4
|
||||
44: 11(int) Constant 5
|
||||
60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
|
||||
61: TypePointer UniformConstant 60
|
||||
62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant
|
||||
64: 11(int) Constant 2
|
||||
65: TypePointer Uniform 13(ivec3)
|
||||
69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown
|
||||
70: TypePointer UniformConstant 69
|
||||
71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant
|
||||
76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant
|
||||
101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float)
|
||||
102: TypePointer Function 101(PS_OUTPUT)
|
||||
104: 11(int) Constant 0
|
||||
105: 6(float) Constant 1065353216
|
||||
106: 23(fvec4) ConstantComposite 105 105 105 105
|
||||
107: TypePointer Function 23(fvec4)
|
||||
109: TypePointer Function 6(float)
|
||||
111: TypePointer Output 23(fvec4)
|
||||
112(Color): 111(ptr) Variable Output
|
||||
115: TypePointer Output 6(float)
|
||||
116(Depth): 115(ptr) Variable Output
|
||||
120: TypeSampler
|
||||
121: TypePointer UniformConstant 120
|
||||
122(g_sSamp): 121(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
82(psout): 81(ptr) Variable Function
|
||||
103(psout): 102(ptr) Variable Function
|
||||
10: 7 Load 9(g_tTex2dmsf4)
|
||||
15: 12(ivec2) Load 14(c2)
|
||||
18: 17(fvec4) ImageFetch 10 15 Sample 16
|
||||
22: 19 Load 21(g_tTex2dmsi4)
|
||||
23: 12(ivec2) Load 14(c2)
|
||||
25: 24(ivec4) ImageFetch 22 23 Sample 16
|
||||
30: 27 Load 29(g_tTex2dmsu4)
|
||||
31: 12(ivec2) Load 14(c2)
|
||||
33: 32(ivec4) ImageFetch 30 31 Sample 16
|
||||
34: 7 Load 9(g_tTex2dmsf4)
|
||||
35: 12(ivec2) Load 14(c2)
|
||||
37: 12(ivec2) Load 36(o2)
|
||||
38: 17(fvec4) ImageFetch 34 35 Offset Sample 37 16
|
||||
39: 19 Load 21(g_tTex2dmsi4)
|
||||
40: 12(ivec2) Load 14(c2)
|
||||
41: 12(ivec2) Load 36(o2)
|
||||
42: 24(ivec4) ImageFetch 39 40 Offset Sample 41 16
|
||||
43: 27 Load 29(g_tTex2dmsu4)
|
||||
44: 12(ivec2) Load 14(c2)
|
||||
45: 12(ivec2) Load 36(o2)
|
||||
46: 32(ivec4) ImageFetch 43 44 Offset Sample 45 16
|
||||
50: 47 Load 49(g_tTex2dmsf4a)
|
||||
54: 51(ivec3) Load 53(c3)
|
||||
55: 17(fvec4) ImageFetch 50 54 Sample 16
|
||||
59: 56 Load 58(g_tTex2dmsi4a)
|
||||
60: 51(ivec3) Load 53(c3)
|
||||
61: 24(ivec4) ImageFetch 59 60 Sample 16
|
||||
65: 62 Load 64(g_tTex2dmsu4a)
|
||||
66: 51(ivec3) Load 53(c3)
|
||||
67: 32(ivec4) ImageFetch 65 66 Sample 16
|
||||
68: 47 Load 49(g_tTex2dmsf4a)
|
||||
69: 51(ivec3) Load 53(c3)
|
||||
70: 12(ivec2) Load 36(o2)
|
||||
71: 17(fvec4) ImageFetch 68 69 Offset Sample 70 16
|
||||
72: 56 Load 58(g_tTex2dmsi4a)
|
||||
73: 51(ivec3) Load 53(c3)
|
||||
74: 12(ivec2) Load 36(o2)
|
||||
75: 24(ivec4) ImageFetch 72 73 Offset Sample 74 16
|
||||
76: 62 Load 64(g_tTex2dmsu4a)
|
||||
77: 51(ivec3) Load 53(c3)
|
||||
78: 12(ivec2) Load 36(o2)
|
||||
79: 32(ivec4) ImageFetch 76 77 Offset Sample 78 16
|
||||
87: 86(ptr) AccessChain 82(psout) 83
|
||||
Store 87 85
|
||||
90: 89(ptr) AccessChain 82(psout) 88
|
||||
Store 90 84
|
||||
93: 86(ptr) AccessChain 82(psout) 83
|
||||
94: 17(fvec4) Load 93
|
||||
Store 92(Color) 94
|
||||
97: 89(ptr) AccessChain 82(psout) 88
|
||||
98: 6(float) Load 97
|
||||
Store 96(Depth) 98
|
||||
20: 19(ptr) AccessChain 17 18
|
||||
21: 12(ivec2) Load 20
|
||||
24: 23(fvec4) ImageFetch 10 21 Sample 22
|
||||
28: 25 Load 27(g_tTex2dmsi4)
|
||||
29: 19(ptr) AccessChain 17 18
|
||||
30: 12(ivec2) Load 29
|
||||
31: 14(ivec4) ImageFetch 28 30 Sample 22
|
||||
36: 33 Load 35(g_tTex2dmsu4)
|
||||
37: 19(ptr) AccessChain 17 18
|
||||
38: 12(ivec2) Load 37
|
||||
40: 39(ivec4) ImageFetch 36 38 Sample 22
|
||||
41: 7 Load 9(g_tTex2dmsf4)
|
||||
42: 19(ptr) AccessChain 17 18
|
||||
43: 12(ivec2) Load 42
|
||||
45: 19(ptr) AccessChain 17 44
|
||||
46: 12(ivec2) Load 45
|
||||
47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22
|
||||
48: 25 Load 27(g_tTex2dmsi4)
|
||||
49: 19(ptr) AccessChain 17 18
|
||||
50: 12(ivec2) Load 49
|
||||
51: 19(ptr) AccessChain 17 44
|
||||
52: 12(ivec2) Load 51
|
||||
53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22
|
||||
54: 33 Load 35(g_tTex2dmsu4)
|
||||
55: 19(ptr) AccessChain 17 18
|
||||
56: 12(ivec2) Load 55
|
||||
57: 19(ptr) AccessChain 17 44
|
||||
58: 12(ivec2) Load 57
|
||||
59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22
|
||||
63: 60 Load 62(g_tTex2dmsf4a)
|
||||
66: 65(ptr) AccessChain 17 64
|
||||
67: 13(ivec3) Load 66
|
||||
68: 23(fvec4) ImageFetch 63 67 Sample 22
|
||||
72: 69 Load 71(g_tTex2dmsi4a)
|
||||
73: 65(ptr) AccessChain 17 64
|
||||
74: 13(ivec3) Load 73
|
||||
75: 14(ivec4) ImageFetch 72 74 Sample 22
|
||||
79: 76 Load 78(g_tTex2dmsu4a)
|
||||
80: 65(ptr) AccessChain 17 64
|
||||
81: 13(ivec3) Load 80
|
||||
82: 39(ivec4) ImageFetch 79 81 Sample 22
|
||||
83: 60 Load 62(g_tTex2dmsf4a)
|
||||
84: 65(ptr) AccessChain 17 64
|
||||
85: 13(ivec3) Load 84
|
||||
86: 19(ptr) AccessChain 17 44
|
||||
87: 12(ivec2) Load 86
|
||||
88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22
|
||||
89: 69 Load 71(g_tTex2dmsi4a)
|
||||
90: 65(ptr) AccessChain 17 64
|
||||
91: 13(ivec3) Load 90
|
||||
92: 19(ptr) AccessChain 17 44
|
||||
93: 12(ivec2) Load 92
|
||||
94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22
|
||||
95: 76 Load 78(g_tTex2dmsu4a)
|
||||
96: 65(ptr) AccessChain 17 64
|
||||
97: 13(ivec3) Load 96
|
||||
98: 19(ptr) AccessChain 17 44
|
||||
99: 12(ivec2) Load 98
|
||||
100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22
|
||||
108: 107(ptr) AccessChain 103(psout) 104
|
||||
Store 108 106
|
||||
110: 109(ptr) AccessChain 103(psout) 18
|
||||
Store 110 105
|
||||
113: 107(ptr) AccessChain 103(psout) 104
|
||||
114: 23(fvec4) Load 113
|
||||
Store 112(Color) 114
|
||||
117: 109(ptr) AccessChain 103(psout) 18
|
||||
118: 6(float) Load 117
|
||||
Store 116(Depth) 118
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user