HLSL Tests: Tests for previous commit, to make it easier to see what's changing.

This commit is contained in:
John Kessenich
2016-09-27 23:09:32 -06:00
parent 6dbc0a7a33
commit 4e55988a47
119 changed files with 8321 additions and 5503 deletions

View File

@@ -2,7 +2,7 @@ hlsl.stringtoken.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
@@ -26,8 +26,8 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'TestUF' (uniform 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
Linked fragment stage:
@@ -36,7 +36,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( (global structure{temp 4-component vector of float Color})
0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:16 Function Parameters:
0:? Sequence
0:18 move second child to first child (temp 4-component vector of float)
@@ -60,12 +60,12 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'TestUF' (uniform 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -78,9 +78,13 @@ gl_FragCoord origin is upper left
Name 10 "psout"
Name 19 "Color"
Name 25 "TestTexture"
Name 27 "TestUF"
Name 26 "$Global"
MemberName 26($Global) 0 "TestUF"
Name 28 ""
Decorate 19(Color) Location 0
Decorate 25(TestTexture) DescriptorSet 0
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -98,8 +102,9 @@ gl_FragCoord origin is upper left
23: TypeImage 6(float) 2D sampled format:Unknown
24: TypePointer UniformConstant 23
25(TestTexture): 24(ptr) Variable UniformConstant
26: TypePointer UniformConstant 7(fvec4)
27(TestUF): 26(ptr) Variable UniformConstant
26($Global): TypeStruct 7(fvec4)
27: TypePointer Uniform 26($Global)
28: 27(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
10(psout): 9(ptr) Variable Function