Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -1,11 +1,11 @@
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#version 150 core
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in fromVertex {
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vec3 color;
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in vec3 color;
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} fromV[];
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out toFragment {
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vec3 color;
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out vec3 color;
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} toF;
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out fromVertex { // okay to reuse a block name for another block name
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