Fix slight inconsistencies in which qualifiers are inherited into block members:

- don't inherit 'binding'
 - always set the member storage qualifier, not just when the shader explicitly set it
 - don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-01-07 17:44:41 +00:00
parent 7cbfdf4394
commit 5053a39578
30 changed files with 343 additions and 339 deletions

View File

@ -1,11 +1,11 @@
#version 150 core
in fromVertex {
vec3 color;
in vec3 color;
} fromV[];
out toFragment {
vec3 color;
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name

View File

@ -14,7 +14,7 @@ void main()
gl_ClipVertex = iv4;
}
float gl_ClipDistance[4];
out float gl_ClipDistance[4];
uniform foob {
int a[];

View File

@ -16,7 +16,7 @@ uniform S s;
uniform fooBlock {
uvec4 bv;
mat2 bm2;
uniform mat2 bm2;
lowp isampler2D sampler; // ERROR
struct T2 { // ERROR
int a;

View File

@ -44,4 +44,4 @@ layout(location = 53) out float cg; // ERROR, collision at 31
layout(location = 10) in vec4 alias1;
layout(location = 10) in vec4 alias2; // okay for vertex input on desktop
float gl_ClipDistance[17]; // ERROR, size too big
out float gl_ClipDistance[17]; // ERROR, size too big

View File

@ -325,7 +325,7 @@ ERROR: node is still EOpNull!
0:? 'uint' (mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float)
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump int x})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (unsized array of mediump float)
0:? 'f13' (mediump float)
0:? 'fi' (invariant mediump float)

View File

@ -47,29 +47,29 @@ ERROR: node is still EOpNull!
0:30 Constant:
0:30 0.000000
0:32 move second child to first child (3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) 3-component vector of float)
0:32 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
0:32 '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
0:32 color: direct index for structure (3-component vector of float)
0:32 direct index (block{3-component vector of float color})
0:32 'fromV' (in 4-element array of block{3-component vector of float color})
0:32 color: direct index for structure (in 3-component vector of float)
0:32 direct index (block{in 3-component vector of float color})
0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 move second child to first child (float)
0:33 direct index (layout(stream=0 ) float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) unsized array of float)
0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out unsized array of float)
0:33 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (in unsized array of float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -78,24 +78,24 @@ ERROR: node is still EOpNull!
0:33 2 (const int)
0:34 move second child to first child (4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:34 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (4-component vector of float)
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
0:35 move second child to first child (float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:35 '__anon__1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (float)
0:35 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
@ -112,8 +112,8 @@ ERROR: node is still EOpNull!
0:65 'a' (in int)
0:67 Sequence
0:67 move second child to first child (4-component vector of float)
0:67 a: direct index for structure (layout(stream=6 ) 4-component vector of float)
0:67 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:67 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:67 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
@ -122,28 +122,28 @@ ERROR: node is still EOpNull!
0:67 1.000000
0:67 1.000000
0:? Linker Objects
0:? 'fromV' (in 4-element array of block{3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:? 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ua' (layout(stream=3 ) uniform int)
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) int ua})
0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua})
0:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) 4-component vector of float a})
0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
0:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
0:? 'bad2v4' (in 4-element array of 4-component vector of float)
0:? '__anon__1' (layout(stream=3 ) out block{layout(stream=3 ) int a})
0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) int a, layout(stream=3 ) int b, layout(stream=3 ) int c})
0:? 'inbi' (in 4-element array of block{layout(stream=2 ) int a})
0:? 'insn' (in 4-element array of block{int a15})
0:? '__anon__2' (layout(stream=3 ) out block{layout(stream=3 ) float f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{layout(column_major shared ) bool b15})
0:? '__anon__1' (layout(stream=3 ) out block{layout(stream=3 ) out int a})
0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c})
0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a})
0:? 'insn' (in 4-element array of block{in int a15})
0:? '__anon__2' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
0:? '__anon__3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
Linked geometry stage:

View File

@ -15,9 +15,9 @@ vertices = 4
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 gl_Position: direct index for structure (in 4-component vector of float)
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@ -25,9 +25,9 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 gl_PointSize: direct index for structure (in float)
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@ -36,9 +36,9 @@ vertices = 4
0:22 move second child to first child (float)
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -58,18 +58,18 @@ vertices = 4
0:26 'iid' (int)
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@ -77,9 +77,9 @@ vertices = 4
0:29 'ps' (float)
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -104,7 +104,7 @@ vertices = 4
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
150.tese
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
@ -130,9 +130,9 @@ ERROR: node is still EOpNull!
0:22 Sequence
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_Position: direct index for structure (in 4-component vector of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -140,9 +140,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_PointSize: direct index for structure (in float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -151,9 +151,9 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (float)
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -188,20 +188,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -240,9 +240,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -250,9 +250,9 @@ ERROR: node is still EOpNull!
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -261,9 +261,9 @@ ERROR: node is still EOpNull!
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -283,18 +283,18 @@ ERROR: node is still EOpNull!
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -302,9 +302,9 @@ ERROR: node is still EOpNull!
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -329,9 +329,9 @@ ERROR: node is still EOpNull!
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@ -340,7 +340,7 @@ ERROR: node is still EOpNull!
0:? 'outa' (4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
@ -404,9 +404,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -414,9 +414,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -425,9 +425,9 @@ ERROR: node is still EOpNull!
0:34 move second child to first child (float)
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -462,20 +462,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -488,15 +488,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
@ -523,7 +523,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{4-component vector of float gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{out 4-component vector of float gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@ -536,9 +536,9 @@ ERROR: node is still EOpNull!
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@ -546,9 +546,9 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@ -557,9 +557,9 @@ ERROR: node is still EOpNull!
0:19 move second child to first child (float)
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@ -579,20 +579,20 @@ ERROR: node is still EOpNull!
0:23 'iid' (int)
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 direct index (block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@ -779,7 +779,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance}" versus "out 3-element array of block{4-component vector of float gl_Position}"
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
Linked tessellation evaluation stage:
@ -807,9 +807,9 @@ vertices = 4
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 gl_Position: direct index for structure (in 4-component vector of float)
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@ -817,9 +817,9 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 gl_PointSize: direct index for structure (in float)
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@ -828,9 +828,9 @@ vertices = 4
0:22 move second child to first child (float)
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -850,18 +850,18 @@ vertices = 4
0:26 'iid' (int)
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@ -869,9 +869,9 @@ vertices = 4
0:29 'ps' (float)
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -905,9 +905,9 @@ vertices = 4
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -915,9 +915,9 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -926,9 +926,9 @@ vertices = 4
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@ -948,18 +948,18 @@ vertices = 4
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -967,9 +967,9 @@ vertices = 4
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -994,9 +994,9 @@ vertices = 4
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@ -1009,9 +1009,9 @@ vertices = 4
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@ -1019,9 +1019,9 @@ vertices = 4
0:18 Sequence
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@ -1030,9 +1030,9 @@ vertices = 4
0:19 move second child to first child (float)
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@ -1052,22 +1052,22 @@ vertices = 4
0:23 'iid' (int)
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 direct index (block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
@ -1101,9 +1101,9 @@ ERROR: node is still EOpNull!
0:22 Sequence
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_Position: direct index for structure (in 4-component vector of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@ -1111,9 +1111,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_PointSize: direct index for structure (in float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@ -1122,9 +1122,9 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (float)
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@ -1159,20 +1159,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@ -1191,9 +1191,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@ -1201,9 +1201,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@ -1212,9 +1212,9 @@ ERROR: node is still EOpNull!
0:34 move second child to first child (float)
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@ -1249,20 +1249,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@ -1349,15 +1349,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)

View File

@ -10,20 +10,20 @@ ERROR: node is still EOpNull!
0:11 Sequence
0:11 move second child to first child (4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:11 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:11 Constant:
0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:12 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:12 Constant:
0:12 1 (const uint)
0:12 'ps' (uniform float)
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 gl_ClipDistance: direct index for structure (4-element array of float)
0:13 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
0:13 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:13 Constant:
0:13 2 (const uint)
0:13 Constant:
@ -34,14 +34,14 @@ ERROR: node is still EOpNull!
0:13 0 (const int)
0:14 move second child to first child (4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:14 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:14 Constant:
0:14 3 (const uint)
0:14 'iv4' (in 4-component vector of float)
0:? Linker Objects
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) unsized array of int a})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform unsized array of int a})
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@ -381,7 +381,7 @@ ERROR: node is still EOpNull!
0:? 'sc' (out lowp 3-component vector of float)
0:? 'sf' (out lowp float)
0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) 2-element array of mediump int a, layout(column_major shared ) 2-element array of mediump int b, layout(column_major shared ) 2-element array of mediump int c})
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c})
0:? 'colors' (out 4-element array of lowp 4-component vector of float)
0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s})
0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s})

View File

@ -272,14 +272,14 @@ ERROR: node is still EOpNull!
0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f})
0:? 'badsize' (unsized array of highp float)
0:? 'badsize2' (unsized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{layout(column_major shared ) unsized array of highp int a})
0:? 'ubInst' (layout(column_major shared ) uniform unsized array of block{layout(column_major shared ) uniform unsized array of highp int a})
0:? 'okayA' (2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f})
0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) highp float f})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) bool b23})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
0:? 's2D' (uniform lowp sampler2D)
0:? 's3D' (uniform lowp sampler3D)
0:? 's2DS' (uniform lowp sampler2DShadow)

View File

@ -17,31 +17,31 @@ ERROR: node is still EOpNull!
0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float)
0:44 Convert int to float (float)
0:44 ni: direct index for structure (layout(column_major shared ) mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint bv, layout(column_major shared ) mediump 2X2 matrix of float bm2, layout(column_major shared ) lowp isampler2D sampler, layout(column_major shared ) structure{mediump int a} t, layout(column_major shared ) structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (float)
0:44 direct index (mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint)
0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
@ -51,10 +51,10 @@ ERROR: node is still EOpNull!
0:45 0 (const int)
0:? Linker Objects
0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint bv, layout(column_major shared ) mediump 2X2 matrix of float bm2, layout(column_major shared ) lowp isampler2D sampler, layout(column_major shared ) structure{mediump int a} t, layout(column_major shared ) structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) mediump 4-component vector of uint nbv, layout(column_major shared ) mediump int ni})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f, layout(column_major shared ) mediump uint u})
0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})
Linked fragment stage:

View File

@ -32,32 +32,32 @@ ERROR: node is still EOpNull!
0:46 add (highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:46 M1: direct index for structure (layout(row_major std140 ) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 ) centroid uniform highp float badf, layout(row_major std140 ) uniform highp float badg, layout(row_major std140 ) uniform highp float bad1, layout(row_major shared ) uniform highp float bad2, layout(row_major packed ) uniform highp float bad3})
0:46 Constant:
0:46 0 (const int)
0:46 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:46 M2: direct index for structure (layout(column_major std140 ) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 ) centroid uniform highp float badf, layout(row_major std140 ) uniform highp float badg, layout(row_major std140 ) uniform highp float bad1, layout(row_major shared ) uniform highp float bad2, layout(row_major packed ) uniform highp float bad3})
0:46 Constant:
0:46 1 (const int)
0:46 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) highp 4X4 matrix of float M3, layout(row_major shared ) highp 4X4 matrix of float M4, layout(column_major shared ) highp 3X3 matrix of float N2, layout(column_major shared ) highp int b})
0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
0:46 Constant:
0:46 1 (const uint)
0:46 M3: direct index for structure (layout(column_major shared ) highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) highp 4X4 matrix of float M3, layout(row_major shared ) highp 4X4 matrix of float M4, layout(column_major shared ) highp 3X3 matrix of float N2, layout(column_major shared ) highp int b})
0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float)
0:46 '__anon__1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b})
0:46 Constant:
0:46 0 (const uint)
0:46 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
0:46 '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) bool b, layout(row_major shared ) highp 4X4 matrix of float t2m})
0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float)
0:46 '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
0:46 Constant:
0:46 1 (const uint)
0:47 move second child to first child (highp 3-component vector of float)
0:47 'color' (smooth out highp 3-component vector of float)
0:47 vector-times-matrix (highp 3-component vector of float)
0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:47 N1: direct index for structure (layout(row_major std140 ) uniform highp 3X3 matrix of float)
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 ) centroid uniform highp float badf, layout(row_major std140 ) uniform highp float badg, layout(row_major std140 ) uniform highp float bad1, layout(row_major shared ) uniform highp float bad2, layout(row_major packed ) uniform highp float bad3})
0:47 Constant:
0:47 2 (const int)
0:? Linker Objects
@ -68,9 +68,9 @@ ERROR: node is still EOpNull!
0:? 'pos' (smooth out highp 4-component vector of float)
0:? 'color' (smooth out highp 3-component vector of float)
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) highp 4X4 matrix of float M1, layout(column_major std140 ) highp 4X4 matrix of float M2, layout(row_major std140 ) highp 3X3 matrix of float N1, layout(row_major std140 ) centroid highp float badf, layout(row_major std140 ) in highp float badg, layout(row_major std140 ) highp float bad1, layout(row_major shared ) highp float bad2, layout(row_major packed ) highp float bad3})
0:? '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) bool b, layout(row_major shared ) highp 4X4 matrix of float t2m})
0:? '__anon__2' (out block{highp float f})
0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 ) centroid uniform highp float badf, layout(row_major std140 ) uniform highp float badg, layout(row_major std140 ) uniform highp float bad1, layout(row_major shared ) uniform highp float bad2, layout(row_major packed ) uniform highp float bad3})
0:? '__anon__0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
0:? '__anon__2' (out block{out highp float f})
0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
0:? 'compute_only' (shared highp 4-component vector of float)
0:? 'aoeuntaoeu' (layout(packed ) highp float)

View File

@ -1,6 +1,6 @@
300operations.frag
ERROR: 0:11: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f}' (or there is no acceptable conversion)
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion)
ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion)
@ -15,7 +15,7 @@ ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a le
ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion)
ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f} (or there is no acceptable conversion)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure{mediump int i} (or there is no acceptable conversion)
ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion)
@ -40,7 +40,7 @@ ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an ope
ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 4X4 matrix of float (or there is no acceptable conversion)
ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f} (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
@ -62,7 +62,7 @@ ERROR: node is still EOpNull!
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:? Sequence
0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:31 's' (structure{mediump int i})
0:32 'i' (mediump int)
0:33 'u' (mediump uint)
@ -76,7 +76,7 @@ ERROR: node is still EOpNull!
0:42 'f' (mediump float)
0:43 'i' (mediump int)
0:44 'f' (mediump float)
0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:46 's' (structure{mediump int i})
0:47 'a' (5-element array of mediump float)
0:48 'b3' (3-component vector of bool)
@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:71 'm4' (mediump 4X4 matrix of float)
0:72 'v3' (mediump 3-component vector of float)
0:73 'a' (5-element array of mediump float)
0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:76 'i' (mediump int)
0:77 'u' (mediump uint)
0:78 'i' (mediump int)
@ -231,7 +231,7 @@ ERROR: node is still EOpNull!
0:134 Constant:
0:134 2 (const int)
0:? Linker Objects
0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump float f})
0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:? 's' (structure{mediump int i})
0:? 'a' (5-element array of mediump float)

View File

@ -44,7 +44,7 @@ ERROR: node is still EOpNull!
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
0:? 'gl_name' (in block{int gl_i})
0:? 'gl_name' (in block{in int gl_i})
Linked fragment stage:

View File

@ -46,9 +46,9 @@ ERROR: node is still EOpNull!
0:25 Sequence
0:25 Constant:
0:25 1 (const int)
0:26 gl_Position: direct index for structure (4-component vector of float)
0:26 direct index (block{4-component vector of float gl_Position, float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize})
0:26 gl_Position: direct index for structure (in 4-component vector of float)
0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
@ -72,8 +72,8 @@ ERROR: node is still EOpNull!
0:51 Constant:
0:51 3 (const int)
0:? Linker Objects
0:? 'bn' (in 3-element array of block{int a})
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize})
0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:? 'color' (in 3-element array of 4-component vector of float)
0:? 'color2' (in 3-element array of 4-component vector of float)
0:? 'colorS' (in 3-element array of 4-component vector of float)
@ -85,8 +85,8 @@ ERROR: node is still EOpNull!
0:? 'patchIn' (patch in 3-element array of 4-component vector of float)
0:? 'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:? 'scalar' (in float)
0:? 'inbls' (in block{int a})
0:? 'inbla' (in 17-element array of block{int a})
0:? 'inbls' (in block{in int a})
0:? 'inbla' (in 17-element array of block{in int a})
Linked geometry stage:

View File

@ -4,7 +4,7 @@ ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure
ERROR: 0:32: '=' : cannot convert from 'block{float gl_PointSize}' to '4-component vector of float'
ERROR: 0:32: '=' : cannot convert from 'block{in float gl_PointSize}' to '4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void'
ERROR: 7 compilation errors. No code generated.
@ -28,9 +28,9 @@ ERROR: node is still EOpNull!
0:30 Sequence
0:30 move second child to first child (float)
0:30 'p' (float)
0:30 gl_PointSize: direct index for structure (float)
0:30 direct index (block{float gl_PointSize})
0:30 'gl_in' (in unsized array of block{float gl_PointSize})
0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (block{in float gl_PointSize})
0:30 'gl_in' (in unsized array of block{in float gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@ -46,7 +46,7 @@ ERROR: node is still EOpNull!
0:33 Constant:
0:33 0 (const uint)
0:? Linker Objects
0:? 'gl_in' (in unsized array of block{float gl_PointSize})
0:? 'gl_in' (in unsized array of block{in float gl_PointSize})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })

View File

@ -19,16 +19,16 @@ ERROR: node is still EOpNull!
0:9 Sequence
0:9 Constant:
0:9 1 (const int)
0:10 gl_Position: direct index for structure (4-component vector of float)
0:10 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:10 gl_Position: direct index for structure (in 4-component vector of float)
0:10 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:10 Constant:
0:10 1 (const int)
0:10 Constant:
0:10 0 (const int)
0:11 gl_Position: direct index for structure (4-component vector of float)
0:11 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:11 gl_Position: direct index for structure (in 4-component vector of float)
0:11 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:11 'i' (int)
0:11 Constant:
0:11 0 (const int)
@ -37,9 +37,9 @@ ERROR: node is still EOpNull!
0:20 Sequence
0:20 Constant:
0:20 3 (const int)
0:21 gl_Position: direct index for structure (4-component vector of float)
0:21 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 gl_Position: direct index for structure (in 4-component vector of float)
0:21 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'i' (int)
0:21 Constant:
0:21 0 (const int)
@ -115,12 +115,12 @@ ERROR: node is still EOpNull!
0:44 1 (const int)
0:? Linker Objects
0:? 'i' (int)
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'coord' (in 3-element array of 2-component vector of float)
0:? 'v4' (uniform 4-component vector of float)
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) unsized array of float gl_ClipDistance})
0:? '__anon__0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out unsized array of float gl_ClipDistance})
Linked geometry stage:

View File

@ -124,16 +124,16 @@ ERROR: node is still EOpNull!
0:? 4.200000
0:? 'dx' (const float)
0:? 4.200000
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(binding=3 column_major shared ) int aoeu})
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(binding=7 column_major shared ) int aoeu})
0:? '__anon__1' (layout(binding=1 ) in block{layout(binding=1 ) int aoeua})
0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) int aooeu})
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:? '__anon__1' (layout(binding=1 ) in block{in int aoeua})
0:? '__anon__2' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform int aooeu})
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
0:? '__anon__3' (out block{unsized array of float gl_ClipDistance, })
0:? '__anon__3' (out block{out unsized array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'gl_VertexID' (gl_VertexId int)

View File

@ -14,18 +14,18 @@ ERROR: node is still EOpNull!
0:13 Sequence
0:13 Constant:
0:13 3 (const int)
0:14 gl_Position: direct index for structure (4-component vector of float)
0:14 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:15 Constant:
0:15 3 (const int)
0:16 gl_Position: direct index for structure (4-component vector of float)
0:16 indirect index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:16 'i' (int)
0:16 Constant:
0:16 0 (const int)
@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
0:? 'i' (int)
0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
Linked geometry stage:

View File

@ -22,8 +22,8 @@ ERROR: node is still EOpNull!
0:16 Sequence
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 gl_ClipDistance: direct index for structure (17-element array of float)
0:16 '__anon__0' (out block{17-element array of float gl_ClipDistance, })
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
0:16 '__anon__0' (out block{out 17-element array of float gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
@ -39,9 +39,9 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'v4' (layout(location=3 ) 4-component vector of float)
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{layout(location=2 ) 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{layout(location=2 ) 4-component vector of float v})
0:? '__anon__0' (out block{17-element array of float gl_ClipDistance, })
0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
0:? '__anon__0' (out block{out 17-element array of float gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f})
0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float)

View File

@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
0:47 3.000000
0:49 move second child to first child (4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float)

View File

@ -125,7 +125,7 @@ ERROR: node is still EOpNull!
0:65 0.050000
0:69 move second child to first child (4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:69 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float)
@ -165,7 +165,7 @@ ERROR: node is still EOpNull!
12:20034 Sequence
12:20034 move second child to first child (4-component vector of float)
12:20034 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20034 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
12:20034 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20034 Constant:
12:20034 0 (const uint)
12:20034 Constant:

View File

@ -286,9 +286,9 @@ ERROR: node is still EOpNull!
0:? 0.700000
0:? 0.700000
0:? 0.200000
0:? '__anon__0' (in block{smooth in 4-component vector of float Color1, smooth 4-component vector of float Color2, 2-component vector of float TexCoordA, uniform float Atten})
0:? '__anon__1' (in block{4-component vector of float LightPos, 3-component vector of float LightColor})
0:? 'Materiala' (in block{4-component vector of float Color, 2-component vector of float TexCoord})
0:? '__anon__0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
0:? '__anon__1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'factor' (layout(location=3 ) out 4-component vector of float)

View File

@ -32,7 +32,6 @@ ERROR: 0:96: 'binding' : requires block, or sampler/image, or atomic-counter typ
ERROR: 0:97: 'binding' : requires block, or sampler/image, or atomic-counter type
ERROR: 0:106: '' : vertex input cannot be further qualified
ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:107: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:112: 'ColorIvn' : identifier not previously declared
ERROR: 0:132: 'shared' : not supported in this stage: vertex
ERROR: 0:134: '' : function does not return a value: funcA
@ -43,7 +42,7 @@ ERROR: 0:153: '' : function does not return a value: func3
ERROR: 0:192: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:193: 'constructor' : constructing from a non-dereferenced array
ERROR: 0:194: 'constructor' : constructing from a non-dereferenced array
ERROR: 42 compilation errors. No code generated.
ERROR: 41 compilation errors. No code generated.
ERROR: node is still EOpNull!
@ -278,27 +277,27 @@ ERROR: node is still EOpNull!
0:194 Constant:
0:194 0.000000
0:? Linker Objects
0:? 'Coords' (out block{4-component vector of float Position, 2-component vector of float Texture})
0:? '__anon__0' (out block{4-component vector of float Color})
0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) unsized array of 4-component vector of float a, layout(column_major shared ) float Deformation})
0:? 'Coords' (out block{out 4-component vector of float Position, out 2-component vector of float Texture})
0:? '__anon__0' (out block{out 4-component vector of float Color})
0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform unsized array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation})
0:? 'normal' (layout(location=3 ) in 4-component vector of float)
0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c})
0:? 'var1' (smooth out 4-component vector of float)
0:? '__anon__1' (out block{4-component vector of float var2, 2-component vector of float var3, 3-component vector of float var4})
0:? '__anon__1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
0:? 'var5' (smooth out 4-component vector of float)
0:? '__anon__2' (out block{4-component vector of float var6})
0:? '__anon__2' (out block{out 4-component vector of float var6})
0:? 'var7' (smooth out 4-component vector of float)
0:? '__anon__3' (layout(row_major std140 ) uniform block{layout(row_major std140 ) 4X4 matrix of float M1, layout(column_major std140 ) 4X4 matrix of float M2, layout(row_major std140 ) 3X3 matrix of float N1})
0:? '__anon__4' (layout(column_major shared ) uniform block{layout(column_major shared ) 4X4 matrix of float M13, layout(row_major shared ) 4X4 matrix of float m14, layout(column_major shared ) 3X3 matrix of float N12})
0:? '__anon__3' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4X4 matrix of float M1, layout(column_major std140 ) uniform 4X4 matrix of float M2, layout(row_major std140 ) uniform 3X3 matrix of float N1})
0:? '__anon__4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 4X4 matrix of float M13, layout(row_major shared ) uniform 4X4 matrix of float m14, layout(column_major shared ) uniform 3X3 matrix of float N12})
0:? 's17' (layout(binding=3 ) uniform sampler2D)
0:? 'a2' (layout(binding=2 ) uniform int)
0:? 'bar' (layout(binding=2 ) uniform int)
0:? 'b2' (layout(binding=2 ) uniform int)
0:? 'c2' (layout(binding=3 ) uniform int)
0:? 'd2' (layout(binding=2 ) uniform int)
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (smooth out 4-component vector of float)
@ -308,8 +307,8 @@ ERROR: node is still EOpNull!
0:? 'c' (in 4-component vector of float)
0:? 'd' (in 4-component vector of float)
0:? 'v' (smooth out 4-component vector of float)
0:? '__anon__6' (layout(row_major shared ) coherent uniform block{layout(row_major shared ) readonly 4-component vector of float member1, layout(row_major shared ) 4-component vector of float member2})
0:? '__anon__7' (layout(row_major shared ) uniform block{layout(row_major shared ) coherent readonly 4-component vector of float member1A, layout(row_major shared ) coherent 4-component vector of float member2A})
0:? '__anon__6' (layout(row_major shared ) coherent uniform block{layout(row_major shared ) readonly uniform 4-component vector of float member1, layout(row_major shared ) uniform 4-component vector of float member2})
0:? '__anon__7' (layout(row_major shared ) uniform block{layout(row_major shared ) coherent readonly uniform 4-component vector of float member1A, layout(row_major shared ) coherent uniform 4-component vector of float member2A})
0:? 'shv' (shared 4-component vector of float)
0:? 'img1' (uniform image2D)
0:? 'img2' (coherent uniform image2D)

View File

@ -7,7 +7,7 @@ Warning, version 420 is not yet complete; some version-specific features are pre
0:42 Sequence
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:42 Constant:
0:42 0 (const uint)
0:42 Construct vec4 (4-component vector of float)

View File

@ -12,7 +12,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (4-component vector of float)

View File

@ -9,5 +9,5 @@
// source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "24635"
#define GLSLANG_DATE "2013/12/31 16:02:24"
#define GLSLANG_REVISION "24664"
#define GLSLANG_DATE "2014/01/06 14:27:56"

View File

@ -438,7 +438,7 @@ TIntermTyped* TParseContext::handleBracketDereference(TSourceLoc loc, TIntermTyp
else {
// at least one of base and index is variable...
if (isIoResizeArray(base->getType()))
if (base->getAsSymbolNode() && isIoResizeArray(base->getType()))
handleIoResizeArrayAccess(loc, base);
if (index->getQualifier().storage == EvqConst) {
@ -447,7 +447,7 @@ TIntermTyped* TParseContext::handleBracketDereference(TSourceLoc loc, TIntermTyp
result = intermediate.addIndex(EOpIndexDirect, base, index, loc);
} else {
if (base->isArray() && base->getType().getArraySize() == 0) {
if (isIoResizeArray(base->getType()))
if (base->getAsSymbolNode() && isIoResizeArray(base->getType()))
error(loc, "", "[", "array must be sized by a redeclaration or layout qualifier before being indexed with a variable");
else
error(loc, "", "[", "array must be redeclared with a size before being indexed with a variable");
@ -1015,7 +1015,7 @@ TIntermTyped* TParseContext::handleLengthMethod(TSourceLoc loc, TFunction* fnCal
length = getIoArrayImplicitSize();
}
if (length == 0) {
if (isIoResizeArray(intermNode->getAsTyped()->getType()))
if (intermNode->getAsSymbolNode() && isIoResizeArray(intermNode->getAsTyped()->getType()))
error(loc, "", fnCall->getName().c_str(), "array must first be sized by a redeclaration or layout qualifier");
else
error(loc, "", fnCall->getName().c_str(), "array must be declared with a size before using this method");
@ -1886,7 +1886,7 @@ void TParseContext::mergeQualifiers(TSourceLoc loc, TQualifier& dst, const TQual
dst.precision = src.precision;
// Layout qualifiers
mergeObjectLayoutQualifiers(loc, dst, src);
mergeObjectLayoutQualifiers(loc, dst, src, false);
// individual qualifiers
bool repeated = false;
@ -2100,6 +2100,7 @@ void TParseContext::declareArray(TSourceLoc loc, TString& identifier, const TTyp
}
if (symbol->getAsAnonMember()) {
error(loc, "cannot redeclare a user-block member array", identifier.c_str(), "");
symbol = 0;
return;
}
}
@ -2519,8 +2520,10 @@ void TParseContext::structTypeCheck(TSourceLoc loc, TPublicType& publicType)
error(memberLoc, "cannot use storage or interpolation qualifiers on structure members", typeList[member].type->getFieldName().c_str(), "");
if (memberQualifier.isMemory())
error(memberLoc, "cannot use memory qualifiers on structure members", typeList[member].type->getFieldName().c_str(), "");
if (memberQualifier.hasLayout())
if (memberQualifier.hasLayout()) {
error(memberLoc, "cannot use layout qualifiers on structure members", typeList[member].type->getFieldName().c_str(), "");
memberQualifier.clearLayout();
}
if (memberQualifier.invariant)
error(memberLoc, "cannot use invariant qualifier on structure members", typeList[member].type->getFieldName().c_str(), "");
}
@ -2878,18 +2881,19 @@ void TParseContext::setLayoutQualifier(TSourceLoc loc, TPublicType& publicType,
}
// Merge any layout qualifier information from src into dst, leaving everything else in dst alone
void TParseContext::mergeObjectLayoutQualifiers(TSourceLoc loc, TQualifier& dst, const TQualifier& src)
void TParseContext::mergeObjectLayoutQualifiers(TSourceLoc loc, TQualifier& dst, const TQualifier& src, bool inheritOnly)
{
if (src.layoutMatrix != ElmNone)
dst.layoutMatrix = src.layoutMatrix;
if (src.layoutPacking != ElpNone)
dst.layoutPacking = src.layoutPacking;
if (src.hasLocation())
dst.layoutLocation = src.layoutLocation;
if (src.hasBinding())
dst.layoutBinding = src.layoutBinding;
if (! inheritOnly) {
if (src.hasLocation())
dst.layoutLocation = src.layoutLocation;
if (src.hasBinding())
dst.layoutBinding = src.layoutBinding;
}
if (src.hasStream())
dst.layoutStream = src.layoutStream;
@ -3659,6 +3663,7 @@ void TParseContext::declareBlock(TSourceLoc loc, TTypeList& typeList, const TStr
pipeInOutFix(memberLoc, memberQualifier);
if (memberQualifier.storage != EvqTemporary && memberQualifier.storage != EvqGlobal && memberQualifier.storage != currentBlockQualifier.storage)
error(memberLoc, "member storage qualifier cannot contradict block storage qualifier", typeList[member].type->getFieldName().c_str(), "");
memberQualifier.storage = currentBlockQualifier.storage;
if (currentBlockQualifier.storage == EvqUniform && (memberQualifier.isInterpolation() || memberQualifier.isAuxiliary()))
error(memberLoc, "member of uniform block cannot have an auxiliary or interpolation qualifier", typeList[member].type->getFieldName().c_str(), "");
@ -3693,7 +3698,7 @@ void TParseContext::declareBlock(TSourceLoc loc, TTypeList& typeList, const TStr
}
// fix and check for member layout qualifiers
mergeObjectLayoutQualifiers(loc, defaultQualification, currentBlockQualifier);
mergeObjectLayoutQualifiers(loc, defaultQualification, currentBlockQualifier, true);
for (unsigned int member = 0; member < typeList.size(); ++member) {
TQualifier& memberQualifier = typeList[member].type->getQualifier();
TSourceLoc memberLoc = typeList[member].loc;
@ -3710,7 +3715,7 @@ void TParseContext::declareBlock(TSourceLoc loc, TTypeList& typeList, const TStr
// reverse merge, so that currentBlockQualifier now has all layout information
// (can't use defaultQualification directly, it's missing other non-layout-default-class qualifiers)
mergeObjectLayoutQualifiers(loc, currentBlockQualifier, defaultQualification);
mergeObjectLayoutQualifiers(loc, currentBlockQualifier, defaultQualification, true);
//
// Build and add the interface block as a new type named 'blockName'

View File

@ -149,7 +149,7 @@ public:
void setLayoutQualifier(TSourceLoc, TPublicType&, TString&);
void setLayoutQualifier(TSourceLoc, TPublicType&, TString&, int);
void mergeObjectLayoutQualifiers(TSourceLoc, TQualifier& dest, const TQualifier& src);
void mergeObjectLayoutQualifiers(TSourceLoc, TQualifier& dest, const TQualifier& src, bool inheritOnly);
void layoutTypeCheck(TSourceLoc, const TSymbol&);
void layoutQualifierCheck(TSourceLoc, const TQualifier&);
void checkNoShaderLayouts(TSourceLoc, const TShaderQualifiers&);

View File

@ -1102,7 +1102,7 @@ layout_qualifier_id_list
| layout_qualifier_id_list COMMA layout_qualifier_id {
$$ = $1;
$$.shaderQualifiers.merge($3.shaderQualifiers);
parseContext.mergeObjectLayoutQualifiers($2.loc, $$.qualifier, $3.qualifier);
parseContext.mergeObjectLayoutQualifiers($2.loc, $$.qualifier, $3.qualifier, false);
}
layout_qualifier_id
@ -2285,7 +2285,7 @@ case_label
parseContext.constantValueCheck($2, "case");
parseContext.integerCheck($2, "case");
$$ = parseContext.intermediate.addBranch(EOpCase, $2, $1.loc);
}
}
}
| DEFAULT COLON {
$$ = 0;