- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
14 lines
636 B
C
14 lines
636 B
C
// The file revision.h should be updated to the latest version, somehow, on
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// check-in, if glslang has changed.
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//
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// revision.template is the source for revision.h when using SubWCRev as the
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// method of updating revision.h. You don't have to do it this way, the
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// requirement is only that revision.h gets updated.
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//
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// revision.h is under source control so that not all consumers of glslang
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// source have to figure out how to create revision.h just to get a build
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// going. However, if it is not updated, it can be a version behind.
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#define GLSLANG_REVISION "24664"
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#define GLSLANG_DATE "2014/01/06 14:27:56"
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