Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -14,7 +14,7 @@ void main()
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gl_ClipVertex = iv4;
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}
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float gl_ClipDistance[4];
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out float gl_ClipDistance[4];
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uniform foob {
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int a[];
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