Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -44,4 +44,4 @@ layout(location = 53) out float cg; // ERROR, collision at 31
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layout(location = 10) in vec4 alias1;
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layout(location = 10) in vec4 alias2; // okay for vertex input on desktop
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float gl_ClipDistance[17]; // ERROR, size too big
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out float gl_ClipDistance[17]; // ERROR, size too big
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