Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -325,7 +325,7 @@ ERROR: node is still EOpNull!
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0:? 'uint' (mediump int)
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0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
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0:? 'f' (mediump float)
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0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) mediump int x})
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0:? '__anon__0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
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0:? 'fa' (unsized array of mediump float)
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0:? 'f13' (mediump float)
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0:? 'fi' (invariant mediump float)
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