Fix slight inconsistencies in which qualifiers are inherited into block members:

- don't inherit 'binding'
 - always set the member storage qualifier, not just when the shader explicitly set it
 - don't include in/out members as objects that are resized by geometry/primitive layout specifiers
As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-01-07 17:44:41 +00:00
parent 7cbfdf4394
commit 5053a39578
30 changed files with 343 additions and 339 deletions

View File

@@ -15,9 +15,9 @@ vertices = 4
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 gl_Position: direct index for structure (in 4-component vector of float)
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@@ -25,9 +25,9 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 gl_PointSize: direct index for structure (in float)
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@@ -36,9 +36,9 @@ vertices = 4
0:22 move second child to first child (float)
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -58,18 +58,18 @@ vertices = 4
0:26 'iid' (int)
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@@ -77,9 +77,9 @@ vertices = 4
0:29 'ps' (float)
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@@ -104,7 +104,7 @@ vertices = 4
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
150.tese
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
@@ -130,9 +130,9 @@ ERROR: node is still EOpNull!
0:22 Sequence
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_Position: direct index for structure (in 4-component vector of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -140,9 +140,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_PointSize: direct index for structure (in float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@@ -151,9 +151,9 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (float)
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -188,20 +188,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@@ -240,9 +240,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@@ -250,9 +250,9 @@ ERROR: node is still EOpNull!
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -261,9 +261,9 @@ ERROR: node is still EOpNull!
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@@ -283,18 +283,18 @@ ERROR: node is still EOpNull!
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@@ -302,9 +302,9 @@ ERROR: node is still EOpNull!
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -329,9 +329,9 @@ ERROR: node is still EOpNull!
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@@ -340,7 +340,7 @@ ERROR: node is still EOpNull!
0:? 'outa' (4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
@@ -404,9 +404,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@@ -414,9 +414,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -425,9 +425,9 @@ ERROR: node is still EOpNull!
0:34 move second child to first child (float)
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -462,20 +462,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@@ -488,15 +488,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
@@ -523,7 +523,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{4-component vector of float gl_Position}'
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{out 4-component vector of float gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated.
@@ -536,9 +536,9 @@ ERROR: node is still EOpNull!
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@@ -546,9 +546,9 @@ ERROR: node is still EOpNull!
0:18 Sequence
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@@ -557,9 +557,9 @@ ERROR: node is still EOpNull!
0:19 move second child to first child (float)
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@@ -579,20 +579,20 @@ ERROR: node is still EOpNull!
0:23 'iid' (int)
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 direct index (block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:? 'a' (out 3-element array of int)
0:? 'outb' (out 5-element array of int)
0:? 'outc' (out 4-element array of int)
@@ -779,7 +779,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
gl_out: "out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance}" versus "out 3-element array of block{4-component vector of float gl_Position}"
gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float gl_Position}"
Linked tessellation evaluation stage:
@@ -807,9 +807,9 @@ vertices = 4
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'p' (4-component vector of float)
0:20 gl_Position: direct index for structure (4-component vector of float)
0:20 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:20 gl_Position: direct index for structure (in 4-component vector of float)
0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
@@ -817,9 +817,9 @@ vertices = 4
0:21 Sequence
0:21 move second child to first child (float)
0:21 'ps' (float)
0:21 gl_PointSize: direct index for structure (float)
0:21 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:21 gl_PointSize: direct index for structure (in float)
0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
@@ -828,9 +828,9 @@ vertices = 4
0:22 move second child to first child (float)
0:22 'cd' (float)
0:22 direct index (float)
0:22 gl_ClipDistance: direct index for structure (unsized array of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_ClipDistance: direct index for structure (in unsized array of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -850,18 +850,18 @@ vertices = 4
0:26 'iid' (int)
0:26 'gl_InvocationID' (in int)
0:28 move second child to first child (4-component vector of float)
0:28 gl_Position: direct index for structure (4-component vector of float)
0:28 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:28 gl_Position: direct index for structure (out 4-component vector of float)
0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 'p' (4-component vector of float)
0:29 move second child to first child (float)
0:29 gl_PointSize: direct index for structure (float)
0:29 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:29 gl_PointSize: direct index for structure (out float)
0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
@@ -869,9 +869,9 @@ vertices = 4
0:29 'ps' (float)
0:30 move second child to first child (float)
0:30 direct index (float)
0:30 gl_ClipDistance: direct index for structure (unsized array of float)
0:30 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:30 gl_ClipDistance: direct index for structure (out unsized array of float)
0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
@@ -905,9 +905,9 @@ vertices = 4
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (4-component vector of float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@@ -915,9 +915,9 @@ vertices = 4
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -926,9 +926,9 @@ vertices = 4
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (unsized array of float)
0:25 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:25 gl_ClipDistance: direct index for structure (in unsized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@@ -948,18 +948,18 @@ vertices = 4
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (4-component vector of float)
0:31 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@@ -967,9 +967,9 @@ vertices = 4
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_ClipDistance: direct index for structure (out unsized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -994,9 +994,9 @@ vertices = 4
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (float)
0:44 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
@@ -1009,9 +1009,9 @@ vertices = 4
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'p' (4-component vector of float)
0:17 gl_Position: direct index for structure (4-component vector of float)
0:17 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
@@ -1019,9 +1019,9 @@ vertices = 4
0:18 Sequence
0:18 move second child to first child (float)
0:18 'ps' (float)
0:18 gl_PointSize: direct index for structure (float)
0:18 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
@@ -1030,9 +1030,9 @@ vertices = 4
0:19 move second child to first child (float)
0:19 'cd' (float)
0:19 direct index (float)
0:19 gl_ClipDistance: direct index for structure (unsized array of float)
0:19 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:19 gl_ClipDistance: direct index for structure (in unsized array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@@ -1052,22 +1052,22 @@ vertices = 4
0:23 'iid' (int)
0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float)
0:25 gl_Position: direct index for structure (4-component vector of float)
0:25 direct index (block{4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 'p' (4-component vector of float)
0:26 direct index (block{4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{4-component vector of float gl_Position})
0:26 direct index (block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant:
0:26 1 (const int)
0:? Linker Objects
0:? 'outa' (4-element array of int)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'gl_out' (out 4-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out unsized array of float gl_ClipDistance})
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
@@ -1101,9 +1101,9 @@ ERROR: node is still EOpNull!
0:22 Sequence
0:22 move second child to first child (4-component vector of float)
0:22 'p' (4-component vector of float)
0:22 gl_Position: direct index for structure (4-component vector of float)
0:22 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:22 gl_Position: direct index for structure (in 4-component vector of float)
0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -1111,9 +1111,9 @@ ERROR: node is still EOpNull!
0:23 Sequence
0:23 move second child to first child (float)
0:23 'ps' (float)
0:23 gl_PointSize: direct index for structure (float)
0:23 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:23 gl_PointSize: direct index for structure (in float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
@@ -1122,9 +1122,9 @@ ERROR: node is still EOpNull!
0:24 move second child to first child (float)
0:24 'cd' (float)
0:24 direct index (float)
0:24 gl_ClipDistance: direct index for structure (unsized array of float)
0:24 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:24 gl_ClipDistance: direct index for structure (in unsized array of float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -1159,20 +1159,20 @@ ERROR: node is still EOpNull!
0:30 1 (const int)
0:32 move second child to first child (4-component vector of float)
0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
0:32 'p' (4-component vector of float)
0:33 move second child to first child (float)
0:33 gl_PointSize: direct index for structure (gl_PointSize float)
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
0:33 'ps' (float)
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (out unsized array of float)
0:34 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
@@ -1191,9 +1191,9 @@ ERROR: node is still EOpNull!
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 'p' (4-component vector of float)
0:32 gl_Position: direct index for structure (4-component vector of float)
0:32 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
@@ -1201,9 +1201,9 @@ ERROR: node is still EOpNull!
0:33 Sequence
0:33 move second child to first child (float)
0:33 'ps' (float)
0:33 gl_PointSize: direct index for structure (float)
0:33 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -1212,9 +1212,9 @@ ERROR: node is still EOpNull!
0:34 move second child to first child (float)
0:34 'cd' (float)
0:34 direct index (float)
0:34 gl_ClipDistance: direct index for structure (unsized array of float)
0:34 direct index (block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{4-component vector of float gl_Position, float gl_PointSize, unsized array of float gl_ClipDistance})
0:34 gl_ClipDistance: direct index for structure (in unsized array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in unsized array of float gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -1249,20 +1249,20 @@ ERROR: node is still EOpNull!
0:40 1 (const int)
0:42 move second child to first child (4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:42 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
0:42 'p' (4-component vector of float)
0:43 move second child to first child (float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:43 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
0:43 'ps' (float)
0:44 move second child to first child (float)
0:44 direct index (float)
0:44 gl_ClipDistance: direct index for structure (unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance})
0:44 gl_ClipDistance: direct index for structure (out unsized array of float)
0:44 '__anon__1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@@ -1349,15 +1349,15 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{unsized array of float gl_ClipDistance})
0:? 'gl_in' (in 32-element array of block{in unsized array of float gl_ClipDistance})
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'bla' (in block{int f})
0:? 'blb' (in 32-element array of block{int f})
0:? 'blc' (in 32-element array of block{int f})
0:? 'bld' (in 32-element array of block{int f})
0:? 'bla' (in block{in int f})
0:? 'blb' (in 32-element array of block{in int f})
0:? 'blc' (in 32-element array of block{in int f})
0:? 'bld' (in 32-element array of block{in int f})
0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)