Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -44,7 +44,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'outVar' (out 4-component vector of float)
|
||||
0:? 'varyingVar' (smooth in 4-component vector of float)
|
||||
0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
|
||||
0:? 'gl_name' (in block{int gl_i})
|
||||
0:? 'gl_name' (in block{in int gl_i})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
Reference in New Issue
Block a user