Fix slight inconsistencies in which qualifiers are inherited into block members:
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
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0:47 3.000000
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0:49 move second child to first child (4-component vector of float)
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0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
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0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
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0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out unsized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 (4-component vector of float)
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