HLSL: Create test results for the previous commits.

This commit is contained in:
John Kessenich
2016-08-29 16:34:12 -06:00
parent 335fc28e76
commit 510d83b384
92 changed files with 1471 additions and 1370 deletions

View File

@@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
@@ -69,8 +69,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
0:44 Color: direct index for structure (temp 4-component vector of float)
0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@@ -80,15 +80,15 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -114,7 +114,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:49 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:34 Sequence
@@ -181,8 +181,8 @@ gl_FragCoord origin is upper left
0:? 0.800000
0:? 0.900000
0:44 move second child to first child (temp 4-component vector of float)
0:44 Color: direct index for structure (temp 4-component vector of float)
0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
0:44 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
@@ -192,15 +192,15 @@ gl_FragCoord origin is upper left
0:44 1.000000
0:45 move second child to first child (temp float)
0:45 Depth: direct index for structure (temp float FragDepth)
0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 1.000000
0:47 Sequence
0:47 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:47 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -264,6 +264,7 @@ gl_FragCoord origin is upper left
Decorate 59(g_tTexcdf4) DescriptorSet 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 0 Location 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_sSamp2d) DescriptorSet 0
Decorate 106(g_tTex1df4a) DescriptorSet 0