Implement GL_EXT_fragment_invocation_density
including SPV generation using SPV_EXT_fragment_invocation_density. This is an alias of the functionality in SPV_NV_shading_rate, and thus in some cases we can only have one set of the tokens present (switch statements), so we have picked the EXT version. This required updating the expected test results for SPV_NV_shading_rate. Also updated the known-good for spirv-headers so that the validator in spirv-tools knows about the new extension.
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@@ -388,12 +388,15 @@ const char* BuiltInString(int builtIn)
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case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
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case BuiltInPositionPerViewNV: return "PositionPerViewNV";
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case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
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case BuiltInFragmentSizeNV: return "FragmentSizeNV";
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case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV";
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// case BuiltInFragmentSizeNV: return "FragmentSizeNV"; // superseded by BuiltInFragSizeEXT
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// case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV"; // superseded by BuiltInFragInvocationCountEXT
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case BuiltInBaryCoordNV: return "BaryCoordNV";
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case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
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#endif
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case BuiltInFragSizeEXT: return "FragSizeEXT";
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case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT";
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case 5264: return "FullyCoveredEXT";
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@@ -897,8 +900,9 @@ const char* CapabilityString(int info)
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case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV";
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case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
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case CapabilityMeshShadingNV: return "MeshShadingNV";
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case CapabilityShadingRateNV: return "ShadingRateNV";
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// case CapabilityShadingRateNV: return "ShadingRateNV"; // superseded by CapabilityFragmentDensityEXT
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#endif
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case CapabilityFragmentDensityEXT: return "FragmentDensityEXT";
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case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT";
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