SPV: non-functional: update to latest headers.
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@ -26,13 +26,14 @@
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// the Binary Section of the SPIR-V specification.
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// Enumeration tokens for SPIR-V, in various styles:
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// C, C++, C++11, JSON, Lua, Python
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// C, C++, C++11, JSON, Lua, Python, C#
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//
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// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
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// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
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// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
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// - Lua will use tables, e.g.: spv.SourceLanguage.GLSL
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// - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL']
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// - C# will use enum classes in the Specification class located in the "Spv" namespace, e.g.: Spv.Specification.SourceLanguage.GLSL
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//
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// Some tokens act like mask values, which can be OR'd together,
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// while others are mutually exclusive. The mask-like ones have
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@ -512,7 +513,9 @@ enum BuiltIn {
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BuiltInMeshViewIndicesNV = 5281,
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BuiltInBaryCoordNV = 5286,
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BuiltInBaryCoordNoPerspNV = 5287,
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BuiltInFragSizeEXT = 5292,
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BuiltInFragmentSizeNV = 5292,
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BuiltInFragInvocationCountEXT = 5293,
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BuiltInInvocationsPerPixelNV = 5293,
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BuiltInLaunchIdNV = 5319,
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BuiltInLaunchSizeNV = 5320,
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@ -770,6 +773,7 @@ enum Capability {
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CapabilityImageFootprintNV = 5282,
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CapabilityFragmentBarycentricNV = 5284,
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CapabilityComputeDerivativeGroupQuadsNV = 5288,
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CapabilityFragmentDensityEXT = 5291,
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CapabilityShadingRateNV = 5291,
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CapabilityGroupNonUniformPartitionedNV = 5297,
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CapabilityShaderNonUniformEXT = 5301,
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@ -1,3 +1,3 @@
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// This header is generated by the make-revision script.
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#define GLSLANG_PATCH_LEVEL 2992
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#define GLSLANG_PATCH_LEVEL 2997
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