Implement GL_EXT_fragment_invocation_density
including SPV generation using SPV_EXT_fragment_invocation_density. This is an alias of the functionality in SPV_NV_shading_rate, and thus in some cases we can only have one set of the tokens present (switch statements), so we have picked the EXT version. This required updating the expected test results for SPV_NV_shading_rate. Also updated the known-good for spirv-headers so that the validator in spirv-tools knows about the new extension.
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48
Test/baseResults/spv.fragmentDensity.frag.out
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48
Test/baseResults/spv.fragmentDensity.frag.out
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spv.fragmentDensity.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 21
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Capability Shader
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Capability FragmentDensityEXT
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Extension "SPV_EXT_fragment_invocation_density"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 13 17 19
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_EXT_fragment_invocation_density"
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Name 4 "main"
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Name 9 "FragSize"
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Name 13 "gl_FragSizeEXT"
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Name 17 "FragInvocationCount"
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Name 19 "gl_FragInvocationCountEXT"
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Decorate 9(FragSize) Location 0
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Decorate 13(gl_FragSizeEXT) Flat
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Decorate 13(gl_FragSizeEXT) BuiltIn FragSizeEXT
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Decorate 17(FragInvocationCount) Location 2
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Decorate 19(gl_FragInvocationCountEXT) Flat
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Decorate 19(gl_FragInvocationCountEXT) BuiltIn FragInvocationCountEXT
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypePointer Output 7(fvec2)
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9(FragSize): 8(ptr) Variable Output
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10: TypeInt 32 1
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11: TypeVector 10(int) 2
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12: TypePointer Input 11(ivec2)
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13(gl_FragSizeEXT): 12(ptr) Variable Input
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16: TypePointer Output 10(int)
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17(FragInvocationCount): 16(ptr) Variable Output
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18: TypePointer Input 10(int)
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19(gl_FragInvocationCountEXT): 18(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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14: 11(ivec2) Load 13(gl_FragSizeEXT)
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15: 7(fvec2) ConvertSToF 14
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Store 9(FragSize) 15
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20: 10(int) Load 19(gl_FragInvocationCountEXT)
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Store 17(FragInvocationCount) 20
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Return
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FunctionEnd
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