glslang.js: Make the SPIR-V target version configurable (1.0 ~ 1.5)
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@ -176,7 +176,12 @@ extern "C" {
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* If null, the compilation failed.
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*/
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EMSCRIPTEN_KEEPALIVE
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void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uint32_t** spirv, size_t* spirv_len)
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void* convert_glsl_to_spirv(const char* glsl,
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int stage_int,
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bool gen_debug,
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glslang::EShTargetLanguageVersion spirv_version,
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uint32_t** spirv,
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size_t* spirv_len)
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{
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if (glsl == nullptr) {
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fprintf(stderr, "Input pointer null\n");
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@ -194,6 +199,18 @@ void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uin
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return nullptr;
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}
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EShLanguage stage = static_cast<EShLanguage>(stage_int);
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switch (spirv_version) {
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case glslang::EShTargetSpv_1_0:
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case glslang::EShTargetSpv_1_1:
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case glslang::EShTargetSpv_1_2:
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case glslang::EShTargetSpv_1_3:
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case glslang::EShTargetSpv_1_4:
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case glslang::EShTargetSpv_1_5:
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break;
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default:
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fprintf(stderr, "Invalid SPIR-V version number\n");
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return nullptr;
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}
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if (!initialized) {
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glslang::InitializeProcess();
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@ -203,8 +220,8 @@ void* convert_glsl_to_spirv(const char* glsl, int stage_int, bool gen_debug, uin
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glslang::TShader shader(stage);
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shader.setStrings(&glsl, 1);
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shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
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shader.setEnvTarget(glslang::EShTargetSpv, spirv_version);
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if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
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fprintf(stderr, "Parse failed\n");
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fprintf(stderr, "%s\n", shader.getInfoLog());
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@ -1,23 +1,34 @@
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Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
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Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) {
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gen_debug = !!gen_debug;
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var shader_stage_int;
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if (shader_stage === 'vertex') {
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shader_stage_int = 0;
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} else if (shader_stage === 'fragment') {
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shader_stage_int = 4;
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} else if (shader_stage === 'compute') {
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shader_stage_int = 5;
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} else {
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throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'");
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var shader_stage_int; // EShLanguage
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switch (shader_stage) {
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case 'vertex': shader_stage_int = 0; break;
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case 'fragment': shader_stage_int = 4; break;
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case 'compute': shader_stage_int = 5; break;
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default:
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throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'.");
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}
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spirv_version = spirv_version || '1.0';
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var spirv_version_int; // EShTargetLanguageVersion
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switch (spirv_version) {
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case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break;
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case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break;
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case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break;
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case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break;
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case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break;
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case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break;
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default:
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throw new Error("spirv_version must be '1.0' ~ '1.5'.");
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}
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var p_output = Module['_malloc'](4);
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var p_output_len = Module['_malloc'](4);
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var id = ccall('convert_glsl_to_spirv',
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'number',
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['string', 'number', 'boolean', 'number', 'number'],
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[glsl, shader_stage_int, gen_debug, p_output, p_output_len]);
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['string', 'number', 'boolean', 'number', 'number', 'number'],
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[glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]);
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var output = getValue(p_output, 'i32');
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var output_len = getValue(p_output_len, 'i32');
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Module['_free'](p_output);
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@ -37,8 +48,8 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
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return ret;
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};
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Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) {
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var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug);
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Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
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var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
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var ret = compiled['data'].slice()
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compiled['free']();
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return ret;
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