HLSL: Airplane work: break/continue/discard grammar, and decls for for/if/while.
This commit is contained in:
149
Test/baseResults/hlsl.discard.frag.out
Executable file
149
Test/baseResults/hlsl.discard.frag.out
Executable file
@@ -0,0 +1,149 @@
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hlsl.discard.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: foo(f1; (temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: foo(f1; (temp void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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0:3 Test condition and select (temp void)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 'f' (in float)
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0:3 Constant:
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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||||
0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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||||
0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Constant:
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0:9 2 (const int)
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0:10 Test condition and select (temp void)
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0:10 Condition
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0:10 direct index (temp float)
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0:10 'input' (in 4-component vector of float)
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0:10 Constant:
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0:10 0 (const int)
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0:10 true case
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0:11 Branch: Kill
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0:12 move second child to first child (temp float)
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0:12 'f' (temp float)
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0:12 direct index (temp float)
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0:12 'input' (in 4-component vector of float)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Branch: Kill
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||||
0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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||||
// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 21
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 10 "foo(f1;"
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Name 9 "f"
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Name 21 "input"
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Name 22 "param"
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Name 35 "f"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 2 7(ptr)
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13: 6(float) Constant 1065353216
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14: TypeBool
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19: TypeVector 6(float) 4
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20: TypePointer Input 19(fvec4)
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21(input): 20(ptr) Variable Input
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23: TypeInt 32 0
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24: 23(int) Constant 2
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25: TypePointer Input 6(float)
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29: 23(int) Constant 0
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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22(param): 7(ptr) Variable Function
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35(f): 7(ptr) Variable Function
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26: 25(ptr) AccessChain 21(input) 24
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27: 6(float) Load 26
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Store 22(param) 27
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28: 2 FunctionCall 10(foo(f1;) 22(param)
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30: 25(ptr) AccessChain 21(input) 29
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31: 6(float) Load 30
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SelectionMerge 33 None
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BranchConditional 31 32 33
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||||
32: Label
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Kill
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33: Label
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36: 25(ptr) AccessChain 21(input) 29
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37: 6(float) Load 36
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Store 35(f) 37
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Kill
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FunctionEnd
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10(foo(f1;): 2 Function None 8
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9(f): 7(ptr) FunctionParameter
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11: Label
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12: 6(float) Load 9(f)
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15: 14(bool) FOrdLessThan 12 13
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SelectionMerge 17 None
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BranchConditional 15 16 17
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||||
16: Label
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||||
Kill
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||||
17: Label
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Return
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FunctionEnd
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@@ -2,7 +2,7 @@ hlsl.forLoop.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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||||
0:? Sequence
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||||
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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||||
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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||||
0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -52,6 +52,61 @@ gl_FragCoord origin is upper left
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0:7 'input' (in 4-component vector of float)
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0:7 Constant:
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0:7 2.000000
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0:? Sequence
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0:8 Loop with condition tested first
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0:8 No loop condition
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0:8 Loop Body
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||||
0:8 Test condition and select (temp void)
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0:8 Condition
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0:8 Compare Greater Than (temp bool)
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0:8 direct index (temp float)
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0:8 'input' (in 4-component vector of float)
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 2.000000
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0:8 true case
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0:8 Branch: Break
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||||
0:? Sequence
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||||
0:9 Loop with condition tested first
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0:9 No loop condition
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||||
0:9 Loop Body
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||||
0:9 Test condition and select (temp void)
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||||
0:9 Condition
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0:9 Compare Greater Than (temp bool)
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||||
0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Constant:
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0:9 0 (const int)
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||||
0:9 Constant:
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0:9 2.000000
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0:9 true case
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0:9 Branch: Continue
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||||
0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'ii' (temp int)
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||||
0:11 Constant:
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||||
0:11 -1 (const int)
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||||
0:11 Loop with condition tested first
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||||
0:11 Loop Condition
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||||
0:11 Compare Less Than (temp bool)
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||||
0:11 'ii' (temp int)
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0:11 Constant:
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||||
0:11 3 (const int)
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||||
0:11 Loop Body
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||||
0:11 Test condition and select (temp void)
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||||
0:11 Condition
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||||
0:11 Compare Equal (temp bool)
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||||
0:11 'ii' (temp int)
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||||
0:11 Constant:
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||||
0:11 2 (const int)
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||||
0:11 true case
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||||
0:11 Branch: Continue
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||||
0:11 Loop Terminal Expression
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||||
0:11 Pre-Increment (temp int)
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||||
0:11 'ii' (temp int)
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||||
0:12 Pre-Decrement (temp float)
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||||
0:12 'ii' (temp float)
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0:? Linker Objects
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||||
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||||
@@ -61,7 +116,7 @@ Linked fragment stage:
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||||
Shader version: 450
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||||
gl_FragCoord origin is upper left
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||||
0:? Sequence
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||||
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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||||
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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||||
0:2 Function Parameters:
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||||
0:2 'input' (in 4-component vector of float)
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0:? Sequence
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||||
@@ -111,11 +166,66 @@ gl_FragCoord origin is upper left
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0:7 'input' (in 4-component vector of float)
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||||
0:7 Constant:
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||||
0:7 2.000000
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||||
0:? Sequence
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||||
0:8 Loop with condition tested first
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||||
0:8 No loop condition
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||||
0:8 Loop Body
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||||
0:8 Test condition and select (temp void)
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||||
0:8 Condition
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||||
0:8 Compare Greater Than (temp bool)
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||||
0:8 direct index (temp float)
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||||
0:8 'input' (in 4-component vector of float)
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||||
0:8 Constant:
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||||
0:8 0 (const int)
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||||
0:8 Constant:
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||||
0:8 2.000000
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||||
0:8 true case
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||||
0:8 Branch: Break
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||||
0:? Sequence
|
||||
0:9 Loop with condition tested first
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||||
0:9 No loop condition
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||||
0:9 Loop Body
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||||
0:9 Test condition and select (temp void)
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||||
0:9 Condition
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||||
0:9 Compare Greater Than (temp bool)
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||||
0:9 direct index (temp float)
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||||
0:9 'input' (in 4-component vector of float)
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||||
0:9 Constant:
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||||
0:9 0 (const int)
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||||
0:9 Constant:
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||||
0:9 2.000000
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||||
0:9 true case
|
||||
0:9 Branch: Continue
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child (temp int)
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||||
0:11 'ii' (temp int)
|
||||
0:11 Constant:
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||||
0:11 -1 (const int)
|
||||
0:11 Loop with condition tested first
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||||
0:11 Loop Condition
|
||||
0:11 Compare Less Than (temp bool)
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||||
0:11 'ii' (temp int)
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||||
0:11 Constant:
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||||
0:11 3 (const int)
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||||
0:11 Loop Body
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||||
0:11 Test condition and select (temp void)
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||||
0:11 Condition
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||||
0:11 Compare Equal (temp bool)
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||||
0:11 'ii' (temp int)
|
||||
0:11 Constant:
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||||
0:11 2 (const int)
|
||||
0:11 true case
|
||||
0:11 Branch: Continue
|
||||
0:11 Loop Terminal Expression
|
||||
0:11 Pre-Increment (temp int)
|
||||
0:11 'ii' (temp int)
|
||||
0:12 Pre-Decrement (temp float)
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||||
0:12 'ii' (temp float)
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||||
0:? Linker Objects
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||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
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||||
// Id's are bound by 64
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||||
// Id's are bound by 112
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||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
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@@ -125,6 +235,8 @@ gl_FragCoord origin is upper left
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Source HLSL 450
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||||
Name 4 "PixelShaderFunction"
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||||
Name 13 "input"
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||||
Name 89 "ii"
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||||
Name 109 "ii"
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||||
2: TypeVoid
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||||
3: TypeFunction 2
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||||
10: TypeFloat 32
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||||
@@ -135,8 +247,20 @@ gl_FragCoord origin is upper left
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29: TypeBool
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||||
30: TypeVector 29(bool) 4
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||||
60: 10(float) Constant 1073741824
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||||
68: TypeInt 32 0
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||||
69: 68(int) Constant 0
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||||
70: TypePointer Input 10(float)
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||||
87: TypeInt 32 1
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||||
88: TypePointer Function 87(int)
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||||
90: 87(int) Constant 4294967295
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||||
97: 87(int) Constant 3
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||||
100: 87(int) Constant 2
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||||
106: 87(int) Constant 1
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||||
108: TypePointer Function 10(float)
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||||
4(PixelShaderFunction): 2 Function None 3
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||||
5: Label
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||||
89(ii): 88(ptr) Variable Function
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||||
109(ii): 108(ptr) Variable Function
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||||
Branch 6
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||||
6: Label
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||||
LoopMerge 8 9 None
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||||
@@ -216,5 +340,66 @@ gl_FragCoord origin is upper left
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Store 13(input) 63
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||||
Branch 48
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||||
50: Label
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||||
Branch 64
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||||
64: Label
|
||||
LoopMerge 66 67 None
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||||
Branch 65
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||||
65: Label
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||||
71: 70(ptr) AccessChain 13(input) 69
|
||||
72: 10(float) Load 71
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||||
73: 29(bool) FOrdGreaterThan 72 60
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||||
SelectionMerge 75 None
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||||
BranchConditional 73 74 75
|
||||
74: Label
|
||||
Branch 66
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||||
75: Label
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||||
Branch 67
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||||
67: Label
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||||
Branch 64
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||||
66: Label
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||||
Branch 77
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||||
77: Label
|
||||
LoopMerge 79 80 None
|
||||
Branch 78
|
||||
78: Label
|
||||
81: 70(ptr) AccessChain 13(input) 69
|
||||
82: 10(float) Load 81
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||||
83: 29(bool) FOrdGreaterThan 82 60
|
||||
SelectionMerge 85 None
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||||
BranchConditional 83 84 85
|
||||
84: Label
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||||
Branch 80
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||||
85: Label
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||||
Branch 80
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||||
80: Label
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||||
Branch 77
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||||
79: Label
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||||
Store 89(ii) 90
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||||
Branch 91
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||||
91: Label
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||||
LoopMerge 93 94 None
|
||||
Branch 95
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||||
95: Label
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||||
96: 87(int) Load 89(ii)
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||||
98: 29(bool) SLessThan 96 97
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||||
BranchConditional 98 92 93
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||||
92: Label
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||||
99: 87(int) Load 89(ii)
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||||
101: 29(bool) IEqual 99 100
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||||
SelectionMerge 103 None
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||||
BranchConditional 101 102 103
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||||
102: Label
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||||
Branch 94
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||||
103: Label
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||||
Branch 94
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||||
94: Label
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||||
105: 87(int) Load 89(ii)
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||||
107: 87(int) IAdd 105 106
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||||
Store 89(ii) 107
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||||
Branch 91
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||||
93: Label
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||||
110: 10(float) Load 109(ii)
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||||
111: 10(float) FSub 110 15
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||||
Store 109(ii) 111
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||||
Return
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||||
FunctionEnd
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||||
|
||||
@@ -2,7 +2,7 @@ hlsl.if.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
@@ -61,6 +61,19 @@ gl_FragCoord origin is upper left
|
||||
0:26 Branch: Return with expression
|
||||
0:26 Negate value (temp 4-component vector of float)
|
||||
0:26 'input' (in 4-component vector of float)
|
||||
0:30 Test condition and select (temp void)
|
||||
0:30 Condition
|
||||
0:30 move second child to first child (temp float)
|
||||
0:30 'ii' (temp float)
|
||||
0:30 direct index (temp float)
|
||||
0:30 'input' (in 4-component vector of float)
|
||||
0:30 Constant:
|
||||
0:30 2 (const int)
|
||||
0:30 true case
|
||||
0:31 Pre-Increment (temp float)
|
||||
0:31 'ii' (temp float)
|
||||
0:32 Pre-Increment (temp int)
|
||||
0:32 'ii' (temp int)
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
@@ -70,7 +83,7 @@ Linked fragment stage:
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
@@ -129,11 +142,24 @@ gl_FragCoord origin is upper left
|
||||
0:26 Branch: Return with expression
|
||||
0:26 Negate value (temp 4-component vector of float)
|
||||
0:26 'input' (in 4-component vector of float)
|
||||
0:30 Test condition and select (temp void)
|
||||
0:30 Condition
|
||||
0:30 move second child to first child (temp float)
|
||||
0:30 'ii' (temp float)
|
||||
0:30 direct index (temp float)
|
||||
0:30 'input' (in 4-component vector of float)
|
||||
0:30 Constant:
|
||||
0:30 2 (const int)
|
||||
0:30 true case
|
||||
0:31 Pre-Increment (temp float)
|
||||
0:31 'ii' (temp float)
|
||||
0:32 Pre-Increment (temp int)
|
||||
0:32 'ii' (temp int)
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 64
|
||||
// Id's are bound by 82
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
@@ -143,6 +169,8 @@ gl_FragCoord origin is upper left
|
||||
Source HLSL 450
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 9 "input"
|
||||
Name 65 "ii"
|
||||
Name 78 "ii"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -151,8 +179,18 @@ gl_FragCoord origin is upper left
|
||||
9(input): 8(ptr) Variable Input
|
||||
12: TypeBool
|
||||
13: TypeVector 12(bool) 4
|
||||
64: TypePointer Function 6(float)
|
||||
66: TypeInt 32 0
|
||||
67: 66(int) Constant 2
|
||||
68: TypePointer Input 6(float)
|
||||
74: 6(float) Constant 1065353216
|
||||
76: TypeInt 32 1
|
||||
77: TypePointer Function 76(int)
|
||||
80: 76(int) Constant 1
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
65(ii): 64(ptr) Variable Function
|
||||
78(ii): 77(ptr) Variable Function
|
||||
10: 7(fvec4) Load 9(input)
|
||||
11: 7(fvec4) Load 9(input)
|
||||
14: 13(bvec4) FOrdEqual 10 11
|
||||
@@ -219,5 +257,19 @@ gl_FragCoord origin is upper left
|
||||
62: 7(fvec4) FNegate 61
|
||||
ReturnValue 62
|
||||
57: Label
|
||||
69: 68(ptr) AccessChain 9(input) 67
|
||||
70: 6(float) Load 69
|
||||
Store 65(ii) 70
|
||||
SelectionMerge 72 None
|
||||
BranchConditional 70 71 72
|
||||
71: Label
|
||||
73: 6(float) Load 65(ii)
|
||||
75: 6(float) FAdd 73 74
|
||||
Store 65(ii) 75
|
||||
Branch 72
|
||||
72: Label
|
||||
79: 76(int) Load 78(ii)
|
||||
81: 76(int) IAdd 79 80
|
||||
Store 78(ii) 81
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
14
Test/hlsl.discard.frag
Normal file
14
Test/hlsl.discard.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
void foo(float f)
|
||||
{
|
||||
if (f < 1.0)
|
||||
discard;
|
||||
}
|
||||
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
foo(input.z);
|
||||
if (input.x)
|
||||
discard;
|
||||
float f = input.x;
|
||||
discard;
|
||||
}
|
||||
@@ -5,4 +5,9 @@ float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
[unroll] for (; input != input; ) {}
|
||||
for (; input != input; ) { return -input; }
|
||||
for (--input; input != input; input += 2) { return -input; }
|
||||
for (;;) if (input.x > 2.0) break;
|
||||
for (;;) if (input.x > 2.0) continue;
|
||||
float ii;
|
||||
for (int ii = -1; ii < 3; ++ii) if (ii == 2) continue;
|
||||
--ii;
|
||||
}
|
||||
|
||||
@@ -25,4 +25,9 @@ float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
} else {
|
||||
return -input;
|
||||
}
|
||||
|
||||
int ii;
|
||||
if (float ii = input.z)
|
||||
++ii;
|
||||
++ii;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user