HLSL: Airplane work: break/continue/discard grammar, and decls for for/if/while.

This commit is contained in:
John Kessenich
2016-06-20 01:22:38 -06:00
parent a4a4d5e22c
commit 5bc4d9a26f
9 changed files with 522 additions and 39 deletions

View File

@@ -2,7 +2,7 @@ hlsl.forLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
@@ -52,6 +52,61 @@ gl_FragCoord origin is upper left
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
0:8 Loop with condition tested first
0:8 No loop condition
0:8 Loop Body
0:8 Test condition and select (temp void)
0:8 Condition
0:8 Compare Greater Than (temp bool)
0:8 direct index (temp float)
0:8 'input' (in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 2.000000
0:8 true case
0:8 Branch: Break
0:? Sequence
0:9 Loop with condition tested first
0:9 No loop condition
0:9 Loop Body
0:9 Test condition and select (temp void)
0:9 Condition
0:9 Compare Greater Than (temp bool)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 2.000000
0:9 true case
0:9 Branch: Continue
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'ii' (temp int)
0:11 Constant:
0:11 -1 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (temp bool)
0:11 'ii' (temp int)
0:11 Constant:
0:11 3 (const int)
0:11 Loop Body
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Compare Equal (temp bool)
0:11 'ii' (temp int)
0:11 Constant:
0:11 2 (const int)
0:11 true case
0:11 Branch: Continue
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'ii' (temp int)
0:12 Pre-Decrement (temp float)
0:12 'ii' (temp float)
0:? Linker Objects
@@ -61,7 +116,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
@@ -111,11 +166,66 @@ gl_FragCoord origin is upper left
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
0:8 Loop with condition tested first
0:8 No loop condition
0:8 Loop Body
0:8 Test condition and select (temp void)
0:8 Condition
0:8 Compare Greater Than (temp bool)
0:8 direct index (temp float)
0:8 'input' (in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 2.000000
0:8 true case
0:8 Branch: Break
0:? Sequence
0:9 Loop with condition tested first
0:9 No loop condition
0:9 Loop Body
0:9 Test condition and select (temp void)
0:9 Condition
0:9 Compare Greater Than (temp bool)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 2.000000
0:9 true case
0:9 Branch: Continue
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'ii' (temp int)
0:11 Constant:
0:11 -1 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (temp bool)
0:11 'ii' (temp int)
0:11 Constant:
0:11 3 (const int)
0:11 Loop Body
0:11 Test condition and select (temp void)
0:11 Condition
0:11 Compare Equal (temp bool)
0:11 'ii' (temp int)
0:11 Constant:
0:11 2 (const int)
0:11 true case
0:11 Branch: Continue
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'ii' (temp int)
0:12 Pre-Decrement (temp float)
0:12 'ii' (temp float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 64
// Id's are bound by 112
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -125,6 +235,8 @@ gl_FragCoord origin is upper left
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 13 "input"
Name 89 "ii"
Name 109 "ii"
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@@ -135,8 +247,20 @@ gl_FragCoord origin is upper left
29: TypeBool
30: TypeVector 29(bool) 4
60: 10(float) Constant 1073741824
68: TypeInt 32 0
69: 68(int) Constant 0
70: TypePointer Input 10(float)
87: TypeInt 32 1
88: TypePointer Function 87(int)
90: 87(int) Constant 4294967295
97: 87(int) Constant 3
100: 87(int) Constant 2
106: 87(int) Constant 1
108: TypePointer Function 10(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
89(ii): 88(ptr) Variable Function
109(ii): 108(ptr) Variable Function
Branch 6
6: Label
LoopMerge 8 9 None
@@ -216,5 +340,66 @@ gl_FragCoord origin is upper left
Store 13(input) 63
Branch 48
50: Label
Branch 64
64: Label
LoopMerge 66 67 None
Branch 65
65: Label
71: 70(ptr) AccessChain 13(input) 69
72: 10(float) Load 71
73: 29(bool) FOrdGreaterThan 72 60
SelectionMerge 75 None
BranchConditional 73 74 75
74: Label
Branch 66
75: Label
Branch 67
67: Label
Branch 64
66: Label
Branch 77
77: Label
LoopMerge 79 80 None
Branch 78
78: Label
81: 70(ptr) AccessChain 13(input) 69
82: 10(float) Load 81
83: 29(bool) FOrdGreaterThan 82 60
SelectionMerge 85 None
BranchConditional 83 84 85
84: Label
Branch 80
85: Label
Branch 80
80: Label
Branch 77
79: Label
Store 89(ii) 90
Branch 91
91: Label
LoopMerge 93 94 None
Branch 95
95: Label
96: 87(int) Load 89(ii)
98: 29(bool) SLessThan 96 97
BranchConditional 98 92 93
92: Label
99: 87(int) Load 89(ii)
101: 29(bool) IEqual 99 100
SelectionMerge 103 None
BranchConditional 101 102 103
102: Label
Branch 94
103: Label
Branch 94
94: Label
105: 87(int) Load 89(ii)
107: 87(int) IAdd 105 106
Store 89(ii) 107
Branch 91
93: Label
110: 10(float) Load 109(ii)
111: 10(float) FSub 110 15
Store 109(ii) 111
Return
FunctionEnd