HLSL: Airplane work: break/continue/discard grammar, and decls for for/if/while.
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@@ -2,7 +2,7 @@ hlsl.if.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -61,6 +61,19 @@ gl_FragCoord origin is upper left
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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@@ -70,7 +83,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -129,11 +142,24 @@ gl_FragCoord origin is upper left
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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0:30 'ii' (temp float)
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0:30 direct index (temp float)
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0:30 'input' (in 4-component vector of float)
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0:30 Constant:
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0:30 2 (const int)
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0:30 true case
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0:31 Pre-Increment (temp float)
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0:31 'ii' (temp float)
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0:32 Pre-Increment (temp int)
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0:32 'ii' (temp int)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 64
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// Id's are bound by 82
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -143,6 +169,8 @@ gl_FragCoord origin is upper left
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 65 "ii"
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Name 78 "ii"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -151,8 +179,18 @@ gl_FragCoord origin is upper left
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9(input): 8(ptr) Variable Input
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12: TypeBool
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13: TypeVector 12(bool) 4
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64: TypePointer Function 6(float)
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66: TypeInt 32 0
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67: 66(int) Constant 2
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68: TypePointer Input 6(float)
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74: 6(float) Constant 1065353216
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76: TypeInt 32 1
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77: TypePointer Function 76(int)
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80: 76(int) Constant 1
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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65(ii): 64(ptr) Variable Function
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78(ii): 77(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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14: 13(bvec4) FOrdEqual 10 11
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@@ -219,5 +257,19 @@ gl_FragCoord origin is upper left
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62: 7(fvec4) FNegate 61
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ReturnValue 62
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57: Label
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69: 68(ptr) AccessChain 9(input) 67
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70: 6(float) Load 69
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Store 65(ii) 70
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SelectionMerge 72 None
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BranchConditional 70 71 72
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71: Label
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73: 6(float) Load 65(ii)
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75: 6(float) FAdd 73 74
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Store 65(ii) 75
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Branch 72
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72: Label
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79: 76(int) Load 78(ii)
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81: 76(int) IAdd 79 80
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Store 78(ii) 81
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Return
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FunctionEnd
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