HLSL: Accept basic funtion definitions. (Not yet mapping input/output for entry point.)
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@@ -2,23 +2,23 @@ hlsl.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:6 move second child to first child (temp float)
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0:6 'AmbientIntensity' (temp float)
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0:6 Constant:
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0:6 0.100000
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 4-component vector of float)
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0:6 'input' (temp 4-component vector of float)
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0:6 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'World' (temp 4X4 matrix of float)
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0:? 'View' (temp 4X4 matrix of float)
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0:? 'Projection' (temp 4X4 matrix of float)
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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Linked fragment stage:
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@@ -27,27 +27,27 @@ Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:6 move second child to first child (temp float)
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0:6 'AmbientIntensity' (temp float)
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0:6 Constant:
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0:6 0.100000
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 4-component vector of float)
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0:6 'input' (temp 4-component vector of float)
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0:6 'AmbientColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'World' (temp 4X4 matrix of float)
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0:? 'View' (temp 4X4 matrix of float)
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0:? 'Projection' (temp 4X4 matrix of float)
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 17
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -56,24 +56,19 @@ gl_FragCoord origin is upper left
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 10 "World"
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Name 11 "View"
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Name 12 "Projection"
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Name 14 "AmbientColor"
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Name 16 "AmbientIntensity"
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Name 9 "input"
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Name 11 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeMatrix 7(fvec4) 4
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9: TypePointer Function 8
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13: TypePointer Function 7(fvec4)
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15: TypePointer Function 6(float)
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10(World): 9(ptr) Variable Function
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11(View): 9(ptr) Variable Function
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12(Projection): 9(ptr) Variable Function
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14(AmbientColor): 13(ptr) Variable Function
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16(AmbientIntensity): 15(ptr) Variable Function
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9(input): 8(ptr) Variable Function
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11(AmbientColor): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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12: 7(fvec4) Load 11(AmbientColor)
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13: 7(fvec4) FAdd 10 12
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ReturnValue 13
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FunctionEnd
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@@ -1,11 +1,7 @@
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float4x4 World;
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float4x4 View;
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float4x4 Projection;
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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float AmbientIntensity = 0.1;
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//float AmbientIntensity = 0.1;
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//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
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//{
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// return AmbientColor * AmbientIntensity;
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//}
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input /* * AmbientIntensity */ + AmbientColor;
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}
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