CMake: add target_link_libraries internally

Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.

This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
This commit is contained in:
Michael Maltese 2017-01-21 10:59:15 -08:00
parent 52fceb08f4
commit 6077a19ba3
3 changed files with 5 additions and 5 deletions

View File

@ -40,6 +40,7 @@ endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV STATIC ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
target_link_libraries(SPIRV glslang)
add_library(SPVRemapper STATIC ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)

View File

@ -20,15 +20,10 @@ glslang_set_link_args(spirv-remap)
set(LIBRARIES
glslang
OGLCompiler
OSDependent
SPIRV
SPVRemapper
glslang-default-resource-limits)
if(ENABLE_HLSL)
set(LIBRARIES ${LIBRARIES} HLSL)
endif(ENABLE_HLSL)
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)

View File

@ -82,6 +82,10 @@ set(HEADERS
add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
set_property(TARGET glslang PROPERTY FOLDER glslang)
target_link_libraries(glslang OGLCompiler OSDependent)
if(ENABLE_HLSL)
target_link_libraries(glslang HLSL)
endif()
if(WIN32)
source_group("Public" REGULAR_EXPRESSION "Public/*")