Semantics: 'invocations' defaults to 1, not 0.
'invocations' was using 0 as the "shader never set" flag and as the default. Formalize this and explicit set to 1 and link time.
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@ -12,7 +12,7 @@ ERROR: 7 compilation errors. No code generated.
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Shader version: 410
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = none
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@ -65,7 +65,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 410
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invocations = 0
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invocations = 1
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max_vertices = -1
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input primitive = none
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output primitive = none
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@ -10,7 +10,7 @@ ERROR: 6 compilation errors. No code generated.
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Shader version: 420
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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@ -137,7 +137,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 420
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invocations = 0
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invocations = 1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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@ -5,7 +5,7 @@ ERROR: 1 compilation errors. No code generated.
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Shader version: 420
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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@ -44,7 +44,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 420
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invocations = 0
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invocations = 1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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@ -2,7 +2,7 @@
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = none
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@ -40,7 +40,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 450
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invocations = 0
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invocations = 1
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max_vertices = -1
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input primitive = none
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output primitive = none
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@ -18,7 +18,7 @@ ERROR: 1 compilation errors. No code generated.
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Shader version: 150
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = points
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@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
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noMain2.geom
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Shader version: 150
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invocations = 0
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invocations = -1
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max_vertices = -1
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input primitive = none
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output primitive = line_strip
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@ -52,7 +52,7 @@ ERROR: Linking fragment stage: Multiple function bodies in multiple compilation
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main(
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Shader version: 150
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invocations = 0
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invocations = 1
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max_vertices = -1
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input primitive = none
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output primitive = points
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@ -1,6 +1,6 @@
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max_vertices_0.geom
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Shader version: 330
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invocations = 0
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invocations = -1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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@ -19,7 +19,7 @@ Linked geometry stage:
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Shader version: 330
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invocations = 0
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invocations = 1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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@ -12,7 +12,7 @@ Linked geometry stage:
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 18 70 10 29 33
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ExecutionMode 4 InputTrianglesAdjacency
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ExecutionMode 4 Invocations 0
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 30
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Source GLSL 150
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@ -12,7 +12,7 @@ Linked geometry stage:
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 20 13
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 0
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source GLSL 330
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@ -775,7 +775,7 @@ struct TShaderQualifiers {
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TLayoutGeometry geometry; // geometry/tessellation shader in/out primitives
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bool pixelCenterInteger; // fragment shader
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bool originUpperLeft; // fragment shader
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int invocations; // 0 means no declaration
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int invocations;
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int vertices; // both for tessellation "vertices" and geometry "max_vertices"
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TVertexSpacing spacing;
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TVertexOrder order;
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@ -790,7 +790,7 @@ struct TShaderQualifiers {
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geometry = ElgNone;
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originUpperLeft = false;
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pixelCenterInteger = false;
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invocations = 0; // 0 means no declaration
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invocations = TQualifier::layoutNotSet;
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vertices = TQualifier::layoutNotSet;
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spacing = EvsNone;
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order = EvoNone;
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@ -813,7 +813,7 @@ struct TShaderQualifiers {
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pixelCenterInteger = src.pixelCenterInteger;
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if (src.originUpperLeft)
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originUpperLeft = src.originUpperLeft;
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if (src.invocations != 0)
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if (src.invocations != TQualifier::layoutNotSet)
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invocations = src.invocations;
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if (src.vertices != TQualifier::layoutNotSet)
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vertices = src.vertices;
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "SPIRV99.841"
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#define GLSLANG_DATE "12-Dec-2015"
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#define GLSLANG_REVISION "SPIRV99.842"
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#define GLSLANG_DATE "13-Dec-2015"
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@ -3889,7 +3889,10 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
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case EShLangGeometry:
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if (id == "invocations") {
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profileRequires(loc, ECompatibilityProfile | ECoreProfile, 400, nullptr, "invocations");
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publicType.shaderQualifiers.invocations = value;
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if (value == 0)
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error(loc, "must be at least 1", "invocations", "");
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else
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publicType.shaderQualifiers.invocations = value;
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return;
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}
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if (id == "max_vertices") {
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@ -4276,7 +4279,7 @@ void TParseContext::checkNoShaderLayouts(const TSourceLoc& loc, const TShaderQua
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if (shaderQualifiers.geometry != ElgNone)
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error(loc, message, TQualifier::getGeometryString(shaderQualifiers.geometry), "");
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if (shaderQualifiers.invocations > 0)
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if (shaderQualifiers.invocations != TQualifier::layoutNotSet)
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error(loc, message, "invocations", "");
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if (shaderQualifiers.vertices != TQualifier::layoutNotSet) {
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if (language == EShLangGeometry)
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@ -5453,7 +5456,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
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if (language == EShLangTessControl)
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checkIoArraysConsistency(loc);
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}
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if (publicType.shaderQualifiers.invocations) {
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if (publicType.shaderQualifiers.invocations != TQualifier::layoutNotSet) {
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if (publicType.qualifier.storage != EvqVaryingIn)
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error(loc, "can only apply to 'in'", "invocations", "");
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if (! intermediate.setInvocations(publicType.shaderQualifiers.invocations))
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@ -359,6 +359,10 @@ void TIntermediate::finalCheck(TInfoSink& infoSink)
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// overlap/alias/missing I/O, etc.
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inOutLocationCheck(infoSink);
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// invocations
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if (invocations == TQualifier::layoutNotSet)
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invocations = 1;
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if (inIoAccessed("gl_ClipDistance") && inIoAccessed("gl_ClipVertex"))
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error(infoSink, "Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)");
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@ -561,7 +565,7 @@ void TIntermediate::inOutLocationCheck(TInfoSink& infoSink)
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if (profile == EEsProfile) {
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if (numFragOut > 1 && fragOutWithNoLocation)
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error(infoSink, "when more than one fragment shader output, all must have location qualifiers");
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}
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}
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}
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TIntermSequence& TIntermediate::findLinkerObjects() const
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@ -126,7 +126,8 @@ class TIntermediate {
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public:
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explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) : language(l), treeRoot(0), profile(p), version(v), spv(0),
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numMains(0), numErrors(0), recursive(false),
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invocations(0), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone), pixelCenterInteger(false), originUpperLeft(false),
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invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone),
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pixelCenterInteger(false), originUpperLeft(false),
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vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), depthLayout(EldNone), depthReplacing(false), blendEquations(0), xfbMode(false)
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{
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localSize[0] = 1;
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@ -204,7 +205,7 @@ public:
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bool setInvocations(int i)
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{
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if (invocations > 0)
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if (invocations != TQualifier::layoutNotSet)
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return invocations == i;
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invocations = i;
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return true;
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