Semantics: 'invocations' defaults to 1, not 0.

'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
This commit is contained in:
John Kessenich
2015-12-13 10:59:17 -07:00
parent 04bb8a01d6
commit 61d9fb9048
13 changed files with 34 additions and 26 deletions

View File

@@ -12,7 +12,7 @@ ERROR: 7 compilation errors. No code generated.
Shader version: 410
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = none
@@ -65,7 +65,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 410
invocations = 0
invocations = 1
max_vertices = -1
input primitive = none
output primitive = none

View File

@@ -10,7 +10,7 @@ ERROR: 6 compilation errors. No code generated.
Shader version: 420
invocations = 0
invocations = -1
max_vertices = -1
input primitive = triangles
output primitive = none
@@ -137,7 +137,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 420
invocations = 0
invocations = 1
max_vertices = -1
input primitive = triangles
output primitive = none

View File

@@ -5,7 +5,7 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 420
invocations = 0
invocations = -1
max_vertices = -1
input primitive = triangles
output primitive = none
@@ -44,7 +44,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 420
invocations = 0
invocations = 1
max_vertices = -1
input primitive = triangles
output primitive = none

View File

@@ -2,7 +2,7 @@
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = none
@@ -40,7 +40,7 @@ ERROR: Linking geometry stage: At least one shader must specify an output layout
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 450
invocations = 0
invocations = 1
max_vertices = -1
input primitive = none
output primitive = none

View File

@@ -18,7 +18,7 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 150
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = points
@@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
noMain2.geom
Shader version: 150
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = line_strip
@@ -52,7 +52,7 @@ ERROR: Linking fragment stage: Multiple function bodies in multiple compilation
main(
Shader version: 150
invocations = 0
invocations = 1
max_vertices = -1
input primitive = none
output primitive = points

View File

@@ -1,6 +1,6 @@
max_vertices_0.geom
Shader version: 330
invocations = 0
invocations = -1
max_vertices = 0
input primitive = points
output primitive = triangle_strip
@@ -19,7 +19,7 @@ Linked geometry stage:
Shader version: 330
invocations = 0
invocations = 1
max_vertices = 0
input primitive = points
output primitive = triangle_strip

View File

@@ -12,7 +12,7 @@ Linked geometry stage:
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 18 70 10 29 33
ExecutionMode 4 InputTrianglesAdjacency
ExecutionMode 4 Invocations 0
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 30
Source GLSL 150

View File

@@ -12,7 +12,7 @@ Linked geometry stage:
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 20 13
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 0
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source GLSL 330