Semantics: 'invocations' defaults to 1, not 0.

'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
This commit is contained in:
John Kessenich
2015-12-13 10:59:17 -07:00
parent 04bb8a01d6
commit 61d9fb9048
13 changed files with 34 additions and 26 deletions

View File

@@ -18,7 +18,7 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 150
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = points
@@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
noMain2.geom
Shader version: 150
invocations = 0
invocations = -1
max_vertices = -1
input primitive = none
output primitive = line_strip
@@ -52,7 +52,7 @@ ERROR: Linking fragment stage: Multiple function bodies in multiple compilation
main(
Shader version: 150
invocations = 0
invocations = 1
max_vertices = -1
input primitive = none
output primitive = points